almost 5 years ago - /u/Jayfresh_Respawn - Direct link

Hey everyone! We’re some of the Apex team responsible for Ranked mode (Tangentiallogic, pinedsman, and SpamminBandies), and we’re here to talk about the new Ranked Leagues feature in Apex Legends. Let’s dive into our philosophy, goals, and the nuts and bolts of how Ranked Leagues will work when they launch with Season 2 on July 2.

We believe that Apex is a dynamic game that takes time and effort to master. Ranked Leagues should be the place where competitive players (or players who feel competitive now and then) can go to prove their skills and gain recognition for their efforts.

https://i.redd.it/qzq23rcb0q731.png

Goals for Ranked Leagues

With Ranked Leagues, we want to bring something new to Apex Legends that makes the game even more fun for our players. Let's talk a little about our goals for the Ranked League feature overall.

  • Reward competitive players for the time they invest in Apex Legends. We do this through a ranked ladder that shows how you stack up against the rest of the playerbase. Additionally, you will receive in-game rewards at the end of the season based on the rank you achieve.
  • Ensure competitive integrity through skill-based matchmaking. No one can really say they’re the best if all they do is stomp n00bs in Skulltown, so matchmaking in Ranked Leagues is focused on putting players of similar skill in the same match. You won’t always be playing against players of your exact tier (Silver players may compete with Gold players, for instance) but it will be as close as possible for your region and time of day.
  • Create a space at the top of the ladder for the best players to establish a high-skill meta without forcing a playstyle. We do this by rewarding match placement and kills, with some specific limits. After all, support or strategic players shouldn’t be rewarded less because they’re not getting 15 kills a game. We’re approaching scoring with an even hand that ensures the focus is on winning above all else.
  • Create a true measure of skill in Apex Legends. We’re starting out with a score-based ranked system (detailed in the Scoring section below), but we don’t intend for this to last forever. We’ll be watching Ranked players closely to see what determines success on the ladder, what types of players climb the quickest, and how the high-skill metagame plays out. Our goal is to take data from the launch of Ranked Leagues and adjust the system over time. So, players should expect seasonal soft-resets where your ranks get pushed back down for a new season, as well as changes to the scoring system, matchmaking system, and ultimately the ranked format entirely over the course of future seasons.

https://i.redd.it/rqzf3ncv0q731.png

How It Works

We’ve been running simulations on the scoring system using actual player data from Season 1 to calibrate our approach to Ranked Leagues. Based on that data, here’s how our first Ranked Series will work:

SERIES AND RESETS

Ranked Leagues run in competitive periods that we’re calling “Series”. The first is scheduled to run for the duration of Season 2 (July through September). Future Ranked Series may not be in sync with the larger Apex Seasons as we may need more time for players to settle on their true skill level. We’ll talk about the Series cadence as we near the end of Season 2.

RANKS

Ranked Leagues features six competitive tiers: Bronze, Silver, Gold, Platinum, Diamond, and Apex Predator. All of the tiers except Apex Predator have four divisions; Gold IV, Gold III, Gold II, and Gold I, for example, with Gold I being the top division in Gold tier. All players will start in Bronze IV for the launch of Ranked Leagues, but future Series should have a starting placement if you’ve climbed the ladder in previous Series.

SCORING

Players climb the ladder using a set scoring system, and we’ve tried to keep the system transparent so you can focus on what it takes to rank up. Scores are tracked via Ranked Points (RP) and your score moves up and down throughout the season.

Each Ranked match will cost RP to play based on your tier:

  • Bronze matches are free
  • Silver matches cost 1RP
  • Gold matches cost 2RP
  • Platinum matches cost 3RP
  • Diamond matches cost 4RP
  • Apex Predator matches cost 5RP

During the match you earn RP based on performance. Kills are worth 1RP up to a maximum of 5RP per match. Placing Top 10 is worth 2RP, Top 5 is 4RP, Top 3 earns 7RP, and a win will bank 12RP. Each placement score is exclusive, so if you finish in the Top 5, you won’t earn 6RP for a Top 10 and Top 5 finish combined. That means the maximum score you can earn per match is 17RP, before the match entry fee.

PLAYING WITH FRIENDS

Ranked Leagues will require each player to be level 10 or higher to join. When you queue up with other friends in your lobby, the matchmaker will find a match for the highest ranked player in that lobby, but each player will pay the appropriate match cost for their current rank. This is intended to not let high-ranked players completely carry their lower-ranked friends. If you queue up with your Diamond II friend as a Bronze III player, get ready for a difficult match!

LADDER MOVEMENT

For the launch of Ranked Leagues, we’re starting everyone in Bronze, and as you score you climb and fall within a tier. There is currently no demotion if you drop into a lower tier, so if you earn your way into Platinum IV, no amount of losses will demote you back to Gold I – you are guaranteed to finish that Series in Platinum. However, demotion is possible between divisions, so if you’re Gold II and fall below 380 RP, you will move back down to Gold III. (We may revisit demotions in the future based on data we get from our first Series.)

Matches become more difficult the higher you climb, so we expect to see many players find their actual skill level and plateau towards the end of the first Series.

REWARDS

Ultimately, the best reward in a ranked system is the recognition of your skill and the rank you achieve. That being said, we also want to reward people who really put in the time and compete on the ladder. We’ll be giving out Series 1 rank badges to every player based on the tier they reach by the end of the Series. We’re still working on other rewards that will let you show off your accomplishments, and we will share more details on the rest of the rewards later in Season 2.

PENALTIES

We regard Ranked as a high-stakes, high-reward environment. This means that we are expecting players in Ranked to show a higher level of commitment to playing out their matches, even when things aren’t necessarily going their way.

Players who abandon their teammates will be hit with a matchmaking penalty in both regular and Ranked matches. Penalties will result in a player being barred from joining a match for escalating amounts of time based on how often they have abandoned in Ranked. An abandon is defined as leaving the game before the match is over for you; this includes leaving during character select, leaving while you are alive, and leaving when you are dead but can still be respawned by teammates.

Penalty times start out at five minutes, and repeat abandons will increase that time up to a week.

LOSS FORGIVENESS

Similar to the Elite queue, there will be loss forgiveness in Ranked. Loss forgiveness is defined as zeroing out any potential losses in RP for a match. For example, in a Diamond match where you came in last place but had two kills, you would normally have a -2 adjustment to your RP (-4 from the Platinum entry cost, +2 for kills, for a net loss of -2). With loss forgiveness, however, you would have a net loss adjusted to 0. However, this will only apply if you stand to lose RP from the match – if you had five kills and loss forgiveness, your RP would still be net +1.

We will grant players loss forgiveness when their matchmade teammates abandon the game, and for other cases where we determine you are not to blame for leaving a game e.g. client errors. We plan to be more lenient at the start of the Series but will be vigilant in monitoring player behavior. We will become stricter about granting loss forgiveness if we detect it is being abused.

MATCHMAKING UPDATES

We’ll be watching matchmaking data constantly and making updates on the fly. This should help us answer questions like how long players should wait for a match with only players in their own tier, how large the gap between ranks represented in a match should be, etc. We will be providing updates as and when this happens through our usual communication channels (Reddit / Twitter).

That’s what we have planned for the first Series of Apex Legends Ranked Leagues. As with everything else in Apex, expect us to learn as we go and make changes to the system over time. We’re sure to learn a bunch as you all start climbing the ladder. As always, hit us up on the usual channels to ask questions or give feedback. See you in the arena!

  • Tangentiallogic, pinedsman, and SpamminBandies
External link →
almost 5 years ago - /u/lowkeydbjosh - Direct link

Originally posted by Scoman8900

Can we know what time the update will be out

When the patch goes live tomorrow!

almost 5 years ago - /u/HkySk8r187 - Direct link

Originally posted by StarfighterProx

So this image (https://i.redd.it/qzq23rcb0q731.png) totally outed another one of the new cosmetic reward types: DIVE TRAILS

Oops! You got us! :)

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by [deleted]

[deleted]

Your team gains placement points based on where your team ended up. You gain individual points for the kills you got.

almost 5 years ago - /u/HkySk8r187 - Direct link

Originally posted by Fnatic_N1KOLA

Is dive trail the same as a dive emote?

e see that the reward for predator is a Dive trail! Adding more than just emotes in the sky!!

No, they are 2 separate things.

almost 5 years ago - /u/HkySk8r187 - Direct link

Originally posted by tluther01

will there be any xp bonuses in the battle pass for solo players? or willl there only be xp bonuses for people who buddy up like the last season?

It's different than last season and allows for a bonus to solo players, and a larger bonus if playing with friends. Full details tomorrow!

almost 5 years ago - /u/HkySk8r187 - Direct link

Originally posted by [deleted]

Is tomorrow’s battle pass still going to be 950 apex coins?

Yes

almost 5 years ago - /u/HkySk8r187 - Direct link

Originally posted by Buff_Hominid

Is there a maximum amount of players for Apex Predator rank? Ex. Top 500

No, anyone who earns enough RP to be in Apex Predator will be allowed into the rank. However, we expect the overall number to be fairly low. I know I won't be in it lol

almost 5 years ago - /u/HkySk8r187 - Direct link

Originally posted by heyfeefellskee

So is this a separate mode? Can I still just play "unranked" games?

Yes, you can still play unranked games, just like you do now.

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by strikethawe

Just adding my thoughts here. The ranking system seems pretty good except for the part of demotions. I feel you SHOULD be able to drop between tiers.

Reasons: 1) it might encourage trolls and hackers to get to a high rank and then throw games to prevent others from reaching the ranks. I assume you will have a quitting penalty but what about those who throw games ? 2) it adds more meaning to games played towards the end of the season, no matter of your rank. Based on your numbers, a month will be more than enough for a highly skilled player to reach Apex predator, what will they do with ranked after that? No matter if they win or lose, then have Apex predator so why bother? 3) Dropping between tiers makes things more challenging as well - your grind doesn't end the second you make it to the tier, but you gotta keep working to stay in that tier (similar to the style Overwatch uses). Players make fall back a few times as they work on their skills to match players of a high tier. As they learn new skills, they'll move up in the new tier. This can be encouragement for players to play in future seasons as well.

  1. Please report hackers, regardless of whether they are in ranked or not. If you think a teammate on your team is purposefully throwing a game (as opposed to just having a bad day) you should report them too. 2. Apex Predator badges will show their current RP on the badge itself, so even when you reach it you can still see your rank score increase in comparison to others. We are aware however of the very real problem of having "nothing to strive for" once you reach Apex, and we have plans in place to address that, hopefully at the very latest by next Season. 3. Allowing people to drop between divisions but not between tiers is done for various reasons, e.g. to allow some kind of "safe spot" for a while once you hit a major milestone in a tier promotion, as well as to simplify making sure that your current rank (with regards to tiers) is also your highest reach. We will be planning on doing some sort of soft reset between Ranked periods, so you will be asked to prove that you can consistently hit the same rank every Ranked period, instead of having a lucky win streak and being able to coast on that forever.
almost 5 years ago - /u/thezilch - Direct link

Originally posted by Shoo123

So people who soloqueue get in the same game as a full squad?

We try to match parties of 3 against parties of 3; parties of 2+1 similarly; and finally parties of 1+1+1. We've always done this, and we're always looking at ways to delay matchmaking to separate the three. We'll especially be looking closely at Ranked, in this respect, now that it's more acceptable to have slightly longer queue times.

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by heyfeefellskee

So is this a separate mode? Can I still just play "unranked" games?

Yes.

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by wingspantt

This is EXTREMELY fair.

My only concern is this: Let's say I rank into Gold early on due to luck, then I lose matches over and over and over. Can I eventually hit 0 RP? And if so, am I locked out of ranked for the entire season since I can no longer enter matches to gain more RP?

No, you can't fall out of Gold once you hit it. You can fall from Gold 3 back to Gold 4 however.

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by wingspantt

Thanks Tangential. What I mean is, can you run out of RP? Like can you lose so much you go back to zero RP to spend, making you unable to enter ranked at all?

i.e. You're in gold, but you lost dozens of matches. You are still in Gold 4, but you have 0 RP. You cannot enter ranked matches because you can't pay the entry fee.

Ah right, I guess that wasn't clear. When we say you can't drop out of Gold, we mean you can't lose the RP to drop out of Gold.

almost 5 years ago - /u/SpamminBandies - Direct link

Originally posted by Voyddd

> Ranked Leagues will require each player to be level 10 or higher to join

Way too low for cheaters.

Level 10 takes a normal player around 3-4 hours to reach. Hopefully that helps gate smurfs a bit and also stops total noobs from getting in over their heads. Cheaters need to be dealt with regardless of ranked play, and we're continuing our efforts on that front regardless.

If the level 10 cap is too low, we'll look at raising it later on. Expect lots of iteration to all aspects of ranked as the season plays out!

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by oheyitsmatt

Will ranked games be played under "normal" rules or "elite" rules?

While we do plan on making changes to the circle speed/damage etc for Season 2 (see patch notes tomorrow for full details), there are currently no plans for there to be rules differences in Ranked versus Unranked, i.e. the circle will behave the same in Unranked versus Ranked at the start of Season 2. This is something we will be keeping under close observation and will make adjustments if necessary.

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by Rando-namo

I think the cost is still whatever the cost is, it's just not subtracted from your total if you lose. Essentially it will cost you 0 if you get 0 kills and die immediately, but if you rank top 3 and have 4 kills the cost will be deleted subtracted from your winnings.

EDIT: Gold minimum is 280 RP with a cost of 2 RP to enter.

  • If you enter at 280 RP and die immediately without a kill your cost is refunded and you are still at 280 RP

  • If you enter at 280 RP and get three kills and die outside top ten, you will then have 281 RP. 3 kills = 3RP minus the 2RP for entry.

Yep, that's how the system is set up to work right now.

almost 5 years ago - /u/HkySk8r187 - Direct link

Originally posted by Buff_Hominid

Yeah. Will be difficult without placement matches and everyone automatically being bronze. Are placement matches something you guys are considering for sequential seasons?

Yes, we are considering many options, and also open to community ideas, as always.

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by [deleted]

[deleted]

Stay tuned for full patch notes tomorrow!

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by Oniigiri

/u/Jayfresh_Respawn

/u/tangentiallogic

There is currently no demotion if you drop into a lower tier, so if you earn your way into Platinum IV, no amount of losses will demote you back to Gold I – you are guaranteed to finish that Series in Platinum.

Does this mean, theoretically, everyone can stay at Apex predator since they cannot demote from it? I feel like no demotions into the lower tier would spoil the merit of maintaining the rank, especially for the top players. Even if AP was an exception to the demotion rule, it seems like you can just boost friends by letting them finish an enemy after 99%'ing them, since the only basis for RP is kill count and placement. On the same note, at some point there should be consideration for damage output, too.

Yes, once you reach Apex Predator (or any major Ranked Tier) you won't fall out of it. I suspect it will be a lot harder than you think in practice to game it so that you 99% damage an enemy and let your teammate finish them off, especially at Apex Predator tier. :) At Apex Predator you are literally the best of the best at the game, and if you think your Apex Predator ranked opponent is going to simply comply with your plans I think you will be in for a rude surprise.

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by YouLeftTheStoveOn

I imagine that you'll still have a reserve of RP from climbing to that level. If you lose enough to get into Silver I, for instance, you might only be paying for Silver matches. If you had enough of a hard time, you would eventually be back in Bronze, where it's free.

Either that, or you're playing free matches if you're at the bottom of your gold tier.

u/tangentiallogic, is this how it would work?

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by l7arkSpirit

Why not add a grace period? Such as you have to gain 0 RP for 10 games in a row before falling back to a different tier. I honestly don't think that having a "safe spot" in ranked is a good idea, but I do see your point where it should feel at least like you've achieved a milestone.

All the other alternatives we looked at with regards to a way to demote players out of tiers but offer some sort of protection seemed like they were more complicated than they were worth, e.g. having to communicate to the players what the system is, exactly how far they are away from being demoted or not, how much leeway is given back to you when you start winning again, etc. On top of that you'd have to keep track of and show what the player's highest rank achieved in the ranked series is. Removing the possibility for demotion out of a tier simplifies things a lot. Another major problem we saw for systems like that was that it introduces a lot of ladder anxiety that just stops players from playing. Say I just reached platinum and then go on a massive losing streak. If I knew that the next game was going to demote me out of platinum I would just stop playing ranked for the remainder of the series.

We understand that ranked players also want the assurance that the players they are playing against of the same rank as them didn't just get lucky a bunch of times. That's why there are 4 divisions between each tier, and why you can fall between them. You have to be somewhat consistent to be able to climb up a full tier, especially at the higher levels.

Another thing to remember is that the ranks are only good for one Ranked series; we will be doing some sort of soft reset for the next series so even if a player got really really lucky and got into Diamond there's no guarantee that they will be able to get back into Diamond for the next series.

almost 5 years ago - /u/tangentiallogic - Direct link

Originally posted by qwertty769

Are you at all concerned about the Apex Predators become less competitive toward the end of the season? Basically, do you have a way of ranking the best Apex Predators so they have a reason to keep being on top of their game once they reach the top of the divisions “ladder”?

I mentioned this in another comment, but:

Yes, we are very aware that there is a danger for players to have "nothing to strive for" once they reach Apex Predator. We have some plans to address that, hopefully by the start of the next Ranked Series. As of right now, the Apex Predator badge will show your current RP score, so you can have a visual reminder of your continued progress.

almost 5 years ago - /u/SpamminBandies - Direct link

Originally posted by UNInvalidateArgument

Hopefully they're really careful about false positives then, that's a big one to get hit with, even a day is like damn.

We'll be keeping an eye out for false positives, and have tools in place to react quickly if the system is too aggressive.