Original Post — Direct link
almost 3 years ago - /u/rspn_exgeniar - Direct link

On knockdown there is a 1.5 seconds damage immunity. I could tell it's that mechanic because the timing of when his shield came up is same as when you could start damaging him, but I'll put in a _low_ priority ticket for that mechanic to have better feedback.

Fun fact; I learned this a few hours ago as I was looking at the dying process in Apex.

almost 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by shorelineoxy

I'd say to keep it the way it is so people can't immediately thirst kills. Removing it would essentially make the down-shields useless.

I never said I think it should be removed. Just think that there is room for improvement with better player feedback :)

almost 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by A_Tkachov

This was always like this, dunno why OP decided to post just now; it's obvious that it is intended (even though might be frustrating in situations like this one).

Probably that's because downed player has a short animation of falling down + they need some time to understand they're knocked so they could start holding the shield button. Fair enough to make the player who won the fight wait a little.

This was always like this, dunno why OP decided to post just now; it's obvious that it is intended (even though might be frustrating in situations like this one).

Now he knows; No biggie. Let's not give him a hard time.

almost 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by Vikan12

This has nothing to do with the clip, but you think gold knockdown shield could get some improvement too? IMO the time you need to get up it's kinda long, also it's making lot of noise while you're doing it so it's pretty easy for someone to notice and take all the time he wants to search where the sound is coming from and kill you.

Unless you have an Octane Pad right where they downed you and nobody notices you, most of the times you're going to get killed without the opportunity of using it

imo, Live balance might be agree with me on this, I think the intention of the current tuning is that Gold Knockdown is not a get out of free jail card. The point IS that is takes a long time and make noises. The important thing that people don't do most of the time, which would greatly empower the gold shield, is playing around your revive and protecting you (like the new lifeline revive).

almost 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by UpgrayeddShepard

Hmm. I’ll be honest. This doesn’t sound right. I’ve definitely knocked someone and thirsted them in under 1.5 seconds.

Want to show me a video of it next time it happens?

almost 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by theol9

Because you are talking about gold knockdown, please remove it from rank it's game breaking

That's not a very convincing argument...
WHY is it game breaking?

almost 3 years ago - /u/rspn_exgeniar - Direct link

Originally posted by theol9

I have clips of winning games while everyone being knocked in end game and clips losing kp and placement cause of it... Sometimes in end game it is better to play for second and extra kp than to play for the win cause sometimes winning is not possible, but if the team you will push has a gold knock your whole plan falls apart cause the other team will third party... I know casuals love gold knock cause of clutch situations but in high rank it is not healthy and it was removed from comp for these exact reasons

The way its written is kind of hard to understand. If I understand you correctly, you have two points:
1) Competitive Games has it disabled.

2) Your first point is kind of unclear... I think you meant that If you push a team that has a gold shield, you are going to get 3rd partied? Please Clarify.