Original Post — Direct link

Please BioWare please just tell us there was a problem with the update making drops worse, removing the guaranteed masterwork from stronghold bosses and having team members pick up your loot for you.

Please tell us theres a fix that will be up ASAP!

External link →
over 5 years ago - /u/BrenonHolmes - Direct link

It's a bug, as Jesse mentioned we're working on fixes now.

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by jeffdeleon

What about legendary components for the wrong class?

I'm at 200 hours played. 2 of the classes I play have more legendary components than the one I do play.

It's awful. I need armor and shields on my main in order to progress.

That's also a bug - we're still looking at that one.

The crappy part about that bug is that it only seems to reproduce at scale... so we've been trying to tackle this one from a few different angles to try to identify exactly where the problem is.

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by Revanche123

Huh, that is interesting.

So if I understand from other posts correctly you have a simulator that drops items (I'm guessing for an individual or does it simulate a team?) And you track that to make sure the percentages are where you want them as well as the correct type.

Then you also have live metrics telling you in broad terms how closely for the entire population those numbers are matching up?

So even with those tools the bug, which my friend and I have experienced though my GF has not can only be reproduced at scale?

I actually find that kind of cool.

I know you're busy but, have their been similar bugs you've found and in general terms do you know why tools for finding them didn't work and you needed to rely on reports on a massive scale to track them down?

That's pretty much it, yes. 😊

When we're doing simple tests we generally just use a dedicated server running on a local computer which is fairly different from a linux VM running on a cloud platform. Beyond that, the environments and how some of the online services run are slightly different as well (internal vs. external).

Generally, issues at scale have to do with load - so one person hitting one server doesn't demonstrate a problem... but a million people hitting tens of thousands of servers does.

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by xMateo619x

Is there any info on flight times being shorter?

I know theres less rain but shouldnt the flight time with no rain after the patch feel similar to when it was raining pre patch?

We're looking into it now... flight duration was numerically increased by about 25%. Doing vanilla before/after tests, this seems to be working correctly.

We're investigating if it's an issue with some of the flight boosting stats.

Beyond that, it could also be due to the long bout of rainy weather we've had... since that reduces heat buildup by around 35%.

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by octa01

Thanks for coming into the sub to answer questions, Brenon. Does this confirm the constant rain was unintended? There is a significant contingent of the fans, myself included, that thought the bad weather was a buildup to a special event/new stronghold/cataclysm/story. Now I feel silly :)

Not unintended, it was just part of the weather forecast. There's a background simulation layer for weather that determines what the weather will be for the next while. 😊

I'm not at work yet, but I could do look and tell you what the weather would be like this weekend for example.

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by TwiistedTwiice

It would be amazing if you could put the weather forecast in the news updates upon loading the game.

Good idea! I'll forward it along 😊