Original Post — Direct link

This is bug I have discovered related to the Lost Wolf boss in Asgard. Framerates above 60 fps on the PC version seem to lock the boss infinitely into its burrow animation. Turning on the framerate cap to 60 resolves the issue, but I would like to see this fixed.

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almost 3 years ago - Ubi-TheBerry - Direct link

Hey there @Robbsinsky

Thank you for reporting this and for including a clip, it's appreciated!

Just to check, as this is the first report we've received of this kind, could you please try verifying the game's files?

This will ensure no files are missing or corrupted that may otherwise prevent elements of the game from working as normal.

Please let us know if there's any changes and we can make the team aware.

Thank you!

almost 3 years ago - Ubi-TheBerry - Direct link

Hey there @Robbsinsky

Thank you for reporting this and for including a clip, it's appreciated!

Just to check, as this is the first report we've received of this kind, could you please try verifying the game's files?

This will ensure no files are missing or corrupted that may otherwise prevent elements of the game from working as normal.

Please let us know if there's any changes and we can make the team aware.

Thank you!

almost 3 years ago - Ubi-Borealis - Direct link

Thanks for sharing those videos with us, @Robbsinsky! I'm glad to hear that capping the framerate to 60 FPS allows you to complete the fight in the meantime. I've shared these videos with the development team so they can take a closer look. I've also shared that capping the framerate resolved the issue for you.

If we require any additional information from you, we will reach out within this thread. In the meantime, please keep an eye out within the News & Announcements forum for any future updates.

Thanks! 😊

almost 3 years ago - Ubi-Borealis - Direct link

Thanks for sharing those videos with us, @Robbsinsky! I'm glad to hear that capping the framerate to 60 FPS allows you to complete the fight in the meantime. I've shared these videos with the development team so they can take a closer look. I've also shared that capping the framerate resolved the issue for you.

If we require any additional information from you, we will reach out within this thread. In the meantime, please keep an eye out within the News & Announcements forum for any future updates.

Thanks! 😊