about 3 years ago - /u/rkrigney - Direct link

UPDATE: The AMA has officially ended, so we're locking additional comments. If you have additional questions, please reach out to us on Twitter (mine's here, and Samy's is here) and of course we'll be watching the conversation in other threads over the next few days to see what other issues we should address.

Samy and I both really enjoyed ourselves, and y'all have been great. Thank you!

__

Hi Legends.

Earlier today we published (as long promised) a developer deep-dive into "what makes Apex online tick." It's a post that acknowledges common issues players have when playing Apex online, explains how we're working to improve things, and even addresses spicy topics like tick rate.

If you haven't already, you can read the blog here: https://www.ea.com/games/apex-legends/news/servers-netcode-developer-deep-dive

Now I've got the blog's author, Samy (aka @ricklesaucer here to answer followup questions from players. We're hoping we can keep today's thread focused on questions about servers, netcode, tickrate, etc, since that's the stuff Samy is best equipped to address. We know you probably have a ton of questions that aren't necessarily about netcode or servers, so we'll do another big seasonal AMA shortly after the Legacy update launches with the broader Apex team to address those sorts of things.

We'll be actively responding to questions in this thread from 3:30pm–4:30pm PT, after that we'll probably sign off for the day, but we'll keep an eye out for lingering questions that get highly upvoted and find a way to address those when we can.

External link →