about 5 years ago - /u/Jayfresh_Respawn - Direct link

Hey!

Happy Season 1 Day! The update is scheduled to go live at 10:00am PST on all platforms that you will need to download. Patch notes are below. I do by best to account for everything but there may be cases where I miss something. It's not intentional to omit anything from the patch notes. Enjoy!

SEASON 1: WILD FRONTIER PATCH NOTES

INTRODUCING BATTLE PASS SEASON 1

  • Added Battle Pass tab to Lobby.
  • Cost: 950 Apex Coins
  • Earn over 100 unique items throughout the season – everything you snag before the season is over is yours to keep.
    • Updated dashboard images for Season 1 on PC and Xbox [PS4 is on the way!]
    • Updated Main Menu with new Season 1 art.
    • Updated the Lobby visuals for Season 1.
    • Updated Apex Legends site FAQ with info on Battle Pass.

INTRODUCING THE BATTLE PASS BUNDLE

  • Get the Battle Pass, plus unlock your next 25 levels for Season 1 instantly.
  • Cost: 2,800 Apex Coins.

FREE REWARDS

Everyone that plays Apex Legends during Season 1 can earn the following rewards:

  • 1 Wild Frontier Legend Skin
  • 5 Apex Packs
  • 18 Wild Frontier themed Stat Trackers

Read full blog about Battle Pass with FAQ and video here:

NEW LEGEND: OCTANE

High-Speed Daredevil

If it doesn't involve diving, leaping, plummeting, or racing, then Octane wants nothing to do with it. Always the life of the party, Octane truly believes winning the Championship isn't enough... not if you didn't cheat death at least twice to get there.

Passive: Swift Mend

  • While not taking damage, Octane restores 1 health every 2 seconds.

Tactical: Stim

  • Move 30% faster for 6 seconds. Costs health to use. While active, Octane is affected less by attacks that cause slowdown. 2 second recharge.

Ultimate: Launch Pad

  • Deployable jump pad that catapults players through the air. Takes 90 seconds to recharge.

Cost:

  • 12,000 Legend Tokens
  • 750 Apex Coins

STABILITY & PERFORMANCE

We’ve got some fixes in this patch that will improve stability on PC but we know there are still issues out there we need to address. We also added crash reporting so we can better understand how to tackle the issues we haven’t solved yet and address future ones.

  • Improved stability for various GPU configurations.
  • Capped PC FPS to 300 to balance improving stability but still letting you folks enjoy those sweet frames.
  • Addressed issue with PS4 crashes due to running out of memory.
  • Introducing better reporting when Apex crashes on PC without error message.
    • We really want to fix any crashes people happen to get on PC. We also respect our player’s privacy. So, if the PC game crashes, it will write "apex_crash.txt" to your "Documents" folder. This tiny file is plain text, so you can easily see for yourself that it has no personal information. If you choose to share this file with us, it will tell us whether the crash was in Apex or in third party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you experience a crash, please include this file when you report.
  • Added Report a Player feature for cheating and abuse on PC.
    • Players can now report cheaters they encounter in-game and it’ll be sent directly to Easy Anti-Cheat. You can do this from either the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
    • We have lots of other work going on behind the scenes and this remains high priority for us. We won’t be able to share many specifics of what we’re doing but we’ll strive to provide updates on progress for the things we can talk about.
    • As I'm finishing the notes this morning, 499,937 accounts and counting have been banned for cheating.
    • Speed hacking: We do currently have anti-speed hacking in Apex Legends, but it’s not being as effective as intended due to a bug that we believe we’ve identified and will be addressing in our next server update. Will provide ETA for it when I have it. Working to get it out ASAP.
  • Added Report a Player for abuse on Consoles
    • You can report players from the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
  • Optimized skydiving to improve overall server performance.
  • Fixed bug where sometimes the client could crash when opening Apex Packs one right after the other.

QUALITY OF LIFE

  • Added "Swap LT/RT & LB/RB" / "Swap L1/R1 & L2/R2") toggle in the Controller Button Layout settings.
    • Lets you quickly swap what your bumpers & triggers are set to, with any controller preset.
  • Added "Sprint View Shake" setting under the Video tab.
    • Setting this to "Minimal" can be especially helpful for players susceptible to motion sickness.
  • Added "Trigger Deadzones" setting under the Controller tab.
    • Customize how far you want to pull the triggers before they register.
  • Added "Advanced Look Controls" settings submenu under the Controller tab.
    • Fine-tune specific aspects of the look controls for a custom feel; such as Deadzone, Response Curve, Target Compensation (aim assist), and more.
  • When you relinquish the Jumpmaster position to another player you will now hear your Legend’s VO line in addition to the new Jumpmaster. The third player won’t hear it though.
  • Improved mantling from a grapple point.
  • Pathfinder can now grapple ziplines.
  • We’ve added D-pad navigation as a convenience in most of the menus. Our hope is this will speed up browsing and improve accessibility.
  • UI improvements to the KO Shield
    • Shield bar drains to indicate the remaining health of the shield.
    • When you have a Gold KO Shield and are down, we’ve added an effect to the label that reminds you that you can self revive.
  • We saw that the Ring indicator that appears when players are viewing the whole map wasn’t accurately showing the player’s position so we fixed that.
  • Character animations while taking damage now accurately reflect the direction the damage is coming from.
  • Fixed a bug where occluded sounds would sometimes sound unoccluded.
  • Patched up some issues with missing geo on Kings Canyon and fixed a few spots where players were getting stuck.
  • Fixed a script error that could happen when removing attachments on holstered weapons.
  • General polish to game UI fixing some grammar issues, improved navigation, and composition of elements.
  • Fixed PC users constantly switching weapons while scrolling through items in a Death Box.
  • Fixed issue where we were seeing server stability issues sometimes caused by purchasing items while matchmaking.
  • Fixed script errors that could occur during the skydive.
  • Reduced skybox fog.
  • Adjusted the code for Supply Bins so they are less likely to kill players. If you do still get killed by one please let us know!
  • Made it so push-to-talk is no longer on when a chat box is active.
  • LT/RT no longer switches between players in spectator mode while the map is open.
  • Updated the minimap to more accurately reflect the geo and points of interest on the main map.
  • Adding sound FX to the UI for the key binding menu.
  • Fixed issue where a player’s name would not show up when they send a message that reached the character limit.
  • Fixed bug where sometimes the Champion screen resolution would be stretched in widescreen resolutions.
  • Fixed audio bug where sometimes the zipline sounds FX would keep playing after disembarking.
  • Added accessibility option to modify the subtitle size.
  • Improvements / fixes for color blind players:
    • Added better color blind support for Blood Hound’s Threat Vision.
    • Colorblind colors per setting are now displayed in the settings menu.
    • Colorblind settings moved from Video Settings to Gameplay->Accessibility. They are now applied on the fly.
    • Enemy pings now use proper enemy color instead of only using red.
  • Audio:
    • Turned down volume when Wraith activates a portal.
    • Turned down the end sounds on the Peacekeeper charged shot.
    • Turned down the draw/holster sound slightly for thermite grenades.

LEGEND BALANCE & HITBOX ADJUSTMENTS

  • Adjusted hitboxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes.

Caustic:

  • Reduced cooldown of Traps 30 -> 25 seconds.
  • Increased radius and proximity radius by about 10%.
  • Removed a 1 second delay on the smoke dealing damage to players.
  • Reduced cooldown of Gas Grenade 2:30 -> 2:00 seconds.

Pathfinder:

  • Insider Knowledge
    • Increased the number of beacons in the world 10-> 12.

Bangalore:

  • Double Time
    • Reduced move speed bonus to 40% -> 30%.

Gibraltar:

  • Defensive Bombardment
    • Fixed a bug where your teammates wouldn't be affected by Shell Shock. This was meant to be the same as Bangalore's ultimate.

WEAPONS

  • Fixed players being able to shortcut weapon swap by changing stance
  • Fixed players being able to shortcut Peacekeeper rechamber sequence
  • Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default
  • Spitfire: fixed ADS view on Legendaries partially obscured by custom geo. (The Continuum, The Heavy Construct)
  • Fixed ADS view being blocked when using Caustic legendary skins with certain weapon/ optic combos
  • Digital threat optics: threat highlights are now more visible (slightly brighter; no longer affected by TSAA)
  • Fixed bug where Devotion audio sometimes wouldn’t accurately reflect rate of fire.

ADDITIONAL BUG FIXES

  • Fixed rare issue where a player could get stuck on the drop ship and be invulnerable.
  • Patched up the hole we found in Gibraltar’s shield.
  • Fixed issue where Lifeline’s revive shield wouldn’t stay put while on a moving platform.
  • Fixed issue where sometimes players would get stuck in map geometry while skydiving from the dropship or Jump Towers.
  • Fixed bug where players could still shoot even after being downed.
  • Fixed bug where occasionally Lifeline’s D.O.C. drone would stay connected to a player but not heal them.
  • Limited the amount of Lifeline’s D.O.C. drones that can connect to a player to 2.
  • Fixed Pathfinder’s zipline not deploying when jumping.
  • Fixed a bug with the HUD where sometimes the Heal Bar would stay up if the heal was cancelled right after it was started.
  • Fixed a bug where sometimes the audio would continue to play sound FX for the Knockdown Shield even after it’s been destroyed.
  • Fixed issue where sometimes players could get disconnected when unplugging their controller during a game.
  • Fixed the exploit where you could do infinite wallclimb using Pathfinder’s Grapple.
  • Fixed bug where sometimes you couldn’t fire the Peacekeeper after riding a zip line.
  • Fixed issue where sometimes the skybox fog would not appear while spectating after you died.
  • Fixed bug where Banner Cards would show through walls occasionally when viewed through a very high FOV.
  • Fixed some odd light flickering that was happening on the ballon flags attached to Jump Towers.
  • Fixed bug where sometimes a player’s Banner Card would not show up after character select.

RAZER CHROMA SUPPORT

Apex Legends will now detect Razer Chroma peripherals and supported devices will now play animated colors that react to things you do in the game! Some examples:

  • Red lights during banner transitions.
  • While skydiving colors will tune to the color of your smoke trail.
  • Picking up loot.
  • Opening Apex Packs
  • Firing and taking damage.
  • Colors that flash when your Ultimate is ready.
  • And more!
External link →
about 5 years ago - /u/Jayfresh_Respawn - Direct link

Originally posted by Dogeson_RSS

What about the character balance update? Wasn't Caustic supposed to get a buff to his gas?

They fixed it, thanks.

Good catch! They are in this patch and I've added them to the notes.

about 5 years ago - /u/RespawnSean - Direct link

Originally posted by StarkOfWolves

So dumb, stuff like that should stay in the game in my opinion, it raises the skill ceiling.

I agree that the game is fun to master because skill gaps exist, but this one is not intended.

about 5 years ago - /u/Jayfresh_Respawn - Direct link

Originally posted by The5starz

Pathfinder grapple: updated icon

Pathfinder grapple: added indicator near crosshair to show when player is in range of grapple-able geo

Improved mantling from a grapple point.

Pathfinder can now grapple ziplines

BUFF HERE, Level 3!

Had to make one edit here. We did turn off the added indicator to make some adjustments to the art. We'll include in a future update.

about 5 years ago - /u/Jayfresh_Respawn - Direct link

Originally posted by Advanced-Darkness

It seems the bit about pathfinder having a grapple indicator was removed. It's not in game either. Was that a mistake?

We will update it but we're holding off having it go live for a bit longer to work on the art more. My mistake including it for this patch.

about 5 years ago - /u/Jayfresh_Respawn - Direct link

Originally posted by pingern

Where can i post my crash reports?

Our forums would be the best place to submit a ticket. Steps are here: https://help.ea.com/en-us/help/faq/how-to-attach-a-file-to-your-ea-help-ticket

about 5 years ago - /u/Jayfresh_Respawn - Direct link

Originally posted by takoiddit

Hey /u/Jayfresh_Respawn, /u/RespawnSean the PC FPS cap increase to 300 FPS is not working. Still at 144 FPS and old launch commands no longer work.

Looking into this. I'll let you folks know when I have answers!

about 5 years ago - /u/RespawnSean - Direct link

Originally posted by Celriot1

Do you feel the same way about heal bhop'ing?

Definitely, but no fix ETA yet

about 5 years ago - /u/Jayfresh_Respawn - Direct link

Originally posted by Lennyhos

Where do you go to upload crash file

https://answers.ea.com/t5/Bug-Reports/bd-p/apex-legends-bug-reports-en

Added this as a bullet point to the patch notes as well.

about 5 years ago - /u/Jayfresh_Respawn - Direct link

Originally posted by Liperim

Where can i report the apex_crash.txt?

Please include it with a bug report to our forums when you generate an apex_crash.txt https://answers.ea.com/t5/Bug-Reports/bd-p/apex-legends-bug-reports-en

about 5 years ago - /u/glutinousriceball - Direct link

Originally posted by WingCommando

Hey another thing I noticed is that when you are ziplining now, even when u press space to jump then hit grapple button, it auto grapples back on the zip line you were on. All spiderman ninja shit potential killed there.. Was that intentional?

No. Will be fixed in the future though.

about 5 years ago - /u/glutinousriceball - Direct link

Originally posted by ViXaAGe

I'm guessing the way the zipline grapple was implemented was based on proximity to the grapple point? Makes sense that edge case wouldn't be a big priority for MVP. Freaking love the game and what you're doing! Especially making pathfinder more...pathfindy :D Can't wait, very excited for more.

Yep. The grapple hook is just flying through the air right now, looking blindly for any nearby ziplines to hook up with. :) Needs a little extra logic to make it more discerning.

about 5 years ago - /u/glutinousriceball - Direct link

Originally posted by 3Types

how come me n my buds and everyone I ask in game keep saying there still crashing??

We fixed some crash bugs, but not all of them unfortunately. More fixes are in the pipeline and we're trying to get them out as fast as we can.

about 5 years ago - /u/glutinousriceball - Direct link

Originally posted by 3Types

That's great, cause when I was reading this I just crashed! Love the game :)

If you're on PC, we just released another patch. Let me know if that helped.

about 5 years ago - /u/glutinousriceball - Direct link

Originally posted by Scaler24

Hey, just a quick question while you're here. Did the Grapple Distance increase go through? I saw it in the patch notes at first, but it has since been removed so I just want to make sure.

Thanks for the Pathfinder changes! He's an absolute blast to play right now <3

Nope. We were going to, but we decided to hold back (seeing how the current set of Pathfinder buffs work out first). We forgot to remove it from the initial patch notes though.

about 5 years ago - /u/glutinousriceball - Direct link

Originally posted by 3Types

Yesterday and today I have not experienced a single crash, same goes for some buddies of mine! looks like that new patch is working as it should. Nice work, thank you!!

Good to hear. :)

about 5 years ago - /u/glutinousriceball - Direct link

Originally posted by blazeryan11

Hey since this is where you last were, do you mind checking out my post I made? All the comments on it are from other individuals who are having the same issue as me. The peacekeeper predominantly seems to have an issue that causes you to punch after shooting it while aiming down sights. If you could at least acknowledge this issue, that’d be great!

Link to my post

What a weird bug. I've made a report. Hopefully our QA can find a consistent repro.






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about 6 hours ago - EA_Darko