https://www.youtube.com/watch?v=-GxzPymc8u4
What is more important?
Follow a formula that can ensure (not always) that your game sells or have the attitude to do things differently to create something unique.
Elden Ring contains much of the successful formula of the Souls games but at the same time it has an attitude to follow its own path thanks to this it has managed to create a unique environment and immersion that is reflected in the satisfaction of its players giving it very positive reviews.
How could this be interpreted for AoC?
What Elden Ring things could give AoC ideas?
What Elden Ring things shouldn't give AoC ideas?
Some developers think that Elden Ring does not deserve the success that it currently has, why would that be?
Any negative or positive contribution that comes from Elden Ring is welcome for the good of AoC :smiley:
I've always liked how souls games deliver lore. It feels like it's a story you discover by playing the game instead of being fed to you like it's a movie or any other non-interactive medium. I love how a lot of the environments tell a story. I love seeing something in the world and wondering what happened in the area. This is made easier to notice by the minimalist HUD which hides itself whenever it can. It really helps with immersion and i hope they take a similar approach.Interesting! So, what other examples or things would you want to see having to do with lore and environments? I also personally think this idea that UI had to do with how you interacted and felt with the world is very intriguing ^_^