Original Post — Direct link
Hi there,

I've run into a bug which makes the game quite a pain to play the way I normally do, which is heavily reliant on use of the statistics screen.
I have noticed that the game now inaccurately displays the production rate of farms with active tractor barns. I have currently experienced this in the Old World and Enbesa, though I'm sure it applies in the New World and Cape Trelawney as well. Farms with tractor barns are displayed as having an additional +100% production on the Statistics Screen, while in the game view, if you select such a farm, it'll still say it's at 300% production (without additional modifiers) and not 400%.

An example: I have an array of Grain farms on an island on the Old World. 8 of these farms run with Tractor Barns, 4 without. They have no further modifiers. Theoretically, this should produce 8 * 3 + 4 = 28t per minute. The Statistics Screen, however, displays it as producing 36t per minute. I have also checked this with Teff Grass, Linseed and Hibiscus and they all have the same problem.

I hope this can get patched soon so that it may display accurate information once again, as currently it is really hard to manage agricultural production chains without getting horribly confused in the process.
about 4 years ago - Ubi-Milky - Direct link
Hello bartirix, thank you for getting in touch about this and thanks for letting us know about this issue.

As this has not been patched for you in the latest update, can you try making a new save file and campaign and letting us know if this behaviour repeats itself with that save after the update?

Would you be able to also check these statistics with all farms and production sites to confirm which is affected or if all are affected? I would like to be able to report this onto the QA team to try and reproduce on their side.