Original Post — Direct link
We only saw 11 out of 30-40 ability but we also saw description of 5 more.. and in this 16 abilties already had:
- frozen status effect -> root
- AoE sleep (which should be action tho)
- We can read that meteor will have knock up
- Same with earth spikes, also knock up

All those are hard CC's, and its just 16 abilities, ashes supposed to be a game where you cant CC chain a guy to the ground, but if mage has that many CC, what about rangers, tanks, even fighters. If you combine all of it you get a CC chain fiesta. And okey, you will start getting diminishing returns, but with that amount of Cc the guy will be already almost dead. And if not, if diminishing returns will reduce CCs so hard that you will be almost immunite to them after 3rd stun, then whole CC system as a whole will be f*cked up.
about 1 year ago - Vaknar - Direct link
This has already been mentioned, but CC abilities will have diminishing returns. Balance passes and more finalized numbers will be a goal during testing. We look forward to parsing the feedback of the Mage's kit once players are able to play with the Mage during Alpha Two! :)