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After max level, each additional level grants you a stat point to allocate toward 3 skill tree categories, with each tree granting exclusive perks.

  • Endurance (Heavy weapons/ranged skill/defense specialization)
  • Reflexes (light weapons/Melee/speed specialization)
  • Elemental Attunement (Elemental damage/status effect/ultimate skill specialization)

Make the perks nifty, but not essential. No one will complain if there's no PVP. Plus, having a baseline carrot to grind will soak up some of the salt even if RNGesus is being unmerciful.

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almost 6 years ago - /u/BenIrvo - Direct link

Interesting idea