Original Post — Direct link
A little background: I'm a avid Eve online player, and many of the systems that AoC is going to have have similar like systems in Eve Online. Eve online however is not a level based system, and that is very good for its pvp playground. Due to Eve online's rock paper scissors systems and role dependancy and specialization options, new players can participate in, and sometimes even perform key roles in pvp. And more importantly no matter what skill level (both player skill and charactar skill point amount) they can all participate in attacking or defending someones home.

How will this be in ashes of creation? If i'm level 20, just got my first tiny house and membership of a node, what will i be able to do to defend my home? Will the level disparity between me and max level attackers make it that i have no chance? will i experiance a dissatisfying time, when i realize that the time and money my character has invested in his or her new home can't realisticly be defended because of level disparity, or will there be options to make yourself usefull?

Here are my suggestions:
Instead of a fixed amount of players, have it set to combined level. Eg 50 lvl 40 players attack, Total pool of levels is 200, the defending team can defend with 40 level 50 players, or 100 level 20 players (Or any combination resulting up to 200 level pool)
Siege weapon efficiency is independant of level or class. This will allow lower level players to partake without having to use immersion breaking scaling effects.
Battleground is split up in brackets of similar levels whenever possible.

When not all levels are equally important in node warfare, the game will become a must be max level to participate, wich will lead to stagnation, and ultimatly player decline and will prevent new player influx
about 1 year ago - Vaknar - Direct link
I noticed some quoting of the wiki, which I love to see!

Here's another quote that seems relevant to the conversation ^_^

"Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats." - Found here, on the wiki!