Original Post — Direct link

I came in to this game expecting a lot, like many of us here I'd say. Reality has sunk in, I'm disappointed but still playing, and adjusting to the actuality of the situation which is this game. I'm finding ways to enjoy it as best I can, I'm trying to find all the silver linings possible, and I'm trying to convince myself it's a game I can continue to play - even if it's just "casually" now that I'm basically fully MW/Legendary with not a whole hell of a lot to do with it. (Re-run the same three Strongholds 100x times each? Hooray lets go!)

But there's one area of the game I'm VERY confused over, and I have no devil's advocate arguments to sway me from thinking it's actually just lame game design.

When I came in to Anthem, I was expecting suit unlocks. Like, a lot of them. Usually games with aesthetic unlocks feed them to you through a variety of ways.

Beat the story? Here, have a suit to show you've completed it!

Beat those tough bosses on Grandmaster 3? Here, have some unlocks showing your friends you managed to overcome it! Feel like you earned something for completing those difficult challenges!

Farming Strongholds over and over? Here, let's add a carrot to that stick with personalization drops!

Challenge completionist are we? Hey, fret not - look at some of these great unlocks for completing some of the more difficult and time consuming ones!

The list goes on and on and on, but these are pretty basic staples for game completion in most games these days that usually reward you with some flair. To make matters worse, the store feels incredibly empty and only showcases two suits for two classes. As a Storm, I can't even buy my way in to some new visual flair.

For putting in 40+ hours I would have thought I'd have, you know, at least SOME unlocks for my suit to customize beyond the three I started with. Instead, I look exactly the same as I did from the moment I started. All those missions, reputation gains, chest openings, boss kills, story completion points, challenge completions, all gave me nada. How is that a good way to design the game?

If I've missed something, please correct me. I'd LOVE to be wrong on this one. But, for me, this is a huge disappointment. Half the fun of having the mech angle in the first place are those cool customizations. Having that be limited to essentially Choose your two neon color matching pattern! is really, really lame.

"It's time to have some fun" the guy says as you open up the personalization section. Oh yeah, so much fun.

EDIT: Also, going to derail my own post with an off-topic question since none of my friends are playing Anthem and I have no one else to talk to about it :D have any of you found a Masterwork Support yet? It's the only piece I haven't looted MW/Leg for yet, just curious if they exist. I assume they probably do (or should)?

External link →
almost 6 years ago - /u/BioChrisSchmidt - Direct link

Originally posted by TheFlubbernaught

Sadly ranger doesn't have the head. I just wanna be a sentinel

Sorry - this was an odd one, because the helmet on the Sentinels is actually the same as the default Ranger helmet, which is why it doesn't come with that suit. But that set IS the Sentinel set if you play with the colors a bit.