Marvelous, simply marvelous
Marvelous, simply marvelous
I have to know, why do these supply bins have such a strange interaction with momentum in this engine. back in season one I think, they were able to launch players if you meleed them a bunch. since melee had knock-back I always thought that the bins were able to store that momentum and then launch any player that touched them. it seems that this is the same interaction just it hasn't been patched because of the new trident being added in. Is my theory right at all? how are you guys working around this issue?
I just joined the Apex team a couple weeks ago, so unfortunately I don’t have the answer. But I’m sure this will be a topic of conversation when we get back into the virtual office tomorrow!
Probably tries to fix balance issues like flying tridents in the live version of the game.
That’s a feature, not a bug ;)
Long story short, my job is to alleviate some of the balancing responsibilities that our current legend/weapons designers face once new content goes live. They have a lot on their plate tuning abilities and metrics for new legends and weapons. And they do an awesome job, it’s just a lot. So once content is “live” and in-game, I can act quickly to balance things (e.g. charge rifle or disruptor rounds and how strong they were on release). This involves staying in touch with the community, competitive, and playing the game myself with people of all skill levels. I’m a day one player. I like to think I play the game at a high level, and when I’m not playing, I’m perusing the latest here or watching streams/tourneys. I think of myself as the people’s ambassador when it come to live balance, so expect to hear from me more often and know that I’m lurking in the shadows.