Originally posted by
Bakedbrown1e
I really want to be sympathetic about the more difficult to solve bugs but it's made so difficult when no one seems to be taking the easy wins like sorting out the loot situation (or even just having a clearer discussion about what the reservations are to hitting on the on switch an what you're doing about it).
I suspect I speak for a lot of the community here but not talking about the big issues in a more transparent way (and I'm sorry but from this side of the conversation "we're looking into it" is not transparency) makes otherwise understandable issues just more fuel to the fire.
I hear you, but as I’ve said before, loot drop rates and reward systems aren’t a topic that I can weigh in on. The decisions around loot are actively being worked on and discussed everyday, but they aren’t being made on the gameplay team. We are focused on creating the content you interact with during the moment-to-moment gameplay: Javelins, abilities, weapons, creatures, combos, status effects, Masterwork functionality, combat systems, etc. I expect that the community team and studio leadership will post updates as soon as we have more to share on loot.