Original Post — Direct link
Hi, i'm a new follow from SEA. i'm curious on the Subscription based game system. Meaning, what was the reason behind the Subscription choice instead of a Free (With premium servers) or a 1 time pay game. 'Cause in my own opinion, a Subscription based game will generally only be populated for a few weeks/ months if the community goes well, and after that it's just really low number of players. Besides a One time Pay game or a Free to play (but have premium servers like Runescape), which players can just go back to the game when ever they like it without having to pay multiple times.

From my own gaming community friends (20+ age in Indonesia) most of them prefer to play Free games or (if the game is like Really good or hyped, they would pay to buy the game. but one time pay only). A Subscription game would generally be avoided since, well.. not everyone has the money to spend on games most of the times.

That's all, i'm curious on the thought process of choosing the Subscription option instead of the other 2.
And i would also like to hear from the community on this topic

-Lordignn (pron. Lore Dine)
about 3 years ago - LieutenantToast - Direct link
Hiya! Looks like some helpful folks above already shared a few great references for where we've discussed our philosophy around the subscription model before - from previous interviews with Steven to further references on the community-run wiki here.

Also, as noted, some regions may have "harmonized" pricing that would then better reflect their local economies - these regions would then have servers that were separate from the others.

I'm going to go ahead and move this thread on over to our Support & FAQ section and close it out, but please don't hesitate to reach back out if there's anything else we can help answer!