Original Post — Direct link
i like the fact that the dungeons in ashes of creation are open world, however i think they should have a cap of players that can enter each dungeon, a good example is anarchy online, they had a player cap of about 16-24 players per dungeon before a new ID was formed, or a new Layer

the problem with open world dungeons is, on paper it sounds fun, you can pvp for the chance of loot, etc etc, but in reality it will be chaos, with servers holding anywhere between 10-20,000 players at a given time people will just skip dungeons all together as competing against 500 other players for a chance of loot is just not worth it,

once the game matures and there becomes twink items dropping from certain bosses in certain dungeons this will be even worse, and i feel that a large part of the game will be just un obtainable by a vast majority of players,

i dont think dungeons instance locked like wow to a 5 man team is the way to go but maybe they should have a player cap, whats everyones thoughts
9 months ago - Vaknar - Direct link
Just in case anyone *does* want a refresher, here is what has been said regarding server population on the wiki ;)
9 months ago - Vaknar - Direct link
With that said, I'm curious @Chicago , what is your experience with open-world dungeons? My own is pretty somewhat, so it's always interesting hearing if others are similar to me in that sense, or if they have a lot of experience with open-world dungeons!

@Roshen and I talk about this often, as he has a lot of open-world dungeon/raid experience in MMORPGs! :)