about 5 years ago - /u/BioWareJer - Direct link

Oh we definitely used some jets on these, and will continue to as we progress through live service!

about 5 years ago - /u/BioWareJer - Direct link

Originally posted by Jjiinx

I kind of hope the devs add a separate volume slider for the Javelin audio. As a colossus I would totally turn that shit all the way up

Hrm...could do.

about 5 years ago - /u/BioWareJer - Direct link

Originally posted by LethalDevoti0n

Please do I want my colossus to sound like a god amongst more mortals.

Thicc God.

about 5 years ago - /u/BioWareJer - Direct link

Originally posted by FPSrad

I still think flight isn't fast enough though, what i'd give for an afterburner boost mode or higher max speed cap that you creep up to over time.

Sounds like something you could upgrade....would be sweet.

about 5 years ago - /u/BioWareJer - Direct link

Originally posted by Monutan

Wow. You guys are fantastic with these responses. I've played every major bioware ip since baldur's gate as a child, and this by far meets your moxy when raising the bar. From lore, to gameplay, to small things like this... THANK YOU.

Thank you! We aim to please, and have worked really, really hard on this one. Hope you like it :)

about 5 years ago - /u/BioWareJer - Direct link

Originally posted by Darkagent190

What are some interesting tid bits you used for creating audio for some things?! Would love to hear them

We will do some dev diaries in the future :)

about 5 years ago - /u/BioWareJer - Direct link

Originally posted by mutatersalad1

That would be a HUGE hit if it's something that would be easy for you guys to do. People would love to hear loud af javelin noises the whole time they're slaughtering filthy Scar scum.

Noted. Will investigate :)

about 5 years ago - /u/BioWareJer - Direct link

Originally posted by Deadpoetic6

aahh good old "live service" AKA forever early access

Hey if it means we keep getting to make cool stuff and people are playing, I'm happy :)

about 5 years ago - /u/BioWareJer - Direct link

Originally posted by Deadpoetic6

Except WoW had 10x the content and features of Anthem at launch.

Hell, Anthem dont even have the most basics features like text chat, when Apex, a F2P game that was just released it have it. Only 3 raids at release, no waypoints on map features, no solo freeplay / stronghold, no locking equipment, no weapons upgrade, no weapons customization,

Now games uses the "live services" excuse to launch with barely any content. Look at BFV or Sea of Thieves. BFV is a shadow of what battlefield used to be. BF3 and BF4 got released with waaayyy more content.

That's a fair criticism. I think the prevailing thought (amongst a few developers at least) is to polish what you have to 90%, rather than try to get the whole game to 70% using the same amount of resources and time. Not perfect, but in this world of billion dollar games, competition is really fierce and you don't get to release an unpolished experience and recover, even if you fix it later (look at MEA or NMS).

Just my personal opinion though :)

about 5 years ago - /u/BioWareJer - Direct link

Originally posted by beef_swellington

NMS recovered pretty well, though. They brought in 24 million dollars of revenue when NEXT was released last year, and their steam reviews have shifted from "mostly negative" originally to "mostly positive" now.

I think that if EA was willing to commit to fixing ME:A to the same degree that Hello was committed to fixing NMS, we could have seen a similar comeback story. There was a potentially good game in there somewhere, but it needed a ton of love to fix the blemishes and narrative problems.

Yeah they did come back in fine form, been meaning to try it lately. And I agree with your last point, and wish we lived in a parallel universe where that happened.

about 5 years ago - /u/BioWareJer - Direct link

Originally posted by Shitfaced-Crusader

Any thoughts on you guys tweaking some of the gun sounds? Some of them would greatly benefit from some more OOMPH, such as the autocannon.

Yeah, we have added a lot since the demo. Months of work across 14 people working 12 hours a day :)