almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by xaiel420

Hey everyone. Since the dev team has been so in touch with the community, I wanted to add my two cents in for what makes an enjoyable looting experience.

This pertains to all loot, but legendary and masterwork in particular.

When loot of the highest qualities drop for you, one of the most exhilarating and reaffirming feelings is the one of hearing the audio cue, followed by the visual representation of the loot you just worked so hard to get. I love what Anthem is so far, and I want that feeling to be there. This is what keeps people coming back.

https://m.youtube.com/watch?v=B7mlYj3ytSI

This is the Diablo III loot drop noise. It is very distinct and rewarding. You also get a nice bright orange or green beam letting you know what dropped.

I think if Anthem is to succeed in the long term, the satisfaction of acquiring loot needs to be emphasized. During the beta when I acquired my loot, I was happy to see a rare blue drop show up on the screen, though it looked fairly bland and didn’t stand out enough. The audio cue (I think there was one) was non existent to me. I felt only a little excitement when I got my gear.

Looking at it afterward on the wrap up screen is fine, but when I win the jackpot I don’t want a text message, I want confetti cannons and cheerleaders and champagne all over the place. Call me old fashioned but I want it to mean something. Without this I feel the grind will become ever more present, as the carrot at the end of the stick isn’t as appealing as it should be. It’s definitely something that can be worked on, to the benefit of everyone.

My two cents.

EDIT:

Thank you EVERYONE including u/BioWareJer for taking the time to look at, upvote, or respond to this post!

Yep, we agree. We have fixed this in the mix and there are tiers of sounds to match rarity.

Also the end of expedition screen has had a lot more work put into it :)

Let us know what you think after launch!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Eladiun

Thanks for the outstanding community engagement.

Thanks for the outstanding community!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by ColJohn

I know this might be the place for this, but Id really appreciate a response. Did the mouse controls on PC receive any re-tuning since the alpha/VIP demo? Mouse flight and water controls feel really... off no matter the sensitivity or settings that I use. feels GREAT on a controller.

Totally. Much more in line with what you would expect now :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by EnSabahNur5142

Very happy to hear the end of expedition screen has had more work.

When the demo worked properly for me, the game was really fun. You got something good here.

Keep up the good work!

Thanks!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by anduin2000

Can you confirm if an audio sound has been added for crafting? Having the cool graphic pop-up with complete silence is kind of awkward.

Yep!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Jerry_from_Japan

Do we get stats of how many enemies we've killed after each mission, how many combos we triggered, how much damage we did, etc ? Because that sort of stuff would be really helpful as to knowing how well a build is working. I know it's being tracked, why not just show us?

I'll pass it on :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by xaiel420

I knew you guys would be all over it, but it’s definitely something that I wanted to address. You guys have a phenomenal IP in the making. It’s amazing right now, I can’t wait to see how high you guys can fly :)

Thank you for taking the time to respond to me u/BioWareJer . You and your team should be proud. You’re almost there! Keep up the great work.

Thanks!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Ausy88

God damn I can't help but admire how much you guys are both communicating and listening with/to the community. Serious props for that it's really heartening to see.

Thanks! We only succeed through working together, especially on a live service. EA has really come around to seeing that and supporting it over the past few years.

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by LawbringerX

You guys are so goddamn awesome. If I ever join the gaming industry (currently just a corporate lawyer), it would be the gold standard and highest aspiration to join Bioware after seeing how you guys operated on this game and interacted with your audience (and their needs/wishes).

EA has lawyers :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Jerry_from_Japan

So wait a second.....there wasn't a plan to do something like that? How did they expect people to know what was working?

Look I know it's not your fault, but there's been several instances now where people have asked about some pretty standard things about a game in this type of genre. Be it what I asked, absolute basic stuff like showing a stat or value of some sort of what our javelin's health and armor is at, having a mini map, having a social hub, the list goes on. And we've gotten some pretty alarming responses to where it doesn't even seem like it was considered beforehand.

It's just scary that we're only a couple weeks away from release, the game has gone gold and we're just now still passing along requests for what should be seen as just standard, everyday type of information and features for players. How did this happen?

I don't know actually, it's not my department :)

I just meant I would pass it on, chances are it's already come up.

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Strayed54321

Can you also pass on this?

It would be really helpful for us number people and min/maxers if we could see a total roll up of our stats (health, shield strength, damage bonuses, flight time increase, etc.), or to just see what our total hp and shield strength are.

Yeah that's been a constant request from fans. I'm pretty sure the design team has heard it :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by SweatyNReady4U

Hopefully they’ve come around on the micro transactions too...

Oh yeah.

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by NyuuPingu

Also the end of expedition screen has had a lot more work put into it :)

Can you make it so that I can hover my mouse over feats to see what the icons mean? Because otherwise I'll never learn that... :D

I'll ask!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by NyuuPingu

Any IT Consultants needed in the gaming industry? haha

Always :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Strayed54321

Thank you, and everyone at Bioware. You guys are the best!

Thanks!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Kdogg573

Is there a way to add what we pick up to the visual tag? I dont mean the name if the gun or support specifically but somthing like "Rare weapon" or "Uncommon assault mod". That would make the drops more exciting for me at least.

I will ask around :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by ajm53092

Where do you guys stand on competitive PvE. For example, going head to head with another squad in separate instances of stronghold. It is scored based on kills/combos/speed. There are bonus objectives you can complete to mess with opposing teams stronghold instance? It can be a ranked playlist. After the game, you can view your opponents gear. I think it would add a ton of longevity to the game.

Yeah that's a sweet idea. Kind of like the battlelog but team based. I'll pass it on!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Mordecay1986

I love you guys. I hope your publisher doesn’t screw up your hard work!

Thanks! They have been great :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by VanillaTortilla

Just gotta give you audio guys props. The sound design, the music, it's all incredible. The sounds are visceral, and the soundtrack has such a great feel to it.

Awesome, glad you like it!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by accombat97

I love how involved you all are! This is kind of a small thing, but the edges of the screen were clipped on my tv (ps4), and I set my screen area to fit, but it didn't take effect in game. Will there be a way to change the screen area in game? Thanks in advance!

That's filed. Will be fixed.

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by nolas85

Commendations to u/BioWareJer. I know all the devs have been responsive during all of this spin up but I was shocked to see the "BioWare" tag littering the screen as I scrolled. The rate/frequency of your responses is truly impressive. I know it's been said but thanks again for this.

Thank you! Everyone (for the most part) has been offering good ideas and valid concerns. I'm happy to try to answer what I can :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by xk4l1br3

You guys are doing a great job. I really want this game to succeed, best of luck in the final crunch.

Final crunch is over! We are just tuning and responding to feedback on here :) thank you though!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by etham

Not just loot sounds. There needs to be death sounds as well, enemy callouts/taunts (i.e. grenade out!). Fighting the average humanoid mooks is odd that nobody is shouting at each other.

We have fixed this too :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by DoctorJekkyl

Might I recommend sharing a screen shot to the community?

Sorry I can't post content, hit up BenIrvo :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by ilgeek

Also, it would be nice to have an audio/visual cue when your shield goes down, like the depolarization effect in star trek :p

We have a shield break sound :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Zaffy_Duck

Loot games without explosions / shiny lights / cool sound that makes your brain release serotonin are bad.

Don’t be bad !

Basically peggle :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by RedRupture

They need to remove the pick up / pick up notification delay

Think this is something to do with the server registration for the gear. Not sure it can be fixed, maybe sped up? I'll ask :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by CowbellOfGondor

Is there a chance we will ever see something about our loot during a run, like slot? Or will we only ever see rarity type until we finish the run?

I'm not too sure tbh, I think if enough people ask you may get something like that added, but it's a different department so I can't speak for them.

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by AlexRicardo

The interceptor's blades seemed very different in thia demo vs pre-release material we've seen (no more "clanging"), but they felt a bit... weak sounding?

Are there any plans to add more contextual melee sound effects?

Love the work you are all doing!

Yep this was previously mentioned. Already fixed!