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Ashes of Creation
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1s | [Music] |
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16s | hello everyone and Welcome to our |
18s | glorious ashes of creation December |
20s | development update we hope that everyone |
22s | has been well and safe um we are |
25s | obviously super excited and we're |
27s | getting ready for the festivities um |
30s | with you know this is our final Dev |
32s | update of the year is it I know can you |
35s | believe that 2024 is coming to an end |
38s | and with what a climactic ending it is |
41s | as all of our audience I think we have |
44s | right now that is watching I don't even |
46s | know they're all waiting for the |
47s | launcher to be fixed waiting for the |
49s | launcher to get fixed we just have a lot |
52s | of very uh excited people to join the |
55s | game um just to give you guys a brief |
57s | update those of you who are waiting to |
58s | get in uh we are currently working on a |
61s | fix right now our platform team is um |
64s | there is uh some issues with the |
67s | launcher communicating with the database |
69s | um and we have a fix that is currently |
72s | underway and when it gets deployed we |
74s | will have uh testers restart their |
77s | launcher to grab that fix uh but that's |
80s | probably going to not be ready for at |
81s | least another 45 minutes to an hour um |
84s | so I would say those of you who are |
86s | standing by welcome to the show enjoy |
89s | this |
91s | for the next uh hour and we will be our |
94s | team is working on fixing it right now |
96s | so yeah in the meantime we will try to |
98s | entertain you uh with the best we can on |
101s | our end um but of course this is uh you |
104s | know kind of wrapping up the year I'm |
107s | Margaret cron your director of |
108s | communications and obviously that is |
109s | stepen Sharie our creative director um |
112s | we have as you can see below our plan is |
115s | to kind of go through some reminders and |
116s | things uh we'll talk a little bit about |
118s | Alpha 2 and then befall and Forge we |
121s | have a little playthrough with our Dev |
123s | team uh that we did over yesterday with |
126s | uh some folks live so that was pretty it |
130s | got a little chaotic because there was |
131s | so many uh players but I think that you |
133s | guys will have fun and enjoy um some |
136s | Shenanigans and then uh a little live |
139s | Q&A so if you have any questions or |
141s | things that you want us to talk about |
142s | obviously beyond the launcher we're |
144s | going to get that resolved uh feel free |
146s | to pop those over to us we'll be |
148s | grabbing those we have um |
150s | our content creator program manager uh |
153s | is assisting today and we also have CMS |
155s | so uh they'll be all kind of watching |
157s | things from all the spaces as well as |
159s | our social media manager watching on our |
161s | channel on our socials so if you have |
162s | questions if you have thoughts share |
164s | them with us we'll try to grab the ones |
165s | that are you know we're seeing the most |
167s | of um but uh first and foremost we have |
171s | our YouTube subscriber Spotlight so I |
174s | will switch over to show that on the |
176s | screen um for this one uh this was from |
179s | dorm for 24 and they want to know they |
181s | or they stated I'm worried that even |
183s | though I just got a new pc with great |
185s | specs that by the time the game releases |
188s | to the public then I may need to have |
190s | upgrades all over again love seeing the |
192s | direction but also worried that by the |
194s | time of the release they're going to be |
195s | closing in on the next generation of |
197s | engines and the game may not be able to |
199s | compete with the games that are being |
201s | developed I'd love to know other |
204s | people's thoughts on this um I know this |
207s | was a discussion that was going on on uh |
209s | YouTu to but I I know that we have some |
211s | answers on that front so Stephen if you |
213s | want to talk kind of a little bit about |
214s | engine development how we decide what to |
216s | upgrade and then also just um you know |
220s | what they can expect on the uh Min and |
223s | Rec specs as we move forward yeah I mean |
226s | one thing I would say is that um if you |
229s | have currently if you currently have |
231s | Hardware that you're playing Alpha 2 |
234s | with we are going to improve our |
236s | optimizations going |
238s | forward um so if you're running Alpha 2 |
241s | well right now and it you know your |
244s | Hardware that you're running feels good |
246s | um I would expect that for the game |
248s | launch that that is also going to be the |
250s | case um and will likely run better as we |
253s | continue to optimize um our graphics and |
257s | our art that we've implemented into the |
260s | game um I would say also that when it |
263s | comes to like engine upgrades you know |
266s | we are still a a project that's very |
268s | much in development so we're going to to |
270s | continue to update alongside of Unreal |
273s | Engine as it continues to update uh |
276s | there will come a time in the project |
278s | where we stop that and we settle in on a |
281s | particular version of the engine uh but |
284s | that time has not yet |
286s | arrived yeah we uh it'll probably the |
290s | time that that arrives will probably be |
291s | closer to launch or post launch right I |
294s | think to give people kind of an estimate |
296s | on that for the for the engine upgrade |
297s | you're talking about yeah the engine |
299s | upgrade would happen the US stopping the |
302s | engine upgrade would happen before |
303s | launch so um you know sometime before |
306s | launch yes Goa gotcha just to give |
308s | people like timeline |
310s | um understanding uh and of course we do |
313s | want to remind you that we do have the |
316s | wave bundle aack or the wave bundles up |
318s | um we took down you know uh the first |
321s | wave obviously uh we have the second and |
323s | third still available for folks if |
324s | you're interested um phase or wave two |
328s | folks will be able to get in the W folks |
330s | will'll be able to get in with today's |
332s | update um so yeah if you have Alpha 2 |
335s | access um as we get our launcher |
337s | resolved things will be moving a little |
339s | bit more smoothly and you'll be able to |
341s | get in and play and have fun um reminder |
344s | though of course that we are in a |
345s | testing phase everything is uh a true |
349s | Alpha for us so um expect it to be buggy |
352s | um if you do encounter any of those |
354s | issues making sure that you use SL buug |
356s | and Reporting those things to us um if |
358s | you have any feedback we have forms |
359s | available and there's some forms uh that |
361s | we've made that are like Focus testing |
363s | so if there's anything that you have |
365s | feedback on those fronts as well um kind |
367s | of sharing that information with us |
368s | would be helpful as you play through um |
371s | throughout the holiday and I don't know |
372s | if you want to talk a little bit about |
374s | how we've expanded it but um we are |
376s | going to keep things up originally we |
378s | had stated that um Phase 2 would be a |
382s | 5-day testing phase uh we will be |
384s | extending that for the holiday so we |
386s | will be keeping things up till January |
388s | 6th at 10: a.m. Pacific so uh please uh |
391s | enjoy the extended time um we will be |
394s | taking down Realms at 2 a.m. Pacific for |
397s | North American and 2 C for those of you |
400s | in Europe uh so we will have Auto uh |
403s | refreshes that are happening those |
404s | downtimes should be about 1520 minutes |
406s | we're not going to make a big |
407s | announcement for each of those it's just |
409s | a static thing that will be happening um |
411s | so making sure that you guys are aware |
413s | of that so if someone logs in during |
415s | those times be like hey that's just the |
416s | auto restart that is happening um it's |
418s | just going to allow us to keep things |
420s | fresh and make sure we don't have any |
422s | memory issues expand expand on that |
424s | normally we would keep servers up and |
427s | continue to soak them and observe them |
429s | however Intrepid Studios will be on |
431s | break uh for December 20th and until |
434s | January 6th we'll have a skeleton crew |
436s | obviously that'll handle issues as they |
438s | emerge over that period of time uh but |
440s | in order to alleviate some of the |
443s | potential soak issues that we might |
445s | experience normally given that we have a |
448s | majority of the studio out for the |
449s | holidays um we're going to do this |
451s | restart which should be relatively short |
453s | as Margaret said but that will help to |
454s | alleviate some of those issues and |
457s | obviously I know what you mean by soak |
459s | but um you know as we kind of share |
461s | information in regards to development do |
463s | you want to explain kind of like what |
465s | that means for folks who may sure don't |
467s | understand it you're good absolutely so |
469s | so soak soak testing is just basically |
471s | you know extended periods of time where |
472s | we keep Services up and running we keep |
474s | the servers up and running um and over |
477s | that period of time issues can arise |
479s | because because um you're allowing |
481s | things to run for an extended period of |
483s | time essentially uh that's that's really |
486s | what soak testing is letting people |
487s | hammer it over a long period of time um |
490s | when we restart the services when we |
491s | restart the servers it's kind of like |
493s | you know those those those issues can be |
496s | alleviated um and you know what might be |
498s | a memory issue over you know four days |
501s | worth of um worth of time uh now doesn't |
504s | arise because we've had that restart |
506s | session within a 24-hour period |
510s | go um and we also would like to remind |
513s | you all that we do have a Dev discussion |
515s | going up or that has been up um it is in |
517s | regards to music in mm RPGs we'd like to |
520s | know kind of like what are your favorite |
522s | songs in MMO RPGs and why kind of give |
525s | us the Vibes of what has made um them |
528s | feel great for you and how do they make |
530s | you feel what how important are music |
532s | and Ambience to you and what examples |
535s | from your favorite games demonstrated |
537s | this the best um and of course we do |
540s | have another one that will be coming up |
541s | in the New Year and that is going to be |
543s | in regards to spells and abilities and I |
545s | know folks are going to have feedback on |
547s | that front so uh prepare yourself for uh |
549s | that one coming up next um but we always |
552s | love your guys' feedback we always put |
555s | together these great reports for the |
556s | development team and they've been |
557s | utilizing that I think a lot of the time |
560s | it's just making sure that we're all on |
561s | the same page and for the most part that |
563s | has been the case which has been nice |
565s | nice to see that uh what we're planning |
566s | to do in development hasn't really um |
570s | been too far from what you guys are |
572s | wanting um and with that I'm going to |
576s | kind of switch us to the next topic |
578s | which is Alpha 2 um I know that's why |
581s | y'all are here anyway um but on that |
585s | front uh in regards to Alpha 2 Phase 2 |
589s | um we kind of wanted to chat a little |
590s | bit about how alpha alpha 2 Phase 1 went |
593s | for us um so I don't know if you want to |
595s | talk a little bit about what we got from |
597s | that Stephen what kind of information we |
599s | gathered uh what the team has utilized |
601s | that with or how the team has been |
603s | utilizing that as we move into phase |
605s | two yeah absolutely um you know I made a |
609s | post about this a little bit earlier uh |
611s | I probably write something up that's a |
613s | little bit more detailed over the break |
615s | and share that with the community um but |
618s | um you know where we started back on |
621s | October 25th and where we are today is |
626s | obviously a world of difference and I |
628s | think those of you who have been testing |
630s | with us throughout that phase one um |
632s | even though we still have bugs you know |
634s | it's it's sometimes it's hard to |
635s | remember that we are still in an alpha I |
638s | think that's both a blessing and a curse |
640s | uh it speaks I think to the the quality |
643s | of at least of the systems and the |
644s | features that we have available right |
646s | now and I think also on the support side |
649s | because we we do really help a lot with |
651s | a lot of things and we're very involved |
653s | with our community uh we are also not in |
656s | the state of having in-game GMS who are |
658s | fixing every little thing yet uh that is |
660s | something we do want to do down the line |
662s | but um we're still in Alpha uh so kind |
666s | of bearing with us on that front but go |
667s | ahead Stephen um yes so I was I was just |
670s | going to say that um you know where |
673s | where we where we are now it's hard |
675s | sometimes to forget that we are an alpha |
677s | but we are um and you know we're still |
679s | going to have bugs but we came a long |
681s | way since October 25th now we are nearly |
683s | 60 days later um and in that time we've |
686s | definitely seen some some crazy stuff |
689s | seen some funny stuff I've really been |
690s | enjoying watching the Ash's moments uh |
693s | shout out to them on YouTube where they |
695s | capture a different um you know players |
697s | experiencing uh strange funny bugs and |
700s | um you know engaging in fun social |
702s | activities together uh but you know we |
705s | had we had on day one massive walls of |
708s | death and mount issues and Caravan |
711s | issues and um you know the ability to |
715s | log in get disconnected not be able to |
717s | create characters you know there were a |
719s | lot lot of bugs and I think you guys saw |
721s | as a Cadence for us as a studio on The |
724s | Daily releasing patches that are |
726s | addressing these bugs releasing on a on |
729s | a bi-weekly basis um you know content |
731s | updates um this is this has really been |
734s | a benefit and a boon for the development |
737s | team to kind of switch gears into this |
740s | live service type Alpha setting um which |
745s | um has really lit a fire I think not |
748s | just you know for you guys as players |
750s | watching the product progress but for us |
752s | as developers you know supplying these |
756s | changes that make the game better uh and |
759s | make the game more stable um and get |
762s | being able to see you know how that |
764s | interfaces with your testing Community |
767s | um in a live setting is something that |
770s | is very unique and not a lot of |
772s | developers have an opportunity to |
774s | experience but I will say it has been an |
776s | experience for us one that we've really |
778s | cherished and enjoyed |
780s | um so big kudos to all of you out there |
783s | who have been participating in testing |
785s | um Ro yes sorry whoops hold on I'm just |
789s | getting messages about this |
791s | thing you're okay um just so just to |
794s | update you guys in the audience uh |
796s | because the fix that we are um going to |
801s | because the fix that we're going to be |
802s | implementing right now for the login |
804s | servers uh is still going to take |
806s | perhaps another hour what we're going to |
808s | do is we're actually going to bring the |
810s | servers down right now and we're going |
812s | to wipe the progress for a new start at |
815s | 1 p.m. so just updating you guys live as |
818s | we've come to this we'll do messaging |
820s | for folks that are not watching this as |
822s | well so absolutely no absolutely R is |
825s | gonna be doing that messaging right now |
826s | but um just wanted to give you guys an |
828s | update that it is going to take a little |
829s | bit longer than we anticipated for the |
831s | fix so we're anticipating now and up |
833s | time at 1M um and we should have that |
836s | fix in place yeah and we were keeping |
838s | things up because we're trying to sort |
839s | out what the issue was but we' figured |
841s | out what that issue is and now and |
843s | sometimes and sometimes as issues arise |
845s | you know obviously we want to take a |
847s | little bit of time to diagnostic to |
849s | check see what's going on um in order to |
852s | understand you know what the fix is that |
854s | we need to employ and sometimes those |
855s | fixes don't cover all of the issue so |
858s | it's a little bit of a process it |
859s | requires patience on your guys's behalf |
862s | so that we can effectively treat and |
864s | diagnose the problem um and come to you |
867s | with a solution yeah so uh we're doing a |
872s | live we always uh try to keep you guys |
874s | informed um this one's a little |
876s | different because you're getting a live |
878s | uh reaction versus um us kind of typing |
881s | to you um which is also I've got the sun |
884s | like right in I know your lighting is |
886s | always crazy because when this Stephen |
888s | has a giant window on the side of like |
890s | his desk like I need angels in the |
894s | background I'll just every time that you |
896s | light up sing for you um yeah so |
900s | obviously like Stephen said we um have |
902s | been taking your guys' feedback looking |
904s | at the data that's coming in from phase |
906s | one um and kind of assessing those |
908s | things making changes um if you I me |
912s | I'll go over some of the things that we |
913s | are implementing and changing um I'm not |
915s | going to go over every single thing in |
917s | the patch notes but you should |
918s | definitely check out our update notes |
920s | we've been pretty thorough about them |
921s | even during the um intermediate uh |
925s | updates that we've had between um the |
927s | big ones uh We've also been keeping |
929s | people informed of what changes have |
931s | been coming as well as what you can |
933s | expect on the big highlight front um but |
936s | a couple things that we wanted to uh |
938s | talk about where maybe like a couple |
940s | bugs that we did fix o over the time |
942s | frame in phase one and if you guys |
944s | really like this maybe we'll make it an |
946s | actual segment and we'll provide some |
947s | video so we can all laugh about it um |
950s | and talk a little bit about on the dev |
951s | end how we fix things um so we'll do one |
954s | serious one and one funny one and if you |
956s | guys like that let us know um we've |
958s | always been kind of sharing our |
959s | development process with you so we |
960s | thought that might be nice but give us |
962s | feedback on it and if you are like this |
964s | is stupid don't take up time for this we |
966s | can we can can it too um but one of the |
969s | things was uh that was a little bit more |
971s | serious is that players were able to |
972s | kill noncom non-combatants without |
974s | getting corruption we know that this was |
976s | a problem that you guys were |
977s | experiencing people were really upset |
979s | about it um and I don't know if you want |
981s | to talk a little bit about how we |
982s | resolve that Steph um yeah I'm sorry |
984s | which which one was it again this is |
986s | when players were able to kill non |
988s | non-combatants without gaining |
990s | corruption I don't know I'm having such |
992s | a hard time saying |
993s | non-combatants non- combatants yeah so |
997s | so we actually have a a relatively |
999s | complex systems that that governs our |
1003s | alignments and game because there's a |
1004s | lot of complexity to those alignments |
1006s | right there is alignments that can |
1009s | change on the fly when you participate |
1012s | in an event uh events that you may not |
1014s | even have um agency over right if you're |
1017s | a part of a guild or you're part of a |
1018s | node and a war |
1020s | um there are also uh optin events such |
1023s | as Caravans that can change your |
1024s | alignments with other players uh there's |
1026s | an open world flagging system that can |
1028s | change alignments with other players um |
1031s | and because of the of the of the |
1033s | hierarchy complexity that exists there |
1035s | sometimes wires can get crossed code can |
1037s | get uh a little bit wonky uh and you can |
1040s | experience issues where uh those |
1042s | alignments aren't properly reading um uh |
1046s | uh as necessary so uh we saw a few |
1048s | different alignment B this was one of |
1050s | them where you could kill players um we |
1052s | saw some bugs where the alignment wasn't |
1054s | persisting when you would cross server |
1056s | boundaries um you weren't getting that |
1058s | value floated across the boundary um you |
1060s | know there are there are there were a |
1061s | lot of different issues that we saw with |
1063s | alignments luckily today uh with phase |
1065s | two starting and near the end of phase |
1067s | one we've gotten a lot of those |
1068s | alignment issues uh addressed um so |
1071s | they're much more uh sturdy |
1074s | now cool um and then the next one here |
1078s | uh was a more more of a funny one well |
1080s | they're kind of two bugs but we were |
1082s | able to solve them kind of with the same |
1084s | uh solution um well semi with the same |
1086s | solution uh we had an issue where well |
1089s | it wasn't really an issue I guess we |
1091s | implemented it this way for the laws and |
1094s | and kept it in uh internally for |
1096s | development but um when you attack the |
1098s | duck they would like cry out and make |
1100s | bear sounds which was really funny and |
1102s | then of course that wasn't a bug that |
1104s | was intentional they did that |
1106s | intentionally and then um chickens pigs |
1109s | and ducklings uh when you would kill |
1111s | them their their textures would get all |
1113s | stretched and look all funny um I know a |
1115s | lot of people were having a lot of fun |
1116s | with that um which was they also had |
1118s | some mounts that were doing that as well |
1120s | when you would jump with them they would |
1121s | get uh all wonky and and Flappy and |
1124s | their proportion would get out of St out |
1127s | of size yeah I don't know if you want to |
1129s | talk a little bit about uh the solution |
1131s | for that for currently um or what our |
1134s | long-term plans are with some of those |
1136s | things like maybe some things we will |
1137s | keep in that are funny or if we're going |
1139s | to try to stay more serious on that |
1141s | front I definitely think we're g to keep |
1143s | the ducks in that have voices of bears I |
1146s | think that's for sure something we want |
1148s | to keep |
1150s | in the Ducks may be small but they are |
1153s | truly Mighty in in spirit so uh I think |
1156s | it's only appropriate that we keep the |
1158s | the audio in that's for them right |
1162s | now um and uh for farm animals animals |
1167s | uh farm animals generally we are uh |
1170s | making it so you can't kill them so you |
1172s | won't be able to see the crazy textures |
1174s | um but eventually we will be resolving |
1177s | that um it has to do with something on |
1179s | the anbp side so we'll we'll resolve it |
1182s | um but in the meantime we are uh sabling |
1185s | you from uh murdering the poor chickens |
1187s | pigs and |
1190s | ducklings um and moving on to Alpha 2 |
1194s | base 2 uh what you can expect what you |
1196s | can expect from a high level uh we did |
1198s | go over some of this stuff in our |
1200s | previous update but confirming kind of |
1203s | which features did make the cut and |
1205s | which didn't um so we'll kind of start |
1207s | with the races um if you want to talk |
1209s | about the Junior and um yeah absolutely |
1212s | so we have the Junior and the veon that |
1215s | will be a part of the launch for phase |
1217s | two uh the two new races are online and |
1220s | functioning um we had some testing of |
1223s | course over this last |
1225s | week where we invited our uh phase one |
1228s | testers to participate um in scale |
1232s | testing there and uh I saw a lot of |
1235s | different Junior players I think the |
1237s | majority of the server were playing on |
1239s | junor so it was fun to look around and |
1242s | not see anybody until you look down um |
1245s | and uh I think people are going to be |
1247s | enjoying these two new |
1249s | races yeah I know there's definitely |
1251s | some guilds that are uh very Junior |
1254s | focused um so they're going to be |
1256s | excited for that uh yeah I'm sorry the |
1259s | image we have of the veona they're a |
1261s | little undressed compared to the dwarves |
1263s | that we |
1265s | have so people are like much more |
1267s | relaxed the veon are way more relaxed to |
1269s | be fair I would dress probably more like |
1271s | a veon than I would a |
1273s | duner yes Stephen good to know I'm sure |
1276s | there's gonna be some weird fan pick out |
1278s | there |
1279s | now not safe other ones just look so |
1282s | clunky and very go swimsuit they're |
1284s | covered their bits are covered calm down |
1287s | um also it's hot where they're from |
1289s | right like they're desert people that's |
1291s | true yeah that is very true whereas the |
1293s | jir of course are more in the mountain |
1296s | yeah they're in the mountains look at |
1297s | that snow you know um beyond that |
1301s | speaking of the dunar we also have the |
1304s | befallen forge which is a new dungeon |
1306s | and we are going to be showing a |
1307s | playthrough of that so we'll talk a |
1310s | little bit about that when we get there |
1312s | um but I don't know if you is there's |
1314s | anything else you want to add to this |
1315s | since we're going to go in depth later |
1316s | about this no I think it of course it's |
1318s | a with the introduction of the duner uh |
1320s | that bef Fallen Forge comes online as |
1322s | well this is obviously a large uh |
1325s | underground dungeon is complex um that |
1328s | has a bit of lore to it the reason why |
1330s | it exists within the riverlands when the |
1332s | duner's homelands obviously are not in |
1334s | the riverlands there was some there was |
1336s | some collaboration during the torren |
1338s | Empire time um which of course did not |
1341s | end well unfortunately for the duner |
1344s | that exists within the befallen forge uh |
1346s | their remnants uh survived however ever |
1349s | in a state that I don't think any mortal |
1351s | would want to be in um and now players |
1353s | have an opportunity to explore exactly |
1355s | what those junir were up to within the |
1357s | befallen forge and what unfortunate |
1359s | curse befell them um there is also an |
1362s | intended uh raid boss World boss that's |
1364s | going to be in the Buffon Forge is not |
1366s | there present uh but this is an agent of |
1371s | uh of the corrupt forces uh a dracolich |
1375s | by Nature um that I think players are |
1377s | going to have a lot of fun and with love |
1380s | that um and of course uh we also |
1388s | [Music] |
1390s | have I have no idea why it just played |
1393s | that |
1394s | video |
1398s | apologies there we go um we also have |
1403s | some new uh everyone's like what just |
1405s | happened we also have some new notes |
1408s | that have been added |
1409s | in the sansol desert uh we have an |
1412s | economic military and divine node that |
1414s | have been added and we've kind of |
1415s | adjusted the world around these nodes so |
1418s | um if you are playing you will probably |
1421s | notice that so enjoy those new nodes and |
1423s | have fun with them the next thing that |
1426s | we have up on the list is uh we did add |
1429s | the ability to purchase freeholds um and |
1432s | there's yeah and there's a few different |
1434s | uh features that you can play around |
1436s | with with free holds as well um but it's |
1439s | not fully functional yet yeah just to |
1442s | give context here obviously freeh holds |
1445s | is a very very very large system um and |
1449s | so you're going to see this system come |
1451s | online in stages um throughout phase two |
1455s | and even perhaps into phase three a |
1457s | little bit some of these systems right |
1460s | now what we have in place uh for the |
1462s | start of phase 2 is that freeholds exist |
1465s | in statically located positions |
1468s | throughout the world |
1469s | um they are accessible by players who |
1472s | have acquired enough gold to purchase |
1474s | them you can interact um with the free |
1477s | hold directly I believe it's on the well |
1480s | perhaps I can't remember if they put it |
1481s | on the well or if it was on the house |
1484s | but you can interact with it uh on a |
1486s | first come first serve basis in order to |
1488s | purchase the Free hold um and when you |
1491s | purchase that free hold initially the uh |
1493s | functionality of that free hold is going |
1495s | to be providing the ability to uh to |
1499s | interface with the um the seed vendor |
1502s | and to create root balls which can um be |
1506s | planted on the freeh holds uh so that |
1508s | you can Harvest those uh for different |
1511s | resources and inject them into the |
1513s | economy uh along |
1515s | with some trees that can be planted |
1518s | there and I believe uh perhaps some |
1521s | animals as well um now the farming |
1523s | profession is not quite yet fully |
1526s | integrated yet um so as a result we'll |
1528s | be dual purposing I believe herbalism uh |
1531s | for the time being until we get the |
1533s | other pieces in place there is a home on |
1536s | each of the freeh holds as well |
1538s | different types of homes um so as I said |
1541s | you know some of these larger systems we |
1543s | want to get the base components and our |
1546s | functionality in place for players to |
1548s | start engaging with as the full feature |
1550s | and the full system comes online so this |
1553s | is the initial implementation uh and |
1555s | we'll be working towards the full design |
1557s | which we've discussed in the past and |
1559s | you guys have seen uh demonstrations of |
1562s | um over time over over the course of |
1564s | phase two yeah and I don't remember if |
1566s | you mentioned this already Stephen but |
1568s | it does require you to be level 20 and |
1570s | it does cost 100 gold on top of that so |
1572s | just making sure that people are aware |
1574s | of the requirements on that front um |
1576s | awesome yeah so uh beyond that we also |
1580s | have uh marketplaces and Marketplace |
1583s | vendors that have been |
1585s | added yes so this is a this is a core |
1588s | component obviously of the economy |
1590s | something that was missing all |
1592s | throughout phase one which is the |
1594s | ability to easily list and sell your |
1597s | goods um a lot of people talked about |
1600s | the desire to have more prevalent copper |
1603s | and and these rarer |
1605s | resources uh being more available and |
1607s | obviously part of the reason why that |
1609s | request was made was because there |
1610s | really wasn't an easy Avenue for players |
1612s | to trade with each other outside of chat |
1615s | or your guild structures whereas now |
1618s | comes the initial implementation of the |
1620s | marketplaces um where players who do |
1623s | acquire these rare resources will have |
1625s | an opportunity to list their goods for |
1628s | sale on the marketplace uh and you will |
1630s | be able to see them now I do want to |
1632s | caution this is a first implementation |
1635s | of marketplaces I think Alex and his |
1637s | team on the uh uh econ engineering side |
1640s | and the UI side have done a great job in |
1642s | standing this up uh as as has obviously |
1645s | the freeholds team as well the systems |
1646s | team um Mel and Chris and and um and |
1651s | Jake listing names you got to list |
1653s | everybody they're going to feel left out |
1654s | Jake Jake I've just got to say Jake Kyle |
1657s | Aeron they they pulled some heroics |
1660s | Landing this over the course of the past |
1662s | uh few weeks even in its initial |
1664s | implementation for freeh holds um so you |
1666s | know uh just want to give a shout out to |
1668s | the development team because they've |
1670s | been they've been pulling some long |
1671s | hours even as we come to a close here uh |
1674s | in the holiday season that go out to |
1676s | make sure that players have this yeah |
1679s | absolutely the whole interp get some |
1681s | little hearts in chat for the interpeted |
1683s | staff that' be nice I know they would |
1684s | appreciate that we we really um |
1687s | appreciate all the hard work that |
1688s | everybody has been doing yeah J Jake on |
1691s | the uh on the Freehold side did a lot of |
1693s | heavy lifting there and and Alex on the |
1695s | marketplace side did a lot of heavy |
1696s | lifting as well so um all the team you |
1699s | know has been of course kick and butt |
1701s | over the course of these last few months |
1703s | uh and I think you guys can share in |
1705s | seeing that uh as they see updates come |
1708s | to the game and the game get better over |
1709s | time um marketplaces of course I do |
1712s | again want to caution this is an initial |
1714s | implementation of the marketplace system |
1717s | um so it's possible there may be some |
1718s | bugs there's a lot of outstanding |
1720s | functionality on the UI side obviously |
1722s | any Market good Marketplace or auction |
1724s | house is going to be uh heavily um |
1728s | heavily driven by the UI search |
1730s | functionality all that kind of stuff |
1731s | that's going to come later in phase two |
1733s | but this will stand up at least in |
1735s | initial implementation of marketplaces |
1737s | which gives us the opportunity to trade |
1739s | your goods while being offline yeah and |
1741s | we're already Gathering feedback I know |
1743s | there was a lot of people who were like |
1744s | I can't it's great that we can search |
1745s | the description that random people come |
1747s | up with but we want to search for item |
1748s | specifics and things like that so that's |
1750s | intended that's in the design yeah it's |
1753s | just not in place yet yeah so your |
1755s | feedback we're we're pulling in a lot of |
1757s | its functionality like we said um |
1759s | generally a lot of the feedback that |
1760s | we've been getting is feedback that's |
1762s | already like features that we want to |
1765s | implement there hasn't been a lot of |
1766s | like new ones um but we of course would |
1768s | love for you guys to keep giving us your |
1769s | feedback because we want to make sure |
1771s | that we're hitting the nose and like |
1772s | what you guys want and the features that |
1773s | you want so continue to provide us with |
1775s | feedback uh generally our UI as a whole |
1779s | has a lot of love that it's still going |
1780s | to get um I know that we get a lot of |
1782s | chat requests and things like that so |
1784s | there will be more stuff coming down the |
1785s | line just uh you know hang out with us |
1787s | bear with us as we continue to make the |
1789s | product better and better as we go |
1791s | forward um some other highlights here |
1793s | and it's really just one last one is you |
1795s | know we do want you guys all to have a |
1797s | merry Christmas happy holidays whatever |
1799s | you celebrate um we did add a little bit |
1801s | of holiday spirit to Vera I know some |
1804s | people don't like that because they |
1805s | don't want it in their game but um we're |
1807s | having a little fun for our uh Alpha |
1811s | obviously as we get into the world of |
1813s | Vera when we launch the game there'll be |
1815s | probably holidays that Focus around |
1817s | Varon holidays instead of like IRL |
1819s | holidays um but just kind of I mean I |
1822s | don't know I'm I'm I'm digging the |
1824s | Christmas trees I'm digging the |
1826s | Christmas in game to be honest with you |
1828s | look at us Stephen and I got our hats on |
1831s | a little snowflake shirt I think the |
1833s | scrooges that don't like it they need to |
1835s | Humbug themselves into a better spot |
1838s | mentally yeah there's definitely been |
1840s | some vocal people who are like I don't |
1843s | like this this is you know you're you're |
1845s | breaking my immersion so okay you're not |
1847s | gonna like everything it's all good but |
1850s | we're we're having fun it's a you know |
1852s | we're making a game we're having fun you |
1853s | guys so it just and then of course as a |
1855s | reminder if you want to know the full |
1857s | list there's a whole whole bunch of |
1859s | things that we have uh updated and added |
1861s | and changed in regards to characters |
1863s | archetypes combat enemies NPCs |
1865s | artisanship and economy Caravans nodes |
1867s | mounts quests and events free holds |
1869s | visuals uh audio interface and general |
1872s | issues we've been fixing things and |
1874s | adding things so if you want to go check |
1876s | that out there are details over on our |
1878s | update notes uh we also have a list of |
1880s | known issues and we'll continue to |
1881s | update those things throughout as we see |
1884s | more problems arise um but may |
1886s | definitely checking that before you put |
1887s | in your slash bugs uh but you know if |
1889s | you put in a bug that's a duplicate we |
1892s | we'll find it anyway uh we'll we'll deal |
1894s | with it and I do I do just want to |
1896s | expand real quick I know that there's a |
1897s | lot of people talking about you know um |
1900s | the the wipe at at one o'clock and |
1902s | whatnot just to give you guys context |
1904s | for exactly what happened um there's |
1906s | there's around 28,000 to 30,000 people |
1909s | that are trying to log into the game |
1911s | right now uh and only around 4 to 600 |
1915s | got in across the Realms so obviously |
1919s | you know there's a lot of people that |
1920s | had plans uh and I think it's only |
1923s | appropriate that we just we we wipe the |
1925s | Slate clean and we start again at one |
1927s | o'clock there's not too much time that's |
1928s | been devoted but you know name uh names |
1931s | that are getting reserved people that |
1933s | are getting head starts it makes sense |
1934s | to me it's not a hard thing to do um now |
1937s | people are talking about you know our |
1939s | server sizes as well and I know there's |
1940s | a lot of conversation about the number |
1942s | of servers that we had I just want you |
1944s | guys to know that our approach when it |
1946s | comes to server concurrency we had some |
1949s | very successful wins over the course of |
1951s | the last few weeks when it comes to |
1953s | network configuration we feel pretty |
1955s | confident that our servers right now can |
1957s | handle a concurrent load of around five |
1960s | to 6,000 per realm um and as we watch |
1964s | those cues get a little too high we're |
1966s | going to potentially introduce new |
1968s | Realms and for us that's not a very |
1970s | difficult thing to do so it only makes |
1972s | sense that we kind of preserve the |
1975s | population and the density at start uh |
1978s | in order to ensure that you know one |
1980s | month from now we still have good values |
1983s | on those servers when testers get a |
1985s | little bit fatigued um so keep that in |
1989s | mind yeah and that allows us to have you |
1992s | know healthy economies on those Realms |
1995s | um and not having to merge Realms and |
1998s | things like that as we move forward uh |
2000s | you've probably seen those things happen |
2001s | in a lot of other games in the in the |
2003s | past um obviously we're still in an |
2005s | alpha phase so that stuff isn't |
2007s | necessarily going to um be as important |
2010s | for us um like merging Realms and things |
2012s | like that but we do want to have healthy |
2015s | populations on those in order to get the |
2017s | most data for us on our end um but |
2022s | that's not to say that if we feel we |
2023s | need to open more Realms we will right |
2026s | um and that's an easy thing for us to |
2028s | spin up it takes us literally minutes um |
2031s | so it's not a just to be clear that is |
2033s | not not on the table if we wanted to put |
2036s | it out |
2038s | um and then the final thing wanted to |
2041s | kind of talk about what we're looking |
2042s | for feedback on in uh phase two if you |
2045s | kind of want to give folks a little bit |
2048s | of information on that front Stephen and |
2050s | then we'll get into befallen |
2053s | Forge yes um so you know obviously we're |
2057s | going to continue the work on stability |
2058s | and performance uh that is going to be |
2060s | an Ever ongoing uh thing that we do |
2063s | across the phases as a whole um but in |
2067s | phase two you're going to see some more |
2070s | um some more Focus around uh balance as |
2073s | well as the new systems and features |
2075s | that we're going to be implementing |
2077s | you're going to see some expansions of |
2079s | the playable space in the world and the |
2081s | new nodes that we're going to be |
2082s | bringing online you're going to see some |
2085s | more uh player Centric systems like |
2088s | sieges and um uh and expanded War |
2092s | systems and some developed Guild systems |
2094s | that are going to be coming online in |
2096s | place um you know these are all things |
2098s | that we're looking to continue to flesh |
2100s | out uh in order to see how they interact |
2102s | with each other um and then on top of |
2105s | that you know we're going to be having |
2106s | obviously testing on our PTR when we get |
2108s | back from break um that's going to be |
2110s | testing out some of these additional |
2112s | features that are necessary on um uh on |
2115s | the game systems that we're implementing |
2118s | um and you're going to be seeing those |
2119s | come online some of you have already |
2120s | seen a little bit of a sneak peek uh |
2122s | through some of the data mining that's |
2124s | been done on our Rogue uh some of the |
2127s | abilities I know leaked out and some |
2129s | some some of the content creators were |
2131s | talking a little bit about those |
2132s | abilities for the Rogue you're going to |
2133s | be seeing the Rogue come online as well |
2136s | yeah I think they're on |
2137s | the I know gonna say um and then |
2142s | obviously after the Rogue we're going to |
2143s | be working on um on the Summoner as well |
2147s | so um we're also going to be seeing |
2149s | additional races uh come online as we |
2151s | get through the work of making sure that |
2153s | our different armors are accessible by |
2155s | all the races um that's something that's |
2157s | going to be coming online as well and |
2159s | then you're going to be seeing nodes uh |
2161s | get to level four and start to utilize |
2163s | the vassel ship system U those are |
2165s | obviously very important parts of of the |
2167s | node system as a whole um which we're |
2170s | very excited to see uh as part of this |
2173s | phase two launch you're also going to |
2174s | see nodes take a little bit longer to |
2176s | come online um that's going to be in |
2178s | part due to some scaling that we've done |
2181s | on the um node uh experience acquisition |
2185s | uh but also some of the nodes now exist |
2187s | with in an area of the world in the sand |
2189s | squal desert that is much higher in |
2192s | level uh than the riverlands and so as |
2194s | such we've implemented this tiered uh |
2197s | kind of ranking now of node experience |
2200s | Gathering uh which is important to |
2202s | understand and for us to kind of inspect |
2204s | um so that's all important stuff yeah |
2208s | going to be a lot coming in and like we |
2210s | said we'll keep you guys updated uh if |
2213s | you um have purchased Alpha 2 it should |
2217s | we should be getting you should have got |
2218s | an email yesterday as well as if you |
2220s | purchase now moving forward or upgrade |
2222s | you should be getting an email on how to |
2224s | uh download but basically log into our |
2226s | site there's a little download button |
2227s | once you log in and you actually have |
2229s | the um Alpha 2 access you should be able |
2232s | to see that and go ahead and get the |
2234s | launcher started like we said we're |
2237s | we've changed the up time we're going to |
2238s | start at 1: p.m. Pacific now but we'll |
2240s | keep you guys informed on all of that in |
2242s | our Discord news section for Alpha 2 uh |
2245s | that is the best way to get the most |
2246s | upto-date information is via via that we |
2248s | are working on getting a a support |
2251s | widget in our launcher as well that will |
2252s | link to our uh X or Twitter whichever |
2256s | one you want to call it it's our support |
2257s | Twitter that we'll be keeping updates on |
2259s | as well um so down the line that'll make |
2262s | it a little easier for those of you who |
2263s | are not interested in using Discord but |
2265s | Discord is our best place for |
2267s | information on the time like moment to |
2269s | moment um but on the grand scale you'll |
2271s | still get emails from us whenever phases |
2273s | and big updates are coming along so |
2277s | keeping everybody in formed on that |
2278s | front if you aren't sure where your |
2280s | email went definitely check your spam |
2281s | and junk sometimes it goes there make |
2283s | sure that you put us as one of your like |
2286s | uh trusted uh you know emails so that we |
2288s | don't go on the wrong spots so you keep |
2290s | that information coming your way and |
2292s | with that I think we move on to befallen |
2295s | forge goodness I don't know if you have |
2297s | uh anything you want to preemptively say |
2298s | before we I like I like in chat some |
2300s | people are saying that Stephen's getting |
2302s | flashbanged see it's not just in game |
2304s | flashbangs exist in real life too |
2309s | yeah your lighting at one point was like |
2311s | so dramatic that's why I was like |
2313s | giggling I don't know if it came through |
2315s | my mic it's only during this time of the |
2316s | year I have these like I have these uh |
2319s | you have ring lights and you have panel |
2321s | lights you need to put them in front of |
2322s | you I don't know if I could show it to |
2324s | you actually maybe you can see it |
2325s | there's like this light up there yeah |
2328s | that just comes in perfectly into the |
2331s | into the uh into the room at noon and |
2335s | hits me so |
2338s | too funny it's very |
2340s | dramatic oh there now everyone's going |
2342s | to zoom in on your monitor your chat oh |
2346s | no whoops did I show that everyone's |
2349s | like leags like looking into it make |
2352s | sure there's no no code there okay we're |
2355s | good |
2357s | um did you have anything you wanted to |
2359s | preemptively say for befallen Forge |
2361s | before I go ahead and po that video |
2363s | absolutely okay just keeping the Train |
2366s | on yesterday yeah yesterday um we did a |
2371s | um we did a playthrough uh in the Buffon |
2375s | Forge I was joined by of course our |
2377s | lovely Margaret as well as our |
2379s | developers uh Jeremy um Jess uh Nathan |
2383s | our producer as you may know plan andorf |
2386s | um QA |
2388s | Anastasia um along with Bill and myself |
2392s | um and uh you know it's it this is a |
2395s | this is a large dungeon um and we wanted |
2398s | to kind of show you guys you know a |
2400s | little bit of a sneak peek obviously at |
2401s | the dungeon because it is higher level |
2403s | so it's going to take you guys a while |
2404s | probably to get to a spot where you can |
2406s | actually exist within this dungeon but |
2409s | um there is I mean it's a it's a |
2411s | beautiful dungeon and um you know just |
2414s | take into to consideration that what |
2415s | you're going to see now is the worst |
2417s | that this dungeon will look right still |
2419s | GNA have more impr yeah and there's be |
2421s | more content added to it we talk a |
2423s | little bit about some of that content |
2424s | too uh little spoilers as well |
2427s | absolutely absolutely and so and so this |
2429s | is a this is a fun little look at that |
2431s | keep in mind everything's a work in |
2432s | progress of course uh but this is live |
2434s | in Alpha 2 right now along with treasure |
2436s | MK by the way and you may find some |
2438s | Treasures Within These dungeon locations |
2441s | um so be careful you never know yeah and |
2444s | if you have questions throughout |
2445s | definitely ask them in chat uh whether |
2447s | you're in Discord or uh in here on |
2450s | Twitch uh we will be grabbing those um |
2452s | and kind of pulling them in we're also |
2453s | going to play the video over on YouTube |
2456s | if you want to see it as like a higher |
2458s | resolution and then come on back over |
2460s | here for the Q&A afterwards uh pick your |
2462s | poison whichever you'd like and of |
2464s | course that video will be up over on our |
2465s | YouTube at higher resolution um for your |
2469s | future wants and needs and then the full |
2471s | update will put up later today uh once |
2474s | YouTube and twitch cooperate together |
2477s | but uh without further Ado then we shall |
2480s | play |
2489s | [Music] |
2504s | hello everyone and welcome to another |
2507s | day in Vera and Boyd do we have an |
2509s | exciting showcase for you today we are |
2512s | just T-minus 20 hours away from starting |
2516s | Phase 2 of Alpha 2 and the team has been |
2519s | hard at work getting a lot of content |
2521s | and new features ready for us to test um |
2525s | we are going to be showing off one of |
2526s | those big content expansions here at the |
2529s | befallen forge and I am joined by some |
2532s | very amazing developers who helped bring |
2534s | to life what you're about to see today |
2537s | um joining us of course we have the |
2539s | classic uh world team owner that is |
2543s | Jeremy Jeremy how are you doing buddy |
2545s | doing pretty good |
2547s | off yeah yeah excited I'm excited to see |
2550s | what your team has been cooking uh and |
2552s | of course we have one of our glorious |
2554s | level designers uh Jessica Jessica I |
2556s | believe this is this your first time on |
2558s | the show or second time first time but |
2561s | I'm hyped welcome very excited I know |
2563s | that you've done a lot of uh a lot of |
2566s | cool stuff in here and I think players |
2567s | are going to be excited to see that we |
2568s | are live by the way on on the production |
2571s | environment uh obviously this week we've |
2572s | been doing um some testing uh on prod |
2575s | since last weekend was our last weekend |
2577s | of uh phase one so you may see some |
2580s | players run through us uh that is all |
2582s | cool we're down uh to clown with some |
2584s | people on prod um think if we get some |
2588s | strange uh you know comments or whatever |
2591s | it is what it is this this is where we |
2592s | are um but joining us as well on the |
2595s | design side of course is our director of |
2597s | design Bill Bill how are you doing buddy |
2600s | awesome you know just uh ready to go in |
2602s | here and uh see what happens yes it's |
2605s | going to be exciting I think and then we |
2608s | have of course our uh lead environment |
2610s | artist James James how you doing buddy |
2613s | I'm doing good excited to uh dwarf it up |
2616s | yes you are a dwarf lover and now we do |
2618s | have some dwarves I see our tiny little |
2620s | dwarves here with very strong legs of |
2623s | course uh very excited for that so cute |
2625s | I know uh and then we have joining us as |
2628s | well um our producer plan and dwarf a |
2632s | familiar face for many of you in the |
2634s | look at this Stephen give God Shield |
2636s | please |
2639s | uh Planet dorf uh how you doing buddy |
2640s | Nathan how you doing I'm I'm here to |
2643s | chew bubblegum and channel mana and I am |
2645s | not allowed a channel man anymore so I'm |
2647s | ready to have a good time love it love |
2649s | it uh and then we have our one of our |
2652s | glorious QA members Anastasia first time |
2654s | on the show Anastasia I know you have |
2656s | been finding all the possible bugs in |
2658s | what short period of time has been given |
2660s | to QA for this space but welcome |
2663s | Anastasia how are you thank you a huge |
2666s | imposter syndrome bed thanks |
2668s | no you've been doing a great job here |
2670s | the whole team has I mean really this is |
2672s | is such a beautiful looking just |
2673s | exterior even and of course you know |
2675s | this is the worst that this place is |
2676s | going to look um it's going to only get |
2679s | better from here there's a lot of still |
2680s | polish that we want to do there's a lot |
2682s | of set dressing that we want to do and |
2683s | of course lighting as well but it is in |
2685s | a place where we expect players will be |
2687s | interacting with this throughout uh the |
2690s | Alpha 2 um uh break excuse me the the |
2693s | Christmas break which by the way we |
2696s | probably have already announced this but |
2698s | we will be leaving the Alpha 2 servers |
2702s | up for Phase 2 through the entirety of |
2705s | our Christmas break which starts on |
2706s | December 20th and ends on January 6th I |
2709s | know that traditionally we had said that |
2711s | Phase 2 would be over a 5-day period of |
2713s | time but things are feeling pretty |
2714s | stable the team is feeling pretty uh |
2716s | aggressive in which case we are going to |
2718s | be um to be keeping things up over the |
2722s | whole break so I think a lot of people |
2724s | are going to have a lot of fun playing |
2726s | um there's a lot of new systems and feat |
2727s | which we'll be talking about on the live |
2729s | stream but today we are going to focus |
2730s | in this video on befallen Forge so let's |
2734s | head in we will come down at 2: a.m. or |
2737s | server restarts yes yes servers will be |
2740s | restarting daily at 2 a.m. uh Pacific |
2742s | time uh for those of you of course who |
2745s | are late night owls you will see that |
2747s | downtime is expected probably to be you |
2749s | know less than an hour but I don't know |
2752s | um and I think it's 2 2 e uh C for the |
2756s | oh my bad okay got you're good okay all |
2759s | right so this is the befallen forge I |
2763s | know that we have a lot of people |
2764s | following us is there a group there is a |
2767s | group but you're not in there just |
2768s | follow gindra because he's going to be |
2770s | our |
2771s | tank oh here we go ging you are our tank |
2775s | so so cool why is Step leading yeah why |
2778s | the Mage leading well I'm just looking |
2780s | at these this stuff I mean this is kind |
2782s | of nasty what happened to these |
2784s | people what why are we here yeah why are |
2787s | we here here what is this place Jeremy |
2788s | talk to us all why are there so many |
2790s | dwarves bu Fallen Forge it original name |
2794s | was the braithre and it was a |
2796s | collaboration with the dwarves and the |
2798s | humans to create a forge because over on |
2801s | the other continent over in aium the |
2803s | Toren Empire was starting to cause a lot |
2806s | of problems so they wanted to create |
2809s | this collaboration for so they start |
2810s | cranking out some gear to fight off this |
2815s | this Army that's going to be coming |
2817s | there way um then eventually during the |
2821s | Great War of the undy the Torin did come |
2825s | and take over this location and cursed |
2827s | everyone inside of it and then sealed it |
2829s | up so after the war we weren't the |
2834s | humans and and warws weren't able to |
2837s | break the seal and it was just us coming |
2840s | back from Sanctus in The Exodus that the |
2842s | Seal's finally broken so we have the |
2846s | remains of Toren and |
2848s | uh dunes and Kell and alens who were |
2851s | working this Forge that have been cursed |
2854s | and to this afterlife of maintaining |
2858s | this Forge and creating cursed weapons |
2861s | and things out of it nice very cool yeah |
2863s | I know I mean the forge obviously is it |
2866s | speaks for itself with all of this lava |
2868s | on the interior I assume that they use |
2871s | uh for the forge's purposes um let's |
2875s | head in if you want to if you want to |
2876s | grab one of these or just if you just |
2878s | want to Leroy it you're welcome to |
2883s | Jeremy now of course this is intended |
2886s | for full parties so uh if you need to to |
2891s | find friends the entrance area as is a |
2894s | classic dungeon maneuver to find groups |
2897s | and people waiting but there is also |
2899s | some um nearby uh uh we're close to kind |
2903s | of newa and what is the other one is it |
2906s | is it |
2908s | that's |
2910s | right it's also a good place to pick up |
2913s | parties that's what is a full group of |
2917s | eight everything you see in here is |
2918s | going to be three stars or |
2920s | more so this is kind of a higher higher |
2923s | end dungeon for the river lands oh I'm |
2926s | loving look at this this is I mean it |
2928s | definitely speaks dunar to me I mean |
2931s | looking at the looking at just the shape |
2934s | language of the uh of the doors and the |
2937s | archways and the blocky nature of it uh |
2941s | it looks great I'm loving this the giant |
2944s | chains look perfect inside oh God |
2946s | there's a great |
2947s | there fall inside |
2950s | that these slag born they have a lot of |
2953s | hit points |
2955s | 70k M you can hit |
2959s | hard as mentioned with the grates like |
2961s | the environment hazards are are pretty |
2964s | spicy oh really oh I didn't even say so |
2967s | so so the the uh grates back at the |
2969s | entrance area those actually deal damage |
2971s | to you as well right yeah they do about |
2975s | 10% of uh Health damage but you can roll |
2978s | out of it as long as you're not like |
2980s | standing in for a good maners so you'll |
2983s | be just fine but we're going to crank |
2985s | that up right oh for sure for sure it's |
2987s | going to be up to like 25% in the next |
2989s | play |
2994s | through it feels pretty good I got to |
2996s | tell you |
2997s | I think we we've definitely brought some |
2999s | stragglers along with us added Firepower |
3001s | here yeah they're kind of helping we |
3003s | have extra Firepower for sure let's get |
3005s | this patroller down that's good though |
3007s | we can make our ways a little bit deeper |
3008s | in the dungeon for the |
3010s | Showcase |
3013s | true yeah and we're in a we're in a room |
3015s | right now that has uh one of the mini |
3018s | bosses the Bellow Smasher that's on the |
3020s | other side oh no oh God oh God help |
3025s | healer |
3029s | the problem is you guys are going around |
3030s | this you all are on different sides of |
3032s | this pillar so you're not making my job |
3034s | easy so what you're saying is the level |
3036s | design |
3038s | is how dare you how dare |
3042s | you got to be aware of your |
3046s | surroundings okay uh for for this room |
3049s | in general what even though the pillars |
3052s | do seem a bit perilous um they're |
3055s | definitely used for like covers so so |
3057s | that way you can Tien up each of the |
3059s | enemies and the mini boss to kind of |
3062s | have some different tactics and stuff um |
3065s | when you're raiding through this this |
3068s | dungeon my |
3070s | bad um sorry telling these guys to take |
3073s | their party down |
3075s | south we will go |
3078s | north is this North |
3084s | yes okay there's |
3087s | in the middle of uh this room as well |
3090s | has uh the first showing of those cursed |
3093s | D that you were mentioning St oh really |
3097s | mhm where's that at right in the middle |
3101s | they're uh on workbenches is it as if |
3103s | they're were working on |
3106s | different pieces and tools based on Tech |
3110s | menus |
3111s | manuals you going to pull one of these |
3113s | guys gindra do we have to go south or is |
3116s | there an alternate way for us to go how' |
3118s | they get |
3119s | cursed you know what I'm going to I'm |
3122s | going to actually separate um from this |
3125s | group and I'm going to summon our |
3127s | party down somewhere real quick hold |
3131s | on how about down here Jess in the wall |
3136s | uh where are you at I'm floating down |
3138s | into this |
3141s | area kind of down in this |
3144s | section I don't know if there's a place |
3146s | for us to go from here there probably is |
3148s | let me summon you here hold on one |
3152s | second there we go I just pulled you off |
3155s | okay everyone back there is going to die |
3157s | in five seconds that was crazy I was |
3159s | like healing like a mad woman I was like |
3162s | oh my gosh what happened why were we |
3164s | doing so much damage oh no |
3167s | oh I think one of our victims here |
3170s | followed us yeah oh did they some some |
3173s | creative uh pathing there yeah yeah like |
3175s | to see it |
3178s | this happens sometimes when you when |
3179s | you're when you're recording in a live |
3181s | test |
3183s | environment but I think it's fun this |
3185s | way all right we got a less a little bit |
3187s | less of a hit point dude over here maybe |
3189s | we can kill him |
3191s | first he bling oh he does |
3196s | strategies what is this got |
3199s | him okay Switching |
3204s | back I love the aesthetic in here |
3209s | here yeah this part right |
3212s | here is definitely set up for gosh what |
3216s | was |
3218s | that was some damage right there oh the |
3221s | explosion after the curs ders yeah |
3224s | they're spicy now where can we go from |
3226s | here Jess now from here we're actually |
3229s | part of a later content portion push |
3231s | where this is going to be like a battle |
3233s | royale PVP session but um um wait hold |
3238s | on you can't just drop that bomb and not |
3241s | explain so this part right here the |
3244s | reason why it's blocked off is that |
3246s | there's going to be some A Relic or some |
3250s | cursed armor we'll see what what flavor |
3252s | we're feeling and once the players kill |
3256s | the final boss both these areas both the |
3260s | final boss area that's over here and the |
3263s | area of which we just came out of the uh |
3267s | Bellow Smashers room will unlock and |
3269s | there will be a timed event to grab the |
3272s | Relic that's over here oh that's cool |
3275s | okay that's cool and that that coincides |
3277s | kind of with our uh node sieges as well |
3279s | because obviously as nodes acquire those |
3282s | relics uh it's incumbent upon all the |
3285s | other nodes that are left without to |
3287s | seek out how they can acquire those |
3289s | things through |
3290s | battle that's very cool |
3293s | definitely now to get up now I told |
3296s | these people to go in a different |
3297s | direction they're going to I might have |
3299s | to murder |
3302s | them I and it's not because they're |
3305s | following us right and messing up the |
3307s | recording it's because we're in a pvx |
3310s | world we're competing over limited right |
3313s | yes that's right I think we |
3316s | all you know we just don't like to cut |
3318s | of their jib you know there's I |
3321s | think we flag up and we we do a little |
3325s | red wedding here yeah |
3327s | there is only enough room for our |
3332s | party sorry |
3335s | friends all right let's take a |
3338s | look who who's the first oh okay that's |
3341s | the first Target |
3343s | apparently |
3346s | murder all right the next |
3350s | one got to bring him down oh no not the |
3353s | oh he didn't fight us we got we're |
3355s | getting corruption |
3357s | oh no I need heals I need |
3359s | heals I got I got this lululu guy take |
3363s | out Lulu |
3368s | look okay he uh they're fighting us so |
3371s | we can kill him now all right murder |
3375s | murder death |
3377s | kill almost oh I'm flying whoops oh this |
3382s | is kind of |
3384s | unfair you're flying yeah I didn't even |
3386s | know I was flying still all right I'm |
3389s | going to wipe some corruption from folks |
3391s | let me uh I got to murder this person |
3394s | first guys we're not normally this Blood |
3396s | hungry I tried to to warn |
3399s | them all |
3401s | right some of |
3403s | us I need to take their stuff |
3407s | though see steal |
3410s | that very nice these are these are nice |
3413s | Goods here oh trust this guy this guy |
3415s | just jumped into the lava |
3417s | it off why not oh the guy the guy |
3419s | committed soku yeah or sidoku is it |
3423s | sodoku |
3426s | oroku okay where are we going here |
3429s | now |
3431s | game so Stephen if you could if if um |
3435s | could you by chance bring us to that |
3437s | bridge that we kind of left off that oh |
3440s | really yeah I could totally do that |
3441s | where do you want me to go thege follow |
3443s | my little yes please the one that's uh |
3446s | by where we were chest at that was close |
3450s | that was close Bill all right I'm going |
3453s | back to this bridge location would that |
3455s | have been bad if I fell in the lava okay |
3456s | I'm going to I'm going to summon you |
3458s | guys to me I'm going to summon you guys |
3459s | to |
3460s | me don't jump off here careful hey oh oh |
3464s | no the AO run the auto run what have you |
3468s | done I'm going to bring you back I'm |
3470s | going to bring you back thank you |
3472s | okay oh there's a there's a big beasty |
3475s | down here can we jump off hey there's a |
3477s | dude here that's |
3479s | flagged |
3482s | murder oh my God and he's |
3486s | dead |
3487s | Perfection and his horse is dead too oh |
3490s | you didn't have to kill the horse yes |
3492s | you do okay let me see if he has any |
3495s | good stuff oh okay all right |
3498s | cool oh there's another person |
3502s | fo I got to kill fo too this is quickly |
3505s | becoming a oh my goodness hey I fell in |
3508s | the lava I don't know if this is |
3512s | sustainable okay hold on there we go we |
3515s | got him we got him I'm |
3517s | back okay we're going to have to we're |
3519s | going to have to make like a tree and |
3521s | leave here real quick is that how that |
3522s | works we can do that real quick yeah |
3524s | okay where are we going um so let's no |
3531s | Health going with my heel |
3537s | oh you need to control F if you want to |
3538s | heal flag |
3540s | Players let's head towards the flame |
3542s | Elemental room or or the Bell Smasher |
3545s | room and we can just go down and head |
3547s | towards the puzzle room I'm following |
3550s | you all right let's go with |
3552s | Jess oh we're we're just going to leave |
3554s | this uh we're just going just going to |
3556s | aband yeah come on let's go tank we got |
3559s | to move we got Reds in the |
3563s | party okay so after you kill a Smasher |
3567s | there's another boss downstairs the |
3569s | flame Elemental which both of them will |
3571s | drop |
3573s | um for later I saw |
3576s | that planet dorf just got |
3579s | destroyed suicide up planet cleric |
3583s | no here there we go well |
3586s | can okay there you go you're good hey |
3590s | what's where it you're good you're good |
3595s | goodness all all right |
3598s | okay |
3600s | okay so we've successfully made our way |
3604s | now to an area where we are just a group |
3607s | alone let's kill this last |
3614s | thing so after players killed a Bellow |
3618s | Smasher |
3619s | um their the secondary boss is |
3623s | downstairs is the fire Elemental which |
3625s | is the intended |
3628s | flame um |
3630s | afterwards players will have to come |
3632s | down |
3633s | here to approach the Pu room to progress |
3636s | the dungeon ooh where's that at let's go |
3639s | yeah are you just going to give away all |
3641s | the spoilers yeah yeah that's |
3644s | true look spoiler warning I love the |
3649s | lava wait you said puzzle this isn't |
3651s | jumping again is this don't worry about |
3654s | it we'll be fine we'll be fine oh No |
3655s | Just Bill and Maggie are shook to their |
3658s | very core are we jump are we jumping |
3661s | puzzling you don't even how many people |
3664s | that was going to be part of this we'll |
3666s | be fine we'll rally we'll |
3670s | rally where are we |
3672s | going so after we kill uh this guy the |
3676s | puzzle room is in here okay oh I see I |
3680s | see I see ooh there's an unruly flame |
3683s | here yes these are the mobs that that |
3686s | will engage us once the bridge is open |
3689s | so if you can see right here check out |
3691s | this puzzle Stephen |
3693s | okay from Ash to Stone from Stone to |
3696s | tide the path of safety lies inside o I |
3701s | like that that's so good nice nice job |
3703s | chess did you come up with that yeah I |
3705s | actually used it for one of my uh d and |
3707s | d uh sessions and players took a hot |
3710s | minute to solve a 5-year-old puzzle |
3714s | but but as you can see from these little |
3718s | sparkles a bridge will rise right here |
3722s | oh oh did you complete the puzzle yeah |
3725s | oh nice oh God oh God oh God oh God wait |
3730s | oh God ouch ouch no nope oh God are we |
3734s | sure that's a bridge and I |
3736s | died it is definitely a bridge but a |
3740s | little bug may have caught in there real |
3741s | quick we may have to jump across it was |
3743s | still big battle of Endor Vibes right |
3746s | there like the shield oh no oh no oh God |
3751s | the unruly |
3753s | flame destroyed me I I got destroyed by |
3757s | the bridge here I know what to do I know |
3760s | what to do hold on let me uh let me is |
3763s | lerza still alive yeah both Maggie and I |
3766s | were like we'll see how this goes we'll |
3768s | we'll see how like I'm not gonna go |
3770s | across this bridge I'll let you be first |
3773s | okay I know what we can do so guys |
3775s | you're going to see a little bug right |
3777s | we're going to get that fixed today |
3778s | don't worry it'll be fixed before |
3780s | tomorrow you're reving at your Target |
3782s | location so uh you just keep dying when |
3784s | iive I am just going to fly over here so |
3787s | we can keep checking out the dungeon but |
3789s | welcome to Alpha 2 sometimes there are |
3792s | some bugs let me go ahead and summon you |
3794s | all to me including the corpses I call |
3798s | it extra |
3800s | spice yeah ex that's ex that's |
3802s | definitely some extra SP it's a perfect |
3804s | showcase that if you die in the lava |
3807s | good Ridin yeah we we'll get that fixed |
3810s | we we just need to put a flat plane with |
3812s | that with that bridge I'll definitely |
3815s | fix it I'm going to I'm going to put |
3817s | like a little higher elevation for it |
3819s | but definitely will be fixed today all |
3821s | right so we got Ginger coming |
3823s | up and then I think we can probably pick |
3826s | up I love the interaction though the uh |
3829s | the puzzle it's not quite a jumping |
3831s | puzzle it's a death puzzle with uh is it |
3836s | any Rhyme or Reason to the to the |
3838s | sequence that you need yes so the reason |
3840s | why I chose that kind of that riddle |
3842s | esque thing because this is considered |
3845s | it was considered like a safety |
3846s | precaution for uh the duner |
3850s | to get across the the slag depository |
3854s | for let's say not quality weapons or |
3857s | armor which is what that room is for so |
3861s | if for some reason the lava overwhelmed |
3863s | or overflowed because of all of the the |
3868s | melted down armor and weapons they would |
3871s | be able to access that riddle which is |
3873s | like a control panel to get across the |
3877s | depository that's cool I like that |
3880s | anaphylaxis and tro need a need a |
3883s | summoning yes oh do you guys I'm sorry |
3885s | I'm so sorry let me let me bring you |
3887s | guys |
3889s | here oh thank you I pulled some of you |
3892s | back as |
3893s | [Laughter] |
3894s | well oh and Jess is down lza is injured |
3899s | where I'm |
3901s | loading |
3906s | yeah okay we can get Jess up here that's |
3910s | just payback for the bridge Jess I know |
3912s | I know wanted you to |
3917s | die I was trying to summon them oh |
3921s | no we almost got this |
3925s | dude all right there we go we're |
3928s | good |
3930s | nice please the res We got Jess |
3934s | up all right now obviously Jeremy when |
3937s | we talk about these types of open world |
3939s | dungeons um there are going to be some |
3942s | rooms that are perhaps a bit better from |
3945s | an experience Andor drop perspective as |
3947s | well as some named mobs which we're |
3949s | going to see here in a little bit uh |
3951s | that players are going to be you know |
3953s | contending for right cuz that's the |
3954s | scarcity that exists this just put in we |
3958s | have three mini bosses Bell smash being |
3961s | one of them and then several names so |
3964s | we'll run into some of those those are |
3966s | um your loot targets your uh your |
3969s | reasons for coming |
3970s | here and Mike and uh econ team have |
3974s | looted these guys up so come on in and |
3979s | get all your gear |
3981s | here we're we're actually approaching a |
3984s | room that has one the name Bob's The |
3987s | duner Tavern that's up this bridge and |
3990s | entering that we'll be able to get some |
3993s | good gear yeah it's the break room for |
3996s | the workers back in the day so the cast |
3998s | Master's there and is this torren |
4002s | administrator well the Torrens took over |
4005s | the place for a |
4008s | while for the bureaucratic nonsense got |
4011s | it yeah during the the hike of the Great |
4015s | War of the dying they forced uh the |
4018s | doors and humans here to work for them |
4020s | while they occupied |
4022s | it okay a lot of narrative backstory to |
4025s | learn while you're exploring this and |
4028s | we're not going to reveal everything as |
4029s | part of this showcase we're just going |
4031s | to give you guys a peak inside and leave |
4034s | it to you to |
4035s | find all the interesting lore and |
4038s | different bosses that live here but um I |
4042s | think one thing that is oh my God oh my |
4047s | God |
4049s | whoa what is this ability might have |
4053s | went time a day sh oh let me see I can |
4056s | adjust that my bad |
4059s | here yeah we did let me just fix that my |
4063s | bad |
4068s | guys okay I think we're |
4071s | good grab this guy too for everyone who |
4074s | is on live at this point sorry for the |
4076s | flashbang oh |
4078s | [Laughter] |
4083s | yeah there he is oh here we |
4087s | go kill this guy too |
4092s | o now you're tanking this pretty well so |
4095s | this is obviously intended for a full |
4097s | party and full party that needs to be |
4099s | geared pretty well because these guys |
4101s | are level 27 |
4102s | mobs and it goes up to 30 so 2 to 30 in |
4107s | here so I put the range that where |
4109s | you're starting at the entrance they |
4112s | level 25 so it shows like progression as |
4114s | you're going through the |
4117s | dungeon oh that's |
4119s | cool and now from an econ standpoint |
4122s | there's also specific gear for this |
4124s | dungeon as well that players can |
4127s | acquire where yes ouch you just get down |
4132s | turn down I'm trying to revive you oh no |
4135s | oh my God oh no we need to burn them |
4137s | burn them quick okay bring you |
4143s | up |
4147s | almost almost oh and he's |
4152s | down he did have a fire infused you got |
4155s | like one shotted |
4157s | bro ooh what is this Lo so it's a little |
4162s | secret that uh you guys will have to |
4163s | find out when we get to the like boss |
4167s | room oh that's cool now it's not yet |
4170s | online by the way but there actually is |
4173s | intended to be quite a big raid boss in |
4176s | this dungeon as well is that |
4178s | right yes uh a little bit of secret but |
4182s | maybe he has some wings and maybe he can |
4184s | like breathe some necrotic or acid |
4186s | breath out each here so might be Undead |
4189s | might have a felter might be a dragon |
4193s | yeah fctl little surprised |
4199s | oh can I just I just want to get a I |
4201s | just want to get a upwardly view |
4203s | here yeah so this is the uh Tavern SL |
4207s | break room where like as you know dun |
4209s | and dwarves like lail so of course they |
4212s | would have like celebratory stuff while |
4214s | in the past and the castmaster was the |
4217s | one who was involved with with ensuring |
4220s | that the ale lasted as long as people |
4224s | were thirsty |
4227s | that's |
4228s | cool yeah this looks |
4232s | awesome just I'm just going to get a |
4234s | nice view of the uh of the room for |
4238s | everybody this is a great looking area |
4240s | while you guys kind of uh play around |
4242s | there I just want to give people kind of |
4243s | a little bit of a fly through actually |
4245s | as I move around the dungeon just to |
4248s | give you guys |
4250s | out nice that our it's nice our magic |
4253s | DPS is just roaming around |
4257s | yeah that uh that explosion at the end |
4259s | can uh can get you oh yeah this is a |
4262s | huge complex I mean how many parties can |
4265s | this area support easily about five or |
4269s | six uh parties like when we did uh a |
4272s | kind of a stress test ear earlier this |
4274s | week there was a good junk load of |
4277s | people raiding through here and trying |
4278s | to get past that first |
4282s | boss I mean it looks great based on our |
4284s | results it looks like it only support |
4286s | one party right that's all for us yeah |
4289s | pull this here well we are pretty much a |
4291s | junk |
4295s | load this is cool and the lava is |
4299s | dangerous yes oh for sure um as you saw |
4303s | the greats do the that small bit of |
4306s | damage the burn damage and the lava is |
4309s | uh definitely an instakill so |
4314s | definitely jump on your own |
4316s | [Music] |
4319s | Peril I'm trying to come back to find |
4322s | you |
4323s | guys oh there you |
4327s | are all right I'm sorry I'm back well |
4330s | this is pretty awesome I think players |
4331s | is going to have a lot of fun obviously |
4333s | as you said this is a higher level |
4334s | content uh lot of great rewards that are |
4337s | possible in here um and you know we want |
4340s | players to have a little bit of friction |
4342s | perhaps over those rewards and the |
4344s | scarcity of uh |
4346s | of what it represents super |
4349s | cool yeah great job on this by the way |
4352s | Jess and Jeremy and and James oh my |
4356s | gosh um I think players going to have a |
4359s | lot of fun in here and and it definitely |
4360s | I think is oh this is the guy killed me |
4362s | on the bridge representative of whate |
4365s | people expect from an open world you |
4368s | know massive dungeon yeah did a really |
4371s | good job on this was the artist who uh |
4375s | was the primary artist who uh finished |
4378s | up the blockouts by making it look like |
4382s | an actual dungeon very |
4385s | nice yeah I took a lot of inspiration |
4388s | from um Moria as well as a couple |
4391s | other dungeons from like Dungeons and |
4395s | Dragons and uh made a solid block out |
4398s | for and test out some pop for passing |
4401s | off to Tristan to to beautify it and |
4404s | make it look like an actual dungeon like |
4405s | James was |
4407s | saying now where's the where's the one |
4409s | of the bosses did we already fight one |
4410s | of the |
4411s | bosses uh no we did not uh we can fight |
4415s | one of the named bosses which is right |
4417s | over here oh fire |
4419s | Rune oh is there maybe we should try to |
4421s | fight that boss first let's see yeah |
4423s | there's a the cast Master is over here |
4427s | let me let me Mark him sounds like a |
4430s | producer askm yeah yeah I'll take 100 |
4437s | where's my |
4438s | ale ale is for |
4443s | closers I like it where's the task |
4446s | masker I lost I lost you guys uh oh he's |
4449s | up here yeah I marked him with a nice |
4452s | little |
4453s | axxe oh a cask master I thought he said |
4457s | task |
4459s | TK that'd be too closer that to that |
4462s | producer you were talking about we got |
4463s | an ad tro |
4466s | oh the |
4470s | butle you blaming |
4473s | tro sleep it oh we got the cast Master |
4477s | too oh God St got it I think we got them |
4479s | all we got a bunch well no no we're good |
4483s | we're good Focus kill that last dude |
4487s | tank |
4492s | here got to hold them both |
4505s | almost oh no here oh watch out watch out |
4509s | oh that's |
4512s | great wait these enemies do damage wait |
4514s | hold up oh yeah there people are |
4518s | dying oh the tank is down yeah I'm |
4521s | taking damage I |
4523s | uh having trouble everybody alive uh oh |
4527s | okay think we got |
4530s | it get his fat |
4538s | loots okay I'm still on the cask |
4552s | master almost |
4556s | watch out for the explosion afterwards |
4557s | oh no he's gaining |
4560s | health I'm cleansing his his |
4563s | [Music] |
4566s | Buffs watch the boat watch blow up oh my |
4568s | gosh he has Health |
4570s | again dude he is getting so much health |
4573s | back what is going on health |
4575s | from it's the ale he's drinking |
4579s | no oh my god |
4582s | dude well that happens to me too we got |
4585s | to kill the other things then first we |
4587s | got to kill the other things oh my |
4591s | gosh I got the heals that |
4593s | is |
4597s | okay okay almost we got another guy okay |
4601s | we got to let's pull back let's pull |
4602s | back a little |
4603s | bit pull it |
4606s | back I think we're going to get respawns |
4608s | though yeah kill kill this cursed Smith |
4612s | first focus on one target y |
4617s | oh slor slor |
4620s | up wait I was just ready to close us |
4629s | out I died guys I know you can't do what |
4632s | I'm doing but it is much easier if you |
4637s | can okay I'm going to hack |
4640s | too no stop it oh my God this is |
4644s | starting getting very lonely uh you guys |
4646s | are all dead all right well that has |
4649s | been our Showcase of |
4653s | the uh couple bugs here and there that's |
4656s | cool um but honestly this is a super |
4660s | super awesome uh dungeon and I think |
4662s | players are really going to enjoy it um |
4664s | it is definitely uh not for the faint of |
4667s | heart it is difficult uh so be aware |
4669s | players if you want to overcome this |
4672s | difficulty and in favor of trying to |
4673s | find the loot and rewards that come with |
4675s | with this place you're going to need to |
4677s | come um you're going to need to come |
4678s | prepared um Jess Jeremy James Bill uh |
4686s | Anastasia Nathan Margaret thank you guys |
4689s | for joining us this was a a fun |
4691s | experience I think players are going to |
4692s | love the new content that's in Phase 2 |
4694s | and obviously uh as you all know out |
4696s | there in the audience this is just the |
4698s | start of phase 2 we have a lot of plans |
4700s | for Phase 2 uh Intrepid is going to be |
4702s | on holiday from the 20th to the 6th but |
4704s | when we return we are going to be ready |
4706s | to kick some butt and to implement some |
4708s | new content and features uh as part of |
4711s | the phase 2 development so um thank you |
4714s | for joining us today and we will see you |
4715s | guys back on stream have a happy |
4718s | holidays and merry Christmas everybody |
4720s | thanks y'all Christmas bye bye take it |
4723s | easy thank |
4732s | you hello everyone welcome back I will |
4735s | play the VOD kind of in the background |
4737s | so uh you can uh watch that and you |
4741s | don't have to just look at our faces um |
4743s | whilst we uh talk a little bit more and |
4745s | answer some questions but um I didn't |
4747s | know if you wanted to talk more about |
4749s | bef Fallen Forge I know that there's a |
4750s | lot of content that we um Stephen was |
4753s | flying through people were like why is |
4755s | he flying through it why is he cheating |
4757s | I'm just I'm I'm just flying to give you |
4760s | guys a little bit of a wider perspective |
4762s | of the dungeon and its size and how big |
4765s | it is is um you know obviously as we do |
4769s | these kind of showcases |
4772s | um you know it's fun to kind of use |
4775s | those Powers when need be there's a |
4776s | little we don't we don't do cuts and |
4778s | really we don't do retakes we just jump |
4781s | in and we say okay let's go this we're |
4783s | gonna oneshot this basically and if |
4785s | things happen that we don't intend you |
4787s | know it chaotic it's it's it's all good |
4791s | um I think that's a that's a more re |
4793s | realistic uh |
4795s | um you know portrayal of the of the |
4798s | state of the game right now so it's cool |
4800s | um yeah the the the dungeon obviously |
4803s | you know is massive I think this is what |
4805s | we're trying to aim for obviously when |
4807s | we have these large complexes you know |
4809s | and we want to have these large |
4811s | environments where you know there are |
4813s | certain areas that are better to XP in |
4816s | and and not and that's what players |
4818s | fight over or have disagreements about |
4820s | right um this particular dungeon I think |
4824s | you know Jess Jeremy |
4825s | uh Tristan did a great job in standing |
4828s | up in a relatively short period of time |
4831s | um and I think it looks beautiful Chris |
4833s | hasn't really gotten a huge amount of |
4834s | time to light the dungeon uh so it's |
4837s | going to get much better once we get a |
4838s | full lighting pass |
4840s | possible within the dungeon in the new |
4843s | year um that should be relatively quick |
4846s | and there's new |
4849s | cont oh I'm sorry say it again yeah I |
4851s | said there'll be some new content that |
4852s | will be added to it too I know there's |
4854s | bosses and |
4855s | um yeah and the NPC team you know they |
4857s | quickly stood these NPCs up as well |
4859s | Raymond did a great job with that um so |
4863s | you know it's it was a fun experience |
4865s | and I think you guys are gonna have a |
4866s | lot of fun playing through this dungeon |
4867s | it's difficult it's definitely |
4870s | difficult yeah um I like how you were |
4873s | like very adamant we needed eight |
4875s | players and we were pretty much playing |
4877s | the dungeon with seven CU she was |
4879s | running around we like stepen we need |
4881s | the extra deeps where are you absolutely |
4885s | I was at like healing like crazy that |
4887s | was it was definitely wild at the end I |
4889s | was like because I was so focused on |
4892s | healing I was like where do those other |
4893s | monsters come from I'm like did you |
4894s | train us |
4897s | Stephen I do that sometimes uh before we |
4900s | started I was on your toes giving |
4902s | everyone a pep talk and I was like all |
4904s | right try to stay near me if you want |
4906s | heals if you follow the tank don't pull |
4908s | the things and Steph's like I feel like |
4910s | you're targeting me this we've we |
4914s | definitely I see some people talking |
4916s | about the the difficulty and and the uh |
4918s | the gear that we're in I do just want to |
4921s | make sure that people know like you know |
4923s | balancing is definitely going to be more |
4926s | um focused on as part of uh phase two |
4929s | and especially when we get into phase |
4930s | three that's really where we're going to |
4932s | get a lot of balancing opportunity um |
4934s | but we have taken some balance p uh |
4936s | passes right now on like NPC stat curves |
4941s | uh player power |
4942s | progression um some of the gear |
4945s | obviously we had that bug that was |
4946s | happening with legendary gear um right |
4949s | now we we took a little bit of an axe to |
4952s | three star Health progression because |
4954s | they were getting a little bit too tanky |
4957s | um and it was feeling like a long period |
4958s | of time to kind of kill those so we did |
4960s | about a 20% reduction across the board |
4964s | on health for three stars um so that was |
4967s | a couple patches ago yeah yeah |
4971s | absolutely so we are we are aware of it |
4973s | we're watching you know we're playing |
4974s | with you you may not always know who we |
4976s | are but we're out there we're playing |
4978s | with I got discovered in one of my one |
4980s | of my little spy guilds did you forget |
4982s | to turn on your voice man I did I messed |
4985s | up and then they called me out they're |
4987s | like hey man your voice is different and |
4989s | I'm like |
4990s | what how's it how's it |
4993s | different so I got I'm just a little |
4995s | sick right now I know right |
4999s | Unfortunately they recognize me |
5000s | immediately but um yeah you have a very |
5002s | specific like I could I think I could |
5005s | recognize your voice in a lineup we are |
5008s | we are definitely um we are definitely |
5011s | out there and we're playing with you |
5013s | guys so we're experiencing this stuff as |
5014s | well and we're taking these notes back |
5016s | and we're corroborating them with your |
5017s | guys's feedback you know and we |
5019s | incorporate that as part of our as part |
5021s | of our iteration process and balancing |
5024s | process yeah so keep giving us your |
5027s | feedback uh keep slash bugging things |
5029s | that you find that all goes towards uh |
5032s | updates and changes that we're making as |
5034s | we move forward um but we're going to |
5035s | switch over and answer some questions |
5037s | that y'all have sent over obviously |
5039s | we're not going to be able to get |
5040s | through a million but we will uh try to |
5043s | get through uh you know a dozen of them |
5045s | if we can um so the first one here comes |
5048s | from false god and they're wondering are |
5050s | we going to get chat font size changes |
5053s | so uh hard to read because it's hard to |
5056s | read for people with the tiny font yeah |
5058s | that's something that's something that |
5059s | is high priority for the UI team um it's |
5062s | something that's you know not as easily |
5064s | implemented uh but it is something |
5066s | that's on our radar we always intended |
5068s | for that to be a feature uh and we're |
5070s | going to be prioritizing that as part of |
5072s | the new year so we'll keep you updated |
5074s | on when to expect that but it is |
5075s | something we want to do |
5077s | 100% And then the next one is from boss |
5080s | hunter10 and they were wondering are the |
5081s | new weapons going to be available from |
5083s | the launch of phase 2 or will those be |
5085s | later |
5086s | on I don't believe they were in the |
5089s | patch notes so I think they're in no no |
5091s | no those those will be in the new year |
5093s | so probably I would say around the end |
5095s | of January we'll have um I I think I saw |
5098s | an update on Dual wielded daggers uh |
5101s | that looked pretty good they were they |
5103s | were looking nice um so there the work |
5107s | is being done but they're not yet ready |
5109s | for prime time but they will be |
5111s | soon and then the next one here is when |
5114s | will or where are the Gin versions of |
5117s | the day of the veon or when we'll see |
5119s | those oh that's going to be an update |
5122s | that comes to the veon um later this is |
5125s | like the ability to have some emissive |
5127s | um scarring slash tattoos on the veon |
5131s | that's what they're talking about um |
5134s | that'll come a little bit later those |
5135s | will have like expanded eye options to |
5137s | have some emissive glow within the eyes |
5139s | as well as um some unique scars only |
5142s | available to the veon um that shows some |
5145s | Gin |
5146s | influence then we have are the dun near |
5149s | keeping the flip uh some people think |
5151s | it's immersion breaking some people like |
5153s | it it's definitely a controver |
5155s | feel on the on the |
5157s | flip uh we are keeping the flip |
5161s | um it might be more appropriate for the |
5164s | nikua I mean that was the original |
5166s | intent of the flip this was the flip was |
5168s | first |
5169s | introduced back in Alpha One Alpha One |
5173s | yeah that's right and it was when we had |
5175s | the nikua available I believe then to |
5179s | play yeah because well we had yeah and |
5181s | they shared and they shared the same |
5183s | skeleton between the D I think in the |
5185s | Thea and then it got kept on the junior |
5187s | skeleton so we might have an adjustment |
5189s | there it might even be an option that |
5192s | players have available to them I do |
5194s | think it's more appropriate for the |
5195s | nikua uh I think it's a fun flip um but |
5199s | uh yeah it's it's interesting to get the |
5201s | mixed the mixed feelings and feedback |
5203s | about it yeah and long term we plan on |
5205s | having like different animations and |
5207s | things like that that you can kind of |
5208s | swap out right like down the line um I |
5211s | know we had emotes and things like that |
5212s | that you could |
5215s | had um we sold some of those as like an |
5219s | addition additional Cosmetics |
5222s | so perhaps it could be something like |
5224s | that uh and then are y'all thinking |
5227s | about uh providing furniture and prop |
5230s | drops for free holds um off of Regular |
5233s | mobs or anything like that uh is a |
5235s | question um they won't be they won't be |
5237s | full completed uh props and or |
5239s | Furnitures um what they will be is |
5241s | there'll be potentially pieces that you |
5242s | use to construct those |
5245s | um Furniture is a is a whole progression |
5247s | path that's that's something that is has |
5249s | game mechanic implications and power |
5252s | implications for players um so we want |
5255s | to gate that behind a profession and |
5257s | crafting uh in order to access those |
5260s | power |
5262s | increases and then um it's also weird to |
5265s | think that a Goblin's just walking |
5266s | around with a chair you know like here |
5269s | where's that chair being put that's |
5272s | questions I have no um |
5275s | yeah and I think we we've talk we've |
5276s | talked about it before having like |
5278s | resources that drop and then you can |
5279s | craft or recipes and things like that |
5282s | off of creatures uh we've already |
5285s | answered questions in regards to the |
5287s | Rogue previously but we during the |
5289s | stream during the playthrough and |
5291s | throughout the stream it has been a Hot |
5294s | Topic um but people really want to know |
5297s | what is the current status of Rogues |
5299s | internally for us and like what when are |
5302s | people going to be able to test it I |
5303s | know we've talked a little about this |
5304s | earlier in the Stream but I don't know |
5305s | if we want to reiterate that just |
5307s | because there's been a lot of people |
5308s | asking Rogues will be testable on PTR um |
5312s | sometime in January probably closer to |
5315s | the end of January um right now they're |
5317s | still very much in active development um |
5319s | the combat team and and and Bucky has |
5322s | you know been spearheading uh the |
5325s | progress on the Rogue and those of you |
5328s | who really enjoy the um The Bard uh |
5332s | Bucky was lead designer on The Bard as |
5335s | well um so you know you you you might |
5338s | get a sense of of perhaps more of the |
5341s | Whimsical nature that could perhaps be |
5343s | seen in some of the abilities but uh I |
5346s | think you got a little bit of a preview |
5347s | uh of some of these abilities yeah they |
5349s | some people found them that people saw |
5352s | um I have a lot of I have a lot of faith |
5355s | that the that the Rogue is going to be |
5357s | uh living up to traditional Rogue player |
5360s | standards and and and ideas um so I'm |
5364s | very excited for it but obviously all |
5367s | good things need time to cook and this |
5369s | one's cooking it's cooking actively it |
5371s | will absolutely land in phase two um and |
5374s | that might be you know near the end of |
5376s | January where we see some initial PTR |
5378s | testing of it exciting so not not a long |
5382s | ways to potentially wait but of course |
5385s | everything subject to change just make |
5386s | sure that you follow along with us on |
5388s | our news we'll keep you updated um on |
5390s | when those patches are coming same for |
5392s | PTR we do the same thing so if you're |
5393s | part of the PTR experience um you should |
5396s | be able to keep an you know keep up to |
5398s | date on what we're doing over on the |
5400s | Discord as well uh the next question |
5402s | here is from the Casual Gamer 2385 shout |
5406s | out uh they would love to hear more |
5408s | about the family system and their |
5410s | question is concerning family system is |
5412s | more of have we thought about um |
5415s | teleporting in the family system being |
5416s | too powerful or H have we come up with |
5420s | another way |
5421s | that people can use it or basically |
5425s | being able to cross World Travel they're |
5428s | concerned about that I think that's fair |
5431s | it's absolutely a fair thing to be |
5432s | concerned about um what I would say is |
5435s | have faith in us to make sure that it is |
5437s | balanced appropriately with the rest of |
5439s | the game design um I think what we're |
5441s | trying to solve with that uh type of um |
5446s | functionality is essentially allowing |
5448s | close groups to be able to alleviate |
5451s | some of the travel time in order to play |
5453s | together |
5454s | um I think there's a way to do that in a |
5458s | game like ours where we're not |
5460s | compromising the transit of materials or |
5463s | the ability to Zerg a location quickly |
5466s | um it comes down to implementation we've |
5468s | talked a little bit in the past about |
5470s | what that implementation might look like |
5471s | in order to include safeguards against |
5473s | those concerns um so what I would say |
5477s | is it's fair to be concerned uh but also |
5480s | with concern comes trust and a little |
5482s | bit of Faith uh that we're going to |
5483s | execute on on our vision in a way that's |
5485s | cohesive uh and doesn't jeopardize the |
5487s | long-term intent or tenants of the game |
5490s | yeah and if you have you know feedback |
5492s | or suggestions that are very specific |
5494s | feel free to pop those over on our |
5495s | forums we do compile that stuff we send |
5497s | it over to development um especially um |
5500s | in regards to that we might even have a |
5502s | devb discussion down the line so um |
5504s | definitely give us your feedback the |
5506s | next one is in regards to the the |
5509s | dungeon that we're watching right now um |
5511s | is the lava in the dungeon placeholder |
5513s | uh people feel like it should be |
5515s | improved I know you talked a little bit |
5517s | about already some of the improvements |
5518s | on the art side absolutely I mean |
5521s | remember art is always a work in |
5523s | progress um and while I believe that |
5526s | this dungeon looks great I you know I |
5527s | saw a lot of people obviously commenting |
5529s | on the dungeon looking very good um |
5532s | things that get improved are uh textures |
5535s | and shaders and materials lava I think |
5539s | is one of those you know there's a level |
5540s | of |
5544s | movement in the lava there is a darkness |
5547s | and a layer of crust that you want to |
5549s | kind of see in the lava um that is |
5551s | something that I think is near and dear |
5552s | to our environment leads heart um James |
5556s | um I know he was commenting on wanting |
5558s | to improve the lava before the 20th but |
5561s | did not get a chance to do so so that's |
5564s | probably going to be first up on the |
5566s | list of improvements that come in |
5567s | January for this dungeon in addition to |
5569s | other stuff too so work in progress uh |
5572s | keeping that in mind art continues to |
5574s | move forward um and you will see |
5576s | improvements over time and then then the |
5579s | next question here is are we going to |
5581s | add lower level dungeons obviously this |
5583s | is a level 20 25ish dungeon requires |
5587s | quite a bit of gear um so they're |
5589s | curious if we're going to have some |
5590s | lower level dungeons that people can |
5592s | access at |
5594s | lower yeah and I mean I think we do have |
5597s | some of those pocket dungeon locations |
5599s | we have um you know we have some areas |
5603s | that are kind of small introductions |
5605s | into dungeons they're not full Mega you |
5607s | know dungeons like this the one thing to |
5610s | keep in mind about these dungeons is you |
5612s | know dungeon of this size and of this |
5614s | category you want players to spend some |
5616s | time in and the lower the level you get |
5618s | the less time you spend in those levels |
5621s | right so um it it it's kind of a a |
5624s | related scale between time to level out |
5628s | and uh space to level in uh so so um yes |
5632s | we gonna they probably might not see but |
5635s | we do have some little like Dungeons |
5637s | that are accessible already for folks |
5640s | exactly that's right you know this at |
5642s | level 25 you're going to be spending you |
5644s | know upwards potentially of several days |
5648s | if not a week or more relevant to the |
5652s | level range of this dungeon and that's |
5655s | why it's of the size it is as opposed to |
5657s | being like level six or seven where you |
5659s | may only spend several hours uh at that |
5662s | level um then those dungeon sizes are |
5664s | going to be much smaller all right and I |
5667s | think that kind of wraps it up we'll be |
5669s | here all day if we answer question if we |
5671s | continue to answer questions um but we |
5675s | appreciate yall uh hanging out with us |
5678s | and providing your thoughts and as well |
5680s | as you know if you do have any |
5682s | additional thoughts feel free to send |
5683s | those our way we're of course um always |
5686s | taking feedback head on over to forums. |
5688s | ases ofc creation.com to provide those |
5691s | over to us we hope to see you all join |
5694s | us in Alpha 2 as we get things wrapped |
5696s | up we'll keep you guys informed I know |
5697s | we're working out uh working on |
5699s | resolving some issues we should you |
5700s | should be able to patch right now I |
5701s | believe that's what we have going on not |
5703s | not not quite yet um we're likely going |
5705s | to have a patch that's available for the |
5707s | launcher close to one o'clock so if you |
5710s | are not already in the Discord that is |
5713s | obviously the best place to receive real |
5716s | time updates as as soon as you see them |
5718s | they're you know they are a real time |
5721s | update space so get into to get into our |
5723s | Discord if you're not already keep your |
5725s | eyes on the Alpha 2 um News Channel |
5729s | that's under the Alpha 2 Section um and |
5731s | we'll be posting an update there once we |
5733s | have the launcher ready to update again |
5735s | that time frame is going to be at 1:00 |
5737s | currently if there's an update to that |
5738s | time frame you'll see an update there uh |
5741s | but we are working on it and then once |
5742s | we're fully up and we're rocking and |
5744s | rolling we will post over on our social |
5746s | channels to let you know that we are |
5747s | live so if you don't want to be part of |
5748s | the the process of waiting around trying |
5750s | to figure out things or anything like |
5752s | that we will let you know when we're |
5753s | fully up and live over on our social |
5754s | channels so stay tuned for that um |
5757s | reminder again that we will be keeping |
5759s | everything up our goal is to uh bring |
5761s | everything down more in January 6th at |
5764s | around 10:00 a.m. Pacific um but we will |
5767s | also be having realm uh restarts that |
5770s | will be happening at 2: a.m. Pacific for |
5772s | North American Realms and for European |
5776s | ones that will be to C so uh those will |
5779s | be automated we won't be doing a ton of |
5781s | messaging regarding those they should be |
5782s | coming up back up within 15 to 20 |
5784s | minutes but just as an FYI that that is |
5787s | kind of like what the experience would |
5788s | be we hope that you all enjoy uh |
5790s | everything and um you know thank you for |
5793s | all of you joining us here watching uh |
5795s | to Jessica Jeremy James oh there's a lot |
5797s | of Jay's on the I didn't realize that |
5799s | start reading out uh Bill and of course |
5802s | uh Stephen for their time and helping us |
5805s | create today this you know development |
5807s | update our last one for the year we hope |
5810s | that every everyone has a merry |
5812s | Christmas and a glorious holiday of |
5814s | course stay safe and healthy and we hope |
5817s | you have fun on ver with us there like |
5819s | stepen said a lot of developers will be |
5822s | popping in and playing throughout the |
5823s | holiday uh with our families and friends |
5826s | um and of course uh follow us on all of |
5828s | the social platforms um the VOD for the |
5832s | befallen forge playthrough should be |
5834s | over up on our YouTube channel we'll |
5836s | post that on on social so you guys can |
5838s | access that momentarily and then of |
5841s | course we will have this full |
5842s | development update over um on on YouTube |
5844s | we're hoping to put that out today |
5846s | before we leave it all depend on Twitch |
5848s | and YouTube collaborating and working |
5851s | properly but as soon as that is uploaded |
5853s | reminder to leave a comment on the uh |
5857s | development update video and you could |
5859s | be our next Spotlight make sure that |
5861s | you're comment or that you are also |
5863s | publicly subscribed so that we can see |
5865s | you uh whenever we're those cuz we kind |
5868s | of pull them at random and it goes |
5870s | through that process it's very strange |
5872s | um and of course follows on all the |
5873s | places Twitter Facebook Instagram all |
5875s | the things we are constantly posting |
5878s | stuff over on those channels um and we |
5881s | have a little holiday video as well for |
5882s | you guys later uh throughout the year so |
5886s | that's it that wraps up 2024 the next |
5889s | time we see you all we'll be 2025 we |
5891s | have so much planned for you guys next |
5894s | year next year is going to be a lot of |
5896s | fun um we will be doing a lot of cool |
5898s | things so stay tuned with us and um |
5901s | we'll keep you guys informed thank you |
5903s | guys |
5905s | Merry Christmas bye |
5908s | [Music] |