I've read on the wiki that they don't plan to allow players to steal from one another. However, I'm wondering if they've touched on the concept of being a thief/spy other than the simple pickpocketing and stealing from a stall.
For instance, I love to play a thief in TES games. I just find it so fun to break into a building and try to maintain my stealth while stealing some juicy goods.
I understand that breaking into a building falls into the "can't steal from a stall" mechanic in a lot of ways. But, I'm thinking along the lines of intrigue between towns and guilds, or stealing from a caravan during a long expedition. Don't get me wrong guys, I know that players would abuse mechanics like this, and I think if they were to ever be implemented, there should be a very large amount of risk associated. I just really like the idea of being a thief/treasure hunter, the lone wolf type who still carves out a successful piece of the world due to making smart moves and strategic scores.
Does anyone know if there's plans for this, or if it's been totally nixxed already? Thanks
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