How confident are you with the speed of patching Anthem post-launch?
Does the Frostbite engine have the tools required for quick and easy adjustments?
I ask these questions as an avid looter-shooter gamer who has seen many ups and downs with various games when it comes to fixing bugs and balance issues. Much of my negative experiences come from issues in a particular game that requires a client-side patch. In the live-service games I play there are often issues that I "perceive" to take longer than than they should to fix. (Game development is hard and there is alot of stuff I'm ignorant of hence perceive in italics.) Certain issues that take a longer time to fix worries me as I've experienced the effects they can have on the player base's engagement.
I'm in love with what I've seen so far and have pre-ordered. At the end of the day I want this game to succeed and I'm hoping any problems that may arise can be fixed at a reasonable pace. Thank you.
The simple answer is : somethings are fast and easy to deploy. Other things take longer to deploy. For the most part it depends on the nature of the change.
Probably not going to make a list of things :)
I am confident we have what we need