Original Post — Direct link

Much better then the demos, make sure you turn precision and response to zero to enable raw input, it's far better. Swimming feels a bit better, mostly it's just doable now.
Edit: Proof im in the game

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over 5 years ago - /u/BenIrvo - Direct link

Mind tagging this to be a PC post? I think it will help a lot of people

over 5 years ago - /u/BioCamden - Direct link

You don’t know how much this post means to me and the folks on the gameplay team. We put a lot of heart into making this better for launch because we knew this was a big deal. We wanted to get it right. Thank you.

about 5 years ago - /u/BioCamden - Direct link

Originally posted by Truhls

So as someone who played the demo for 2 hours and wasnt planning on playing the launch at all, i must say im impressed. Did you even do a slight tune up on enemy HP? I dont know if it was the guns i found in the demo or what, but stuff doesnt feel quite as bullet spongey as it did in the demo. Congrats to you and the team. The only thing i wish was slightly different is the amount the javs can fly.

Hey Truhls thanks for the feedback! Yeah we did quite a few balance passes in creature health and damage to try to get it more balanced. Thanks for noticing.

about 5 years ago - /u/BioCamden - Direct link

Originally posted by Captain-Crowbar

I would only make 1 suggestion at this point for flying:

Have the mouse control the camera, not the cursor. Have the javelins turn a maximum rate towards the direction camera is facing until the javelin is centred. Having to constantly reposition the mouse on the mouse pad because it keeps readjusting the position towards the centre just doesn't work well. In the short term it's pretty annoying and long term will become a frustration.

Either implement something like the above or have the option to not have the game keep centering the mouse would be nice. A controller can keep a joystick held hard in one direction to make a turn without having to constantly reposition the stick - mouse control needs the same ability.

We previously had no auto-centering (in Alpha and demo) and the feedback since then with auto-centering reenabled has been overwhelmingly positive. Not everybody prefers this obviously but a lot of this can be mitigated by increasing flight sensitivity to decrease mouse repositioning. You can also increase mouse response to increase acceleration for more significant cursor movement with less mouse movement. I’d suggest continuing to mess with the various settings to see if you can achieve a feel that you like.