almost 6 years ago - /u/Darokaz - Direct link

Hey Freelancers,

As some of you have noticed there are certain fixes that we can make without any patches (live changes), but there are others that require a client-side fix that needs to be downloaded. We have identified the following issues and are working on a client patch to resolve them:

  • The final boss in the Heart of Rage stronghold isn’t appearing if the group wipes before engaging
  • HDR is currently disabled on consoles (Xbox One and PS4)
  • Some players are encountering issues that are causing them to crash

While the team continues to work on the above fixes they were able to address some of the live issues that have been reported:

  • Coin changes for Daily/Weekly
    We have fixed an issue that displayed and rewarded the incorrect amount of Coin from various activities
  • Stronghold Matchmaking
    We have extended the timer that allows for matchmaking in a stronghold. This should allow groups to fill easier when matchmaking
  • Non-stop Rain
    We have fixed an issue that was causing it to rain in game more than intended
  • Fusion Proc Bonuses on Weapons
    Weapons were incorrectly applying infusion proc/bonuses from being equipped when they should only have been applying bonuses from the weapon that was in the active slot
  • Chests found in Missions changes
    Chests found in missions now have less of a chance to drop higher tiered items
  • Emotes Not Properly Saving
    We have fixed the issue that was causing emotes not to save properly when bound
  • Shield Fix
    We corrected an issue that was allowing players who still have shields active to be one shot by high damaging attacks
External link →
almost 6 years ago - /u/Darokaz - Direct link

Originally posted by CorkerGaming

can you fix the healthbar bug please, i hate doing gm with 4 bars

EDIT: My example before was causing some confusion so I've removed it. Basically, the amount of armor you have is unchanged, just the visual representation is different. There is also a bug that the team is working on that they think is just visual. ALSO, we made changes to how players were getting one shot after the day one patch. Since players aren't being one shot anymore (except by a few attacks that still can), please let me know if you still feel your armor (green pips) are more than just visual changes so I can share with the team.

That was a change that was missed in the day one patch notes (I'll update it now).

We changed the amount of armor represented in each pip (green bars). So your armor value didn't go down, just the visual representation changed.

almost 6 years ago - /u/Darokaz - Direct link

Originally posted by jroades267

People are seeing it change from one mission to the next however. Is that a visual bug?

I'll report this to the team to see what's going on. Thanks!

almost 6 years ago - /u/Darokaz - Direct link

Originally posted by SvnnyMoney

No point in doing strongholds now.

Stronghold chests have not been touched, they are the same as they were before. This change only applied to random spawning chests that could be found in missions.

almost 6 years ago - /u/Darokaz - Direct link

Originally posted by xAwkwardTacox

Are you sure this is referring to stronghold chests, and not just the random chests that can show up in the world when doing contracts etc?

The note I posted only applies to random chests in missions, the chests in strongholds haven't been adjusted.

almost 6 years ago - /u/Darokaz - Direct link

Originally posted by Peekyu

It says missions, does this also mean stronghold chests?

Just missions, stronghold chests are the same as they were before.

almost 6 years ago - /u/Darokaz - Direct link

Originally posted by Numbajuan

Is there a current issue with Strongholds not refilling spots when someone leaves? My buddy and I were doing a Hard Stronghold yesterday and two people left after a wipe and we never got anyone else in. We were able to finish one area but couldn’t get passed the next group of mobs by ourselves

Stronghold Matchmaking

We have extended the timer that allows for matchmaking in a stronghold. This should allow groups to fill easier when matchmaking

This change should help with that issue you faced. Players should be able to backfill for a longer time now.