Original Post — Direct link
over 3 years ago - /u/RSPN_JayBiebs - Direct link

I post Twitter threads more actively than I post here (although I'm always lurking everywhere). Seeing as Wattson's been a hot topic these first couple weeks of Legacy, figured I could link to some additional comments I made on a u/DanielZKlein thread with some more context.

Also, fix for Wattson fences coming Monday. Sorry bout that and thanks for your patience! Work on Wattson isn't done, we're iterating on a lot of characters at any given time. I like working for Respawn, and if we balanced every character in one patch I'd be out of a job 😛

over 3 years ago - /u/RSPN_JayBiebs - Direct link

Originally posted by Darth_Fatass

Odd question but seeing as she does better at high levels, do you think it's at all possible that it's only high skill players picking her and therefore skewing the data?

We look at histograms showing percentage of matches played on any given legend for different skill buckets. Wattson's doesn't skew in any unusual way towards higher-skill levels. What is significant is that her win rate is significantly higher alongside Lifeline's in the bottom 90% of players. She's still hovers at the top amongst the best 5% of players, but is not an outlier. This could mean her kit isn't doing her many favors at the level where people hit their shots, and that her invisible power is very much in her size + no LP for the vast majority of skill buckets. There are obviously many more confounding variables that y'all have pointed out (playstyles, solo queue vs. pre-mades, ranked vs. casuals), but the point is, there's no balancing bible for Apex. As DZK has mentioned, the paramount goal is to create a fun game. It's not as simple as inferring actions based solely on aggregate data, but it's definitely an essential tool in a game of such scale.