almost 2 years ago - Ashes of Creation - Direct link

Transcript (by Youtube)


2s [Music]
9s thank you
16s hello everybody
19s and Steven's stomach I'm sorry I'm so
22s sorry I'm sorry I was trying to find the
25s uh
26s I was trying to find the uh twitch
29s channel so I can watch chat oh yeah you
31s gotta have chat up I have all the chats
33s internal Discord
36s all the social yes I I and by the way
40s before we even begin I just want to uh
44s just want to touch on the fact that I am
47s coming to you from home
49s um I unfortunately got under the weather
57s you look so cozy though well I don't let
61s me say I don't feel cozy but you look
63s cozy uh very very comfortable well
66s welcome everybody salutations and
68s Welcome to our glorious ashes of
69s creation March development update we
71s hope that you are well and safe
73s um hopefully you are not sick like
74s Steven is
75s um but we are still here we're still
78s gonna give you guys a great monthly
80s update
81s um for those of you who you know maybe
82s don't follow us very closely you might
84s not see all the little things that we're
85s doing all the time but this is your
87s little update for what we've been
88s working on
89s um so just to remind you of what we're
91s covering today we'll be going over some
93s quick reminders we have a little
95s announcement announcement uh we'll be
97s showing our Carfin preview which you got
99s a little teaser of last month and then
103s um we also have some character art and
105s some additional art update as well and
108s then Studio update and Q a so we hope
111s that you all are doing well I'm excited
113s we just
115s um you know wrapped up one of our
117s Milestones Milestone four for us
119s internally and for those of you who
120s don't know we cut we kind of different
122s Sprints that we run and
124s um this was a big one for us so it's
126s very exciting and we're excited to start
128s in heading into our Milestone five
131s I want to capture the uh the little
133s phoenixes
135s I know I got I put a little Phoenix up
138s on each of the sides
140s um yeah we had a for those of you guys
143s um who don't know so we follow a an
147s Agile development process where we
149s operate under Sprints and Milestones and
151s whatnot and the end of our Milestone
152s four was uh it was last week
156s um and we tend as two as a studio uh
159s obviously celebrate uh these these
161s Milestones that we hit
163s um and last night uh Margaret organized
166s a very awesome evening
169s um at this uh really cool bowling alley
172s Brewery slash uh
175s um like games plays arcade and it was
178s really cool the team just had an
180s opportunity to relax and uh and and get
184s to um you know get to get to enjoy each
186s other's company in a non-professional
188s setting and uh oh my gosh that was cool
190s it was so cute people hugging each other
192s and just like having a good time and
194s chatting about work and like not not
196s work like you know having fun chatting
199s so I I also just want to you know before
202s we get into things I want to say like
204s last night I hadn't bowled in years
208s um uh probably and I guess age is really
212s catching up with me
214s and so I I had this bowling ball and I
217s was taking the first uh bowling uh swing
221s of the night for myself and um I go up
224s there and I and I have the bowling ball
226s in the hands and I'm about to throw it
229s down the thing and my my two fingers
232s came out of the bowling ball just fine
235s but my uh thumb
238s got stuck as I was about to throw the
241s ball
242s and and I knew immediately what was
245s going to happen and this was definitely
247s my face started to go from excited and
250s happy to sheer Terror and the ball just
253s keeps going up into the air stuck to my
255s hand and then finally at the last
258s possible second when it's like at the
259s highest point of the arc the ball flies
262s off my hand straight up into the air
264s onto the other bowling lane and lands
267s with this massive thud that the entire
270s like bowling alley this was silent and
274s all looking over
275s is happening I was so embarrassed that
278s was so amazing
280s I won't name names but one of our other
282s developers I don't know if you'll want
285s me to share his name he can do him if
287s he's okay with it
288s um
289s they decided that their last round they
291s were going to get the biggest heaviest
293s ball and throw it down the lane
298s this also had a problem but instead
300s threw the ball backwards at the people
304s and set it down the lane
307s let's just say we need to stick to
309s making games and not bowling
312s but but regardless we had a really fun
315s night it was it was awesome it's always
316s great to to be able to spend time with
318s each other and and celebrate our
320s successes
321s um and you know I feel like that's what
323s makes ashes and Intrepid a really great
326s place to work is that you know we're all
328s passionate we love we love MMOs we love
330s what we're doing we love what we're
332s building
333s um but also we love doing it together
334s and and that's a super super cool
336s experience to have I think from a
338s workplace environment standpoint you
340s know not a lot of not a lot of companies
341s Foster that type of atmosphere and I
343s think we've done a really good job at
344s that so yeah and maybe in the studio
346s update segment we'll talk a little bit
348s about what was done in Milestone uh for
351s and what we're you know moving towards
353s but let's start with um some of our
356s things that we just need to get out of
357s the way right now which is first and
359s foremost we do have our YouTube
360s subscriber comment um if you don't know
363s if you subscribe to us over on YouTube
365s and you comment as a subscriber on our
369s development update video you could be
372s chosen to be spotlighted and today's
374s spotlight
375s I will switch over to that scene is from
378s Papa
379s smurf6834 and their question is are we
382s months away from the Alpha 2 or a Year's
385s plural any kind of indication of the
388s timetable would be greatly appreciated
389s and I think from my team they would also
392s love for us to set that expectation
394s because they deal with this question all
396s the time and some kind of thrown it to
398s you Stephen yeah absolutely so um you
401s know this is a this is a common question
403s uh Desiring uh Minds wish to know
407s um we are not years away from Alpha 2.
410s um but also Alpha 2 is not right around
413s the corner
414s um you know as a as a public project as
417s as a project that is
419s um that is visible from the outside
422s during its development it's important
424s that we execute well uh during these
428s testing phases and early on in the
430s project you know we we made I made some
434s missteps in
436s um in when we were anticipating coming
439s to certain testing periods
441s um you know obviously I have learned a
443s considerable amount over what it takes
445s to to build these games over the last
447s six years and we made a a promise to the
450s community that we would not give dates
452s again in the future unless we were very
455s certain that we were going to hit those
456s dates or at least be very close to
458s hitting them and so you know as a result
461s of that we have our internal schedule we
464s have our internal Milestones you know we
466s have our production roadmap that we
468s operate from and the teams operate very
472s well
473s um from these expectations internally as
475s well but to answer that question no
477s we're not years away from alpha 2. um
480s uh internally you know we're going to be
482s doing some testing
485s um probably late this year and um early
488s next year as it relates to Alpha two and
491s Alpha 2 is going to be you know kind of
494s um a slow roll out of testing so um our
499s desire is to get in as quickly as
501s possible test some of the core systems
503s and Loops that we've integrated you know
506s since our Alpha One
508s um and get those vetted uh by player
512s feedback and experience uh that we can
515s iterate upon essentially and get get an
518s opportunity that's going to be all
519s public right you guys know that Alpha 2
521s is a non-nda environment testing
524s but prior to Alpha 2 we will test some
529s more spot-oriented testing with some of
532s the Alpha One testers and or Pi leading
535s up to what would eventually become the
537s Alpha 2 launch
539s um we'll probably start start with pi so
541s we have a smaller group and then we'll
543s add on to it with our spot testing with
546s Alpha One users and then as we're ready
548s we'll bring in Alpha 2 users and then
550s you know then we'll go more public with
552s a big
553s um yeah and and you know I think all of
556s us have experienced so all of us have
559s experienced launches of games or testing
562s platforms that we felt needed more time
565s from a from a consumer from a player's
568s perspective
570s um and um
572s you know our approach our philosophy is
574s that essentially the game will be ready
577s when it's ready we're not striving for
580s Perfection we're striving to achieve
583s what the core Loop is anticipated to be
585s uh what we've promised what we're
588s building right now
589s um that is the goal and and we
592s understand just how important it is to
595s succeed during these testing periods and
598s obviously for launch because MMOs
600s traditionally really only get one stab
602s at that launch and they can you know
604s work to improve the game after launch if
606s there's hiccups and whatnot that we've
609s experienced obviously but but really we
610s want to execute well on that initial
612s launch and what that means for us is
615s um we have to spend that time
617s um to ensure uh that what we are
620s building is sustainable is extensible is
623s performant and represents what the core
626s philosophy of gameplay Loops are
627s intending to be and we're building a
630s massive a massive project I mean this is
633s probably the most ambitious fantasy
635s MMORPG to date at a launch frame right
639s obviously other products other
641s franchises have had a decade plus to
644s introduce and trickle out content and
647s one of the you know one of the
648s difficulties of launching an MMO a new
650s MMO is that you have to compete or try
653s to compete and contend with all of that
656s content that's available because it
657s creates a really strong social
658s elasticity for the for the players of
661s those MMOs and we want to be we want to
664s be ensuring
666s that our core game gameplay Loops are
671s enjoyable are fulfilling and have
673s content that keeps players invested for
676s a long time to come and because that's
678s our goal uh and we have a lot of those
680s systems to build
682s um you know the team is hard at work
684s creating them in preparation for Alpha 2
686s which is probably going to be a I mean
689s it is going to be one of one of our
690s biggest test environments up until
694s launch is Alpha two I mean that is a
696s major slice of the game so
698s I mean like Steven said we only get uh
702s you know one chance for First
703s Impressions so it's very important for
704s us you know if Alpha two if Alpha One
707s hadn't had gone as well as it did you
709s know people might not be as excited for
711s Alpha 2. so thinking about the future of
713s that and the longevity of our project
714s and making sure that people are you know
716s going to love what we're creating as
718s much as possible and as we've said many
721s times we're constantly going to take
722s feedback and there are you know
724s decisions that we've made as uh you know
726s on the desired front that we want to
727s come to fruition and we know that
729s sometimes it's not what you guys are
730s always interested in but we were like
732s give us some give us a chance play it
734s give us feedback and we will you know
735s alter things as we go forward but I
737s think we're really excited just as
739s excited for you guys to join us and see
742s what we're creating I mean from a
743s developer's perspective
745s um there's nothing greater than seeing
747s someone enjoy the product that you've
749s created and um I mean obviously we all
752s want to enjoy it too uh I think that
754s we've had some a lot of fun internally
757s um which we might be sharing some of
758s that internal fun with you guys next
760s month
761s um but I like uh
764s We've we've definitely
767s um you know trying to make sure that
768s we're creating something and I think one
771s of the things that people might not
773s realize is that
774s MMOs take a really long time to make
776s they are that's why we're like this is a
778s journey that you're going on with us
780s you're getting to see what development
781s is like
783s um and I think that's good to go yeah
785s from the get-go and what's going to be
786s fun is you're going to get to see that
788s journey and then when we look back on
789s this at launch we're gonna be like wow
791s it's crazy seeing how you know even now
794s looking at what what was the beginning
796s of Ashes of creation and what it is now
799s um is and you know it's crazy the cool
801s thing is that journey is likely going to
804s be expressed as even part of a
805s documentary when we're done with this
807s thing right we record all of our
808s meetings all of our sessions everything
810s is is kept on a record
813s um so when we're done launching this
816s product we have an opportunity to really
818s give an under the hood look at what it
820s the Herculean effort it's taken to to
823s get to where we are today and where we
825s will eventually be soon enough so I want
827s to bring up on that front is you know
829s the feedback that you guys give us uh
831s Roshan and Wagner are amazing they put
833s together these phenomenal reports we are
836s we record those meetings that we have
838s with the designers and developers when
840s we go over that feedback and it's really
843s I can't wait for you guys to see like
845s that side of it where you get to see
846s like hey we really were taking in your
848s feedback and most of the time in those
850s meetings it's like yeah we're already
851s planning on doing that and then that and
853s some of the extra ideas were like
854s validation yeah it's validating like
857s what we're what we're saying and the
858s issues that you and concerns that you
860s guys have are also the issues and
861s concerns we have so it's making sure
863s that we're all on the same page but I
864s think it'll be cool for you to
865s experience that and see the other side
867s of it but obviously we have to you know
870s be careful what we share prior to launch
874s just because like we said we only have
876s one chance to opportunity impression
880s absolutely
882s um yeah and just a last point on that
884s topic and then I think we can move on
885s yeah we gotta move on yeah we got a
887s whole show for you guys exactly is that
889s this journey is not for everyone
892s um the the the patience it requires the
896s understanding the vision in in looking
899s and seeing where something is at now and
902s where it will be in the future
904s um that is a very uh specific type of
907s individual
908s um and requires a unique uh patience I
912s think
913s um you know our development like every
915s development is never going to be perfect
917s um and we're going to have you know
919s areas that slip
921s um and areas where we can improve and um
923s hopefully you know those of you who have
926s watched uh for a very long time now
929s um our development progress you will
931s have seen those improvements from you
934s know day one to today into tomorrow
937s um and it's okay if following
939s development is not for you
941s um at some point
944s go play other games and come back come
946s back whenever when you're ready to play
948s and at some point there is going to be
950s an opportunity now to just download the
952s game and play and and that is going to
955s be the experience in and of itself so
958s 100 and with that we're gonna do a
961s little announcement
963s um next month you're going to get two
967s live streams
968s um so on April 7th at 11 A.M Pacific our
972s normal time but just a little earlier
974s it's literally next Friday we will be
976s doing a creative director Community Q a
978s that will be with a few content creators
980s uh chibi Bree from the Golden Feather
982s will be joining us Richie sh if you've
984s watched any of their YouTube videos and
987s of course the merg from Ash's
988s Pathfinders and we're really excited uh
990s they've accumulated some amazing
993s um questions from their communities and
995s from the community as a whole we really
998s wanted to kind of give some love to the
999s people who have been really supporting
1002s us and being part of the community for
1004s so long and we hope that you guys enjoy
1006s it they got some good questions Stephen
1008s hasn't read them yet
1010s yeah
1012s they're typically read questions prior
1015s he doesn't like to and my team's like
1017s why won't he read them I was like he
1019s doesn't want to I I don't want to
1021s overthink the response so I typically
1024s just you know I I want to answer off the
1026s cuff as much as I can
1028s um yeah but I'm excited about that
1030s that's going to be a fun I think
1032s conversation to have yeah and I'm sure
1034s we'll do more of those in the future
1035s with other content creators don't worry
1037s hold on hold your pants some people are
1039s becoming their favorite creators
1042s um but obviously like you know as we get
1044s closer to Alpha 2 there will be more
1046s opportunities for hyping things up and
1049s getting more excited this is just more
1050s so to answer some questions from the
1052s community and make sure that we give
1054s some love to some folks
1056s um and then with that we also have
1058s um just a reminder that the Cosmetics
1060s will be swapping over for flavors of
1062s fellerin and that will be April 12 2023
1066s at 11 A.M Pacific reminder of that and
1069s of course for those of you who are
1071s content creators we do have a content
1073s creator program that you can check out
1074s you can go to our
1076s um like FAQ database and
1079s type in content creator and it'll show
1081s for you but we are currently just taking
1083s applications for that
1085s um I know a lot of content creators have
1086s been asking when we're going to do
1087s invites those invites will probably be
1089s closer to when we're getting to Alpha
1091s two so as we start ramping that up
1092s you'll probably be like what's happening
1095s um but we will start sending invites
1096s closer to that time frame right now
1098s we're focused on just application Phase
1099s which is a lot of folks and um we're
1102s very excited that so many people are
1103s interested in joining us on this crazy
1106s adventure
1107s and with that I'm going to hand it over
1110s to Stephen to give us a little preface
1112s before we show you a little walkthrough
1115s of Carvin so
1118s um some of you might have seen uh maybe
1121s some leaks that I
1123s um did in Margaret's absence while she
1125s was at Pax oh I saw I know I'm sorry
1129s but this the this month we wanted to
1132s Showcase
1133s um uh the Tower of Carfin from Allure uh
1136s perspective
1138s um and then in addition uh we wanted to
1142s Showcase some systems new systems that
1145s have been brought online from a
1146s narrative perspective as well as it
1148s relates to our story arcs so this is a
1151s deep dive in both the lore of carfen as
1154s well as the system of our story arcs and
1159s how they change the world around you to
1161s reflect uh different chapters and or
1164s paths that story arcs can take based off
1167s of uh player uh activity you'll see the
1170s world change a little bit I want to
1172s preface that of course this is all a
1174s work in progress you are taking a look
1177s at something that is still very much in
1179s the alpha um
1182s in the alpha phase both visually
1185s and in particular you'll notice before
1188s the transition of the Zone which happens
1190s about six minutes into this video you'll
1193s see it in the non-active state
1196s um and there's some lighting there that
1197s we're still fixing and some of the
1199s materials and whatnot but uh you're
1202s going to see it in in the corrupt state
1204s after about the six minute mark and it
1206s is it is pretty it's pretty gnarly it's
1209s pretty cool um yeah it is absolutely
1211s it's just it's yeah it's neat it's it's
1213s different
1214s um and more Dynamic and I think that
1217s people are gonna like it so yes so you
1221s guys will enjoy we'll see you on the
1223s flip side
1226s oh
1227s [Music]
1232s hello everyone and welcome to another
1236s stream
1237s from Vera
1239s we have been building
1243s up I think to this moment a little bit
1245s in the showcase for the tower at Carfin
1249s and
1251s I think there's been some lore that
1254s we've released during last November's
1257s um extra life live stream
1260s we played through a portion I believe of
1262s this Tower
1263s and now we have an opportunity to take a
1267s look together a little sneak peek a
1269s small portion of this area and the lore
1274s behind it
1275s and we're also going to take a focus
1276s with
1278s some of the developers that will be
1280s joining us here in a second I'll
1281s introduce them
1282s into the system of our story arcs and
1285s how that system works in reflecting the
1289s changes that players
1292s elicit from the world of era
1295s so I want to introduce
1298s um
1299s one of our senior designers
1302s Scott
1303s how are you doing buddy
1305s doing very good thank you for asking
1307s welcome welcome to your design become
1311s reality
1312s thank you
1315s this is Scott has been working on the
1318s narrative for this particular story arc
1320s that we're all going to see in a second
1323s um with his with his team with whom we
1326s are joined by one of our designers Aimee
1329s Amy how you doing
1331s hi I'm doing good Stephen
1333s welcome this is I think is this your
1335s first time on the Stream
1337s it is yeah that is awesome Amy is one of
1340s our incredibly talented uh designers who
1344s is helping create the narrative around
1346s uh Vera
1349s and um
1351s you guys may have played some of her
1352s quests in uh Alpha One actually one in
1356s particular is the I believe it was the
1358s Lost pages and the um that spider Quest
1362s was that right I mean were those yours
1364s those were my quests yeah thanks to
1368s remembering that I know they're great
1369s yeah they're super excited to join today
1374s we're very excited um to have you and
1378s then in addition we have uh what is soon
1382s becoming a regular on the streams
1385s um Mr Jeremy one of our senior designers
1387s how you doing buddy I'm doing good happy
1390s to show off Scott's Masterpiece creation
1392s here yeah
1394s oh my goodness laying it on thick I know
1398s wow I love it pretty exciting it is
1401s exciting it is exciting I mean I've
1403s always said that noses that do hotness
1405s that we've been showing and story arcs
1407s are the new hotness we've been hiding
1408s yes agreed totally agree so one of the
1413s first things that you guys are going to
1415s notice in this environment
1417s is that we have this perspective of the
1420s of the Tower
1421s and I think
1424s Scott do you want to talk a little bit
1427s about story arcs as a system
1430s uh yeah sure so
1432s it's it's helpful I think to think about
1434s story arcs as kind of like a like a
1437s pre-packaged tabletop campaign they
1439s contain like all of the NPCs and quests
1442s and monsters like all the things you
1443s need to make a like a cool fantasy story
1445s uh they're not procedural generated we
1448s author them we write all the dialogue
1449s and we construct all the narrative beats
1451s and everything like that but uh they
1454s will enter the world dynamically
1456s depending on the state that the world is
1459s currently in how players have built up
1462s specific nodes like what races control
1464s various nodes uh we have plans to
1467s include lots of different things on top
1469s of that
1470s um
1471s but yeah it's it's we don't have any
1473s Quest hubs or anything like that in this
1474s game because players build up all the
1477s cities so we had to get a system that
1479s kind of looks at what players are doing
1481s and can inject content into the world
1483s that makes sense for what they're doing
1487s the world decides in the state that it's
1489s in that we're gonna now play this module
1492s we're gonna because of the state of the
1494s nodes beating this way and certain races
1497s have this one we're gonna play first of
1499s straw we're gonna do blood still do
1501s we're gonna do those modules and things
1504s so one of the things that I find most
1506s unique about our story arc system is
1509s that they're intended to
1512s represent change change within the story
1517s of what Vera is telling and we don't
1520s just do that through
1522s these new Quest logs and and and
1524s dialogue but also by literally changing
1528s the environments and showing these
1531s active states that represent what is
1534s happening and what choices the players
1536s have made previously in the different
1538s chapters perhaps
1539s of other story arcs Scott I know that we
1543s have been working hard on this your team
1544s has been working particularly hard and
1546s with engineering to kind of stand the
1548s system up over the last several months
1551s um but you have the ability to push us
1554s into the next chapter manually correct
1557s yeah uh normally this is a story that
1560s would require us to have built up some
1563s of the nodes in the area either you can
1568s just build up Miralax directly to get
1569s access to where we're going or any of
1571s the nodes in the riverlands could uh
1573s have leveled up to a certain amount uh
1575s to have
1577s basically enabled the start to spawn but
1578s I'll just
1580s I'll just turn this on for us now
1581s manually let's see that's good get ready
1584s ladies and gentlemen all right welcome I
1587s push it takes a second but it will kick
1589s on to the Tower
1591s of Carphone
1596s and
1598s Houston
1600s there it goes
1604s uh oh
1614s things are getting red
1617s the complete at
1620s what is that
1624s the blood oh the blood's still do
1628s there it is it's paying right now oh my
1632s gosh
1635s so yeah when stores come online they
1637s change a lot the environment they update
1639s what monsters are in the world
1642s um they create quests and PCs you can
1644s see
1645s um Oren he's not normally here we've
1647s moved him for the sake of this
1650s um and then yeah new Pathways can open
1652s up
1653s through the environment
1656s is the bridge moving
1658s yeah
1661s yeah oh my gosh
1664s oh that's nasty what are the vines
1668s uh it's you know it's corruption there's
1671s so a very
1674s a very terrible curse uh
1677s is sort of remaining here after a
1681s sort of desperate spell was cast during
1684s the harbinger apocalypse uh you saw a
1687s bit of that spell being replayed at the
1689s top of the tower there
1690s uh but when the Ancients were advancing
1693s toward the alien Capital where Carfin is
1696s sort of strategically positioned between
1697s where the harbinger Comet landed and the
1701s alien Capital
1702s um the Mages here and Carfin was known
1704s throughout the alien Empire for its
1706s magical prowess the um had Mage here did
1710s a very desperate and dangerous spell to
1713s slow the Ancients advance and that was
1717s to buy the time for the for the capital
1719s of Ayla where they were building one of
1722s the Divine gateways yeah exactly yes
1726s right they needed more time they needed
1728s they needed to make space for them they
1731s did something pretty terrible to do that
1733s they bought them the time but as you can
1735s see this once great city has suffered
1738s a great cost
1740s wow I like the little jump puzzle this
1743s is awesome
1747s what is that here all the time
1750s um the story arc helped this bridge form
1753s this bridge might also appear if you've
1755s leveled up uh miralith enough to create
1758s kind of this pathway otherwise there's
1761s other ways to get there but more
1762s dangerous ways is that a uh
1765s what is that down there
1767s that's a fiend Golem okay
1771s pinged version Oh I like how the light
1773s just lit up to showcase the uh
1777s the body that's crazy
1779s that's super cool and they so now the
1782s the spawn tables
1785s around the
1788s city of Carfin
1790s have changed as a result of the story
1793s arc progression
1794s right so normally uh when the city is
1798s not in its cursed State you've got a
1800s whole subset of like uh
1803s like constructs and various other like
1805s Arcane things like you saw the animated
1807s armors and stuff like that while the
1809s yeah yeah well the curses and effects
1812s we've got these uh watchfuls um these
1815s Seekers here uh who they have their own
1817s sort of story and reason for being here
1819s while the curse is active
1822s um
1823s first yeah yeah
1829s oh my God there's someone uh watchful
1831s watching their backs
1834s as they're doing what they're doing
1836s wow
1838s the environment team did an unbelievable
1841s job here it did a killer job on this
1843s yeah this looks so good
1849s it's a blood curse they really took that
1852s personally
1853s they said oh you want to see what
1855s corruption looks like
1857s what is talk to us a little bit about
1860s blood Magic versus just normal
1862s corruption
1864s so yeah blood magic is a sort of illegal
1868s kind of magic and using it in any
1871s amounts creates a certain amount of
1873s corruption in the caster and that
1876s corruption can bleed over into the
1877s environments and things that they draw
1879s Essence from in order to cast those
1880s spells this was uh this was a blood
1884s magic that
1885s obviously consumed a whole heck of a lot
1888s of it she wasn't intending for this kind
1892s of After Effects no no uh
1895s yeah the the major cast of this did not
1898s was not able to understand the scope of
1901s the destruction that that would cause uh
1903s but also in the final you know the final
1906s days of you know ancient Vera during the
1909s harbinger apocalypse like you didn't
1911s have a lot of research there was not a
1912s whole lot of deliberation there wasn't a
1914s lot of uh
1916s a whole lot of like magical research and
1918s safety precautions that they can take
1923s um so yeah it
1926s did his job but you know
1929s yeah it seemed to
1931s um like even if it delayed a lot of the
1934s a lot of the progress they made towards
1936s the portal it seemed like they really
1938s created a lot of Destruction along the
1939s way
1941s uh carpet itself has a lot of History
1944s built into the environment here too
1946s you'll see lots of statues and stuff
1948s around that go into it one of the five
1953s of the five main city-states by primary
1955s city-states of the island people
1959s then they would form into the island
1961s Empire following the Great War of the
1963s undyne with Ancient King aatrax right
1966s now so many people
1968s are just like oh my God we're finally
1972s getting lower
1973s uh we could go all day on it we could
1977s yeah we don't want to get it all away
1979s well the story uh is kind of told over
1983s the course of four phases four chapters
1986s uh each chapter will update spawns
1990s change the quest givers change what
1992s quests are available and that's across
1995s the server not it's not like your
1997s individual progress
2000s um faces that is the actual quests
2002s themselves you can progress kind of at
2003s your own pace but as long as it's within
2005s the window that quest's phase being
2007s active I mean
2009s who honestly has this much blood to
2011s spare this is crazy this is
2014s we're actually trying to figure out the
2016s science of like if you took an entire
2018s City's worth of people how many cups of
2020s blood would you have
2022s probably
2026s less than you think but it wouldn't be
2028s as dramatic if we're super realistic
2029s with it oh it's magic yeah it's magic
2034s persistent and eternal yeah
2036s unless we do something about this curse
2051s I don't I don't know if Steven if you
2053s stopped and talked to Oren and pick up
2054s that Quest or not oh no I did not oh
2058s that's I think you still have how can I
2060s all the quests that were in there before
2061s yeah let me grab it how do I open my
2063s journal again what is that that's uh
2064s it's l l that's right yeah L to open
2067s your Journal oh yeah yeah there we go
2069s yeah you can see there's other story
2070s arcs going on as well uh the phase
2073s timers in there indicate how much real
2075s world time is available to like do the
2077s quests in that phase I see um and uh
2081s what quests you do or the quest that you
2083s do like it's not just a matter of
2084s completing the the laundry list of
2086s things that the NPC has you do but you
2088s pick from a whole bunch of objectives
2090s many of them optional some of them if
2092s not most of them hidden when you first
2094s undertake the quest
2096s um so you know go dig up a guide or
2097s place your own trail or whatever but
2099s depending on which objectives you
2101s complete those are the things that help
2103s the server aggregate what is going to
2105s happen in later phases of the story arc
2108s and that's like across all of the
2109s players participating during that time
2111s frame what objectives they decide to
2113s complete all right that's what drives
2115s what happens in later
2117s awesome what quests are available what
2119s what NPCs are pulling ahead of other
2120s NPCs in terms of their progress toward
2122s their goals
2124s and how you complete your your quest
2127s matters
2128s yes
2129s yeah with some objectives you know being
2131s exclusive of one another so helping one
2133s NPC will lock you out of helping a
2134s different NPC
2136s um so yeah it's we go
2142s wow I'm just I'm just taking in the
2145s sheer
2146s Beauty but also like a kind of gross
2149s Beauty
2150s um of this environment
2154s it is so eerie
2157s I think even the um corrupted trees you
2160s can Harvest them
2163s you find some of them that you can
2165s Harvest
2168s and chop them down oh really
2171s yeah they're a little bit hard to spot
2173s though
2174s well also the um
2178s I believe that
2180s as part of these environments changing
2184s you're also activating rare resource
2186s spawners that might only occur during
2189s certain events
2190s yeah that's correct so yeah yeah like
2193s corrupted Soul Bloom
2196s um and there was one that Corey had just
2198s put in
2199s uh all those things are only available
2201s during certain historics and every
2202s historic has its kind of
2204s special things that you want to try and
2206s take advantage of and that one they're
2208s in your backyard swing by and pick them
2210s up yeah for herbalism for making certain
2212s potions
2214s um sometimes you want to take advantage
2215s of the limited and then you know time
2218s you have during the story arcs to get
2220s some of these rare resources for
2221s crafting things certain poisons and
2224s potions from
2226s these limited uh corrupted Spirit blooms
2229s right yep
2231s sorry I just I just disabled my uh my
2234s HUD right now I want to like this area
2237s is just too crazy
2239s huge Tower it looks so good
2244s Jeremy and Hal and
2247s um Adam I think and
2250s who's who's all working on this um
2252s Jeremy Zach and Brandon everybody
2257s yeah not me Tristan Tristan's entire
2260s team yeah this is for class absolutely
2264s beautiful and talk to me a little bit
2265s about the dungeon
2268s so the dungeon and we're heading to
2270s right here that's the Tower of Carfin
2272s that is the Mage University that
2276s following the um or of the undying the
2278s elves that all these these humans
2280s there's there's something to them Let's
2282s uh let's gift them the uh the gift of
2286s magic and how let's show them the
2288s advanced stuff you can see some of that
2290s story reflected here on these murals
2294s and stuff
2296s and we can teach them the way we want to
2298s teach them
2300s and the human said yeah show us
2305s I think we ran by the the demons the
2308s first teens of them the statues back
2309s here oh yeah we should go look at this
2318s have so much symbolism attached to them
2321s it really makes it feel like there's a
2323s kind of steep like if we go back to the
2326s yeah the train over here to the statues
2329s we ran past oh yeah
2331s all the former Headmasters these are the
2334s former University right yeah so this one
2337s up front here that's uh 10 filarus Rin
2341s the uh the elf that came over from the
2344s elves and uh from the
2347s perian elves at the time and uh you can
2350s see he's
2352s he kind of built the temp the tower for
2355s him
2355s uh
2357s started treating the first students
2360s and then one of the other Towers is his
2362s best student
2363s uh Aristotle we can point out his statue
2367s in a bit here so he was the first human
2369s Dean
2371s and he's this one here you can see him
2373s kind of with the book open
2376s that was Aristotle wow the first one
2379s after tan fellaris went back to the
2381s elves after a few decades
2384s we've got
2386s uh Dean over here is
2390s a woman that's that's Jennica
2393s and the good and interesting thing about
2395s her is that she never died she was into
2398s teleportation and that was her her big
2401s area of expertise and she just never
2404s came back
2412s hahaha
2415s then we have one of our Lamont's Orange
2418s uh over here that's a Darin Darren
2422s Lamont he was a dean of the student of
2425s the college
2426s he looks yeah the wise guy
2429s um Oren's family is uh quite
2432s uh they're quite Central to the to the
2435s story here there'll be lots of
2437s opportunities to learn lots of them in
2439s this story arc actually that is awesome
2441s yeah the final one there's uh Clan
2443s Xander he's he was all into Alchemy so
2446s that was his area of expertise that he
2448s really uh oh yeah so if you see a lot of
2451s um
2452s maybe some potions in the game with a
2454s clone or no xanders so and so that
2457s that's the guy what do we have here
2462s just a very normal looking door probably
2465s nothing terrible oh no I mean this mural
2467s let's look at oh oh the humans
2470s asking the pirate
2472s for help with magic
2474s the period yeah oh yeah
2478s yeah
2481s at that point yeah the aliens
2486s and over here
2488s oh the five moons the towers
2492s construction and the five guns phases of
2494s the moon three moons
2497s the three phases
2499s or five phases
2500s yeah
2502s perfect
2503s very cool and we also have there's yeah
2505s the symbology for the
2508s periods you have a lion head on one side
2511s representing humans and the Griffin hit
2514s on the other representing the elves who
2516s are the guys pulling the doors open
2523s what is this sandal
2526s [Laughter]
2530s oh my God
2536s I'm sorry that made me cough a storm
2538s um that is hilarious that is hilarious I
2542s love it
2543s all right so what is our objective here
2546s what are we looking for inside right now
2547s now this is just the entrance the the
2551s foyer of the Tower of the University
2555s yeah so we're not going to obviously
2558s take you through everything a lot of
2560s it's still a work in progress always
2561s remember that this is a work in progress
2563s right now this is part of the Alpha 2
2565s experience you'll be able to explore
2568s delve into this dungeon
2571s so what are we going to see in here
2576s even more corruption and blood more more
2578s blood uh for sure I like the Bell
2589s bowling
2593s oh my God
2604s wow
2607s this looks great I love this interior
2610s the lighting is so moody
2615s oh my God this is like the Supreme Edge
2617s Lord environment
2619s take a look around at this uh just over
2622s there to get our Styles
2625s before we hit the trip even the
2628s gothic-esque lamp
2629s with the nasty like flesh
2633s environment oh God
2636s ah we have some
2639s loot is this like a treasure chest
2641s that's a treasure chest whoa or not oh
2645s no no no not like that nuke it from
2647s orbit
2648s nuket from orbit
2651s oh thank you perfect where'd it go where
2653s did it go
2654s behind us now oh come here
2661s oh my God this thing is crazy
2665s look at it these are the just the the
2667s entrance mobs it's just the entrance
2669s yeah oh no
2674s oh
2679s this guy is nasty
2682s now these tend to do some nasty things
2684s when they die right I mean this is
2686s basically like a what is this a hoarder
2689s mimic no I'm just kidding yeah
2692s yeah this looks Baron Porter
2695s get away from it get away
2698s get run get back get back
2701s oh
2705s you're right no you're pulling it into
2707s the party
2711s oh that is nasty
2714s this is absolutely phenomenal
2720s yeah this they did an incredible job on
2722s this it just looks so good
2724s well is there anything else
2726s that you guys want to touch on from the
2728s story arc perspective
2733s uh oh I guess there's one thing people
2735s might be curious about I mentioned how
2737s you could do what you needed to do
2739s uh as long as the face like you can do
2741s any quests available in that phase while
2743s that phase is available so what happens
2745s if you you know Miss something you go on
2747s vacation or whatever and you can't you
2749s can't log in during the week to
2750s participate in the quests that are going
2752s on in the face of that story arc
2754s um for most story arcs they do repeat
2756s after they complete they'll go on a cool
2757s down and they will repeat again you can
2759s you'll have another opportunity to get
2760s involved with them the next time they
2762s come through
2763s um for our big major
2766s like World spanning story arcs that will
2769s sort of tell your servers Edition like
2771s your server's Own Story those ones don't
2774s repeat those are sort of one and done
2775s but you can replay them there's a
2777s different system for replaying
2780s um previous phases for the big main
2782s story arcs
2783s um however decisions and objectives you
2786s make in those won't count toward your
2787s servers uh what's canonized for your
2791s server which is our way of saying you
2793s know what decisions they make for the
2795s objectives and stuff that you completed
2796s and all this goes to really kind of
2801s creating that experience
2803s of player agency being excusing being
2806s seen
2807s through World building and actually
2809s changing the locations the environment
2812s the story and how it influences future
2815s arcs down that path
2818s for the world to kind of reflect it it
2820s creates such a unique I feel environment
2822s between different servers and the the
2826s histories that they create
2828s exactly I think
2830s Jeremy said it really well earlier when
2832s we were trying to help figure out the
2834s right words to describe these very
2836s complicated systems when he said yeah go
2838s ahead there's a different in MMO you
2841s have different philosophies on kind of
2844s Storytelling we're going to more old
2845s school like the world has a story and
2847s you're playing within the world story
2849s and in our case you're helping to guide
2852s that by the decisions that you make
2853s while doing your quests and the
2855s different players if one goes one you
2858s know if a bunch go one way and a few go
2860s the other way that kind of canonizes
2861s down that way uh more you know more
2864s recent MMOs have just focused a story on
2866s the player and used instance and fading
2868s you know phasing to tell individual
2870s stories at different
2872s um
2873s times and at different uh
2876s durations we're we're more old school
2879s saying the world is evolving you
2882s participate in how the world story is
2884s going more on the um uo and EverQuest
2888s and absolutely those games lineage
2894s yeah everybody is playing in the same
2896s world and the state of that world is
2898s something that everybody's building
2899s together all great games absolutely oh
2902s go ahead I mean sorry I was going to say
2906s that but one of the major goals I feel
2908s like we have is to is to allow player
2913s decisions to have consequences and to
2915s have meaningful uh results from
2919s uh from the decisions that they make so
2922s it seems like people can really create
2924s their own stories
2925s absolutely
2927s phenomenal work guys well I want to
2929s thank you three for joining me to help
2931s kind of give players a peek a little
2933s peek under the hood for the Tower of
2936s Carfin as I train your party I apologize
2938s um and I cannot tell you how beautiful
2941s and unbelievable this this area is I
2944s mean the
2945s artists are just are phenomenal so a
2949s killer killer job on this so funny with
2952s that being said we're gonna go run back
2954s to the stream super exciting stuff and
2957s we will be
2959s back with you in just a moment thank you
2961s guys
2965s [Music]
2973s uh
2974s love seeing the reactions in chat
2977s whenever stuff started changing on the
2980s screen I was like yes
2982s um we hope that you are as excited as we
2985s are for the academic questing system and
2988s content and how it interacts with the
2990s nodes
2991s yeah you know this uh this particular
2994s dungeon is um a big one it is a massive
2999s one it is the largest in the riverlands
3001s um and it is uh a major uh Quest hub for
3006s Alpha two
3008s um so this is you guys will probably be
3010s spending a lot of time in this dungeon
3013s um you know one of the key takeaways
3015s from the system uh from the system side
3018s of this uh with regards to story arcs
3021s um story arcs were something very early
3023s on
3024s um that we
3025s decided was necessary to facilitate how
3029s players interacted and changed the world
3032s right we have this context of of a very
3035s World building kind of oriented game
3037s with the node system and then we needed
3040s something complementary on the narrative
3042s side that can actually facilitate the
3045s feeling from a player's perspective of
3047s my actions have consequences my actions
3049s direct the way that the server goes and
3053s it had to be adaptive but I noticed
3055s there were some questions the questions
3057s and I apologize again yeah I've got some
3059s questions as well but yeah I apologize
3061s again for being sick for this stream but
3063s um uh we we had some I saw we had some
3066s questions about like you know can I redo
3069s different chapters of the story arcs and
3072s yeah as that as that chapter is present
3075s um you know these these story arc
3077s chapters they exist for potentially days
3079s at a time so that people have an
3081s opportunity to kind of move from story
3082s arc to story arc do things across the
3084s world we don't want a narrative system
3087s that is like highly dependent on dailies
3091s or weeklies where you kind of feel this
3094s um
3094s this need to log in to stay competitive
3098s and and you know it becomes a chore and
3101s not really uh indicative of the type of
3104s gameplay I feel as MMO players we want
3106s to have and so the story arc system is
3109s really meant to provide
3111s these many cycles of interactive and
3115s compelling stories that are occurring
3116s simultaneously around the world and
3119s direct the future
3123s um story arcs that come next based off
3125s of what branch is taken as an outcome of
3128s the particular story so for example in
3130s the tower of Carfin there are two ways
3132s that this particular story arc can end
3134s that can end with a boss encounter at
3137s the top of the tower or it can end with
3139s a boss encounter that's at the uh at the
3141s ground level in the supporting City
3143s around the tower
3145s and and when one of those branches gets
3149s gets decided on or gets interacted with
3153s on the
3155s um uh on the narrative side that
3158s dictates future branches of the story
3161s arcs that come there after
3163s um so players can can go back and if you
3166s know you do the uh you do the boss fight
3169s and your friends log in later and they
3171s want to go to the boss fight you can
3172s participate in those in those um in
3174s those chapters multiple times right
3176s you're not locked out from doing it
3177s again
3178s um the with the major story arcs when
3180s the first chat when the first branch is
3182s decided that is a bit of a canonization
3185s for the server and it creates a really
3187s interesting linear storyline in history
3190s that each server
3192s experiences differently from another and
3196s that I feel is something that really has
3198s never been represented in MMOs before
3200s one other thing I want to say is that
3203s for those of you who've been following
3205s the ashes development since like you
3207s know 2017 and 2018.
3211s um we've talked a lot about how
3213s corruption this red influence and the
3215s use of you know this evil-esque type of
3217s magic
3219s influences the world around you and this
3223s is a great example in um the car the
3226s city of Carfin where you can see how a
3229s variant of that corruption blood magic
3231s variant
3233s um has its own style guide its own its
3236s own
3236s um you know indication of what is what
3239s is going on in this area
3241s um and we've you know we've we've always
3242s been an alpha one you kind of saw a few
3244s of that a couple places for the
3246s corruption influences back in 21.
3249s um but really it's a large part of how
3251s these zones adapt and can change
3255s um around you know corruption is always
3257s trying to encroach on civilization
3258s that's a large group of civilization
3260s builds we did have some people asking
3262s questions regarding
3264s um uh corruption and I think it kind of
3266s ties in with what you're saying uh 76
3268s was asking well PVB PVP be the defining
3271s reason for corruption and you're kind of
3273s like saying that no it's not no no no no
3275s no no so so so PVP is tied into
3278s corruption right um to degree your
3282s mortal coil as we call it or what some
3284s might consider a soul from your
3286s character's perspective within this
3287s story can be influenced and can be
3291s changed into a shape that's that's more
3294s in tune with corruption and that's
3296s through doing PVP things you can
3298s accomplish that but really when you
3300s think about what corruption is
3301s corruption is a representation of the
3304s ancients
3305s magic the Ancients hatred the Ancients
3308s desire to strike back at the creation of
3311s what their the gods who banished them to
3313s the void
3315s um uh have tried to accomplish on Vera
3317s and so corruption is this influence of
3320s the essence that permeates around
3322s locations in the world and tries to
3326s pervert what that creation is that
3329s really is what corruption is
3331s you know what
3333s that disgusting foot this is that's the
3336s one situation where I'd be okay with
3338s socks and sandals though I was gonna say
3341s let's put it out there
3342s um sandal's great the the environment
3344s team by the way you know I think
3347s yes they do but I think everyone who's
3350s watching really can give some hearts in
3352s chat our environment team is absolutely
3355s phenomenal and you're just seeing kind
3357s of first passes on these environments
3359s with the alpha
3361s um you know zones really this is still
3364s not near where we intend and you guys
3367s watch Improvement month after month in
3370s in in test environment after test
3372s environment but the idea is to create a
3375s rich world that is visually stunning and
3380s compelling and I think that the mood of
3383s this particular zone
3385s is well communicated
3388s through what the environment artist team
3390s has been able to accomplish
3392s um
3392s changes with the dynamic Quest stuff is
3395s pretty amazing so yeah and not just our
3398s environment team but also our Tech our
3399s team as well that did a phenomenal job
3402s in in assisting creating this area
3405s all right I have a few more questions
3407s um I did want to mention because some
3409s some people were asking about the icon
3411s in the corner next to
3413s um uh Steven's name plate that little
3416s icon is actually his like secondary
3418s archive that he hasn't unlocked and that
3420s will change yes yeah so the idea there
3423s is to indicate through the party UI so
3425s that you can see kind of secondary class
3427s choices that are made and that that can
3429s be changed of course players can can
3432s reselect different secondary archetypes
3434s through respeking but your primary Arch
3437s type Remains the Same and that gets
3439s unlocked when you do unlock that
3441s yeah and so uh people were noticing that
3444s we had one of our folks with a sword
3446s over their shoulder and they were
3448s wondering if that's a new Idol animation
3450s and when that happens or if there's
3453s going to be more stuff like that or if
3455s they can select which ones they have so
3457s our animation team
3459s um Chris Myers and um a few others part
3463s of the feedback that we got uh from the
3465s tank demonstration when we were holding
3468s that two-handed sword was that people
3470s would like to see variants of the types
3473s of non-combat idle stances that can be
3476s had with certain weapons and so we
3477s decided to introduce
3479s um you know a variant of that with
3481s having the show rest on the on the
3483s shoulder and that is something that
3485s we'll be exploring further to see kind
3488s of just how much runway we can get out
3490s of custom and or uh selective uh idle
3495s stances
3496s um I know we want to add a lot of you
3497s know flavor to the character uh and the
3500s Persona that you you um that you have
3503s and and obviously idle stances can be a
3505s part of that display
3507s all right and then Gala galadian wants
3510s to know will this environment change
3512s based on season as well
3514s yes so
3516s um uh the vast majority of environments
3519s in the game
3520s um have some seasonal interaction
3523s um some environments have four seasons
3524s some environments have two
3527s um and you know you can see that
3530s demonstrated you know mainly through
3533s like snow and or but when it enters the
3536s corruption State outside of weather
3538s in that corrupt state
3541s um you will probably see a little bit
3543s less of the influence of the season
3544s because really it's adopting that
3546s corruption which is because of insane is
3548s kind of a season yeah
3551s rain isn't the same in this area and
3555s then lightfo was wondering because Aimee
3557s had mentioned oh yeah you can harvest
3558s the trees and things like that if there
3560s will be like special types of trees and
3563s things of that sort for special items
3566s you know corruption isn't all bad
3569s um from a gameplay perspective from a
3571s mechanics perspective
3573s um meaning that certain types of
3575s resources will have a corrupt state and
3577s it will be necessary for you to acquire
3580s um you know like we have a spirit Bloom
3582s which is a a harvestable uh herbalism
3587s um plant but in when a Zone becomes
3590s corrupt you can potentially yield
3592s corrupted Spirit blooms and those are
3595s necessary components of certain crafting
3598s recipes
3600s and so corruption also Services the idea
3604s that as these zones change and adapt to
3607s reflect you know the different statuses
3608s of corruption or Seasons so do the
3611s harvestables
3613s um and that's that's an important part
3614s of the overall economy
3616s all right
3617s and then fire ooh fly wants to know this
3623s is an open world dungeon right what
3624s prevents others from just waiting until
3626s you're at the boss and then killing you
3628s and taking your boss's Loot and then
3631s related to that what prevents Mega
3632s guilds from just owning an area and
3635s preventing you from accessing or
3636s enjoying it I did see a couple other
3638s people asking this in different
3639s terminology but yeah so a couple things
3641s there first of all first thing is is we
3645s don't want in a majority of cases we do
3647s not want to prevent another group from
3649s engaging potentially in PvP we
3651s disincentivize it
3653s by creating safeguards within the
3655s flagging system that make that decision
3659s very concerning for the people that
3662s might go corrupt right and if you're in
3664s the large enough group of numbers uh I
3666s doubt you're going to experience that
3668s unless there's some rivalry between
3669s guilds in which case like you know
3672s there's apparatuses like Guild Wars that
3674s are more opt-in you can drop Guild tag
3676s if you want but anyways competitive the
3678s competitive nature of this environment
3680s is is a PBX element however in
3684s situations where we want to contain a
3689s particular type of raid we will utilize
3691s instancing and that can protect certain
3694s engagements with certain bosses but
3696s that's really more on the 20 percent of
3699s um uh 20 percent of the uh
3703s uh scenarios will have instancing
3706s protection like that around 80 of the
3709s content is open world where competition
3711s is healthy competition is an instigator
3715s for soft player friction for potential
3718s cooperation for the ability to yield
3720s alliances and the political you know
3722s theater that comes with it so that's an
3724s intended part of the PBX design of Ashes
3726s it's a it's a core philosophical point
3730s all right and and just and just to be
3733s clear
3734s that is not for everyone we are not
3737s trying to make a product that appeals to
3740s every MMO gamer that's impossible
3743s um and so we've been very upfront and
3746s forthright with what we are trying to
3748s accomplish and what our core pillars of
3750s philosophical design are
3753s um and that's an okay thing and if if
3756s the thought of player competition of
3758s Potential Threat and soft friction
3761s um is not uh one that resonates with you
3765s there are plenty of games out there that
3767s are not focused around those
3769s philosophies and that's entirely
3770s acceptable
3774s all right with that I'm going to move on
3776s to our art we have a lot of cool art to
3778s share with you all uh the character and
3781s uh concept teams have been kicking some
3783s booty
3785s um and the first one here actually you
3786s saw these but I think being able to see
3788s them kind of in like a 3D element here
3790s on their own uh these are the statues
3792s from Carfin that were being worked on
3794s and you can just see I mean you saw how
3797s massive these things are but the detail
3799s and as Jeremy I know was talking about
3801s the lore Behind these different folks
3804s um except for I don't think they had the
3807s the ones that were holding the chain but
3809s they didn't have the lure for that
3810s um but I'm sure they'll they'll write
3812s something up if they haven't already
3815s um but yeah they've gone into a lot of
3817s detail for these people and like what
3819s they're wearing and what they're holding
3821s the symbolization of that
3824s yeah these are great
3826s oh go ahead I was just gonna say I love
3829s the massiveness that it really adds to
3833s the environment to have these large
3835s character statues and they are as you
3837s guys heard from a lore perspective they
3839s have great relevancy to the story of
3842s what came before your people so
3845s um it's cool to kind of dig into that
3846s and it'll be weaved throughout different
3848s narratives as well
3850s and then you did see in a previous live
3852s stream a few of the Carphone weapons
3854s um and these are just some more that are
3856s being worked on
3857s um very exciting so I'm sure folks will
3860s enjoy getting fat loot I know there was
3862s questions about why the hoarder didn't
3864s have loot there will be loot my friends
3868s so remember that remember everything you
3871s guys see
3872s you know is not going to be fully
3874s comprehensive of what we would expect in
3877s a finished MMO product you're getting
3880s Snippets of very specific demonstrations
3883s and this one was about the area of
3885s Carfin and about the story arc system
3889s um so you know we're very still in in
3892s development very much so in development
3894s and because of that you know
3897s we're aware of what's outstanding of
3900s what we want to show that doesn't mean
3902s that we're not cognizant of that fact
3904s you guys are seeing it we know it exists
3906s and we have things that we're still
3908s working on and you know that's that's
3910s acceptable of course and I like
3912s Alexander's uh they're like they're a
3915s baby hoarder they haven't have found
3917s stuff to eat yet yeah a little baby
3920s horse
3921s it is a small one I'm sure there's going
3923s to be bigger ones
3925s um and then of course we have like you
3928s saw the little pustulas in the world
3931s um creepy gross stuff can you see the
3934s concept
3935s um of those we have some costumes this
3939s is the Autumn collar I know they're
3941s trying to get this in for some NPCs that
3943s they're working on
3944s looks great yeah
3947s and then also the Giants layer
3954s I love it that looks like a very painful
3957s armor to fight against well I mean there
3959s might be a reason why we need the Giant
3960s Slayer armor
3962s it's called Giant Slayer for a reason uh
3966s and then we've also got the Alpine bag
3969s horn which is awesome so cool
3975s like oh he's cool it's so fluffy
3979s [Laughter]
3981s um next up we have shown some of our
3984s race uh
3986s additions as we've gone forward and
3988s adjusted things and now we have another
3990s update of a couple of them so um we know
3993s we got a lot of feedback on our dwarf
3995s friends and um now you're getting to see
3998s a little bit more of the female dwarf
4001s here
4003s her mutton chops I love them
4007s a little bit more Stout yeah
4015s looks great
4017s and if you watched our character creator
4020s if you haven't watched our character
4021s creator uh stream I wouldn't recommend
4024s going to our YouTube channel and
4025s checking it out
4027s um you can you know change the level of
4029s wrinkles on them as well so you could be
4031s more older looking if you'd like to be
4033s or younger she's got some she's got some
4036s intense Crow feet going on there
4041s all right and next up is the velune here
4045s to judge us she's a very judgy look on
4047s her face
4049s um
4054s I mean
4055s she could just be very Discerning in
4058s that one shot she's like like
4064s love these guys they look great yeah and
4067s you're I mean we've talked about their
4069s kind of
4071s um their relation to the gin and you're
4073s gonna get to see a little bit of that
4075s today so stick around
4078s um
4079s and it's pretty sick looking so
4083s that's the female
4085s and then we also have the male
4092s looks good and I know we showed in the
4095s past I mean these are the models but we
4097s showed in the past the uh Concepts
4099s Concepts so like you can see how
4101s one-to-one these concepts are to the
4103s model it's great the artists do such a
4105s great job our artists I mean we were we
4109s were getting some hearts in the chat not
4111s only our environment artists but like
4112s our character artists it's just Bonkers
4115s um and just so you guys know
4117s um Intrepid is an entirely
4121s independent meaning nothing that you're
4124s seeing here is outsourced comes from
4127s another Studio this is all our internal
4129s art teams so it was very important to us
4133s that when defining the look and the the
4136s visuals of the world that we we create
4138s that internally
4140s um and our our teams are just
4143s are phenomenal yeah thank you guys for
4145s being awesome now
4148s the Gin version
4150s a little a little
4153s teaser
4155s oh that's cool
4157s it's got some of the
4160s um some of the the darkness around the
4163s eyes got the emissives on the forehead
4166s and on the skin too like the
4168s tattoos
4170s very cool yeah
4176s very nice
4179s good stuff
4181s I think that gets us all of all of those
4186s um so hopefully you guys like a little
4188s like the little update and then we're
4190s gonna go to our studio update
4193s don't worry I didn't forget this time
4194s you guys
4196s so I'll pass it on to you Stephen if you
4198s want to talk a little bit about maybe
4199s what was accomplished in M4 what we're
4202s moving towards an M5 and maybe any other
4205s Studio information you think we should
4207s share with our folks yeah
4211s um
4211s you know for us excusing
4218s I'm sorry
4219s you're okay he's a little sick guys I
4222s apologize guys I didn't you know I
4224s haven't missed a a stream in
4228s ever since we started doing them and uh
4231s even though I'm I'm literally dying
4233s right now I needed to be here pretty
4236s soon
4237s um so yeah M4 for us was a was a big
4241s milestone
4242s um we hit some some core
4245s um
4246s some core objectives both around design
4249s and Engineering are 5.11 update
4253s um which was you know a little bit a
4255s little bit larger than we had
4256s anticipated but you know we took those
4258s punches
4260s um you know
4262s the the art teams the tech art teams
4265s have been doing a lot of optimization
4267s passes
4269s um and has found a lot of gains um on
4272s that front we were dealing with a little
4273s bit of a DX issue
4275s um which we got some clarity on also
4278s we've been fine-tuning a little bit of
4280s our architecture a bit more
4282s um around some of the gameplay systems
4283s and where things can share
4285s um there's a lot of work done there
4287s um
4288s you know a lot of the definition further
4290s further definitions around expanded
4292s scope of our um
4294s of our uh building types and
4297s architectures within the node
4299s um some of the tools have been some
4301s getting revamped
4303s um there's been a lot of content
4305s progress that's made from The Narrative
4306s teams uh win with Lower Side that's been
4309s doing a lot of work
4310s um and then you know of course on on the
4313s uh asset creation side our character
4316s teams our animation teams the combat
4318s teams have been doing a lot of work in
4321s in getting some of the expanded
4323s archetype development progressed uh you
4327s guys are going to be seeing the Mage
4328s next month and hopefully the Cyclops the
4331s month thereafter talking a little bit
4333s about raids and whatnot um
4336s so a lot of a lot of stuff a lot of
4338s progress uh we you know just give you
4340s guys an idea
4341s as we continue in production
4344s um sometimes we try different things
4346s from a production uh process perspective
4350s we introduced some different approaches
4353s with the regards to strike teams and how
4355s we facilitate and do cross-departmental
4358s collaboration with our Strike Team
4359s formats saw a lot of success in M4 out
4362s of those a lot of good stuff there we
4364s have some great pickups and hires
4367s um that have been facilitated over the
4370s course of the last few months and then
4371s in addition
4373s um which is kind of where I think I got
4375s sick from GDC uh went to GDC uh those of
4379s you don't know it's game development
4380s conference and San Francisco had a lot
4383s of great meetings there listened to a
4385s lot of great panels got a little mobbed
4387s uh by some I spent a little bit of time
4391s on the Expo floor uh the moment I walked
4393s into that Expo floor there's about 40
4395s people that surrounded me in a circle of
4397s signing some GDC Badges and and uh
4401s talking a little bit about Ashton
4402s crazier that was kind of cool that was
4404s fun
4405s um but uh you know we had we've had a
4408s really good M4 so it was very very cool
4411s um and now you know we're continuing to
4413s hire uh we have some goals this year
4414s that we want to achieve and
4416s and
4417s um you know it's a turbulent time in the
4419s industry
4420s um
4421s have you
4422s uh Intrepid as kind of a beacon project
4425s amidst to the turmoil that we're seeing
4428s um so you know those of you out there
4430s who are who are impacted
4433s um and or you know someone who's
4434s impacted send them our way we do get a
4437s lot of applications each month you know
4439s I think we get
4440s I think our last report for q1 of um
4444s or the q1 report for this year we had
4446s probably about
4449s 2500 or 3000 applicants and we hired of
4452s those I think like seven or eight I'm
4454s not sure
4455s um so you know we're really selective
4457s and the people we bring on board but
4459s um
4460s you know our focus is to grow the studio
4462s considerably this year so
4464s yeah and the way that I mean we are a
4467s little picky but it just goes to show
4469s like yesterday when we were hanging out
4471s with everybody in in a group
4473s um you love everyone you work with
4475s whenever you build that culture and
4478s ensure that the people that you're
4479s pulling on board are all you know
4482s hard-working people who care and love
4484s about love games and are passionate
4486s about it and you can just see that in
4487s the work see that in the relationships
4489s that we have built and it really is you
4492s know it's cliche I think a lot of times
4493s when people say oh you're building a
4495s family but like I really think we are
4497s um and there's a lot more love and care
4498s because it's you know we're people first
4501s and then we are you know making games
4503s secondary you know absolutely yeah
4506s all right anything else you want to
4508s mention on the studio update side I
4511s don't think so unless I'm missing
4512s something all right let's move to the Q
4514s a and then we will wrap this bad boy up
4517s um on the QA q a front uh if you don't
4520s know we always grab questions from the
4523s forums and uh vaknar is amazing he goes
4527s through and answers every one of your
4529s questions so if you uh asked a repeated
4532s question because we get a lot of those
4533s we usually just give you guys those
4535s answers in the thread versus obviously
4537s putting them on on the stream here
4539s um because we don't want to keep
4541s repeating ourselves too much and real
4542s quick just for those of you who were
4545s watching the stream and you know under
4547s understandably the quality of this video
4549s via the stream is not going to be as
4551s high as our 4K video which we'll be
4553s uploading later today
4557s um of this so you guys can see it in in
4559s all its awe and Glory yeah we'll have
4561s that video up today and then we'll also
4563s have
4565s um we have we already have a forum
4566s thread up so if you'd like to give us
4568s feedback on that video or feedback on
4570s just what you saw today yes feel free to
4573s head over to the that thread overrunner
4575s forms
4576s forums.ashesofcreation.com and let me
4578s help kind of contextualize the type of
4580s feedback that we're looking for from
4581s this particular demonstration
4584s um feedback one on the environments
4587s um and what you're seeing the mood
4589s setting lighting the
4591s the size
4593s um you know the idea of change adaptive
4597s Dynamic change that's an important one
4600s what do you like about that what are
4601s some of the concerns that you might have
4603s about that what are things that you feel
4604s we should look out for there the second
4606s is going to be around the system of the
4608s story arcs and how they interface with
4610s the with the world
4614s um
4615s and uh I'm sorry and and how do you feel
4619s that that story arc is going to
4621s interface on the narrative side
4623s um and on the World building side as
4625s well um what are some concerns you have
4626s there what are things that you saw that
4627s other games did well
4629s um that you want to see uh as available
4630s there then so those are important points
4633s for feedback obviously the whole purpose
4634s of our open development is to Garner
4636s that feedback so that we don't end up on
4638s day one of launch with with a game that
4641s you know people didn't ask for and don't
4642s you know want so this is our opportunity
4645s to pulse check hey is our Direction
4647s correct is this resonating with people
4650s um are these the types of ideas that you
4651s want to see in an MMORPG
4654s um and that's how that's how we value
4655s your guys's contribution during this
4657s journey
4658s yeah and I'm sure Wagner is frantically
4662s updating that that thread now with those
4664s questions uh for context but we'll get
4667s into the questions and this first one is
4669s from cast I and they would like to know
4671s about mounts well mounts always be
4673s animals or will we have anime or
4675s inanimate objects like magic carpets and
4678s Magic brooms too
4682s I'm sorry can you repeat that one more
4684s time yeah no problem uh will mounts
4686s always be animals or will we have
4689s inanimate objects like magic carpets and
4691s Magic rooms
4693s um mounts are generally animals in ashes
4696s um I'm not going to rule out there's not
4698s an opportunity in the future to have
4700s and we might have in the past I'm not
4702s sure I would have to double check but
4704s for the most part they're animals and if
4706s there are uh non-animal type mounts then
4709s those would be very bespoke
4711s um and unique yeah we have more Caravan
4714s oriented things one thing stuff like
4715s that yeah and one thing that we would do
4718s um that we wouldn't do is is move into
4720s the steampunk type territory I I you
4724s know it's one of the designers when we
4727s were going through the cosmetics and we
4728s were designing like sets and they had
4730s like this idea for kind of because we do
4731s have like Arcane like engineering magic
4733s but they wanted it was getting down the
4736s steam I was like I already know Steven's
4737s going to tell me no so you know
4740s yeah I mean for me
4742s um I'm a very high it's not to say that
4744s people can't do steampunk well I've
4746s enjoyed some steampunk stuff
4749s um but I'm a very uh High fantasy
4751s oriented type of Storyteller
4753s um and the inspiration for ashes
4755s obviously comes from my pathfinder
4757s campaigns that I ran long ago and those
4760s are always set in high fantasy world so
4761s I just it just it just compromises what
4763s I believe is the perspective of the
4764s storytelling in the environment yeah I
4767s mean we have we have built a brand and
4770s we're sticking to it
4771s um and of course our next question here
4773s is from digital Daydream which is about
4775s gatherables well items in your inventory
4777s expire or degrade such as Meats fish
4779s berries or even crafted food and if so
4782s will there be a way to mitigate this
4786s generally the answer is no
4789s um they will not degrade we do have the
4792s idea of
4793s um uh of essentially buffed items so the
4796s idea that like you can create
4798s um a food consumable
4801s and then you can potentially cook that
4803s food consumable in a piece of your
4806s home's Furniture like a stove or
4809s something and doing so will give it a
4812s timed period in which you need to eat it
4814s to to get the benefits of that
4816s particular uh expanded buff but we don't
4820s want to create an environment I feel
4821s where you're having to micromanage each
4824s of the resources that are very vast in
4828s our game you know we have 100 plus
4829s material system
4831s where you're having to play whack-a-mole
4834s with managing those things it just
4836s doesn't it's not compelling to me it's
4838s not meaningful I don't see the value in
4841s it it just becomes a a uh yeah tedious
4845s chore our next question is about world
4848s bosses and this is from cloneage and
4850s they want to know when it comes to World
4851s boss response especially legendary ones
4855s how will respond response work for
4857s example will it be prime time respawning
4859s or random respawn time
4862s um so generally
4865s in my experiences when you have a fixed
4868s respawn time you run into the potential
4872s situations where the powerhouses of the
4874s server can keep a particular boss on
4876s lockdown
4877s and you don't want to create that type
4878s of a situation
4880s and so one of the ways that we can help
4883s to alleviate that is by having Windows
4886s of respawn times and we've all
4887s experienced this in the MMOs that we've
4889s played
4890s um where it's not necessarily known when
4894s exactly to to coordinate with your large
4896s Guild who needs to be online when
4898s right and this can give a little bit of
4900s a leg up on the competitive Advantage
4903s front for other guilds that might be
4905s more smaller knit or more Niche to
4908s organize quickly in response to the time
4910s window of a respawn that's one aspect of
4913s it but in addition
4916s some of our bosses spawn off of a
4920s predicate and those predicates can be
4922s met at any time so it might not be
4924s necessarily A respawn timer or window
4927s for some bosses it might be when the
4929s story arc kicks off or when another
4931s predicate in the world occurs the spawn
4934s happens like an event
4937s those those might not adhere to standard
4939s respawn times
4942s all right and then this one is from
4944s frost 01 about Summoner the Summoner
4946s archetype it has been said that
4948s Summoners summons will be an extension
4951s of our play will this look like our
4954s point of view becoming the summon while
4956s an AI takes over playing our character
4958s basically we'd want to kind of
4960s understand what the how the system will
4961s work
4964s I'm so sorry I'm getting bombarded by
4967s the production team about meetings today
4969s and if I'm going to make them so I was
4971s just trying I was checking that as you
4972s were reading that question could you
4973s give me that one more time yeah it's
4975s been said that Summoners summons will be
4978s an extension of our play will this look
4980s like our point of view becoming the
4982s summon while an AI takes over playing
4984s the character or how will this is
4986s no no um so two points there when we say
4990s that summons our reflection of our of
4992s our play we're talking about
4996s um that our class composition and design
4999s revolves around a Holy Trinity uh ideal
5004s um the summons will also adhere to that
5007s aspect so Summoners as they grow in
5010s level and expertise will have the
5013s ability
5014s to select which Summit is appropriate
5017s for the particular situation that
5018s they're trying to address those could be
5021s a tank oriented a support oriented or
5023s DPS oriented summon they'll have access
5025s to a multitude of them
5028s um in addition the secondary question
5031s there that I've heard is will we be able
5033s to become our summon
5035s um we do have the concept of Siege
5037s summons uh being a thing with multiple
5040s Summoners being required in order to
5042s um to create that Siege summon in those
5045s situations
5047s um your character becomes the summon so
5049s you don't have an AI that takes over
5051s your previous character but instead
5053s um
5054s the recipient of those additional spell
5056s effects uh become the actual summon
5058s itself
5060s all right and then blizzbub wants to
5064s know uh about Alpha two scope I assume
5067s some features that are listed on the
5068s wiki as being in place for Alpha 2 may
5072s be added after Alpha 2 begins what
5074s features off the top of your head are
5076s being planned for the start of Alpha 2
5078s and what features are probably going to
5080s give are going to go live after the
5083s start of alpha 2.
5085s um
5085s that's a lot I know it's a big question
5089s um
5090s so first I would say
5092s um that when we talk about Alpha 2's
5095s perspective
5096s it's really focused around core systems
5100s um and their ancillary counterparts
5103s um when we talk about what those core
5105s systems are it's the uh Siege systems
5108s it's the guild war systems it's the node
5111s advancements it's the story arcs it's
5113s the character class progression it's the
5115s augments it's
5117s um our artisanship loops and the
5120s Gathering processing and crafting Cycles
5122s it's homeownership it's uh
5125s um vehicles and mounts and
5128s um you know any number of professions
5130s that exist there
5132s um and then also a big chunk of alpha
5134s two is obviously content the ability to
5138s ensure that the the hooks for these
5141s Quest hubs within the nodes the Pew the
5143s points of interest are stood up and
5145s reflective of the content necessary to
5147s facilitate that those story arcs and
5150s commissions and buy orders that's really
5153s kind of the MVP of what we're what we
5156s need to achieve in order to demonstrate
5160s the loops collect feedback from those
5162s loops and the players who are play
5163s testing them and then make iteration as
5165s necessary based off of the feedback
5167s we've received that's Alpha 2's
5169s perspective now of course
5173s there are a number of ancillary systems
5175s that we also are developing as part of
5178s alpha 2's purview that we want to have
5180s available to test as well however those
5183s aren't necessary in order for us to
5185s begin testing
5187s um and so Alpha 2 is intended to be a
5190s very large section of the game as well
5192s as a long testing period and our
5196s opportunity to trickle in additional
5198s ancillary systems is something that
5201s we're going to be leveraging
5203s because we want to get in test as
5206s quickly as possible but also cognizant
5208s of the fact that it's a public test
5210s period and that players are going to see
5212s what we're showcasing and it needs to be
5215s on par with that public display so I
5220s hope that answers the question yeah it's
5222s a lot I think you gave it just of like
5224s what the core game play Loops are going
5227s to be and that is what's going to be at
5228s the start versus like some of the
5230s ancillary things yeah that will patch in
5233s and of course patching even in changes
5236s to the core Loops as well a next
5238s question is from lineker about the
5241s minimum viable product which a lot of
5243s people call the MVP what is your stance
5245s in regards to focusing on delivering an
5247s MVP versus continuously upgrading your
5250s tools and engine to deliver a better
5252s product with new tech even if that
5254s results in delays or additional years of
5256s development like UE 5.2 maybe 5.3 Etc
5259s I'm like we actually just went through
5261s this a couple years ago so we are
5264s willing to take whatever it makes you
5266s know yeah just just so you guys are
5268s aware
5269s internally how we evaluate
5272s um either new technology Integrations or
5276s updates on the engine
5279s um you know our process for doing that
5282s going forward is essentially that our
5285s technical teams especially our Network
5288s team our ICS teams our gameplay
5290s engineering teams
5292s they convene and weigh uh when our next
5296s update should be on the engine side What
5299s new technologies might bring benefit
5301s overall
5302s my perspective on how we balance the
5309s need for integration of new technology
5311s versus the
5316s versus the responsibility we have in a
5318s timely manner to provide testing
5321s sessions that get us closer to the
5323s launch date that's a delicate balance I
5328s would say generally our disposition is
5330s not to incorporate new technologies that
5334s that yield some significant amount of
5336s delay on the development side
5339s we very much take the perspective that
5342s we're capable of adjusting and or
5345s integrating those new technologies post
5347s Milestone post launch if necessary
5352s at some point we'll we'll stop updating
5355s the Unreal Engine
5357s um you know in development until launch
5361s that point hasn't come yet but of course
5363s the larger the project grows and the
5365s more customized we have on the more
5368s custom we make the engine for our
5370s back-end needs and for you know whatever
5372s else merge conflicts can occur those
5374s mergers can become you know
5377s um can become big and painful and the
5379s update process gets more painful so
5382s so to answer your question shortly we
5385s have a team that kind of
5387s evaluates uh what direction we need to
5389s take there and at the top of my mind is
5391s always let's not incorporate delays as a
5395s result of leveraging new technologies
5397s yeah we do a risk assessment and we
5399s decide what we do want to do what we
5401s don't what we're willing to move forward
5403s with uh there's a lot more that goes
5405s into those decisions
5407s um and so chance a lot wants to know
5409s about passive skills does your choice of
5411s secondary archetype affect what passive
5413s skills you'll be able to have available
5415s to you or are those locked in by your
5418s primary Arctic
5420s that's a good question it's something
5421s we've discussed actually in the past and
5422s we still haven't landed on a conclusion
5424s yet for the passive abilities and
5427s whether or not there are new ones that
5428s are introduced with the secondaries my
5429s inclination is that we will lean towards
5432s that direction but it's really something
5434s that we're going to be testing as
5436s probably part of Alpha 2 and getting
5439s feedback on that
5443s all right and then flagging as com as a
5447s combatant is coming a question from nice
5450s gaming wanting to know aside from
5452s contesting open World
5454s Resources or dungeons are incentives
5457s being considered when you flag for PVP
5460s such as you get more XP or you increase
5462s your resource Gathering yield Etc
5465s the only incentive
5467s so first of all we want to provide zero
5470s incentive for for murdering so there is
5474s no incentive to go corrupt there's no
5476s gameplay system that touches that
5478s there's there's zero incentive for a
5480s player to go red it actually makes you
5482s it gives you negatives for doing that
5484s yeah significant negatives of very
5486s significant downsides if we're talking
5488s about flagging becoming a combatant
5490s which is not peaking
5492s but just responding to an attack or
5495s starting to participate in an attack
5497s the incentive there is that you lose
5500s less if you die
5501s so if you die while flagged not corrupt
5504s but while flagged you will lose less
5507s experience on death
5509s excuse me you will accrue less
5510s experienced dead on death
5512s um and the death debuffs will be less so
5517s two degree
5518s we do incentivize players to fight back
5521s or to participate in PvP through the
5524s flag system but not to PK not to go
5526s corrupt but there are other systems for
5528s PVP that will give you benefits and
5531s rewards and things of that sort
5533s um
5534s but not just for flagging no no no so
5538s those we call our events right those are
5540s essentially our PVP events those are
5542s opt-in right um players can participate
5544s that if you acquire a castle there's a
5545s lot of strength and power that comes
5547s from that if you win a guild war if you
5549s win a node War if you succeed in
5551s attacking a caravan those are systems
5553s that you can opt in there are no you
5555s know there are no death
5557s um there are no death uh consequences
5560s essentially for participating in opt-in
5563s systems like experience debt and stuff
5565s like that
5567s um but flagging is its own bespoke
5569s system flagging is separate of the
5571s event-based PVP systems those are meant
5574s to really facilitate kind of crimes of
5576s passion you know or
5579s um
5580s um or the situationally Strategic uh
5583s relevant things
5586s all right and then our next question is
5587s from tactical or is about tactical
5589s gameplay from Ace one two three four and
5591s they want to know how relevant will
5593s cover and terrain layouts be on gameplay
5595s and will environmental destruction uh
5599s interactions uh with these cover well
5603s and will environmental destruction
5604s interact with these cover mechanics
5606s example being using cover for protection
5610s or hiding pushing enemies off clips and
5613s blowing up objects to use as makeshift
5616s cover
5618s so there's not really the concept of
5621s destructible Terrain
5624s or
5626s um
5627s meshes for cover other than in specific
5632s systems like castle sieges where I might
5635s be on a rampart or behind a wall and
5637s that could be destroyed removing my
5639s cover but not like a you know Gears of
5642s War I I or something where I you know
5645s slide up to a piece of rock or as the
5649s corner of a wall or something
5652s um
5653s yeah hopefully that makes
5655s the next one is from armored cell this
5657s is our final question about becoming an
5660s avatar is it possible for a player
5662s character who has achieved the top spot
5664s in a particular religion to become an
5667s avatar of a deity
5669s no not an avatar you become
5672s you become a very prestigious member of
5674s the community in your node you have
5677s certain powers that are granted to you
5679s during note events if you're the highest
5682s ranking member you get unique access to
5685s certain vendor tables and you have some
5688s directionality over the organization or
5691s religions kind of
5693s path for content of the other followers
5697s um you know there's some benefits there
5698s but not um you don't become an avatar
5701s you don't you don't become a a Herald of
5704s the god you know
5707s um and with that we have come to the end
5711s of our our March update it was a lot we
5715s hope that you enjoyed that and of course
5718s um we want to remind you that next
5720s Friday which is April 7th I believe yes
5723s at 11 A.M Pacific we will be doing a
5725s creative director Community Q a with
5727s Stephen
5728s who will be chatting with chibi from the
5731s Golden Feather Richie sh and samerg from
5734s ashes Pathfinders and we are very
5736s excited uh to answer some of the
5738s community's questions
5740s beyond that we would like you to remind
5743s you to head on over to our forums and
5744s leave us feedback there is a thread
5746s already up there for forms.ashes of
5749s creation.com in regards to our Carfin
5751s preview that we showcased here so please
5753s give us your feedback your thoughts
5755s um it is very helpful for us to make
5757s sure that we're all on the same page and
5759s and of course reminding that flavors of
5762s fellerin are Cosmetics that will be
5765s swapping over on April 12th so if you'd
5766s like those head on over and snag them
5768s and of course we want to extend a
5770s massive thank you to you all for joining
5772s us today we appreciate you taking time
5775s out of your day or some of you are
5776s watching while you're at work we won't
5778s tell
5779s um and of course to Amy Scott and Jeremy
5783s for joining us for our preview section
5784s of Carfin and Steven for your time and
5788s making it through this even though
5790s you're sick I'm so sorry guys I promise
5793s I will not be sick hopefully in the week
5794s when we do that that q a stuff with the
5797s yeah hopefully you're feeling better
5798s before then
5800s um and with that we will be wrapping it
5802s up we hope that you have you stay
5804s healthy and safe and you have a
5806s wonderful month and we will catch you
5807s next month for another development
5809s update remember that the VOD for this
5812s will be up on Twitch we'll also have the
5815s the high res VOD of like the Carfin
5817s preview over up on YouTube
5819s um and then this full VOD will be over
5821s on YouTube and if you leave us a comment
5823s and you are a subscriber on the
5825s development update video you could be
5828s spotlighted in next month's live stream
5830s where we'll answer your question and of
5833s course follow us on all the places
5834s Twitter Facebook Instagram everywhere we
5836s are constantly posting things almost
5838s daily so if you want to interact with us
5840s head on over there and of course on the
5843s forums and Discord we're always
5844s available as well so please pop on over
5846s there and join our community and partake
5849s in all the fun and we will see you next
5850s month
5852s hi everyone
5854s [Music]