almost 2 years
ago -
Ashes of Creation
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2s | [Music] |
---|---|
9s | thank you |
16s | hello everybody |
19s | and Steven's stomach I'm sorry I'm so |
22s | sorry I'm sorry I was trying to find the |
25s | uh |
26s | I was trying to find the uh twitch |
29s | channel so I can watch chat oh yeah you |
31s | gotta have chat up I have all the chats |
33s | internal Discord |
36s | all the social yes I I and by the way |
40s | before we even begin I just want to uh |
44s | just want to touch on the fact that I am |
47s | coming to you from home |
49s | um I unfortunately got under the weather |
57s | you look so cozy though well I don't let |
61s | me say I don't feel cozy but you look |
63s | cozy uh very very comfortable well |
66s | welcome everybody salutations and |
68s | Welcome to our glorious ashes of |
69s | creation March development update we |
71s | hope that you are well and safe |
73s | um hopefully you are not sick like |
74s | Steven is |
75s | um but we are still here we're still |
78s | gonna give you guys a great monthly |
80s | update |
81s | um for those of you who you know maybe |
82s | don't follow us very closely you might |
84s | not see all the little things that we're |
85s | doing all the time but this is your |
87s | little update for what we've been |
88s | working on |
89s | um so just to remind you of what we're |
91s | covering today we'll be going over some |
93s | quick reminders we have a little |
95s | announcement announcement uh we'll be |
97s | showing our Carfin preview which you got |
99s | a little teaser of last month and then |
103s | um we also have some character art and |
105s | some additional art update as well and |
108s | then Studio update and Q a so we hope |
111s | that you all are doing well I'm excited |
113s | we just |
115s | um you know wrapped up one of our |
117s | Milestones Milestone four for us |
119s | internally and for those of you who |
120s | don't know we cut we kind of different |
122s | Sprints that we run and |
124s | um this was a big one for us so it's |
126s | very exciting and we're excited to start |
128s | in heading into our Milestone five |
131s | I want to capture the uh the little |
133s | phoenixes |
135s | I know I got I put a little Phoenix up |
138s | on each of the sides |
140s | um yeah we had a for those of you guys |
143s | um who don't know so we follow a an |
147s | Agile development process where we |
149s | operate under Sprints and Milestones and |
151s | whatnot and the end of our Milestone |
152s | four was uh it was last week |
156s | um and we tend as two as a studio uh |
159s | obviously celebrate uh these these |
161s | Milestones that we hit |
163s | um and last night uh Margaret organized |
166s | a very awesome evening |
169s | um at this uh really cool bowling alley |
172s | Brewery slash uh |
175s | um like games plays arcade and it was |
178s | really cool the team just had an |
180s | opportunity to relax and uh and and get |
184s | to um you know get to get to enjoy each |
186s | other's company in a non-professional |
188s | setting and uh oh my gosh that was cool |
190s | it was so cute people hugging each other |
192s | and just like having a good time and |
194s | chatting about work and like not not |
196s | work like you know having fun chatting |
199s | so I I also just want to you know before |
202s | we get into things I want to say like |
204s | last night I hadn't bowled in years |
208s | um uh probably and I guess age is really |
212s | catching up with me |
214s | and so I I had this bowling ball and I |
217s | was taking the first uh bowling uh swing |
221s | of the night for myself and um I go up |
224s | there and I and I have the bowling ball |
226s | in the hands and I'm about to throw it |
229s | down the thing and my my two fingers |
232s | came out of the bowling ball just fine |
235s | but my uh thumb |
238s | got stuck as I was about to throw the |
241s | ball |
242s | and and I knew immediately what was |
245s | going to happen and this was definitely |
247s | my face started to go from excited and |
250s | happy to sheer Terror and the ball just |
253s | keeps going up into the air stuck to my |
255s | hand and then finally at the last |
258s | possible second when it's like at the |
259s | highest point of the arc the ball flies |
262s | off my hand straight up into the air |
264s | onto the other bowling lane and lands |
267s | with this massive thud that the entire |
270s | like bowling alley this was silent and |
274s | all looking over |
275s | is happening I was so embarrassed that |
278s | was so amazing |
280s | I won't name names but one of our other |
282s | developers I don't know if you'll want |
285s | me to share his name he can do him if |
287s | he's okay with it |
288s | um |
289s | they decided that their last round they |
291s | were going to get the biggest heaviest |
293s | ball and throw it down the lane |
298s | this also had a problem but instead |
300s | threw the ball backwards at the people |
304s | and set it down the lane |
307s | let's just say we need to stick to |
309s | making games and not bowling |
312s | but but regardless we had a really fun |
315s | night it was it was awesome it's always |
316s | great to to be able to spend time with |
318s | each other and and celebrate our |
320s | successes |
321s | um and you know I feel like that's what |
323s | makes ashes and Intrepid a really great |
326s | place to work is that you know we're all |
328s | passionate we love we love MMOs we love |
330s | what we're doing we love what we're |
332s | building |
333s | um but also we love doing it together |
334s | and and that's a super super cool |
336s | experience to have I think from a |
338s | workplace environment standpoint you |
340s | know not a lot of not a lot of companies |
341s | Foster that type of atmosphere and I |
343s | think we've done a really good job at |
344s | that so yeah and maybe in the studio |
346s | update segment we'll talk a little bit |
348s | about what was done in Milestone uh for |
351s | and what we're you know moving towards |
353s | but let's start with um some of our |
356s | things that we just need to get out of |
357s | the way right now which is first and |
359s | foremost we do have our YouTube |
360s | subscriber comment um if you don't know |
363s | if you subscribe to us over on YouTube |
365s | and you comment as a subscriber on our |
369s | development update video you could be |
372s | chosen to be spotlighted and today's |
374s | spotlight |
375s | I will switch over to that scene is from |
378s | Papa |
379s | smurf6834 and their question is are we |
382s | months away from the Alpha 2 or a Year's |
385s | plural any kind of indication of the |
388s | timetable would be greatly appreciated |
389s | and I think from my team they would also |
392s | love for us to set that expectation |
394s | because they deal with this question all |
396s | the time and some kind of thrown it to |
398s | you Stephen yeah absolutely so um you |
401s | know this is a this is a common question |
403s | uh Desiring uh Minds wish to know |
407s | um we are not years away from Alpha 2. |
410s | um but also Alpha 2 is not right around |
413s | the corner |
414s | um you know as a as a public project as |
417s | as a project that is |
419s | um that is visible from the outside |
422s | during its development it's important |
424s | that we execute well uh during these |
428s | testing phases and early on in the |
430s | project you know we we made I made some |
434s | missteps in |
436s | um in when we were anticipating coming |
439s | to certain testing periods |
441s | um you know obviously I have learned a |
443s | considerable amount over what it takes |
445s | to to build these games over the last |
447s | six years and we made a a promise to the |
450s | community that we would not give dates |
452s | again in the future unless we were very |
455s | certain that we were going to hit those |
456s | dates or at least be very close to |
458s | hitting them and so you know as a result |
461s | of that we have our internal schedule we |
464s | have our internal Milestones you know we |
466s | have our production roadmap that we |
468s | operate from and the teams operate very |
472s | well |
473s | um from these expectations internally as |
475s | well but to answer that question no |
477s | we're not years away from alpha 2. um |
480s | uh internally you know we're going to be |
482s | doing some testing |
485s | um probably late this year and um early |
488s | next year as it relates to Alpha two and |
491s | Alpha 2 is going to be you know kind of |
494s | um a slow roll out of testing so um our |
499s | desire is to get in as quickly as |
501s | possible test some of the core systems |
503s | and Loops that we've integrated you know |
506s | since our Alpha One |
508s | um and get those vetted uh by player |
512s | feedback and experience uh that we can |
515s | iterate upon essentially and get get an |
518s | opportunity that's going to be all |
519s | public right you guys know that Alpha 2 |
521s | is a non-nda environment testing |
524s | but prior to Alpha 2 we will test some |
529s | more spot-oriented testing with some of |
532s | the Alpha One testers and or Pi leading |
535s | up to what would eventually become the |
537s | Alpha 2 launch |
539s | um we'll probably start start with pi so |
541s | we have a smaller group and then we'll |
543s | add on to it with our spot testing with |
546s | Alpha One users and then as we're ready |
548s | we'll bring in Alpha 2 users and then |
550s | you know then we'll go more public with |
552s | a big |
553s | um yeah and and you know I think all of |
556s | us have experienced so all of us have |
559s | experienced launches of games or testing |
562s | platforms that we felt needed more time |
565s | from a from a consumer from a player's |
568s | perspective |
570s | um and um |
572s | you know our approach our philosophy is |
574s | that essentially the game will be ready |
577s | when it's ready we're not striving for |
580s | Perfection we're striving to achieve |
583s | what the core Loop is anticipated to be |
585s | uh what we've promised what we're |
588s | building right now |
589s | um that is the goal and and we |
592s | understand just how important it is to |
595s | succeed during these testing periods and |
598s | obviously for launch because MMOs |
600s | traditionally really only get one stab |
602s | at that launch and they can you know |
604s | work to improve the game after launch if |
606s | there's hiccups and whatnot that we've |
609s | experienced obviously but but really we |
610s | want to execute well on that initial |
612s | launch and what that means for us is |
615s | um we have to spend that time |
617s | um to ensure uh that what we are |
620s | building is sustainable is extensible is |
623s | performant and represents what the core |
626s | philosophy of gameplay Loops are |
627s | intending to be and we're building a |
630s | massive a massive project I mean this is |
633s | probably the most ambitious fantasy |
635s | MMORPG to date at a launch frame right |
639s | obviously other products other |
641s | franchises have had a decade plus to |
644s | introduce and trickle out content and |
647s | one of the you know one of the |
648s | difficulties of launching an MMO a new |
650s | MMO is that you have to compete or try |
653s | to compete and contend with all of that |
656s | content that's available because it |
657s | creates a really strong social |
658s | elasticity for the for the players of |
661s | those MMOs and we want to be we want to |
664s | be ensuring |
666s | that our core game gameplay Loops are |
671s | enjoyable are fulfilling and have |
673s | content that keeps players invested for |
676s | a long time to come and because that's |
678s | our goal uh and we have a lot of those |
680s | systems to build |
682s | um you know the team is hard at work |
684s | creating them in preparation for Alpha 2 |
686s | which is probably going to be a I mean |
689s | it is going to be one of one of our |
690s | biggest test environments up until |
694s | launch is Alpha two I mean that is a |
696s | major slice of the game so |
698s | I mean like Steven said we only get uh |
702s | you know one chance for First |
703s | Impressions so it's very important for |
704s | us you know if Alpha two if Alpha One |
707s | hadn't had gone as well as it did you |
709s | know people might not be as excited for |
711s | Alpha 2. so thinking about the future of |
713s | that and the longevity of our project |
714s | and making sure that people are you know |
716s | going to love what we're creating as |
718s | much as possible and as we've said many |
721s | times we're constantly going to take |
722s | feedback and there are you know |
724s | decisions that we've made as uh you know |
726s | on the desired front that we want to |
727s | come to fruition and we know that |
729s | sometimes it's not what you guys are |
730s | always interested in but we were like |
732s | give us some give us a chance play it |
734s | give us feedback and we will you know |
735s | alter things as we go forward but I |
737s | think we're really excited just as |
739s | excited for you guys to join us and see |
742s | what we're creating I mean from a |
743s | developer's perspective |
745s | um there's nothing greater than seeing |
747s | someone enjoy the product that you've |
749s | created and um I mean obviously we all |
752s | want to enjoy it too uh I think that |
754s | we've had some a lot of fun internally |
757s | um which we might be sharing some of |
758s | that internal fun with you guys next |
760s | month |
761s | um but I like uh |
764s | We've we've definitely |
767s | um you know trying to make sure that |
768s | we're creating something and I think one |
771s | of the things that people might not |
773s | realize is that |
774s | MMOs take a really long time to make |
776s | they are that's why we're like this is a |
778s | journey that you're going on with us |
780s | you're getting to see what development |
781s | is like |
783s | um and I think that's good to go yeah |
785s | from the get-go and what's going to be |
786s | fun is you're going to get to see that |
788s | journey and then when we look back on |
789s | this at launch we're gonna be like wow |
791s | it's crazy seeing how you know even now |
794s | looking at what what was the beginning |
796s | of Ashes of creation and what it is now |
799s | um is and you know it's crazy the cool |
801s | thing is that journey is likely going to |
804s | be expressed as even part of a |
805s | documentary when we're done with this |
807s | thing right we record all of our |
808s | meetings all of our sessions everything |
810s | is is kept on a record |
813s | um so when we're done launching this |
816s | product we have an opportunity to really |
818s | give an under the hood look at what it |
820s | the Herculean effort it's taken to to |
823s | get to where we are today and where we |
825s | will eventually be soon enough so I want |
827s | to bring up on that front is you know |
829s | the feedback that you guys give us uh |
831s | Roshan and Wagner are amazing they put |
833s | together these phenomenal reports we are |
836s | we record those meetings that we have |
838s | with the designers and developers when |
840s | we go over that feedback and it's really |
843s | I can't wait for you guys to see like |
845s | that side of it where you get to see |
846s | like hey we really were taking in your |
848s | feedback and most of the time in those |
850s | meetings it's like yeah we're already |
851s | planning on doing that and then that and |
853s | some of the extra ideas were like |
854s | validation yeah it's validating like |
857s | what we're what we're saying and the |
858s | issues that you and concerns that you |
860s | guys have are also the issues and |
861s | concerns we have so it's making sure |
863s | that we're all on the same page but I |
864s | think it'll be cool for you to |
865s | experience that and see the other side |
867s | of it but obviously we have to you know |
870s | be careful what we share prior to launch |
874s | just because like we said we only have |
876s | one chance to opportunity impression |
880s | absolutely |
882s | um yeah and just a last point on that |
884s | topic and then I think we can move on |
885s | yeah we gotta move on yeah we got a |
887s | whole show for you guys exactly is that |
889s | this journey is not for everyone |
892s | um the the the patience it requires the |
896s | understanding the vision in in looking |
899s | and seeing where something is at now and |
902s | where it will be in the future |
904s | um that is a very uh specific type of |
907s | individual |
908s | um and requires a unique uh patience I |
912s | think |
913s | um you know our development like every |
915s | development is never going to be perfect |
917s | um and we're going to have you know |
919s | areas that slip |
921s | um and areas where we can improve and um |
923s | hopefully you know those of you who have |
926s | watched uh for a very long time now |
929s | um our development progress you will |
931s | have seen those improvements from you |
934s | know day one to today into tomorrow |
937s | um and it's okay if following |
939s | development is not for you |
941s | um at some point |
944s | go play other games and come back come |
946s | back whenever when you're ready to play |
948s | and at some point there is going to be |
950s | an opportunity now to just download the |
952s | game and play and and that is going to |
955s | be the experience in and of itself so |
958s | 100 and with that we're gonna do a |
961s | little announcement |
963s | um next month you're going to get two |
967s | live streams |
968s | um so on April 7th at 11 A.M Pacific our |
972s | normal time but just a little earlier |
974s | it's literally next Friday we will be |
976s | doing a creative director Community Q a |
978s | that will be with a few content creators |
980s | uh chibi Bree from the Golden Feather |
982s | will be joining us Richie sh if you've |
984s | watched any of their YouTube videos and |
987s | of course the merg from Ash's |
988s | Pathfinders and we're really excited uh |
990s | they've accumulated some amazing |
993s | um questions from their communities and |
995s | from the community as a whole we really |
998s | wanted to kind of give some love to the |
999s | people who have been really supporting |
1002s | us and being part of the community for |
1004s | so long and we hope that you guys enjoy |
1006s | it they got some good questions Stephen |
1008s | hasn't read them yet |
1010s | yeah |
1012s | they're typically read questions prior |
1015s | he doesn't like to and my team's like |
1017s | why won't he read them I was like he |
1019s | doesn't want to I I don't want to |
1021s | overthink the response so I typically |
1024s | just you know I I want to answer off the |
1026s | cuff as much as I can |
1028s | um yeah but I'm excited about that |
1030s | that's going to be a fun I think |
1032s | conversation to have yeah and I'm sure |
1034s | we'll do more of those in the future |
1035s | with other content creators don't worry |
1037s | hold on hold your pants some people are |
1039s | becoming their favorite creators |
1042s | um but obviously like you know as we get |
1044s | closer to Alpha 2 there will be more |
1046s | opportunities for hyping things up and |
1049s | getting more excited this is just more |
1050s | so to answer some questions from the |
1052s | community and make sure that we give |
1054s | some love to some folks |
1056s | um and then with that we also have |
1058s | um just a reminder that the Cosmetics |
1060s | will be swapping over for flavors of |
1062s | fellerin and that will be April 12 2023 |
1066s | at 11 A.M Pacific reminder of that and |
1069s | of course for those of you who are |
1071s | content creators we do have a content |
1073s | creator program that you can check out |
1074s | you can go to our |
1076s | um like FAQ database and |
1079s | type in content creator and it'll show |
1081s | for you but we are currently just taking |
1083s | applications for that |
1085s | um I know a lot of content creators have |
1086s | been asking when we're going to do |
1087s | invites those invites will probably be |
1089s | closer to when we're getting to Alpha |
1091s | two so as we start ramping that up |
1092s | you'll probably be like what's happening |
1095s | um but we will start sending invites |
1096s | closer to that time frame right now |
1098s | we're focused on just application Phase |
1099s | which is a lot of folks and um we're |
1102s | very excited that so many people are |
1103s | interested in joining us on this crazy |
1106s | adventure |
1107s | and with that I'm going to hand it over |
1110s | to Stephen to give us a little preface |
1112s | before we show you a little walkthrough |
1115s | of Carvin so |
1118s | um some of you might have seen uh maybe |
1121s | some leaks that I |
1123s | um did in Margaret's absence while she |
1125s | was at Pax oh I saw I know I'm sorry |
1129s | but this the this month we wanted to |
1132s | Showcase |
1133s | um uh the Tower of Carfin from Allure uh |
1136s | perspective |
1138s | um and then in addition uh we wanted to |
1142s | Showcase some systems new systems that |
1145s | have been brought online from a |
1146s | narrative perspective as well as it |
1148s | relates to our story arcs so this is a |
1151s | deep dive in both the lore of carfen as |
1154s | well as the system of our story arcs and |
1159s | how they change the world around you to |
1161s | reflect uh different chapters and or |
1164s | paths that story arcs can take based off |
1167s | of uh player uh activity you'll see the |
1170s | world change a little bit I want to |
1172s | preface that of course this is all a |
1174s | work in progress you are taking a look |
1177s | at something that is still very much in |
1179s | the alpha um |
1182s | in the alpha phase both visually |
1185s | and in particular you'll notice before |
1188s | the transition of the Zone which happens |
1190s | about six minutes into this video you'll |
1193s | see it in the non-active state |
1196s | um and there's some lighting there that |
1197s | we're still fixing and some of the |
1199s | materials and whatnot but uh you're |
1202s | going to see it in in the corrupt state |
1204s | after about the six minute mark and it |
1206s | is it is pretty it's pretty gnarly it's |
1209s | pretty cool um yeah it is absolutely |
1211s | it's just it's yeah it's neat it's it's |
1213s | different |
1214s | um and more Dynamic and I think that |
1217s | people are gonna like it so yes so you |
1221s | guys will enjoy we'll see you on the |
1223s | flip side |
1226s | oh |
1227s | [Music] |
1232s | hello everyone and welcome to another |
1236s | stream |
1237s | from Vera |
1239s | we have been building |
1243s | up I think to this moment a little bit |
1245s | in the showcase for the tower at Carfin |
1249s | and |
1251s | I think there's been some lore that |
1254s | we've released during last November's |
1257s | um extra life live stream |
1260s | we played through a portion I believe of |
1262s | this Tower |
1263s | and now we have an opportunity to take a |
1267s | look together a little sneak peek a |
1269s | small portion of this area and the lore |
1274s | behind it |
1275s | and we're also going to take a focus |
1276s | with |
1278s | some of the developers that will be |
1280s | joining us here in a second I'll |
1281s | introduce them |
1282s | into the system of our story arcs and |
1285s | how that system works in reflecting the |
1289s | changes that players |
1292s | elicit from the world of era |
1295s | so I want to introduce |
1298s | um |
1299s | one of our senior designers |
1302s | Scott |
1303s | how are you doing buddy |
1305s | doing very good thank you for asking |
1307s | welcome welcome to your design become |
1311s | reality |
1312s | thank you |
1315s | this is Scott has been working on the |
1318s | narrative for this particular story arc |
1320s | that we're all going to see in a second |
1323s | um with his with his team with whom we |
1326s | are joined by one of our designers Aimee |
1329s | Amy how you doing |
1331s | hi I'm doing good Stephen |
1333s | welcome this is I think is this your |
1335s | first time on the Stream |
1337s | it is yeah that is awesome Amy is one of |
1340s | our incredibly talented uh designers who |
1344s | is helping create the narrative around |
1346s | uh Vera |
1349s | and um |
1351s | you guys may have played some of her |
1352s | quests in uh Alpha One actually one in |
1356s | particular is the I believe it was the |
1358s | Lost pages and the um that spider Quest |
1362s | was that right I mean were those yours |
1364s | those were my quests yeah thanks to |
1368s | remembering that I know they're great |
1369s | yeah they're super excited to join today |
1374s | we're very excited um to have you and |
1378s | then in addition we have uh what is soon |
1382s | becoming a regular on the streams |
1385s | um Mr Jeremy one of our senior designers |
1387s | how you doing buddy I'm doing good happy |
1390s | to show off Scott's Masterpiece creation |
1392s | here yeah |
1394s | oh my goodness laying it on thick I know |
1398s | wow I love it pretty exciting it is |
1401s | exciting it is exciting I mean I've |
1403s | always said that noses that do hotness |
1405s | that we've been showing and story arcs |
1407s | are the new hotness we've been hiding |
1408s | yes agreed totally agree so one of the |
1413s | first things that you guys are going to |
1415s | notice in this environment |
1417s | is that we have this perspective of the |
1420s | of the Tower |
1421s | and I think |
1424s | Scott do you want to talk a little bit |
1427s | about story arcs as a system |
1430s | uh yeah sure so |
1432s | it's it's helpful I think to think about |
1434s | story arcs as kind of like a like a |
1437s | pre-packaged tabletop campaign they |
1439s | contain like all of the NPCs and quests |
1442s | and monsters like all the things you |
1443s | need to make a like a cool fantasy story |
1445s | uh they're not procedural generated we |
1448s | author them we write all the dialogue |
1449s | and we construct all the narrative beats |
1451s | and everything like that but uh they |
1454s | will enter the world dynamically |
1456s | depending on the state that the world is |
1459s | currently in how players have built up |
1462s | specific nodes like what races control |
1464s | various nodes uh we have plans to |
1467s | include lots of different things on top |
1469s | of that |
1470s | um |
1471s | but yeah it's it's we don't have any |
1473s | Quest hubs or anything like that in this |
1474s | game because players build up all the |
1477s | cities so we had to get a system that |
1479s | kind of looks at what players are doing |
1481s | and can inject content into the world |
1483s | that makes sense for what they're doing |
1487s | the world decides in the state that it's |
1489s | in that we're gonna now play this module |
1492s | we're gonna because of the state of the |
1494s | nodes beating this way and certain races |
1497s | have this one we're gonna play first of |
1499s | straw we're gonna do blood still do |
1501s | we're gonna do those modules and things |
1504s | so one of the things that I find most |
1506s | unique about our story arc system is |
1509s | that they're intended to |
1512s | represent change change within the story |
1517s | of what Vera is telling and we don't |
1520s | just do that through |
1522s | these new Quest logs and and and |
1524s | dialogue but also by literally changing |
1528s | the environments and showing these |
1531s | active states that represent what is |
1534s | happening and what choices the players |
1536s | have made previously in the different |
1538s | chapters perhaps |
1539s | of other story arcs Scott I know that we |
1543s | have been working hard on this your team |
1544s | has been working particularly hard and |
1546s | with engineering to kind of stand the |
1548s | system up over the last several months |
1551s | um but you have the ability to push us |
1554s | into the next chapter manually correct |
1557s | yeah uh normally this is a story that |
1560s | would require us to have built up some |
1563s | of the nodes in the area either you can |
1568s | just build up Miralax directly to get |
1569s | access to where we're going or any of |
1571s | the nodes in the riverlands could uh |
1573s | have leveled up to a certain amount uh |
1575s | to have |
1577s | basically enabled the start to spawn but |
1578s | I'll just |
1580s | I'll just turn this on for us now |
1581s | manually let's see that's good get ready |
1584s | ladies and gentlemen all right welcome I |
1587s | push it takes a second but it will kick |
1589s | on to the Tower |
1591s | of Carphone |
1596s | and |
1598s | Houston |
1600s | there it goes |
1604s | uh oh |
1614s | things are getting red |
1617s | the complete at |
1620s | what is that |
1624s | the blood oh the blood's still do |
1628s | there it is it's paying right now oh my |
1632s | gosh |
1635s | so yeah when stores come online they |
1637s | change a lot the environment they update |
1639s | what monsters are in the world |
1642s | um they create quests and PCs you can |
1644s | see |
1645s | um Oren he's not normally here we've |
1647s | moved him for the sake of this |
1650s | um and then yeah new Pathways can open |
1652s | up |
1653s | through the environment |
1656s | is the bridge moving |
1658s | yeah |
1661s | yeah oh my gosh |
1664s | oh that's nasty what are the vines |
1668s | uh it's you know it's corruption there's |
1671s | so a very |
1674s | a very terrible curse uh |
1677s | is sort of remaining here after a |
1681s | sort of desperate spell was cast during |
1684s | the harbinger apocalypse uh you saw a |
1687s | bit of that spell being replayed at the |
1689s | top of the tower there |
1690s | uh but when the Ancients were advancing |
1693s | toward the alien Capital where Carfin is |
1696s | sort of strategically positioned between |
1697s | where the harbinger Comet landed and the |
1701s | alien Capital |
1702s | um the Mages here and Carfin was known |
1704s | throughout the alien Empire for its |
1706s | magical prowess the um had Mage here did |
1710s | a very desperate and dangerous spell to |
1713s | slow the Ancients advance and that was |
1717s | to buy the time for the for the capital |
1719s | of Ayla where they were building one of |
1722s | the Divine gateways yeah exactly yes |
1726s | right they needed more time they needed |
1728s | they needed to make space for them they |
1731s | did something pretty terrible to do that |
1733s | they bought them the time but as you can |
1735s | see this once great city has suffered |
1738s | a great cost |
1740s | wow I like the little jump puzzle this |
1743s | is awesome |
1747s | what is that here all the time |
1750s | um the story arc helped this bridge form |
1753s | this bridge might also appear if you've |
1755s | leveled up uh miralith enough to create |
1758s | kind of this pathway otherwise there's |
1761s | other ways to get there but more |
1762s | dangerous ways is that a uh |
1765s | what is that down there |
1767s | that's a fiend Golem okay |
1771s | pinged version Oh I like how the light |
1773s | just lit up to showcase the uh |
1777s | the body that's crazy |
1779s | that's super cool and they so now the |
1782s | the spawn tables |
1785s | around the |
1788s | city of Carfin |
1790s | have changed as a result of the story |
1793s | arc progression |
1794s | right so normally uh when the city is |
1798s | not in its cursed State you've got a |
1800s | whole subset of like uh |
1803s | like constructs and various other like |
1805s | Arcane things like you saw the animated |
1807s | armors and stuff like that while the |
1809s | yeah yeah well the curses and effects |
1812s | we've got these uh watchfuls um these |
1815s | Seekers here uh who they have their own |
1817s | sort of story and reason for being here |
1819s | while the curse is active |
1822s | um |
1823s | first yeah yeah |
1829s | oh my God there's someone uh watchful |
1831s | watching their backs |
1834s | as they're doing what they're doing |
1836s | wow |
1838s | the environment team did an unbelievable |
1841s | job here it did a killer job on this |
1843s | yeah this looks so good |
1849s | it's a blood curse they really took that |
1852s | personally |
1853s | they said oh you want to see what |
1855s | corruption looks like |
1857s | what is talk to us a little bit about |
1860s | blood Magic versus just normal |
1862s | corruption |
1864s | so yeah blood magic is a sort of illegal |
1868s | kind of magic and using it in any |
1871s | amounts creates a certain amount of |
1873s | corruption in the caster and that |
1876s | corruption can bleed over into the |
1877s | environments and things that they draw |
1879s | Essence from in order to cast those |
1880s | spells this was uh this was a blood |
1884s | magic that |
1885s | obviously consumed a whole heck of a lot |
1888s | of it she wasn't intending for this kind |
1892s | of After Effects no no uh |
1895s | yeah the the major cast of this did not |
1898s | was not able to understand the scope of |
1901s | the destruction that that would cause uh |
1903s | but also in the final you know the final |
1906s | days of you know ancient Vera during the |
1909s | harbinger apocalypse like you didn't |
1911s | have a lot of research there was not a |
1912s | whole lot of deliberation there wasn't a |
1914s | lot of uh |
1916s | a whole lot of like magical research and |
1918s | safety precautions that they can take |
1923s | um so yeah it |
1926s | did his job but you know |
1929s | yeah it seemed to |
1931s | um like even if it delayed a lot of the |
1934s | a lot of the progress they made towards |
1936s | the portal it seemed like they really |
1938s | created a lot of Destruction along the |
1939s | way |
1941s | uh carpet itself has a lot of History |
1944s | built into the environment here too |
1946s | you'll see lots of statues and stuff |
1948s | around that go into it one of the five |
1953s | of the five main city-states by primary |
1955s | city-states of the island people |
1959s | then they would form into the island |
1961s | Empire following the Great War of the |
1963s | undyne with Ancient King aatrax right |
1966s | now so many people |
1968s | are just like oh my God we're finally |
1972s | getting lower |
1973s | uh we could go all day on it we could |
1977s | yeah we don't want to get it all away |
1979s | well the story uh is kind of told over |
1983s | the course of four phases four chapters |
1986s | uh each chapter will update spawns |
1990s | change the quest givers change what |
1992s | quests are available and that's across |
1995s | the server not it's not like your |
1997s | individual progress |
2000s | um faces that is the actual quests |
2002s | themselves you can progress kind of at |
2003s | your own pace but as long as it's within |
2005s | the window that quest's phase being |
2007s | active I mean |
2009s | who honestly has this much blood to |
2011s | spare this is crazy this is |
2014s | we're actually trying to figure out the |
2016s | science of like if you took an entire |
2018s | City's worth of people how many cups of |
2020s | blood would you have |
2022s | probably |
2026s | less than you think but it wouldn't be |
2028s | as dramatic if we're super realistic |
2029s | with it oh it's magic yeah it's magic |
2034s | persistent and eternal yeah |
2036s | unless we do something about this curse |
2051s | I don't I don't know if Steven if you |
2053s | stopped and talked to Oren and pick up |
2054s | that Quest or not oh no I did not oh |
2058s | that's I think you still have how can I |
2060s | all the quests that were in there before |
2061s | yeah let me grab it how do I open my |
2063s | journal again what is that that's uh |
2064s | it's l l that's right yeah L to open |
2067s | your Journal oh yeah yeah there we go |
2069s | yeah you can see there's other story |
2070s | arcs going on as well uh the phase |
2073s | timers in there indicate how much real |
2075s | world time is available to like do the |
2077s | quests in that phase I see um and uh |
2081s | what quests you do or the quest that you |
2083s | do like it's not just a matter of |
2084s | completing the the laundry list of |
2086s | things that the NPC has you do but you |
2088s | pick from a whole bunch of objectives |
2090s | many of them optional some of them if |
2092s | not most of them hidden when you first |
2094s | undertake the quest |
2096s | um so you know go dig up a guide or |
2097s | place your own trail or whatever but |
2099s | depending on which objectives you |
2101s | complete those are the things that help |
2103s | the server aggregate what is going to |
2105s | happen in later phases of the story arc |
2108s | and that's like across all of the |
2109s | players participating during that time |
2111s | frame what objectives they decide to |
2113s | complete all right that's what drives |
2115s | what happens in later |
2117s | awesome what quests are available what |
2119s | what NPCs are pulling ahead of other |
2120s | NPCs in terms of their progress toward |
2122s | their goals |
2124s | and how you complete your your quest |
2127s | matters |
2128s | yes |
2129s | yeah with some objectives you know being |
2131s | exclusive of one another so helping one |
2133s | NPC will lock you out of helping a |
2134s | different NPC |
2136s | um so yeah it's we go |
2142s | wow I'm just I'm just taking in the |
2145s | sheer |
2146s | Beauty but also like a kind of gross |
2149s | Beauty |
2150s | um of this environment |
2154s | it is so eerie |
2157s | I think even the um corrupted trees you |
2160s | can Harvest them |
2163s | you find some of them that you can |
2165s | Harvest |
2168s | and chop them down oh really |
2171s | yeah they're a little bit hard to spot |
2173s | though |
2174s | well also the um |
2178s | I believe that |
2180s | as part of these environments changing |
2184s | you're also activating rare resource |
2186s | spawners that might only occur during |
2189s | certain events |
2190s | yeah that's correct so yeah yeah like |
2193s | corrupted Soul Bloom |
2196s | um and there was one that Corey had just |
2198s | put in |
2199s | uh all those things are only available |
2201s | during certain historics and every |
2202s | historic has its kind of |
2204s | special things that you want to try and |
2206s | take advantage of and that one they're |
2208s | in your backyard swing by and pick them |
2210s | up yeah for herbalism for making certain |
2212s | potions |
2214s | um sometimes you want to take advantage |
2215s | of the limited and then you know time |
2218s | you have during the story arcs to get |
2220s | some of these rare resources for |
2221s | crafting things certain poisons and |
2224s | potions from |
2226s | these limited uh corrupted Spirit blooms |
2229s | right yep |
2231s | sorry I just I just disabled my uh my |
2234s | HUD right now I want to like this area |
2237s | is just too crazy |
2239s | huge Tower it looks so good |
2244s | Jeremy and Hal and |
2247s | um Adam I think and |
2250s | who's who's all working on this um |
2252s | Jeremy Zach and Brandon everybody |
2257s | yeah not me Tristan Tristan's entire |
2260s | team yeah this is for class absolutely |
2264s | beautiful and talk to me a little bit |
2265s | about the dungeon |
2268s | so the dungeon and we're heading to |
2270s | right here that's the Tower of Carfin |
2272s | that is the Mage University that |
2276s | following the um or of the undying the |
2278s | elves that all these these humans |
2280s | there's there's something to them Let's |
2282s | uh let's gift them the uh the gift of |
2286s | magic and how let's show them the |
2288s | advanced stuff you can see some of that |
2290s | story reflected here on these murals |
2294s | and stuff |
2296s | and we can teach them the way we want to |
2298s | teach them |
2300s | and the human said yeah show us |
2305s | I think we ran by the the demons the |
2308s | first teens of them the statues back |
2309s | here oh yeah we should go look at this |
2318s | have so much symbolism attached to them |
2321s | it really makes it feel like there's a |
2323s | kind of steep like if we go back to the |
2326s | yeah the train over here to the statues |
2329s | we ran past oh yeah |
2331s | all the former Headmasters these are the |
2334s | former University right yeah so this one |
2337s | up front here that's uh 10 filarus Rin |
2341s | the uh the elf that came over from the |
2344s | elves and uh from the |
2347s | perian elves at the time and uh you can |
2350s | see he's |
2352s | he kind of built the temp the tower for |
2355s | him |
2355s | uh |
2357s | started treating the first students |
2360s | and then one of the other Towers is his |
2362s | best student |
2363s | uh Aristotle we can point out his statue |
2367s | in a bit here so he was the first human |
2369s | Dean |
2371s | and he's this one here you can see him |
2373s | kind of with the book open |
2376s | that was Aristotle wow the first one |
2379s | after tan fellaris went back to the |
2381s | elves after a few decades |
2384s | we've got |
2386s | uh Dean over here is |
2390s | a woman that's that's Jennica |
2393s | and the good and interesting thing about |
2395s | her is that she never died she was into |
2398s | teleportation and that was her her big |
2401s | area of expertise and she just never |
2404s | came back |
2412s | hahaha |
2415s | then we have one of our Lamont's Orange |
2418s | uh over here that's a Darin Darren |
2422s | Lamont he was a dean of the student of |
2425s | the college |
2426s | he looks yeah the wise guy |
2429s | um Oren's family is uh quite |
2432s | uh they're quite Central to the to the |
2435s | story here there'll be lots of |
2437s | opportunities to learn lots of them in |
2439s | this story arc actually that is awesome |
2441s | yeah the final one there's uh Clan |
2443s | Xander he's he was all into Alchemy so |
2446s | that was his area of expertise that he |
2448s | really uh oh yeah so if you see a lot of |
2451s | um |
2452s | maybe some potions in the game with a |
2454s | clone or no xanders so and so that |
2457s | that's the guy what do we have here |
2462s | just a very normal looking door probably |
2465s | nothing terrible oh no I mean this mural |
2467s | let's look at oh oh the humans |
2470s | asking the pirate |
2472s | for help with magic |
2474s | the period yeah oh yeah |
2478s | yeah |
2481s | at that point yeah the aliens |
2486s | and over here |
2488s | oh the five moons the towers |
2492s | construction and the five guns phases of |
2494s | the moon three moons |
2497s | the three phases |
2499s | or five phases |
2500s | yeah |
2502s | perfect |
2503s | very cool and we also have there's yeah |
2505s | the symbology for the |
2508s | periods you have a lion head on one side |
2511s | representing humans and the Griffin hit |
2514s | on the other representing the elves who |
2516s | are the guys pulling the doors open |
2523s | what is this sandal |
2526s | [Laughter] |
2530s | oh my God |
2536s | I'm sorry that made me cough a storm |
2538s | um that is hilarious that is hilarious I |
2542s | love it |
2543s | all right so what is our objective here |
2546s | what are we looking for inside right now |
2547s | now this is just the entrance the the |
2551s | foyer of the Tower of the University |
2555s | yeah so we're not going to obviously |
2558s | take you through everything a lot of |
2560s | it's still a work in progress always |
2561s | remember that this is a work in progress |
2563s | right now this is part of the Alpha 2 |
2565s | experience you'll be able to explore |
2568s | delve into this dungeon |
2571s | so what are we going to see in here |
2576s | even more corruption and blood more more |
2578s | blood uh for sure I like the Bell |
2589s | bowling |
2593s | oh my God |
2604s | wow |
2607s | this looks great I love this interior |
2610s | the lighting is so moody |
2615s | oh my God this is like the Supreme Edge |
2617s | Lord environment |
2619s | take a look around at this uh just over |
2622s | there to get our Styles |
2625s | before we hit the trip even the |
2628s | gothic-esque lamp |
2629s | with the nasty like flesh |
2633s | environment oh God |
2636s | ah we have some |
2639s | loot is this like a treasure chest |
2641s | that's a treasure chest whoa or not oh |
2645s | no no no not like that nuke it from |
2647s | orbit |
2648s | nuket from orbit |
2651s | oh thank you perfect where'd it go where |
2653s | did it go |
2654s | behind us now oh come here |
2661s | oh my God this thing is crazy |
2665s | look at it these are the just the the |
2667s | entrance mobs it's just the entrance |
2669s | yeah oh no |
2674s | oh |
2679s | this guy is nasty |
2682s | now these tend to do some nasty things |
2684s | when they die right I mean this is |
2686s | basically like a what is this a hoarder |
2689s | mimic no I'm just kidding yeah |
2692s | yeah this looks Baron Porter |
2695s | get away from it get away |
2698s | get run get back get back |
2701s | oh |
2705s | you're right no you're pulling it into |
2707s | the party |
2711s | oh that is nasty |
2714s | this is absolutely phenomenal |
2720s | yeah this they did an incredible job on |
2722s | this it just looks so good |
2724s | well is there anything else |
2726s | that you guys want to touch on from the |
2728s | story arc perspective |
2733s | uh oh I guess there's one thing people |
2735s | might be curious about I mentioned how |
2737s | you could do what you needed to do |
2739s | uh as long as the face like you can do |
2741s | any quests available in that phase while |
2743s | that phase is available so what happens |
2745s | if you you know Miss something you go on |
2747s | vacation or whatever and you can't you |
2749s | can't log in during the week to |
2750s | participate in the quests that are going |
2752s | on in the face of that story arc |
2754s | um for most story arcs they do repeat |
2756s | after they complete they'll go on a cool |
2757s | down and they will repeat again you can |
2759s | you'll have another opportunity to get |
2760s | involved with them the next time they |
2762s | come through |
2763s | um for our big major |
2766s | like World spanning story arcs that will |
2769s | sort of tell your servers Edition like |
2771s | your server's Own Story those ones don't |
2774s | repeat those are sort of one and done |
2775s | but you can replay them there's a |
2777s | different system for replaying |
2780s | um previous phases for the big main |
2782s | story arcs |
2783s | um however decisions and objectives you |
2786s | make in those won't count toward your |
2787s | servers uh what's canonized for your |
2791s | server which is our way of saying you |
2793s | know what decisions they make for the |
2795s | objectives and stuff that you completed |
2796s | and all this goes to really kind of |
2801s | creating that experience |
2803s | of player agency being excusing being |
2806s | seen |
2807s | through World building and actually |
2809s | changing the locations the environment |
2812s | the story and how it influences future |
2815s | arcs down that path |
2818s | for the world to kind of reflect it it |
2820s | creates such a unique I feel environment |
2822s | between different servers and the the |
2826s | histories that they create |
2828s | exactly I think |
2830s | Jeremy said it really well earlier when |
2832s | we were trying to help figure out the |
2834s | right words to describe these very |
2836s | complicated systems when he said yeah go |
2838s | ahead there's a different in MMO you |
2841s | have different philosophies on kind of |
2844s | Storytelling we're going to more old |
2845s | school like the world has a story and |
2847s | you're playing within the world story |
2849s | and in our case you're helping to guide |
2852s | that by the decisions that you make |
2853s | while doing your quests and the |
2855s | different players if one goes one you |
2858s | know if a bunch go one way and a few go |
2860s | the other way that kind of canonizes |
2861s | down that way uh more you know more |
2864s | recent MMOs have just focused a story on |
2866s | the player and used instance and fading |
2868s | you know phasing to tell individual |
2870s | stories at different |
2872s | um |
2873s | times and at different uh |
2876s | durations we're we're more old school |
2879s | saying the world is evolving you |
2882s | participate in how the world story is |
2884s | going more on the um uo and EverQuest |
2888s | and absolutely those games lineage |
2894s | yeah everybody is playing in the same |
2896s | world and the state of that world is |
2898s | something that everybody's building |
2899s | together all great games absolutely oh |
2902s | go ahead I mean sorry I was going to say |
2906s | that but one of the major goals I feel |
2908s | like we have is to is to allow player |
2913s | decisions to have consequences and to |
2915s | have meaningful uh results from |
2919s | uh from the decisions that they make so |
2922s | it seems like people can really create |
2924s | their own stories |
2925s | absolutely |
2927s | phenomenal work guys well I want to |
2929s | thank you three for joining me to help |
2931s | kind of give players a peek a little |
2933s | peek under the hood for the Tower of |
2936s | Carfin as I train your party I apologize |
2938s | um and I cannot tell you how beautiful |
2941s | and unbelievable this this area is I |
2944s | mean the |
2945s | artists are just are phenomenal so a |
2949s | killer killer job on this so funny with |
2952s | that being said we're gonna go run back |
2954s | to the stream super exciting stuff and |
2957s | we will be |
2959s | back with you in just a moment thank you |
2961s | guys |
2965s | [Music] |
2973s | uh |
2974s | love seeing the reactions in chat |
2977s | whenever stuff started changing on the |
2980s | screen I was like yes |
2982s | um we hope that you are as excited as we |
2985s | are for the academic questing system and |
2988s | content and how it interacts with the |
2990s | nodes |
2991s | yeah you know this uh this particular |
2994s | dungeon is um a big one it is a massive |
2999s | one it is the largest in the riverlands |
3001s | um and it is uh a major uh Quest hub for |
3006s | Alpha two |
3008s | um so this is you guys will probably be |
3010s | spending a lot of time in this dungeon |
3013s | um you know one of the key takeaways |
3015s | from the system uh from the system side |
3018s | of this uh with regards to story arcs |
3021s | um story arcs were something very early |
3023s | on |
3024s | um that we |
3025s | decided was necessary to facilitate how |
3029s | players interacted and changed the world |
3032s | right we have this context of of a very |
3035s | World building kind of oriented game |
3037s | with the node system and then we needed |
3040s | something complementary on the narrative |
3042s | side that can actually facilitate the |
3045s | feeling from a player's perspective of |
3047s | my actions have consequences my actions |
3049s | direct the way that the server goes and |
3053s | it had to be adaptive but I noticed |
3055s | there were some questions the questions |
3057s | and I apologize again yeah I've got some |
3059s | questions as well but yeah I apologize |
3061s | again for being sick for this stream but |
3063s | um uh we we had some I saw we had some |
3066s | questions about like you know can I redo |
3069s | different chapters of the story arcs and |
3072s | yeah as that as that chapter is present |
3075s | um you know these these story arc |
3077s | chapters they exist for potentially days |
3079s | at a time so that people have an |
3081s | opportunity to kind of move from story |
3082s | arc to story arc do things across the |
3084s | world we don't want a narrative system |
3087s | that is like highly dependent on dailies |
3091s | or weeklies where you kind of feel this |
3094s | um |
3094s | this need to log in to stay competitive |
3098s | and and you know it becomes a chore and |
3101s | not really uh indicative of the type of |
3104s | gameplay I feel as MMO players we want |
3106s | to have and so the story arc system is |
3109s | really meant to provide |
3111s | these many cycles of interactive and |
3115s | compelling stories that are occurring |
3116s | simultaneously around the world and |
3119s | direct the future |
3123s | um story arcs that come next based off |
3125s | of what branch is taken as an outcome of |
3128s | the particular story so for example in |
3130s | the tower of Carfin there are two ways |
3132s | that this particular story arc can end |
3134s | that can end with a boss encounter at |
3137s | the top of the tower or it can end with |
3139s | a boss encounter that's at the uh at the |
3141s | ground level in the supporting City |
3143s | around the tower |
3145s | and and when one of those branches gets |
3149s | gets decided on or gets interacted with |
3153s | on the |
3155s | um uh on the narrative side that |
3158s | dictates future branches of the story |
3161s | arcs that come there after |
3163s | um so players can can go back and if you |
3166s | know you do the uh you do the boss fight |
3169s | and your friends log in later and they |
3171s | want to go to the boss fight you can |
3172s | participate in those in those um in |
3174s | those chapters multiple times right |
3176s | you're not locked out from doing it |
3177s | again |
3178s | um the with the major story arcs when |
3180s | the first chat when the first branch is |
3182s | decided that is a bit of a canonization |
3185s | for the server and it creates a really |
3187s | interesting linear storyline in history |
3190s | that each server |
3192s | experiences differently from another and |
3196s | that I feel is something that really has |
3198s | never been represented in MMOs before |
3200s | one other thing I want to say is that |
3203s | for those of you who've been following |
3205s | the ashes development since like you |
3207s | know 2017 and 2018. |
3211s | um we've talked a lot about how |
3213s | corruption this red influence and the |
3215s | use of you know this evil-esque type of |
3217s | magic |
3219s | influences the world around you and this |
3223s | is a great example in um the car the |
3226s | city of Carfin where you can see how a |
3229s | variant of that corruption blood magic |
3231s | variant |
3233s | um has its own style guide its own its |
3236s | own |
3236s | um you know indication of what is what |
3239s | is going on in this area |
3241s | um and we've you know we've we've always |
3242s | been an alpha one you kind of saw a few |
3244s | of that a couple places for the |
3246s | corruption influences back in 21. |
3249s | um but really it's a large part of how |
3251s | these zones adapt and can change |
3255s | um around you know corruption is always |
3257s | trying to encroach on civilization |
3258s | that's a large group of civilization |
3260s | builds we did have some people asking |
3262s | questions regarding |
3264s | um uh corruption and I think it kind of |
3266s | ties in with what you're saying uh 76 |
3268s | was asking well PVB PVP be the defining |
3271s | reason for corruption and you're kind of |
3273s | like saying that no it's not no no no no |
3275s | no no so so so PVP is tied into |
3278s | corruption right um to degree your |
3282s | mortal coil as we call it or what some |
3284s | might consider a soul from your |
3286s | character's perspective within this |
3287s | story can be influenced and can be |
3291s | changed into a shape that's that's more |
3294s | in tune with corruption and that's |
3296s | through doing PVP things you can |
3298s | accomplish that but really when you |
3300s | think about what corruption is |
3301s | corruption is a representation of the |
3304s | ancients |
3305s | magic the Ancients hatred the Ancients |
3308s | desire to strike back at the creation of |
3311s | what their the gods who banished them to |
3313s | the void |
3315s | um uh have tried to accomplish on Vera |
3317s | and so corruption is this influence of |
3320s | the essence that permeates around |
3322s | locations in the world and tries to |
3326s | pervert what that creation is that |
3329s | really is what corruption is |
3331s | you know what |
3333s | that disgusting foot this is that's the |
3336s | one situation where I'd be okay with |
3338s | socks and sandals though I was gonna say |
3341s | let's put it out there |
3342s | um sandal's great the the environment |
3344s | team by the way you know I think |
3347s | yes they do but I think everyone who's |
3350s | watching really can give some hearts in |
3352s | chat our environment team is absolutely |
3355s | phenomenal and you're just seeing kind |
3357s | of first passes on these environments |
3359s | with the alpha |
3361s | um you know zones really this is still |
3364s | not near where we intend and you guys |
3367s | watch Improvement month after month in |
3370s | in in test environment after test |
3372s | environment but the idea is to create a |
3375s | rich world that is visually stunning and |
3380s | compelling and I think that the mood of |
3383s | this particular zone |
3385s | is well communicated |
3388s | through what the environment artist team |
3390s | has been able to accomplish |
3392s | um |
3392s | changes with the dynamic Quest stuff is |
3395s | pretty amazing so yeah and not just our |
3398s | environment team but also our Tech our |
3399s | team as well that did a phenomenal job |
3402s | in in assisting creating this area |
3405s | all right I have a few more questions |
3407s | um I did want to mention because some |
3409s | some people were asking about the icon |
3411s | in the corner next to |
3413s | um uh Steven's name plate that little |
3416s | icon is actually his like secondary |
3418s | archive that he hasn't unlocked and that |
3420s | will change yes yeah so the idea there |
3423s | is to indicate through the party UI so |
3425s | that you can see kind of secondary class |
3427s | choices that are made and that that can |
3429s | be changed of course players can can |
3432s | reselect different secondary archetypes |
3434s | through respeking but your primary Arch |
3437s | type Remains the Same and that gets |
3439s | unlocked when you do unlock that |
3441s | yeah and so uh people were noticing that |
3444s | we had one of our folks with a sword |
3446s | over their shoulder and they were |
3448s | wondering if that's a new Idol animation |
3450s | and when that happens or if there's |
3453s | going to be more stuff like that or if |
3455s | they can select which ones they have so |
3457s | our animation team |
3459s | um Chris Myers and um a few others part |
3463s | of the feedback that we got uh from the |
3465s | tank demonstration when we were holding |
3468s | that two-handed sword was that people |
3470s | would like to see variants of the types |
3473s | of non-combat idle stances that can be |
3476s | had with certain weapons and so we |
3477s | decided to introduce |
3479s | um you know a variant of that with |
3481s | having the show rest on the on the |
3483s | shoulder and that is something that |
3485s | we'll be exploring further to see kind |
3488s | of just how much runway we can get out |
3490s | of custom and or uh selective uh idle |
3495s | stances |
3496s | um I know we want to add a lot of you |
3497s | know flavor to the character uh and the |
3500s | Persona that you you um that you have |
3503s | and and obviously idle stances can be a |
3505s | part of that display |
3507s | all right and then Gala galadian wants |
3510s | to know will this environment change |
3512s | based on season as well |
3514s | yes so |
3516s | um uh the vast majority of environments |
3519s | in the game |
3520s | um have some seasonal interaction |
3523s | um some environments have four seasons |
3524s | some environments have two |
3527s | um and you know you can see that |
3530s | demonstrated you know mainly through |
3533s | like snow and or but when it enters the |
3536s | corruption State outside of weather |
3538s | in that corrupt state |
3541s | um you will probably see a little bit |
3543s | less of the influence of the season |
3544s | because really it's adopting that |
3546s | corruption which is because of insane is |
3548s | kind of a season yeah |
3551s | rain isn't the same in this area and |
3555s | then lightfo was wondering because Aimee |
3557s | had mentioned oh yeah you can harvest |
3558s | the trees and things like that if there |
3560s | will be like special types of trees and |
3563s | things of that sort for special items |
3566s | you know corruption isn't all bad |
3569s | um from a gameplay perspective from a |
3571s | mechanics perspective |
3573s | um meaning that certain types of |
3575s | resources will have a corrupt state and |
3577s | it will be necessary for you to acquire |
3580s | um you know like we have a spirit Bloom |
3582s | which is a a harvestable uh herbalism |
3587s | um plant but in when a Zone becomes |
3590s | corrupt you can potentially yield |
3592s | corrupted Spirit blooms and those are |
3595s | necessary components of certain crafting |
3598s | recipes |
3600s | and so corruption also Services the idea |
3604s | that as these zones change and adapt to |
3607s | reflect you know the different statuses |
3608s | of corruption or Seasons so do the |
3611s | harvestables |
3613s | um and that's that's an important part |
3614s | of the overall economy |
3616s | all right |
3617s | and then fire ooh fly wants to know this |
3623s | is an open world dungeon right what |
3624s | prevents others from just waiting until |
3626s | you're at the boss and then killing you |
3628s | and taking your boss's Loot and then |
3631s | related to that what prevents Mega |
3632s | guilds from just owning an area and |
3635s | preventing you from accessing or |
3636s | enjoying it I did see a couple other |
3638s | people asking this in different |
3639s | terminology but yeah so a couple things |
3641s | there first of all first thing is is we |
3645s | don't want in a majority of cases we do |
3647s | not want to prevent another group from |
3649s | engaging potentially in PvP we |
3651s | disincentivize it |
3653s | by creating safeguards within the |
3655s | flagging system that make that decision |
3659s | very concerning for the people that |
3662s | might go corrupt right and if you're in |
3664s | the large enough group of numbers uh I |
3666s | doubt you're going to experience that |
3668s | unless there's some rivalry between |
3669s | guilds in which case like you know |
3672s | there's apparatuses like Guild Wars that |
3674s | are more opt-in you can drop Guild tag |
3676s | if you want but anyways competitive the |
3678s | competitive nature of this environment |
3680s | is is a PBX element however in |
3684s | situations where we want to contain a |
3689s | particular type of raid we will utilize |
3691s | instancing and that can protect certain |
3694s | engagements with certain bosses but |
3696s | that's really more on the 20 percent of |
3699s | um uh 20 percent of the uh |
3703s | uh scenarios will have instancing |
3706s | protection like that around 80 of the |
3709s | content is open world where competition |
3711s | is healthy competition is an instigator |
3715s | for soft player friction for potential |
3718s | cooperation for the ability to yield |
3720s | alliances and the political you know |
3722s | theater that comes with it so that's an |
3724s | intended part of the PBX design of Ashes |
3726s | it's a it's a core philosophical point |
3730s | all right and and just and just to be |
3733s | clear |
3734s | that is not for everyone we are not |
3737s | trying to make a product that appeals to |
3740s | every MMO gamer that's impossible |
3743s | um and so we've been very upfront and |
3746s | forthright with what we are trying to |
3748s | accomplish and what our core pillars of |
3750s | philosophical design are |
3753s | um and that's an okay thing and if if |
3756s | the thought of player competition of |
3758s | Potential Threat and soft friction |
3761s | um is not uh one that resonates with you |
3765s | there are plenty of games out there that |
3767s | are not focused around those |
3769s | philosophies and that's entirely |
3770s | acceptable |
3774s | all right with that I'm going to move on |
3776s | to our art we have a lot of cool art to |
3778s | share with you all uh the character and |
3781s | uh concept teams have been kicking some |
3783s | booty |
3785s | um and the first one here actually you |
3786s | saw these but I think being able to see |
3788s | them kind of in like a 3D element here |
3790s | on their own uh these are the statues |
3792s | from Carfin that were being worked on |
3794s | and you can just see I mean you saw how |
3797s | massive these things are but the detail |
3799s | and as Jeremy I know was talking about |
3801s | the lore Behind these different folks |
3804s | um except for I don't think they had the |
3807s | the ones that were holding the chain but |
3809s | they didn't have the lure for that |
3810s | um but I'm sure they'll they'll write |
3812s | something up if they haven't already |
3815s | um but yeah they've gone into a lot of |
3817s | detail for these people and like what |
3819s | they're wearing and what they're holding |
3821s | the symbolization of that |
3824s | yeah these are great |
3826s | oh go ahead I was just gonna say I love |
3829s | the massiveness that it really adds to |
3833s | the environment to have these large |
3835s | character statues and they are as you |
3837s | guys heard from a lore perspective they |
3839s | have great relevancy to the story of |
3842s | what came before your people so |
3845s | um it's cool to kind of dig into that |
3846s | and it'll be weaved throughout different |
3848s | narratives as well |
3850s | and then you did see in a previous live |
3852s | stream a few of the Carphone weapons |
3854s | um and these are just some more that are |
3856s | being worked on |
3857s | um very exciting so I'm sure folks will |
3860s | enjoy getting fat loot I know there was |
3862s | questions about why the hoarder didn't |
3864s | have loot there will be loot my friends |
3868s | so remember that remember everything you |
3871s | guys see |
3872s | you know is not going to be fully |
3874s | comprehensive of what we would expect in |
3877s | a finished MMO product you're getting |
3880s | Snippets of very specific demonstrations |
3883s | and this one was about the area of |
3885s | Carfin and about the story arc system |
3889s | um so you know we're very still in in |
3892s | development very much so in development |
3894s | and because of that you know |
3897s | we're aware of what's outstanding of |
3900s | what we want to show that doesn't mean |
3902s | that we're not cognizant of that fact |
3904s | you guys are seeing it we know it exists |
3906s | and we have things that we're still |
3908s | working on and you know that's that's |
3910s | acceptable of course and I like |
3912s | Alexander's uh they're like they're a |
3915s | baby hoarder they haven't have found |
3917s | stuff to eat yet yeah a little baby |
3920s | horse |
3921s | it is a small one I'm sure there's going |
3923s | to be bigger ones |
3925s | um and then of course we have like you |
3928s | saw the little pustulas in the world |
3931s | um creepy gross stuff can you see the |
3934s | concept |
3935s | um of those we have some costumes this |
3939s | is the Autumn collar I know they're |
3941s | trying to get this in for some NPCs that |
3943s | they're working on |
3944s | looks great yeah |
3947s | and then also the Giants layer |
3954s | I love it that looks like a very painful |
3957s | armor to fight against well I mean there |
3959s | might be a reason why we need the Giant |
3960s | Slayer armor |
3962s | it's called Giant Slayer for a reason uh |
3966s | and then we've also got the Alpine bag |
3969s | horn which is awesome so cool |
3975s | like oh he's cool it's so fluffy |
3979s | [Laughter] |
3981s | um next up we have shown some of our |
3984s | race uh |
3986s | additions as we've gone forward and |
3988s | adjusted things and now we have another |
3990s | update of a couple of them so um we know |
3993s | we got a lot of feedback on our dwarf |
3995s | friends and um now you're getting to see |
3998s | a little bit more of the female dwarf |
4001s | here |
4003s | her mutton chops I love them |
4007s | a little bit more Stout yeah |
4015s | looks great |
4017s | and if you watched our character creator |
4020s | if you haven't watched our character |
4021s | creator uh stream I wouldn't recommend |
4024s | going to our YouTube channel and |
4025s | checking it out |
4027s | um you can you know change the level of |
4029s | wrinkles on them as well so you could be |
4031s | more older looking if you'd like to be |
4033s | or younger she's got some she's got some |
4036s | intense Crow feet going on there |
4041s | all right and next up is the velune here |
4045s | to judge us she's a very judgy look on |
4047s | her face |
4049s | um |
4054s | I mean |
4055s | she could just be very Discerning in |
4058s | that one shot she's like like |
4064s | love these guys they look great yeah and |
4067s | you're I mean we've talked about their |
4069s | kind of |
4071s | um their relation to the gin and you're |
4073s | gonna get to see a little bit of that |
4075s | today so stick around |
4078s | um |
4079s | and it's pretty sick looking so |
4083s | that's the female |
4085s | and then we also have the male |
4092s | looks good and I know we showed in the |
4095s | past I mean these are the models but we |
4097s | showed in the past the uh Concepts |
4099s | Concepts so like you can see how |
4101s | one-to-one these concepts are to the |
4103s | model it's great the artists do such a |
4105s | great job our artists I mean we were we |
4109s | were getting some hearts in the chat not |
4111s | only our environment artists but like |
4112s | our character artists it's just Bonkers |
4115s | um and just so you guys know |
4117s | um Intrepid is an entirely |
4121s | independent meaning nothing that you're |
4124s | seeing here is outsourced comes from |
4127s | another Studio this is all our internal |
4129s | art teams so it was very important to us |
4133s | that when defining the look and the the |
4136s | visuals of the world that we we create |
4138s | that internally |
4140s | um and our our teams are just |
4143s | are phenomenal yeah thank you guys for |
4145s | being awesome now |
4148s | the Gin version |
4150s | a little a little |
4153s | teaser |
4155s | oh that's cool |
4157s | it's got some of the |
4160s | um some of the the darkness around the |
4163s | eyes got the emissives on the forehead |
4166s | and on the skin too like the |
4168s | tattoos |
4170s | very cool yeah |
4176s | very nice |
4179s | good stuff |
4181s | I think that gets us all of all of those |
4186s | um so hopefully you guys like a little |
4188s | like the little update and then we're |
4190s | gonna go to our studio update |
4193s | don't worry I didn't forget this time |
4194s | you guys |
4196s | so I'll pass it on to you Stephen if you |
4198s | want to talk a little bit about maybe |
4199s | what was accomplished in M4 what we're |
4202s | moving towards an M5 and maybe any other |
4205s | Studio information you think we should |
4207s | share with our folks yeah |
4211s | um |
4211s | you know for us excusing |
4218s | I'm sorry |
4219s | you're okay he's a little sick guys I |
4222s | apologize guys I didn't you know I |
4224s | haven't missed a a stream in |
4228s | ever since we started doing them and uh |
4231s | even though I'm I'm literally dying |
4233s | right now I needed to be here pretty |
4236s | soon |
4237s | um so yeah M4 for us was a was a big |
4241s | milestone |
4242s | um we hit some some core |
4245s | um |
4246s | some core objectives both around design |
4249s | and Engineering are 5.11 update |
4253s | um which was you know a little bit a |
4255s | little bit larger than we had |
4256s | anticipated but you know we took those |
4258s | punches |
4260s | um you know |
4262s | the the art teams the tech art teams |
4265s | have been doing a lot of optimization |
4267s | passes |
4269s | um and has found a lot of gains um on |
4272s | that front we were dealing with a little |
4273s | bit of a DX issue |
4275s | um which we got some clarity on also |
4278s | we've been fine-tuning a little bit of |
4280s | our architecture a bit more |
4282s | um around some of the gameplay systems |
4283s | and where things can share |
4285s | um there's a lot of work done there |
4287s | um |
4288s | you know a lot of the definition further |
4290s | further definitions around expanded |
4292s | scope of our um |
4294s | of our uh building types and |
4297s | architectures within the node |
4299s | um some of the tools have been some |
4301s | getting revamped |
4303s | um there's been a lot of content |
4305s | progress that's made from The Narrative |
4306s | teams uh win with Lower Side that's been |
4309s | doing a lot of work |
4310s | um and then you know of course on on the |
4313s | uh asset creation side our character |
4316s | teams our animation teams the combat |
4318s | teams have been doing a lot of work in |
4321s | in getting some of the expanded |
4323s | archetype development progressed uh you |
4327s | guys are going to be seeing the Mage |
4328s | next month and hopefully the Cyclops the |
4331s | month thereafter talking a little bit |
4333s | about raids and whatnot um |
4336s | so a lot of a lot of stuff a lot of |
4338s | progress uh we you know just give you |
4340s | guys an idea |
4341s | as we continue in production |
4344s | um sometimes we try different things |
4346s | from a production uh process perspective |
4350s | we introduced some different approaches |
4353s | with the regards to strike teams and how |
4355s | we facilitate and do cross-departmental |
4358s | collaboration with our Strike Team |
4359s | formats saw a lot of success in M4 out |
4362s | of those a lot of good stuff there we |
4364s | have some great pickups and hires |
4367s | um that have been facilitated over the |
4370s | course of the last few months and then |
4371s | in addition |
4373s | um which is kind of where I think I got |
4375s | sick from GDC uh went to GDC uh those of |
4379s | you don't know it's game development |
4380s | conference and San Francisco had a lot |
4383s | of great meetings there listened to a |
4385s | lot of great panels got a little mobbed |
4387s | uh by some I spent a little bit of time |
4391s | on the Expo floor uh the moment I walked |
4393s | into that Expo floor there's about 40 |
4395s | people that surrounded me in a circle of |
4397s | signing some GDC Badges and and uh |
4401s | talking a little bit about Ashton |
4402s | crazier that was kind of cool that was |
4404s | fun |
4405s | um but uh you know we had we've had a |
4408s | really good M4 so it was very very cool |
4411s | um and now you know we're continuing to |
4413s | hire uh we have some goals this year |
4414s | that we want to achieve and |
4416s | and |
4417s | um you know it's a turbulent time in the |
4419s | industry |
4420s | um |
4421s | have you |
4422s | uh Intrepid as kind of a beacon project |
4425s | amidst to the turmoil that we're seeing |
4428s | um so you know those of you out there |
4430s | who are who are impacted |
4433s | um and or you know someone who's |
4434s | impacted send them our way we do get a |
4437s | lot of applications each month you know |
4439s | I think we get |
4440s | I think our last report for q1 of um |
4444s | or the q1 report for this year we had |
4446s | probably about |
4449s | 2500 or 3000 applicants and we hired of |
4452s | those I think like seven or eight I'm |
4454s | not sure |
4455s | um so you know we're really selective |
4457s | and the people we bring on board but |
4459s | um |
4460s | you know our focus is to grow the studio |
4462s | considerably this year so |
4464s | yeah and the way that I mean we are a |
4467s | little picky but it just goes to show |
4469s | like yesterday when we were hanging out |
4471s | with everybody in in a group |
4473s | um you love everyone you work with |
4475s | whenever you build that culture and |
4478s | ensure that the people that you're |
4479s | pulling on board are all you know |
4482s | hard-working people who care and love |
4484s | about love games and are passionate |
4486s | about it and you can just see that in |
4487s | the work see that in the relationships |
4489s | that we have built and it really is you |
4492s | know it's cliche I think a lot of times |
4493s | when people say oh you're building a |
4495s | family but like I really think we are |
4497s | um and there's a lot more love and care |
4498s | because it's you know we're people first |
4501s | and then we are you know making games |
4503s | secondary you know absolutely yeah |
4506s | all right anything else you want to |
4508s | mention on the studio update side I |
4511s | don't think so unless I'm missing |
4512s | something all right let's move to the Q |
4514s | a and then we will wrap this bad boy up |
4517s | um on the QA q a front uh if you don't |
4520s | know we always grab questions from the |
4523s | forums and uh vaknar is amazing he goes |
4527s | through and answers every one of your |
4529s | questions so if you uh asked a repeated |
4532s | question because we get a lot of those |
4533s | we usually just give you guys those |
4535s | answers in the thread versus obviously |
4537s | putting them on on the stream here |
4539s | um because we don't want to keep |
4541s | repeating ourselves too much and real |
4542s | quick just for those of you who were |
4545s | watching the stream and you know under |
4547s | understandably the quality of this video |
4549s | via the stream is not going to be as |
4551s | high as our 4K video which we'll be |
4553s | uploading later today |
4557s | um of this so you guys can see it in in |
4559s | all its awe and Glory yeah we'll have |
4561s | that video up today and then we'll also |
4563s | have |
4565s | um we have we already have a forum |
4566s | thread up so if you'd like to give us |
4568s | feedback on that video or feedback on |
4570s | just what you saw today yes feel free to |
4573s | head over to the that thread overrunner |
4575s | forms |
4576s | forums.ashesofcreation.com and let me |
4578s | help kind of contextualize the type of |
4580s | feedback that we're looking for from |
4581s | this particular demonstration |
4584s | um feedback one on the environments |
4587s | um and what you're seeing the mood |
4589s | setting lighting the |
4591s | the size |
4593s | um you know the idea of change adaptive |
4597s | Dynamic change that's an important one |
4600s | what do you like about that what are |
4601s | some of the concerns that you might have |
4603s | about that what are things that you feel |
4604s | we should look out for there the second |
4606s | is going to be around the system of the |
4608s | story arcs and how they interface with |
4610s | the with the world |
4614s | um |
4615s | and uh I'm sorry and and how do you feel |
4619s | that that story arc is going to |
4621s | interface on the narrative side |
4623s | um and on the World building side as |
4625s | well um what are some concerns you have |
4626s | there what are things that you saw that |
4627s | other games did well |
4629s | um that you want to see uh as available |
4630s | there then so those are important points |
4633s | for feedback obviously the whole purpose |
4634s | of our open development is to Garner |
4636s | that feedback so that we don't end up on |
4638s | day one of launch with with a game that |
4641s | you know people didn't ask for and don't |
4642s | you know want so this is our opportunity |
4645s | to pulse check hey is our Direction |
4647s | correct is this resonating with people |
4650s | um are these the types of ideas that you |
4651s | want to see in an MMORPG |
4654s | um and that's how that's how we value |
4655s | your guys's contribution during this |
4657s | journey |
4658s | yeah and I'm sure Wagner is frantically |
4662s | updating that that thread now with those |
4664s | questions uh for context but we'll get |
4667s | into the questions and this first one is |
4669s | from cast I and they would like to know |
4671s | about mounts well mounts always be |
4673s | animals or will we have anime or |
4675s | inanimate objects like magic carpets and |
4678s | Magic brooms too |
4682s | I'm sorry can you repeat that one more |
4684s | time yeah no problem uh will mounts |
4686s | always be animals or will we have |
4689s | inanimate objects like magic carpets and |
4691s | Magic rooms |
4693s | um mounts are generally animals in ashes |
4696s | um I'm not going to rule out there's not |
4698s | an opportunity in the future to have |
4700s | and we might have in the past I'm not |
4702s | sure I would have to double check but |
4704s | for the most part they're animals and if |
4706s | there are uh non-animal type mounts then |
4709s | those would be very bespoke |
4711s | um and unique yeah we have more Caravan |
4714s | oriented things one thing stuff like |
4715s | that yeah and one thing that we would do |
4718s | um that we wouldn't do is is move into |
4720s | the steampunk type territory I I you |
4724s | know it's one of the designers when we |
4727s | were going through the cosmetics and we |
4728s | were designing like sets and they had |
4730s | like this idea for kind of because we do |
4731s | have like Arcane like engineering magic |
4733s | but they wanted it was getting down the |
4736s | steam I was like I already know Steven's |
4737s | going to tell me no so you know |
4740s | yeah I mean for me |
4742s | um I'm a very high it's not to say that |
4744s | people can't do steampunk well I've |
4746s | enjoyed some steampunk stuff |
4749s | um but I'm a very uh High fantasy |
4751s | oriented type of Storyteller |
4753s | um and the inspiration for ashes |
4755s | obviously comes from my pathfinder |
4757s | campaigns that I ran long ago and those |
4760s | are always set in high fantasy world so |
4761s | I just it just it just compromises what |
4763s | I believe is the perspective of the |
4764s | storytelling in the environment yeah I |
4767s | mean we have we have built a brand and |
4770s | we're sticking to it |
4771s | um and of course our next question here |
4773s | is from digital Daydream which is about |
4775s | gatherables well items in your inventory |
4777s | expire or degrade such as Meats fish |
4779s | berries or even crafted food and if so |
4782s | will there be a way to mitigate this |
4786s | generally the answer is no |
4789s | um they will not degrade we do have the |
4792s | idea of |
4793s | um uh of essentially buffed items so the |
4796s | idea that like you can create |
4798s | um a food consumable |
4801s | and then you can potentially cook that |
4803s | food consumable in a piece of your |
4806s | home's Furniture like a stove or |
4809s | something and doing so will give it a |
4812s | timed period in which you need to eat it |
4814s | to to get the benefits of that |
4816s | particular uh expanded buff but we don't |
4820s | want to create an environment I feel |
4821s | where you're having to micromanage each |
4824s | of the resources that are very vast in |
4828s | our game you know we have 100 plus |
4829s | material system |
4831s | where you're having to play whack-a-mole |
4834s | with managing those things it just |
4836s | doesn't it's not compelling to me it's |
4838s | not meaningful I don't see the value in |
4841s | it it just becomes a a uh yeah tedious |
4845s | chore our next question is about world |
4848s | bosses and this is from cloneage and |
4850s | they want to know when it comes to World |
4851s | boss response especially legendary ones |
4855s | how will respond response work for |
4857s | example will it be prime time respawning |
4859s | or random respawn time |
4862s | um so generally |
4865s | in my experiences when you have a fixed |
4868s | respawn time you run into the potential |
4872s | situations where the powerhouses of the |
4874s | server can keep a particular boss on |
4876s | lockdown |
4877s | and you don't want to create that type |
4878s | of a situation |
4880s | and so one of the ways that we can help |
4883s | to alleviate that is by having Windows |
4886s | of respawn times and we've all |
4887s | experienced this in the MMOs that we've |
4889s | played |
4890s | um where it's not necessarily known when |
4894s | exactly to to coordinate with your large |
4896s | Guild who needs to be online when |
4898s | right and this can give a little bit of |
4900s | a leg up on the competitive Advantage |
4903s | front for other guilds that might be |
4905s | more smaller knit or more Niche to |
4908s | organize quickly in response to the time |
4910s | window of a respawn that's one aspect of |
4913s | it but in addition |
4916s | some of our bosses spawn off of a |
4920s | predicate and those predicates can be |
4922s | met at any time so it might not be |
4924s | necessarily A respawn timer or window |
4927s | for some bosses it might be when the |
4929s | story arc kicks off or when another |
4931s | predicate in the world occurs the spawn |
4934s | happens like an event |
4937s | those those might not adhere to standard |
4939s | respawn times |
4942s | all right and then this one is from |
4944s | frost 01 about Summoner the Summoner |
4946s | archetype it has been said that |
4948s | Summoners summons will be an extension |
4951s | of our play will this look like our |
4954s | point of view becoming the summon while |
4956s | an AI takes over playing our character |
4958s | basically we'd want to kind of |
4960s | understand what the how the system will |
4961s | work |
4964s | I'm so sorry I'm getting bombarded by |
4967s | the production team about meetings today |
4969s | and if I'm going to make them so I was |
4971s | just trying I was checking that as you |
4972s | were reading that question could you |
4973s | give me that one more time yeah it's |
4975s | been said that Summoners summons will be |
4978s | an extension of our play will this look |
4980s | like our point of view becoming the |
4982s | summon while an AI takes over playing |
4984s | the character or how will this is |
4986s | no no um so two points there when we say |
4990s | that summons our reflection of our of |
4992s | our play we're talking about |
4996s | um that our class composition and design |
4999s | revolves around a Holy Trinity uh ideal |
5004s | um the summons will also adhere to that |
5007s | aspect so Summoners as they grow in |
5010s | level and expertise will have the |
5013s | ability |
5014s | to select which Summit is appropriate |
5017s | for the particular situation that |
5018s | they're trying to address those could be |
5021s | a tank oriented a support oriented or |
5023s | DPS oriented summon they'll have access |
5025s | to a multitude of them |
5028s | um in addition the secondary question |
5031s | there that I've heard is will we be able |
5033s | to become our summon |
5035s | um we do have the concept of Siege |
5037s | summons uh being a thing with multiple |
5040s | Summoners being required in order to |
5042s | um to create that Siege summon in those |
5045s | situations |
5047s | um your character becomes the summon so |
5049s | you don't have an AI that takes over |
5051s | your previous character but instead |
5053s | um |
5054s | the recipient of those additional spell |
5056s | effects uh become the actual summon |
5058s | itself |
5060s | all right and then blizzbub wants to |
5064s | know uh about Alpha two scope I assume |
5067s | some features that are listed on the |
5068s | wiki as being in place for Alpha 2 may |
5072s | be added after Alpha 2 begins what |
5074s | features off the top of your head are |
5076s | being planned for the start of Alpha 2 |
5078s | and what features are probably going to |
5080s | give are going to go live after the |
5083s | start of alpha 2. |
5085s | um |
5085s | that's a lot I know it's a big question |
5089s | um |
5090s | so first I would say |
5092s | um that when we talk about Alpha 2's |
5095s | perspective |
5096s | it's really focused around core systems |
5100s | um and their ancillary counterparts |
5103s | um when we talk about what those core |
5105s | systems are it's the uh Siege systems |
5108s | it's the guild war systems it's the node |
5111s | advancements it's the story arcs it's |
5113s | the character class progression it's the |
5115s | augments it's |
5117s | um our artisanship loops and the |
5120s | Gathering processing and crafting Cycles |
5122s | it's homeownership it's uh |
5125s | um vehicles and mounts and |
5128s | um you know any number of professions |
5130s | that exist there |
5132s | um and then also a big chunk of alpha |
5134s | two is obviously content the ability to |
5138s | ensure that the the hooks for these |
5141s | Quest hubs within the nodes the Pew the |
5143s | points of interest are stood up and |
5145s | reflective of the content necessary to |
5147s | facilitate that those story arcs and |
5150s | commissions and buy orders that's really |
5153s | kind of the MVP of what we're what we |
5156s | need to achieve in order to demonstrate |
5160s | the loops collect feedback from those |
5162s | loops and the players who are play |
5163s | testing them and then make iteration as |
5165s | necessary based off of the feedback |
5167s | we've received that's Alpha 2's |
5169s | perspective now of course |
5173s | there are a number of ancillary systems |
5175s | that we also are developing as part of |
5178s | alpha 2's purview that we want to have |
5180s | available to test as well however those |
5183s | aren't necessary in order for us to |
5185s | begin testing |
5187s | um and so Alpha 2 is intended to be a |
5190s | very large section of the game as well |
5192s | as a long testing period and our |
5196s | opportunity to trickle in additional |
5198s | ancillary systems is something that |
5201s | we're going to be leveraging |
5203s | because we want to get in test as |
5206s | quickly as possible but also cognizant |
5208s | of the fact that it's a public test |
5210s | period and that players are going to see |
5212s | what we're showcasing and it needs to be |
5215s | on par with that public display so I |
5220s | hope that answers the question yeah it's |
5222s | a lot I think you gave it just of like |
5224s | what the core game play Loops are going |
5227s | to be and that is what's going to be at |
5228s | the start versus like some of the |
5230s | ancillary things yeah that will patch in |
5233s | and of course patching even in changes |
5236s | to the core Loops as well a next |
5238s | question is from lineker about the |
5241s | minimum viable product which a lot of |
5243s | people call the MVP what is your stance |
5245s | in regards to focusing on delivering an |
5247s | MVP versus continuously upgrading your |
5250s | tools and engine to deliver a better |
5252s | product with new tech even if that |
5254s | results in delays or additional years of |
5256s | development like UE 5.2 maybe 5.3 Etc |
5259s | I'm like we actually just went through |
5261s | this a couple years ago so we are |
5264s | willing to take whatever it makes you |
5266s | know yeah just just so you guys are |
5268s | aware |
5269s | internally how we evaluate |
5272s | um either new technology Integrations or |
5276s | updates on the engine |
5279s | um you know our process for doing that |
5282s | going forward is essentially that our |
5285s | technical teams especially our Network |
5288s | team our ICS teams our gameplay |
5290s | engineering teams |
5292s | they convene and weigh uh when our next |
5296s | update should be on the engine side What |
5299s | new technologies might bring benefit |
5301s | overall |
5302s | my perspective on how we balance the |
5309s | need for integration of new technology |
5311s | versus the |
5316s | versus the responsibility we have in a |
5318s | timely manner to provide testing |
5321s | sessions that get us closer to the |
5323s | launch date that's a delicate balance I |
5328s | would say generally our disposition is |
5330s | not to incorporate new technologies that |
5334s | that yield some significant amount of |
5336s | delay on the development side |
5339s | we very much take the perspective that |
5342s | we're capable of adjusting and or |
5345s | integrating those new technologies post |
5347s | Milestone post launch if necessary |
5352s | at some point we'll we'll stop updating |
5355s | the Unreal Engine |
5357s | um you know in development until launch |
5361s | that point hasn't come yet but of course |
5363s | the larger the project grows and the |
5365s | more customized we have on the more |
5368s | custom we make the engine for our |
5370s | back-end needs and for you know whatever |
5372s | else merge conflicts can occur those |
5374s | mergers can become you know |
5377s | um can become big and painful and the |
5379s | update process gets more painful so |
5382s | so to answer your question shortly we |
5385s | have a team that kind of |
5387s | evaluates uh what direction we need to |
5389s | take there and at the top of my mind is |
5391s | always let's not incorporate delays as a |
5395s | result of leveraging new technologies |
5397s | yeah we do a risk assessment and we |
5399s | decide what we do want to do what we |
5401s | don't what we're willing to move forward |
5403s | with uh there's a lot more that goes |
5405s | into those decisions |
5407s | um and so chance a lot wants to know |
5409s | about passive skills does your choice of |
5411s | secondary archetype affect what passive |
5413s | skills you'll be able to have available |
5415s | to you or are those locked in by your |
5418s | primary Arctic |
5420s | that's a good question it's something |
5421s | we've discussed actually in the past and |
5422s | we still haven't landed on a conclusion |
5424s | yet for the passive abilities and |
5427s | whether or not there are new ones that |
5428s | are introduced with the secondaries my |
5429s | inclination is that we will lean towards |
5432s | that direction but it's really something |
5434s | that we're going to be testing as |
5436s | probably part of Alpha 2 and getting |
5439s | feedback on that |
5443s | all right and then flagging as com as a |
5447s | combatant is coming a question from nice |
5450s | gaming wanting to know aside from |
5452s | contesting open World |
5454s | Resources or dungeons are incentives |
5457s | being considered when you flag for PVP |
5460s | such as you get more XP or you increase |
5462s | your resource Gathering yield Etc |
5465s | the only incentive |
5467s | so first of all we want to provide zero |
5470s | incentive for for murdering so there is |
5474s | no incentive to go corrupt there's no |
5476s | gameplay system that touches that |
5478s | there's there's zero incentive for a |
5480s | player to go red it actually makes you |
5482s | it gives you negatives for doing that |
5484s | yeah significant negatives of very |
5486s | significant downsides if we're talking |
5488s | about flagging becoming a combatant |
5490s | which is not peaking |
5492s | but just responding to an attack or |
5495s | starting to participate in an attack |
5497s | the incentive there is that you lose |
5500s | less if you die |
5501s | so if you die while flagged not corrupt |
5504s | but while flagged you will lose less |
5507s | experience on death |
5509s | excuse me you will accrue less |
5510s | experienced dead on death |
5512s | um and the death debuffs will be less so |
5517s | two degree |
5518s | we do incentivize players to fight back |
5521s | or to participate in PvP through the |
5524s | flag system but not to PK not to go |
5526s | corrupt but there are other systems for |
5528s | PVP that will give you benefits and |
5531s | rewards and things of that sort |
5533s | um |
5534s | but not just for flagging no no no so |
5538s | those we call our events right those are |
5540s | essentially our PVP events those are |
5542s | opt-in right um players can participate |
5544s | that if you acquire a castle there's a |
5545s | lot of strength and power that comes |
5547s | from that if you win a guild war if you |
5549s | win a node War if you succeed in |
5551s | attacking a caravan those are systems |
5553s | that you can opt in there are no you |
5555s | know there are no death |
5557s | um there are no death uh consequences |
5560s | essentially for participating in opt-in |
5563s | systems like experience debt and stuff |
5565s | like that |
5567s | um but flagging is its own bespoke |
5569s | system flagging is separate of the |
5571s | event-based PVP systems those are meant |
5574s | to really facilitate kind of crimes of |
5576s | passion you know or |
5579s | um |
5580s | um or the situationally Strategic uh |
5583s | relevant things |
5586s | all right and then our next question is |
5587s | from tactical or is about tactical |
5589s | gameplay from Ace one two three four and |
5591s | they want to know how relevant will |
5593s | cover and terrain layouts be on gameplay |
5595s | and will environmental destruction uh |
5599s | interactions uh with these cover well |
5603s | and will environmental destruction |
5604s | interact with these cover mechanics |
5606s | example being using cover for protection |
5610s | or hiding pushing enemies off clips and |
5613s | blowing up objects to use as makeshift |
5616s | cover |
5618s | so there's not really the concept of |
5621s | destructible Terrain |
5624s | or |
5626s | um |
5627s | meshes for cover other than in specific |
5632s | systems like castle sieges where I might |
5635s | be on a rampart or behind a wall and |
5637s | that could be destroyed removing my |
5639s | cover but not like a you know Gears of |
5642s | War I I or something where I you know |
5645s | slide up to a piece of rock or as the |
5649s | corner of a wall or something |
5652s | um |
5653s | yeah hopefully that makes |
5655s | the next one is from armored cell this |
5657s | is our final question about becoming an |
5660s | avatar is it possible for a player |
5662s | character who has achieved the top spot |
5664s | in a particular religion to become an |
5667s | avatar of a deity |
5669s | no not an avatar you become |
5672s | you become a very prestigious member of |
5674s | the community in your node you have |
5677s | certain powers that are granted to you |
5679s | during note events if you're the highest |
5682s | ranking member you get unique access to |
5685s | certain vendor tables and you have some |
5688s | directionality over the organization or |
5691s | religions kind of |
5693s | path for content of the other followers |
5697s | um you know there's some benefits there |
5698s | but not um you don't become an avatar |
5701s | you don't you don't become a a Herald of |
5704s | the god you know |
5707s | um and with that we have come to the end |
5711s | of our our March update it was a lot we |
5715s | hope that you enjoyed that and of course |
5718s | um we want to remind you that next |
5720s | Friday which is April 7th I believe yes |
5723s | at 11 A.M Pacific we will be doing a |
5725s | creative director Community Q a with |
5727s | Stephen |
5728s | who will be chatting with chibi from the |
5731s | Golden Feather Richie sh and samerg from |
5734s | ashes Pathfinders and we are very |
5736s | excited uh to answer some of the |
5738s | community's questions |
5740s | beyond that we would like you to remind |
5743s | you to head on over to our forums and |
5744s | leave us feedback there is a thread |
5746s | already up there for forms.ashes of |
5749s | creation.com in regards to our Carfin |
5751s | preview that we showcased here so please |
5753s | give us your feedback your thoughts |
5755s | um it is very helpful for us to make |
5757s | sure that we're all on the same page and |
5759s | and of course reminding that flavors of |
5762s | fellerin are Cosmetics that will be |
5765s | swapping over on April 12th so if you'd |
5766s | like those head on over and snag them |
5768s | and of course we want to extend a |
5770s | massive thank you to you all for joining |
5772s | us today we appreciate you taking time |
5775s | out of your day or some of you are |
5776s | watching while you're at work we won't |
5778s | tell |
5779s | um and of course to Amy Scott and Jeremy |
5783s | for joining us for our preview section |
5784s | of Carfin and Steven for your time and |
5788s | making it through this even though |
5790s | you're sick I'm so sorry guys I promise |
5793s | I will not be sick hopefully in the week |
5794s | when we do that that q a stuff with the |
5797s | yeah hopefully you're feeling better |
5798s | before then |
5800s | um and with that we will be wrapping it |
5802s | up we hope that you have you stay |
5804s | healthy and safe and you have a |
5806s | wonderful month and we will catch you |
5807s | next month for another development |
5809s | update remember that the VOD for this |
5812s | will be up on Twitch we'll also have the |
5815s | the high res VOD of like the Carfin |
5817s | preview over up on YouTube |
5819s | um and then this full VOD will be over |
5821s | on YouTube and if you leave us a comment |
5823s | and you are a subscriber on the |
5825s | development update video you could be |
5828s | spotlighted in next month's live stream |
5830s | where we'll answer your question and of |
5833s | course follow us on all the places |
5834s | Twitter Facebook Instagram everywhere we |
5836s | are constantly posting things almost |
5838s | daily so if you want to interact with us |
5840s | head on over there and of course on the |
5843s | forums and Discord we're always |
5844s | available as well so please pop on over |
5846s | there and join our community and partake |
5849s | in all the fun and we will see you next |
5850s | month |
5852s | hi everyone |
5854s | [Music] |