Hi,
to be honest i was expecting a bit more information about the system itself.
That there are dungeons and areas that open up with node progression we already knew.
Now we also know that in the case of the tower of carphin, there are two ways to do that.
Lets be realistic about that, there will be zergs farming both ways as soon as they pop up.
It will be like events in guild wars or public quests in warhammer online, just that some part is locked behind node progression and they will be farmed over and over again.
I was really hoping that Steven shows more "system" also what concretely changes with node progression, node differences or choices. To me, even the area was visually impressive, it looked like it was lacking any gameplay/system depth.
to be honest i was expecting a bit more information about the system itself.
That there are dungeons and areas that open up with node progression we already knew.
Now we also know that in the case of the tower of carphin, there are two ways to do that.
Lets be realistic about that, there will be zergs farming both ways as soon as they pop up.
It will be like events in guild wars or public quests in warhammer online, just that some part is locked behind node progression and they will be farmed over and over again.
I was really hoping that Steven shows more "system" also what concretely changes with node progression, node differences or choices. To me, even the area was visually impressive, it looked like it was lacking any gameplay/system depth.