Hey everyone. Since the dev team has been so in touch with the community, I wanted to add my two cents in for what makes an enjoyable looting experience.
This pertains to all loot, but legendary and masterwork in particular.
When loot of the highest qualities drop for you, one of the most exhilarating and reaffirming feelings is the one of hearing the audio cue, followed by the visual representation of the loot you just worked so hard to get. I love what Anthem is so far, and I want that feeling to be there. This is what keeps people coming back.
https://m.youtube.com/watch?v=B7mlYj3ytSI
This is the Diablo III loot drop noise. It is very distinct and rewarding. You also get a nice bright orange or green beam letting you know what dropped.
I think if Anthem is to succeed in the long term, the satisfaction of acquiring loot needs to be emphasized. During the beta when I acquired my loot, I was happy to see a rare blue drop show up on the screen, though it looked fairly bland and didn’t stand out enough. The audio cue (I think there was one) was non existent to me. I felt only a little excitement when I got my gear.
Looking at it afterward on the wrap up screen is fine, but when I win the jackpot I don’t want a text message, I want confetti cannons and cheerleaders and champagne all over the place. Call me old fashioned but I want it to mean something. Without this I feel the grind will become ever more present, as the carrot at the end of the stick isn’t as appealing as it should be. It’s definitely something that can be worked on, to the benefit of everyone.
My two cents.
EDIT:
Thank you EVERYONE including u/BioWareJer for taking the time to look at, upvote, or respond to this post!
Yep, we agree. We have fixed this in the mix and there are tiers of sounds to match rarity.
Also the end of expedition screen has had a lot more work put into it :)
Let us know what you think after launch!