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Chad Grenier, Apex Legends Game Director tweeted this today:

In last week's Reddit AMA, I said we had more changes to the S7 Battle Pass planned.

Starting today, we're reverting the difficulty of the daily challenges to S6 levels while keeping the number of stars rewarded the same.

See image below for the before-and-after comparison:

https://preview.redd.it/m9un5pjwhgy51.png?width=930&format=png&auto=webp&s=eb15f40d34955624212cb0ed84484485b2d8da9a

Next week, we'll ship a patch with two more changes.

  1. We're reverting weeklies to S6 difficulty levels, and making it so weekly challenges always give you an opportunity to complete them with more than one Legend.

  2. All players will be granted 10 free BP levels.

Source

Please keep all discussion in this thread. Thank you.

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21 days ago - /u/rkrigney - Direct link

Two things I'm hopeful for:

1) That these changes make players feel that we've set things right (even if there is still some debate over things like the change from a focus on weekly recurring to juicier dailies)

2) That the next time we screw up—and we will screw up again—more players take the approach of "give them time, give feedback, and they'll get it right" instead of "this is all an evil plot."

I think we've got a lot-more trust-building to do before #2 becomes true. Looking forward to earning it.

21 days ago - /u/rkrigney - Direct link

Originally posted by paradoxally

Thanks for listening and implementing changes.

The 10 free BP levels are also helpful for those who held out these past days waiting to see if things changed.

Yeah we figured it'd be best to give it to both BP owners and non-owners since we wanna be considerate of people on the free track too.

21 days ago - /u/rkrigney - Direct link

Originally posted by Kheagan

This is a lot better, I just wish they also add the 2 levels per week we used to have for completing dailies.

The simple way to think about comparing dailies in S6 vs. S7 is that the levels you get from dailies alone is about the same if you play three days a week, even though the 2 levels per week from reccuring weeklies is gone.

You get faster leveling if you play more than that, because dailies give a lot more now. And if you play two days a week, it's slightly slower (because of the lack of recurring weeklies). But not... much slower.

Still open to feedback here. And interested in seeing people do proper "quick maths" threads now that we've announced these changes. Some parts of the system are indeed slower and some parts are definitely faster. It depends on your playstyle.

If we want to meet our original goal of making the Battle Pass engaging throughout the season, we're certainly going to have to explore additional changes... and hopefully ones that are just straight up popular, instead of changes that are controversial or seen as as trade-off.

21 days ago - /u/rkrigney - Direct link

Originally posted by Aphexis

I appreciate you coming here and talking to us, responding. Something I have yet to see responded to is that you say you want players to play throughout the season and many counterargue that we don't want to play that much, that we appreciated that it didn't take the whole season to complete so we could have a little break and also have time to play other games. I love Apex so much, even though we have a bit of falling out from time to time, but I feel that I don't want to play it all the time, I appreciate playing less in the weeks at the end of a season so I don't burn out. Has this been discussed at all among you?

EDIT: I also play WoW and I'm afraid it's gonna become like that, they have so many weekly and daily systems it becomes like a job to stay relevant and you're not doing it because it's fun you're doing it because you have to so you don't fall behind in terms of gear and power.

you say you want players to play throughout the season and many counterargue that we don't want to play that much, that we appreciated that it didn't take the whole season to complete so we could have a little break and also have time to play other games.

Makes sense to me. I think we need to do a better job of making people feel good about taking a break when they're tired of the game.

Like, obviously we always hope you'll get a lot of value and come back next season. But games shouldn't feel like you're working a 9-to-5. If we can mitigate that feeling while also serving people who DO wanna grind every day, we'll have really done something to be proud of.

Thanks for the note.

21 days ago - /u/rkrigney - Direct link

Originally posted by HowCouldUBMoHarkless

just a heads up, the Daily Challenges that show up when you pull up the map during a match still show the old, higher values

e.g. during the match mine said 1250 smg damage, survive 75 minutes, even though my Lobby tracker says 125 damage and 15 minutes

edit: took a bit but it's fixed for me now, not sure if anyone else experienced it

Ahhh thanks for the heads up!

EDIT: Just played a game to check, and this wasn't showing up for me. Maybe it's just an issue based on how/when the update rolled out? Either way, will keep an eye out for it.






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