Original Post — Direct link

I’ve been struggling to understand the implementation of some of the elements of the game even taking into consideration this is an alpha. My guild and I were at high man hills farming yesterday where we are all level 11-14, having a good time a chilling. 99% of the people there are the same level range.

The way I’m supposed to understand the overall PvP part of the game is that if players want to come and take over your farming spot they will need to kill you and go corrupted, incurring the penalty for doing so (risk vs reward). It’s also there to prevent significantly higher level players from griefing low level players. Mob pulling to wipe people isn’t anything new, it is generally a thing that people have been dealing with in other games. And in ashes if a few players or another group that were equivalent levels tried doing that we’d have a good enough shot of cc’ing or engaging in PvP after they loot our bodies.

However what I experienced last night was never equivalent levels tried doing players pulling mobs to take a farming spot, but level 25 clerics pulling mobs into low level groups to wipe them and then loot their bodies circumventing the corruption system and essentially farming glint. They then just need to not engage the 5-8 low level players and their PvP flag goes away. And even if they did engage it was impossible for us to kill a level 25 healer.

My question to Steven/Intrepid. Is this intended gameplay? Where is the risk vs reward here? Because it seemed to be all reward vs very little risk to bypass the corruption system to grief and dark glint from low level players who have no effective counter to this. This sort of thing will inherently drive large amounts of players away as it’s unfun and essentially unmitigated high level to low level pking.

External link →
about 1 month ago - /u/Steven_AoC - Direct link

The mob pulling is currently missing a key feature which disables non-group affiliated hate generation from the target after the mob is pulled a certain distance before its leash range. This is something the NPC engineering team will be working on once they are back from break.