After max level, each additional level grants you a stat point to allocate toward 3 skill tree categories, with each tree granting exclusive perks.
- Endurance (Heavy weapons/ranged skill/defense specialization)
- Reflexes (light weapons/Melee/speed specialization)
- Elemental Attunement (Elemental damage/status effect/ultimate skill specialization)
Make the perks nifty, but not essential. No one will complain if there's no PVP. Plus, having a baseline carrot to grind will soak up some of the salt even if RNGesus is being unmerciful.
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