over 5 years ago - /u/BenIrvo - Direct link

Originally posted by bbguardsp

How confident are you with the speed of patching Anthem post-launch?

Does the Frostbite engine have the tools required for quick and easy adjustments?

I ask these questions as an avid looter-shooter gamer who has seen many ups and downs with various games when it comes to fixing bugs and balance issues. Much of my negative experiences come from issues in a particular game that requires a client-side patch. In the live-service games I play there are often issues that I "perceive" to take longer than than they should to fix. (Game development is hard and there is alot of stuff I'm ignorant of hence perceive in italics.) Certain issues that take a longer time to fix worries me as I've experienced the effects they can have on the player base's engagement.

I'm in love with what I've seen so far and have pre-ordered. At the end of the day I want this game to succeed and I'm hoping any problems that may arise can be fixed at a reasonable pace. Thank you.

The simple answer is : somethings are fast and easy to deploy. Other things take longer to deploy. For the most part it depends on the nature of the change.

Probably not going to make a list of things :)

I am confident we have what we need

over 5 years ago - /u/BenIrvo - Direct link

Originally posted by alt-thea

Thanks for the answer, Ben! I'm sure you guys are all up to the challenge, with Anthem being live-service and all that. I'm mostly worried cause my previous Bioware game was Andromeda, which had different post-release support model (if you can call 'drop it after 4 months' that). So little extra confirmation is just what I need xD

I'm also spoiled by Warframe PC updates that can get bugfixes just hours from release.

Actually, can you maybe tell more about how the content delivery system works in Anthem sometime closer to release? Or even after the game is out. It' s way less frustrating to sit and wait for a patch when you have some understanding why it can take so long :)

We can probably talk more about it once we are in the live service. Should be enough context then.