Wanted to hop in and clarify this one. This is worded differently because the melee hit itself doesn’t have to kill the enemy. If you hit an enemy, and then later your teammate finishes the enemy, you’ll still get the 20% armor.
Wanted to hop in and clarify this one. This is worded differently because the melee hit itself doesn’t have to kill the enemy. If you hit an enemy, and then later your teammate finishes the enemy, you’ll still get the 20% armor.
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I saw the post and I happened to know the answer. I'm just trying to help.
Please acknowledge the problems 1.0.4 brought and say something to calm the masses.
I can really only speak to things that are within combat or creature gameplay. If you have questions or reports of things related to Javelins, combat, Masterworks, or anything like that I'd be happy to help.
How about a reply to all the other broken stuff in the update.
Like I mentioned above, I can really only speak to things that are within combat or creature gameplay. I don't know everything about every system and every update.
If you have questions or reports of things related to Javelins, combat, Masterworks, or anything like that I'd be happy to help.
I have an issue with the Ranger's masterwork component "general's favor" it says increases grenade recharge rage by % without the number.
Yes that’s a known issue Colancio, you should still notice a difference because the stat itself shouldn’t be affected. I believe that’s just a text error.
Thanks for responding to the things that lie in your area of expertise :)
I've read that for a number of players it seems that flight time is shorter post-patch instead of longer. Would this be something that fits in the Javelins/combat area that you would be able to comment on?
Yes, I’ve submitted a bug to get that looked into. Thanks for the report FluffyGralen