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Ashes of Creation
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0s | [Music] |
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4s | [Applause] |
5s | [Music] |
21s | hello everyone and welcome to another |
22s | day in Vera we have a very exciting |
25s | stream for you today it has been some |
28s | time since we have showed off a bit of |
29s | the ranged combat and today we are going |
32s | to be talking about the ranger Arch type |
36s | with some 17 18 19 skills I can't |
39s | remember what we're going to be |
39s | showcasing today in the base archetype |
41s | but it is a whole lot of Ranger um and I |
45s | have joining us today three of our |
46s | glorious developers two of our senior |
49s | designers TRD and Brian Trad Brian how |
52s | you guys |
53s | doing doing good glad to be you here I |
55s | think it's been a couple since uh we did |
57s | our last combat showcase I know |
61s | I'm doing great happy to show off the |
62s | ranger yeah you've been putting a lot of |
64s | work on this uh Brian I know this is not |
67s | just me the whole team absolutely the |
68s | whole team but you Rangers are near and |
70s | dear to Your Heart Right aren't you a |
72s | ranger player don't you play some |
73s | Rangers yes yeah it it's definitely one |
75s | of my favorite um favorite classes |
78s | they're often not done Justice in games |
80s | so get getting the opportunity to do |
82s | right by Ranger Mains makes me happy yes |
85s | and then of course The Man Behind the |
87s | magic the senior engineer uh and the |
90s | owner for the PC uh core team Keenan how |
93s | you doing |
95s | Keenan H I'm alive happy to be here |
98s | though yeah this is by the way this is a |
101s | really cool environment I see Carin in |
104s | the background we're here in Winter it |
107s | is uh it's definitely giving me the the |
109s | Christmas Vibes um and it is it is |
112s | beautiful I mean the environment team |
114s | holy smokes what an amazing |
118s | job I love the snow know everything it |
121s | feels so cozy um it does now we have |
127s | let's see I'm in your party we have |
129s | established from some from some feedback |
132s | from the community on the showcasing uh |
134s | that a little one by one of each ability |
139s | before we get into any combat situations |
142s | with some mobs or NPCs is desired um |
145s | it's a nice clean way for us to kind of |
147s | showcase uh obviously all the hard work |
149s | that's G into the creation of this |
152s | excuse me into the creation of this |
153s | archetype I apologize for coughing guys |
155s | I've I've recently recently got it got |
159s | sick and I'm still recovering a little |
161s | bit but um I am doing much better now so |
165s | um I think this is a great place what is |
167s | like some dried up riverbed or something |
169s | looks pretty cool uh got some nice |
171s | colors in here now obviously as a |
173s | disclaimer before we begin I do want to |
176s | say that UI VFX 100% a work in progress |
181s | oh my God there's a bird up there and I |
184s | got oh thank you good a scary little |
186s | bird um the uh the UI is a work in |
189s | progress the VFX are work in progress |
191s | everything here is subject to change uh |
193s | through testing obviously Alpha 2 coming |
195s | up is going to be a big opportunity for |
197s | us to test a lot of this stuff um so |
199s | please keep that in mind especially you |
201s | content creators out there who are going |
202s | to do some review videos make sure you |
204s | mention that uh at the start of your |
206s | videos um Keenan how do you feel about |
209s | being a Target dummy for the Showcase of |
212s | these |
213s | abilities I'll tank it all right let's |
216s | do that and do you have a Healer tread |
219s | very all right Tad's got you it's all on |
221s | me here all right there we go all right |
223s | so I H I am now no longer in your party |
226s | so that I can murder you um but I have |
229s | set my uh cooldowns to 0.1 I believe so |
233s | that I can show each of these abilities |
235s | off um multiple times as we're talking |
237s | about it so please keep in mind guys as |
240s | you're out there watching this display |
242s | the cooldowns here are set to |
245s | practically nothing um now we're going |
247s | to do some combat afterwards I'll set |
249s | cool cooldowns back um but during this |
251s | display they're set to nothing let us |
253s | showcase our first ability I see we have |
257s | snipe and we showed snipe off last year |
260s | when we did our um last ranged basic |
263s | weapon uh combo update um and people got |
265s | to see a little preview of it last month |
268s | as well during our artisanship review |
271s | but talk to me about some of the changes |
272s | that snipe has gone through and what |
274s | this ability serves as a purpose Brian |
277s | yeah so with snipe we've been leaning |
279s | into it being an alpha strike ability so |
282s | it's what you want to open with to deal |
284s | massive damage and and since it's got |
286s | that uh charge up time you know it's not |
289s | as good to do when you're needing to |
291s | kite something but whenever you're just |
293s | opening on something that's un an |
295s | unsuspecting Target it's it's the |
297s | perfect ability for it and if you have |
299s | spect choices there's other things that |
301s | lean into it for instance you got that |
303s | proc on you right now that's giving you |
304s | 20% bonus attack speed on a successful |
308s | oh very cool okay let me take a look at |
309s | that fire it again fire it again you'll |
311s | see it oh okay let me |
314s | see yeah Tad help with this he added |
317s | this into the skill tree yeah just |
319s | proced on you there so oh there it is |
322s | yeah so your follow-up shots will come |
323s | out even |
326s | quicker cool so that proc is happening |
328s | because I have specked into a passive |
330s | and let's take a look this is the first |
331s | time that people have actually seen uh |
334s | the progression tree for a particular uh |
337s | Arch type uh in quite a while actually |
339s | probably since our alpha 1 um but there |
342s | has been a lot of work that's gone into |
343s | this uh from you guys of course um talk |
346s | to me a little bit about the different |
347s | types of uh abilities we're seeing here |
351s | uh Trad do you want to take this one |
352s | because you put a lot of work into this |
354s | sure I mean uh we're going to go through |
356s | all these as we um go through and show |
358s | show them off one by one but what you're |
360s | seeing at a at a high level here is just |
363s | what you'd pretty much expect of a |
365s | traditional skill tree we're doing um |
367s | something a little more advanced than |
369s | just like a bottom up structure um |
371s | because we're being a little bit more |
372s | free form in this iteration this will |
374s | obviously see more UI iterations in the |
376s | future um but you you'll you'll see like |
378s | a mix of active and passive abilities |
380s | here actives are um indicated by their |
382s | square shape while the circular ones are |
385s | representing passives and um one thing |
387s | to note as well is that these these |
390s | passives are aiming to be a little more |
392s | interesting than just like you know this |
395s | ability does more damage now or this you |
397s | know it has a lower cool down like we do |
400s | have some of those too but um the goal |
403s | with a lot of these passives in addition |
404s | to that is to allow people to lean into |
407s | unique play Styles so you'll you'll |
409s | notice that some of them are are |
410s | changing your gameplay in meaningful |
412s | ways and that's the direction we want to |
414s | take um player and character |
416s | customization as a whole very cool yeah |
419s | I love it um obviously you know this is |
421s | all subject to intense feedback from uh |
424s | the testers who will be participating as |
425s | part of Alpha 2 um all of this stuff is |
428s | subject to change as I said uh but it |
430s | gives you guys a very good idea |
431s | Direction wise and your feedback is of |
433s | course why we do these development |
434s | updates so please make sure um that you |
436s | give us your thoughts uh back on this |
438s | type of progression Tree in addition to |
440s | the Arc Type progression tree we also |
443s | have something that interacts with each |
446s | of the archetypes and that is a weapon |
448s | progression tree as well now OB viously |
450s | the format of this particular weapon |
451s | skill tree that you're seeing here is a |
453s | relatively simplistic one um but talk to |
456s | me a little bit about the intent and |
458s | purpose uh behind the weapon skill |
461s | tree yeah so the the intent here is to |
464s | give you choices either I want to extend |
467s | and improve my combo or I want just |
470s | passive benefits that increase my attack |
472s | speed or crit chance in this case with |
474s | the short bow um and yeah as you can see |
476s | the tree is a lot more simple um kind of |
479s | like like a stage one tree work in |
481s | progress but it it'll get fancier over |
484s | time and I see on the far right hand |
485s | side Brian that there are additional |
488s | combo steps um so let me actually unspec |
492s | um these additional combo steps so that |
496s | we can talk first about the basic um |
500s | weapon combo and I'm just going to |
502s | demonstrate that here I'm going to use |
503s | the short bow now this is a short bow we |
505s | are using um you guys remember from last |
507s | year when we showcased range weapons |
509s | that we had obviously a number of them |
511s | some of them Arcane some of them |
512s | physical but the two bow types that we |
513s | have are long bow and short bow I'm |
515s | using the short bow as you can see it is |
517s | a copper uh short bow um and let's see |
522s | what this looks like without the combo |
527s | upgrade that's four |
529s | hits very cool so it's relatively rapid |
532s | Pace um especially compared to that of |
535s | the Longbow that you guys got to see a |
537s | little while ago let us talk about |
539s | specking now into these additional combo |
542s | steps and what does that |
545s | do oh you know what yes so um we we've |
550s | done a lot of experimentation over the |
552s | past couple months to find out what's |
554s | what's the shortest and what's the |
556s | longest combo that's acceptable um |
558s | because we we had this goal where we |
560s | wanted to have a combo length |
563s | progression available to players um so |
565s | that certain builds could have longer |
567s | weapon combos and other builds can have |
569s | short shorter weapon combos with more |
571s | passive effects um and and this has been |
574s | the result of our exploration so when |
576s | you start out you've got a a pretty |
578s | quick four hit combo but whenever you |
580s | unlock the additional hits you get the |
582s | fifth and sixth hits which U at |
585s | approximately 50% to the overall combo |
587s | length but we we found that that gave a |
590s | pretty satisfying uh floor and ceiling |
593s | to how long the combo can be it |
596s | definitely I can feel absolutely the |
598s | change obviously in in the pace uh |
601s | between not having spec into the to the |
604s | combo um and getting those additional |
606s | fifth and sixth steps so in addition to |
609s | the later hits in the combo doing |
611s | additional damage you also unlock proc |
614s | effects so on your fifth hit um you |
616s | unlock the special fifth hit which gives |
618s | you 10% bonus crit uh Critical Strike |
621s | chance which you just proc there and |
623s | then the sixth hit you unlock the |
625s | special six hit which gives you aerrow |
627s | storm which causes your next I leave 10 |
630s | attacks to fire an additional Arrow at |
632s | the |
632s | Target very cool um so that combos |
635s | really well with rapid fire ability such |
638s | as the next ability we're going to be |
639s | looking at all right let's take a look |
642s | at barrage so barrage is as fire as a |
644s | continual barrage of arrows at your |
646s | target for one and a half seconds |
648s | dealing 12% physical damage per Arrow |
650s | okay let's take a look at this might not |
653s | seem like a lot per Arrow but it fires a |
655s | lot of arrows now that's a Char is this |
657s | is this a Charged ability I multiple |
659s | charges of this uh right now you only |
662s | have one charge um and we we did some |
665s | iterations with this um and a lot a lot |
668s | of play testing um and yeah we changed |
671s | this back to only having one charge and |
672s | you can reduce the cooldown of this by |
674s | completing a weapon combo okay all right |
677s | let me see this so if I complete a |
679s | weapon combo it would reduce the cool |
681s | down now right now I'm set to zero to |
682s | cool down so we can show that off a |
684s | little bit later um talk to me a little |
687s | bit about head shot |
691s | yeah headshot um it it starts off so |
694s | there there's ways that you can spe |
695s | specialize this that turn it into the |
697s | execute that it's it it was born as |
700s | originally um it it does pretty high |
703s | damage but if you spec it appropriately |
705s | it does bonus damage when the target's |
707s | below 50% health and if the target is |
710s | marked it has 50% reduced cool down I |
714s | believe with the spec that you have oh |
716s | cool |
718s | okay so if I have a mark on the target |
721s | then I get a 50% cool down yeah you get |
724s | 50% reduced cool down on head shot nice |
727s | now we haven't talked about marks before |
730s | you want to talk to me a little bit |
731s | about the intent behind um |
735s | marks yep the in the intent behind marks |
739s | is to provide a a burst window on the |
742s | target um often in other games it's just |
744s | bonus damage this is much more |
746s | significant on the impact that this will |
749s | have on the target it's basically |
751s | marking the target for death has a |
753s | pretty huge effect uh for instance Mark |
755s | of the tiger it grants 50% bonus |
758s | critical chance to all attack striking |
760s | the target Mark of the bear is minus 25% |
763s | armor and Mark of the Raven is a bonus |
766s | hit that occurs every time the target is |
769s | struck and it scales up in damage based |
771s | on how low on health the target is okay |
773s | so let me try Mark of the bear so this |
776s | reduces their mitigation by 25% so when |
779s | I use an ability first like head shot I |
782s | just did 76 damage if I were to start |
786s | headshot and then I can use the mark of |
788s | the bear while I'm channeling the uh or |
791s | casting the headshot um it'll it it will |
795s | apply to the Target while while I'm |
797s | essentially using headshot is that |
799s | correct yeah correct uh Keenan and the |
802s | engineers made us some awesome uh off |
804s | you might know it in other games as off |
806s | Global cooldown Tech uh we call it |
808s | simultaneous C Ing and yeah that allows |
811s | you to uh cast your marks at the same |
813s | time as other abilities allowing for a |
816s | very efficient use of time awesome okay |
818s | so now it's gone from him I'm doing 76 |
822s | again wow that's a significant |
824s | bump um yeah Mark of the bear is really |
826s | good against tanky targets yeah that's |
828s | awesome Mark of the Raven let's take a |
830s | look at |
832s | this I love the effect Scott has done |
835s | such a great job with |
838s | these yeah I I love that he decided to |
841s | join the VFX team and come over and help |
843s | us with combat he's doing a great job so |
845s | far absolutely let's see oh they look |
849s | great very cool that's awesome now in |
852s | addition to um marks talk to me trat a |
856s | little bit about hunts what are the |
857s | Hunts intended to do for sure um so |
861s | unlike marks which are debuffs on the |
863s | target um hunts are different Buffs you |
866s | can put on yourself they're both themed |
868s | pretty similarly |
869s | um at first uh we had started with |
872s | linking these two concepts directly like |
874s | you would put the hunt on yourself and |
876s | then shoot that hunt out as a Mark um |
879s | and Infuse the target with that but we |
880s | ended up kind of separating them just to |
882s | make them a little bit more um |
884s | independently and and freely usable um |
887s | but the theming you can see is the same |
888s | we've chosen the tiger bear and Raven um |
892s | animals but they're um you know stay |
894s | tuned for more um and yeah like like you |
897s | guys are talking about um the visual for |
899s | these are are really cool um but yeah |
902s | you you'll these are basically like like |
904s | different Buffs that you will put on |
906s | yourself and they do tend to have some |
909s | Synergy with their respective um |
911s | thematic |
913s | creatures so I used marker of the Raven |
915s | this time I was doing 96 damage but |
917s | that's because I had hunt of the Raven |
919s | which is giving me additional physical |
921s | penetration but let me use um let me use |
925s | Mark of the bear on the target while |
927s | having that hunt active and now instead |
929s | of doing 117 I'm doing 179 |
933s | wow that's sign oh I'm doing 117 again |
936s | but that's |
937s | because let me see let me try this hold |
940s | on Mark of the |
942s | tiger know that's increasing critical |
944s | chance Ark of the bear |
947s | is let's try |
950s | that okay maybe Keenan doesn't have |
953s | enough armor for the extra to help oh |
956s | poor Keenan not enough armor gray armor |
960s | is in kind of some newbie gear down |
962s | there oh no okay all right but that is |
965s | the thing about the armor pen is that |
967s | will scale more and more effectively the |
969s | more armored your target is so you can |
972s | think of it as like a counter stat um |
974s | for for people we build that up that |
976s | looks awesome all right so now we also |
978s | have scattershot and this is one of our |
980s | first AOE abilities uh talk to me a |
982s | little bit about scatter |
984s | shot yes like you said it's a AOE |
987s | ability it fires out in a cone in front |
989s | front of you um about 20 M ahead um and |
993s | we've got some pretty cool Tech with |
994s | this um the the first is we're we're |
997s | drawing a targeting decal that only the |
999s | Caster can see um to help like align the |
1002s | the cast as you're firing it um the |
1005s | second cool thing that we're doing here |
1006s | is you can actually charge the |
1008s | ability into a beam which is better for |
1012s | uh lower amount of targets so if you |
1014s | just want to hit a wide field of targets |
1016s | you would just quick cast it but if you |
1018s | were interested in awing a specific |
1020s | smaller pack it'd be more efficient for |
1022s | you to do The Charge |
1027s | cast very cool so if I have to I have to |
1030s | hold the charge to completion to get the |
1031s | additional um damage value |
1035s | essentially yes very cool now this is |
1038s | obviously a big point of |
1040s | feedback that I think people can provide |
1043s | um obviously uh there's a lot of |
1046s | interesting thoughts around um |
1049s | uh subjective of course uh around UI and |
1052s | decal elements that help to communicate |
1054s | kind of these AOE as Brian said this is |
1057s | obviously going to be a decal that is um |
1059s | only shown to the Caster uh not you know |
1063s | um shown across uh to multiple players |
1066s | um but what is the desire of uh our |
1069s | community when it comes to showcasing |
1071s | and demonstrating kind of the area of |
1073s | effect uh for certain types of spells do |
1075s | you want uh something um obviously this |
1077s | is done very elegantly I think gotted |
1079s | this one as well um I think it looks |
1081s | great um but uh this is something that |
1084s | is a point of feedback that we want to |
1085s | collect for players as you guys get to |
1087s | kind of play through Alpha 2 uh and as |
1089s | you're seeing these these updates what |
1091s | do you enjoy most about conveying uh |
1093s | these area of effects and this isn't the |
1095s | only area of effect spell we have we |
1097s | also have air strike and we've seen air |
1099s | strike in the past as well uh but this |
1101s | one's received a little bit of uh TLC |
1104s | talk to me a little bit about that yeah |
1106s | um and just real quick the reason why |
1108s | you're hear my voice a lot is is I'm the |
1111s | owner of the Ranger so yeah I'm in |
1114s | charge of this class so that that that's |
1117s | why I'm the one that that's why you hear |
1119s | my voice a lot anyways air strike we we |
1121s | gave this um we gave this an update we |
1123s | replace the particle effects cuz they |
1125s | were they were way too laggy um so yeah |
1128s | Scott again did a pass on these they |
1131s | look amazing um we also let you have air |
1134s | control with this so you can steer it |
1136s | while you're in the air and we we find |
1138s | tune the animation I believe uh Alex put |
1141s | in some time to make sure that um it's |
1144s | it's holding you only for the right |
1145s | amount it's not it's not grabbing you |
1147s | and locking you in place weirdly on |
1149s | Landing um we really polished up how it |
1151s | how it feels whenever you use it um so |
1153s | it's just really seamless and nice to |
1155s | use oh and and the effect that it's |
1157s | providing if you actually hit a target |
1159s | with it um it it does pretty big damage |
1161s | and also Roots the target so this is a |
1163s | really good skill whenever your tank |
1165s | pulls in a big pack of Monsters Just air |
1167s | strike over top of it blck it all down |
1169s | in place and then you and your Mages |
1171s | blow up the pack I think it looks great |
1174s | the animation changes that Alex did look |
1176s | awesome the additional functionality uh |
1178s | that you guys incorporated as part of |
1180s | controlling the air air movement I think |
1182s | is something that people are going to |
1184s | love |
1185s | um |
1187s | obviously uh air strike also is a uh |
1191s | significant uh mechanical benefit for |
1193s | the ranger because it's um uh in |
1196s | addition to damage is also a CC effect |
1200s | um talk to me a little bit about uh the |
1202s | CC that air strike conveys um and in |
1205s | what's its intended purpose like in |
1207s | combat I mean there's Mobility |
1208s | associated with it there's damage |
1210s | associated with it there's CC it's kind |
1211s | of a has a broad spectrum of effect |
1214s | conveyed yeah it it's a pretty powerful |
1216s | ability and has a long cooldown because |
1218s | it's providing that wide spectrum of |
1220s | effect um the ranger is one of the most |
1223s | mobile classes um it's it's second to |
1225s | the Rogue only so this is part of how |
1228s | we're providing that Mobility benefit |
1229s | and yeah whenever you hit targets |
1230s | they're rooted in place they cannot move |
1233s | um so it's it's very effective as as an |
1235s | escape tool but also uh the hard engage |
1237s | tool that kind of puts you at risk but |
1240s | if you got a tank and the cleric at your |
1241s | back maybe that's the right calculus for |
1244s | your play |
1246s | absolutely um all right cool let us |
1250s | try thundering shot talk to me a little |
1253s | bit about thundering |
1254s | shot yeah this is definitely a a |
1258s | favorite ability on the team by a lot of |
1260s | people um it shoots a lightning Arrow at |
1262s | the Target and if you're far enough away |
1264s | I believe the conversion range is 10 m |
1266s | it does an additional AOE explosion |
1268s | around the target ooh okay so that did |
1272s | 96 let's see if I'm |
1275s | closer |
1277s | oh okay so it does variable amount of |
1279s | damage and also it changes it |
1282s | to 2 around the target mhm yeah so so |
1286s | you get more damage um we wanted to have |
1289s | some abilities in the kit uh at least |
1292s | with the Showcase that we're showing |
1293s | right now where it's range Focus where |
1295s | there's there is some Advantage for |
1296s | staying at range and also there's some |
1299s | Advantage for closing on a ranger yeah |
1301s | absolutely very cool um next up we have |
1304s | another lightning ability but this one's |
1306s | called lightning reload talk to me a |
1308s | little bit about lightning reload |
1311s | Shad sure um this one's more of a |
1314s | self-buff effect uh when you put it on |
1316s | yourself um it will will allow you to |
1319s | use one of a a few abilities without um |
1323s | spinning its cool down so I believe a |
1325s | couple of them are like snip head shot |
1327s | thundering shot ones we've already been |
1329s | through okay uh if you pop that first uh |
1332s | you get about a 5sec window and if you |
1334s | use one of those abilities within that |
1335s | window um it will not trigger the CD |
1337s | meaning you could use it twice back to |
1339s | back um you can also even use something |
1341s | that's already on cool down by popping |
1343s | that first so it's not like you have to |
1345s | already have it available so you can use |
1347s | it in a lot of pinches so this is |
1348s | another concurrent Channel effect that I |
1350s | can that I can use Brian what are some |
1352s | of the cool combos with this yeah one of |
1355s | my one of my favorite ones um is the |
1358s | triple headshot combo so if a Target is |
1361s | marked um head shot on them has 50% |
1364s | reduced coold down if you're spec for it |
1367s | so what you can do is you can Mark |
1369s | someone you can head shot and as as |
1371s | you're charging at the first headshot |
1372s | throw a mark and then whenever the head |
1375s | shot hits you lightning reload and then |
1377s | you get two more head shots right after |
1379s | that and it makes a really nasty combo |
1381s | for finishing off an a Target that's |
1383s | already below 50% Health cuz you're |
1385s | getting that bonus damage on headshot to |
1387s | at that point which makes its uh |
1389s | efficiency per second higher than snipe |
1392s | okay so with Mark of the |
1395s | Raven um okay which one gives |
1399s | the mark benefit you were talking about |
1401s | for head |
1403s | shot oh any of the marks will do it um |
1406s | any of the marks will provide uh 50% |
1408s | reduced cool down on head shot all right |
1410s | and I currently have hunt physical |
1412s | penetration but we've already |
1416s | determined that you don't have enough |
1420s | physical mitigation so let us do um hunt |
1426s | of the |
1428s | tiger and let us apply Mark of the bear |
1431s | on |
1433s | you um while we're casting three so it's |
1436s | going to be three shift four |
1439s | and then you said lightning reload and |
1441s | three twice more yes should I start with |
1444s | snipe first yeah you can do that okay so |
1448s | snipe to three while doing Mark of the |
1452s | bear all right let's try that I'm going |
1454s | to need some heals |
1456s | strad |
1466s | really oh but you know what I did that |
1468s | with the cool down set to uh yeah set to |
1471s | nothing oh no hold on let me set that |
1474s | back to Once okay so this is the normal |
1476s | cooldown |
1477s | frequency okay oh not representative of |
1480s | real gameplay correct yes yes yes all |
1482s | right let's try that again I'm going to |
1484s | do the mark of the bar all right here we |
1496s | go ooh okay very cool that was awesome |
1501s | yeah it feels pretty crisp but yeah if |
1503s | Keenan was below half Health there he |
1504s | would have take I mean he might have |
1506s | died oh my God Kenan not with me as his |
1509s | healer I I know too |
1512s | good all right let me set cool Downs |
1514s | back uh Max by |
1517s | Mana okay we've showed |
1519s | off um lightning reload next up I have |
1523s | bear trap talk to me a little bit about |
1524s | bear |
1525s | trap yes bear trap uh um so we went |
1529s | through a couple iterations on this we |
1530s | want we wanted a very solid trap ability |
1533s | it's right in the name but often in |
1535s | games they're either too small they |
1536s | activate Too Short they're just not or |
1538s | they don't last long enough there's |
1539s | there's lots of ways for a trap to suck |
1542s | um and we think we got bear trap in a |
1543s | decent spot where it's pretty useable uh |
1546s | you can pre- place them on the ground um |
1548s | they last for I believe 30 seconds after |
1550s | you place them so it it's a very |
1552s | strategic ability uh allowing for Zone |
1555s | control um you can place these in |
1558s | between you and and a hostile Target and |
1560s | and kite them into it you can make like |
1562s | a little trap wall in front of you so |
1564s | that if if people are are closing on you |
1567s | and or rather you're setting up a gank |
1569s | and you you want to set that up |
1570s | beforehand so whenever there's a |
1572s | Counterattack you're already prepared |
1573s | for it it definitely benefits that |
1576s | strategically minded player very nice |
1578s | that looks that that feels great can I |
1581s | hit my own bear trap I'm just kidding no |
1583s | thankfully I hope not but if I did I'd |
1585s | have Call of the Wild um yes |
1588s | yeah maybe we should just show that one |
1591s | yeah maybe what is call Wild do it is a |
1595s | cc break and a movement buff so if you |
1599s | get hit with a nasty stun or something |
1601s | you can just break out of it and run |
1605s | away oo that was cool I love the effects |
1608s | that's that looked |
1610s | awesome wait let's try that one more |
1612s | time so I'm running along give me a stun |
1616s | uh I got to wait for this cool down try |
1617s | with the Trap |
1618s | something all |
1621s | right hold on yeah but the ranger is a |
1623s | fairly fragile class overall so if if |
1627s | they get a stun on them and it doesn't |
1628s | get cleansed and here I'll I'll do it |
1630s | again they'd be very |
1635s | nasty oo that was good that's great yeah |
1640s | all of our archetypes will have their |
1641s | own versions of uh CC brakes just cuz |
1645s | you know that that is one of the things |
1647s | where you know players want answers to |
1649s | those kinds of situations and um that'll |
1652s | be part of your spec choice right is |
1653s | like how much do you want to build into |
1655s | your ability to resist and break CC |
1658s | versus um just be like a a raw glass |
1660s | Cannon um and accepting those risks um |
1664s | that that all factors into like the |
1665s | decision making when it comes to uh |
1668s | specs yeah one of the pillars that we're |
1670s | trying to build Combat on top of is |
1672s | giving players the the true feeling of |
1674s | agency like they're really in control of |
1676s | their character and what happens to |
1677s | their character character rather than |
1678s | just watching stuff happen to their |
1680s | character that they have no impact |
1684s | on oh feels so good Kenan come over here |
1688s | let me uh let me try this next ability |
1692s | reigning |
1694s | death love the name of that by the |
1698s | way feels like a uh perfect like band |
1703s | name for a heavy metal |
1705s | group yeah like a Slayer onong I |
1710s | know all right cool so riging death is |
1714s | also using a Caster side targeting decal |
1716s | so again only the Caster is seeing that |
1718s | targeting decal I and that that allows |
1720s | them to line it up a little bit better |
1722s | and make sure they're hitting the |
1723s | targets that they want to hit um and |
1725s | another thing to note is we are making |
1727s | the spread of projectiles a little more |
1729s | um even and and dense so as you notice |
1733s | there's some spots in the decal that |
1735s | don't look like they're getting hit they |
1737s | are actually getting hit because of this |
1739s | this homing arot tech there there's |
1741s | actually a hit box that's being drawn |
1743s | there and every Target within that hit |
1745s | box is is getting a homing Arrow fired |
1747s | at it actually two homing arrows fired |
1749s | at it so it's it is hitting stuff even |
1752s | though it might not look like it right |
1754s | now we're going to improve that a little |
1755s | bit |
1758s | more and Scatter shot has a little bit |
1760s | of the same thing going on where where |
1762s | the spread's not really perfect but yeah |
1764s | that's that's currently in progress with |
1765s | our VFX artist to make it a little bit |
1767s | better it's it's a good representation |
1769s | of like where we've we've been trying to |
1772s | find a balance between making these |
1774s | abilities feel organic and not super |
1778s | like templated to use but at the same |
1780s | time at the end of the day like game |
1782s | play is the name of the game and we want |
1786s | these things to be reliable um and |
1788s | consistent both from um the users and oh |
1793s | well look at that you're taking |
1794s | advantage of the fact that I'm |
1796s | talking ah he just he just turned into |
1801s | expected that from you he just turned |
1803s | into as it's okay I resed him oh that |
1807s | was so good that was so good that was |
1809s | little Ash loot piles say I forgot what |
1813s | you saying that was a great effect I |
1815s | think SAA worked on worked on excuse |
1820s | me I think SAA worked on that as well as |
1822s | the snipe um reauthor as well um but |
1826s | yeah yeah go ahead reigning death is a |
1829s | as an example where we we iterate on |
1831s | these abilities multiple times and and |
1833s | sometimes it requires a complete rebuild |
1835s | this is I think the third complete |
1837s | rebuild of that ability cuz the previous |
1839s | versions just weren't good enough for |
1841s | our players um they were they were more |
1843s | direct fire projectile based which is is |
1846s | pretty cool cuz you you see there's a |
1849s | direct connection between the projectile |
1850s | and dealing damage but we found a |
1852s | solution where we can we can simulate uh |
1856s | the appearance of all the projectiles |
1857s | hitting and then we can also have a |
1859s | homing volume underneath that so it's |
1862s | it's very reliable while also looking |
1865s | Mana sorry Keenan oh no |
1869s | Keenan oh no oh he's corrupted look at |
1872s | that oh did I turn corrupt oh I got to |
1875s | take advantage of it oh no no no wait a |
1879s | minute wait I have no cool down you |
1880s | pissed off the clar how did the clear |
1882s | how did I go |
1884s | corrupt um by killing an innocent player |
1893s | oh we did |
1895s | it okay wait don't kill me don't kill me |
1898s | let me get back to what I was doing all |
1901s | right sorry so see Stephen's a good |
1904s | player guys yay how dare you just |
1908s | because I show at a lower APM so |
1910s | everyone can see the Fidelity of the |
1912s | effects and the gameplay around the |
1915s | environment and the NPCs doesn't mean I |
1918s | don't have a little bit of uh what is it |
1921s | called |
1922s | juice what's it called a dark side what |
1924s | is it called the juice box I can't |
1926s | remember yeah all right so we showed off |
1928s | a little bit of the um uh the bear claw |
1931s | I mean the bear trap the um Call of the |
1934s | Wild we went through lightning reload uh |
1937s | and thundering shot we talked about the |
1939s | marks uh and the different hunts that |
1941s | exist um we have disengage to |
1944s | show yes uh disengage |
1948s | uh whenever you don't have you only have |
1950s | the ability um and you haven't unlocked |
1952s | any of the passives involved with |
1953s | disengage uh it'll shoot you right back |
1956s | whenever you press it so it's really |
1958s | good for creating space between you and |
1960s | some targets that are charging at you |
1962s | you just hit disengage and you'll flip |
1964s | back all right let me try that |
1966s | now |
1968s | go and yeah like Stephen's demonstrating |
1971s | you can also use it for |
1974s | traversal um something that we learned |
1977s | with with disengage though is people |
1979s | have different preferences for how they |
1981s | want this ability to activate there |
1983s | there's some people who've played a lot |
1985s | of Ranger who just like you know what I |
1987s | don't want to have to spin my C my |
1989s | camera around to press disengage yeah um |
1992s | and to to be able to go forward I just |
1994s | want it to go forward when I press the |
1996s | button so we made this uh |
1998s | omnidirectional disengage option which |
2000s | caus zero skill points yeah that's |
2002s | awesome but in the future that'll be |
2004s | kind of an ability uh option that you |
2006s | can choose right not not necessarily |
2008s | through a passive effect um right that's |
2011s | the intent correct yes that that is the |
2014s | intent uh we still need to do some work |
2016s | on how we're going to like display that |
2018s | to the player to make sure it's it's as |
2019s | apparent as a spec option right cuz |
2021s | that's very apparent that you have that |
2023s | choice um and it can often be lame in |
2025s | games whenever hadam M Max is all in the |
2027s | options menu but but we're going to make |
2029s | sure that that's nice and clean for our |
2031s | players and it's very apparent the |
2033s | options that they have available to them |
2035s | um but yeah whenever you have the |
2036s | omnidirectional optioning engage now |
2038s | whenever you're pressing a movement key |
2040s | uh disengage will send you in that |
2042s | direction instead of straight back very |
2044s | cool very cool all right and then last |
2048s | but not least and then we'll go up to |
2049s | the uh to the environment and just kind |
2051s | of play together a little bit is the |
2054s | imbue ammo talk to me about imbue |
2057s | ammo yep so imbue ammo um whenever you |
2061s | cast it it'll imbue your next currently |
2063s | they're set up to imbue your next 10 |
2064s | shots and this will probably go through |
2066s | another iteration but Curr ly and abuse |
2068s | your next 10 shots with a special effect |
2071s | so we've got weighted ammo concussive |
2073s | ammo and Barbed ammo right now we're |
2075s | probably going to add more in the future |
2076s | uh these are ammo imbus so you're |
2078s | imbuing your next 10 shots with this |
2080s | effect uh weighted ammunition is a |
2083s | snaring effect Barbed is a bleed effect |
2086s | and concussive is a stagger effect |
2090s | stagger reduces accuracy and evasion |
2093s | nice okay and it also uh increases trip |
2095s | duration go Keenan try just kind of |
2098s | running down this path and let me do |
2100s | some uh weighted |
2105s | shots another element of detail that I I |
2109s | I really like that that you were down |
2111s | for going for step was it actually |
2113s | changing the appearance of the |
2115s | ammunition whenever you're firing it yes |
2117s | absolutely um so when you load up |
2119s | weighted shot it will actually swap your |
2122s | your bullets that you're fir not bullets |
2124s | your your arrows that you're firing to |
2126s | look the part um and it swaps apparently |
2130s | it swaps over both basic attacks and |
2134s | barrage |
2136s | nice very cool yeah if you want to cast |
2138s | your ammo and then cast barrage you can |
2140s | show that off let's do it let me do um |
2144s | [Music] |
2145s | probably let's do weighted as you're |
2148s | running again let's try |
2156s | that |
2159s | that's so cool very cool all right let |
2162s | me set my cooldowns to something that's |
2164s | representative of real game play |
2166s | although I have far more abilities than |
2168s | I should at level seven but that's okay |
2170s | and I will join your party now oh no if |
2173s | we can even invite you no you can you |
2175s | can I'm only corrupted I mean I'm not |
2177s | like a monster come on now true true uh |
2180s | now you might however flag when you heal |
2182s | me but you know that's |
2184s | okay we'll see what do we got over |
2189s | here oh I love that that's awesome my uh |
2194s | my |
2198s | oops oh |
2202s | wow the uh the snipe followed the Target |
2206s | that was |
2209s | crazy oh yeah there's a little bit of uh |
2211s | aim offset there in animation that we |
2214s | did yeah that looks great quite a few of |
2218s | the bow abilities do it actually it's |
2220s | just a lot more obvious with |
2222s | snipe M yeah head shot's another one it |
2225s | as long as it's within a certain angle |
2228s | um it it will try to maintain tracking |
2230s | of the |
2232s | target uh and yeah the the way that we |
2234s | pulled it off it's not like uh affecting |
2237s | your control rotation at all it's just |
2239s | an appearance |
2244s | thing oh feels good feels very |
2252s | good yeah it it did not feel this good a |
2256s | while ago um I I really want to give |
2258s | credit to our play testing process this |
2260s | was in a a much rougher State a couple |
2262s | months ago |
2264s | absolutely but yeah we we get in we get |
2266s | in the game we we play test it the same |
2269s | way that the players will be play |
2271s | testing it to make sure that it's going |
2272s | to be awesome absolutely I think one of |
2273s | the great team great things that your |
2275s | team has has done is you've really |
2279s | defined your iterative Loop right and |
2282s | and obviously the most important aspect |
2284s | of that Loop is going to be the play |
2286s | testing |
2287s | aspect which you guys play test I mean I |
2290s | think every day right with uh with NPC |
2293s | team and the world team um in helping to |
2296s | Define obviously not just the player |
2298s | character and the abilities you guys are |
2300s | authoring but also the playable space |
2303s | and the playable enemies um that you're |
2305s | encountering as part of this of this |
2307s | whole |
2308s | thing yeah I mean it's important to note |
2311s | even when we're not in official plates |
2312s | us like when we're building these things |
2314s | we make it um a key point to be playing |
2318s | the stuff as we're building it um like |
2320s | the designers aren't just making stuff |
2322s | on paper and handing it off like we |
2323s | we're in the tools we're building these |
2325s | things and and we're in a game |
2327s | environment um and it's I think part of |
2329s | the reason that these things um come |
2332s | together so nicely is we can we can like |
2334s | build them in real time and play them in |
2336s | real time as we do |
2338s | so yeah I mean it is help guys oh wait |
2342s | hold on I'm just taking in the view a |
2343s | little bit over here because it is a |
2346s | beautiful view it is definitely |
2349s | beautiful um and I I love all the |
2352s | verticality on our Maps but it it has |
2355s | definitely forced us to make abilities |
2357s | in a better way um if if we just had |
2360s | flat Arenas like every other game it |
2362s | would it would be way easier to to make |
2364s | all this stuff but that's why we were |
2365s | forced to make the the cool homing uh |
2368s | hitbox Tech that both scattershot and |
2370s | raining death are using because we're |
2372s | play testing in in the environment we're |
2374s | figuring out what works or what doesen |
2375s | and then we're we're adjusting and |
2376s | building new stuff to |
2382s | fit oh it feels so |
2384s | good love the combat with this |
2387s | Ranger and obviously we have a big |
2390s | showcase next month with regards to PVP |
2393s | uh in a more raid format um and you guys |
2396s | are going to be seeing some changes that |
2398s | are done to the Mage effects as well |
2403s | yeah Scott's working on that now oh my |
2405s | God uh Scott and SAA I believe are both |
2407s | working on the Mage next so that'll be |
2410s | very exciting to see that get another |
2412s | pass |
2413s | cuz man the Mage can really throw down |
2415s | the particle |
2417s | effects absolutely wow that was a big |
2419s | pull |
2422s | actually |
2425s | shredded I love this |
2430s | area and the mixture of uh creatures |
2432s | here is kind of |
2434s | interesting yeah I I I actually like the |
2437s | Raven has gone through a bunch of |
2438s | iterations but I I do like the current |
2441s | iteration of it it could be a little bit |
2443s | more deadly but I I I think it's |
2445s | fulfilling its role of like that that |
2446s | popcorn mob it's super annoying but you |
2448s | can you can kill it really fast if you |
2450s | focus it down then it won't give you as |
2451s | many |
2453s | issues oh man you just one shot that I |
2456s | just one shot that |
2458s | Raven by the way Stephen isn't that |
2460s | isn't that chard over there like more |
2463s | relevant which one oh good call yeah we |
2465s | should talk a little bit about this Zone |
2468s | um so this is a small point of interest |
2470s | within the riverlands uh area obviously |
2473s | we're in the river lands that is rter um |
2476s | and this particular location called The |
2478s | Gem spring um is uh a Remnant A Shard |
2484s | remnant of one of the harbingers uh that |
2487s | broke off and um actually has begun some |
2491s | interesting interaction with Essence |
2494s | within this area so uh those of you guys |
2496s | who are going to be participating in |
2497s | Alpha 2 this will be a location where |
2499s | you're going to have some related quests |
2501s | and this gives you an idea about uh gem |
2504s | Springs oh we're here gem |
2507s | spring um what what he say should we |
2509s | just should we just do like a massive |
2511s | AOE oh gosh all right do you want to |
2514s | pull him yeah |
2518s | get it all get it in Chains though I got |
2521s | an AE down pull him back in get as many |
2523s | as you can oh my |
2526s | God yeah big chunk as |
2532s | pull I'm going to go all the way |
2538s | around oh here they |
2542s | come okay okay where you at where you at |
2546s | they're right here |
2547s | oh they |
2552s | leashed okay we got some of |
2555s | [Music] |
2557s | them that wasn't bad that wasn't too bad |
2561s | fortunately these guys are just kind of |
2563s | slow little |
2565s | myelon let's take a look at their not |
2568s | the Ravens though oh the Ravens are |
2575s | quick |
2584s | o oh they push you out of the |
2601s | way woo that was |
2604s | awesome we cleaned up this place |
2607s | that was very cool and really need to |
2609s | get some better gear my damage is |
2611s | terrible I wonder if there is something |
2613s | for us to discover up at the |
2617s | top should we go check it |
2622s | out |
2627s | yes these poor |
2631s | spiders wait that's a named mama oh |
2635s | no oh no no is it really |
2641s | yeah that's got like 2.5k Health all |
2644s | right it's just a bigger spider wait a |
2646s | minute like three times the normal |
2648s | spiders let's |
2658s | see |
2661s | no it is uh it has a lot of hit points |
2664s | here it really does I need a tank |
2667s | I'm trying my damage is just so |
2676s | bad get some you don't need a |
2680s | tank right for it oh there he |
2688s | goes I think we leashed him oh no kill |
2691s | him quick oh no kill him kill him kill |
2693s | him kill him kill him snare him oh oh |
2697s | no oh no wow that's a classic moment |
2702s | right there all right let's let's take |
2703s | him down let's take him down come on now |
2705s | all right all |
2719s | deeps come on |
2724s | now switch to this |
2731s | he doesn't hit that hard |
2736s | so got |
2739s | him we did |
2741s | it yay we have done it we have done the |
2744s | thing look at this |
2747s | view good God man looks so |
2752s | good how do we climb up here where are |
2755s | you going I'm just getting a better view |
2758s | okay hold |
2760s | on this is nice yeah this is the carin's |
2763s | in the distance it's a familiar um point |
2767s | of Interest it looks |
2770s | beautiful holy something over here |
2774s | where Over Yonder around the rock I'm |
2777s | coming I'm on my way oh what is |
2781s | that what is |
2784s | that it's a little hand surprise left to |
2787s | us from our lovely environment artists |
2790s | it probably belongs to that spider back |
2792s | there no we found its nest it's sandal |
2795s | Nest we killed it and it had a sandal |
2797s | nest in in adoration to the to the |
2802s | Sandal |
2805s | wisdom this looks amazing oh I Love It |
2808s | Tristan and the environment team must |
2809s | have done |
2811s | a an awesome job here some of these this |
2814s | I've never seen the sandal tree before |
2816s | that's that's new that's different I |
2817s | wonder if the wind speed affects it I |
2820s | see the sand it do does it really yeah |
2823s | it does yeah oh that's so good that is |
2825s | so awesome oh is there like a little |
2827s | jump puzzle can you get up there you can |
2830s | I don't know if you can get on the big |
2831s | tree that looks awesome well guys thank |
2834s | you for joining me and show and |
2836s | showcasing all the hard work that you |
2838s | and the and the many members of the team |
2841s | have devoted to to obviously upgrading |
2844s | our basic weapon attack the ranged |
2847s | weapons the uh Ranger Arch type um you |
2850s | know the zone is beautiful the monsters |
2852s | are cool everything is is shaping up |
2854s | very nicely as a great showcase for the |
2856s | end of the year and guys you're watching |
2858s | out there in the community obviously we |
2859s | do these so that we can get your |
2861s | feedback oh no okay we did it uh so that |
2864s | we can get your feedback um on things |
2866s | that you saw today what did you think um |
2869s | looked great what what things would you |
2871s | change um this is look at that beautiful |
2874s | Creek down there my God what a great |
2876s | Winter |
2877s | Wonderland um so please make sure to |
2880s | participate in our forums uh on the |
2883s | social media YouTube video Everything |
2886s | talk to us about what you enjoyed today |
2888s | um and how you like the direction of the |
2889s | archetypes and the classes the combat |
2891s | how everything is going I know it means |
2892s | a lot to Brian Trad Keenan and everybody |
2894s | else on the combat team um for you guys |
2896s | to give your feedback um Trad Brian |
2900s | Keenan thank you for joining me and |
2903s | showcasing all your guys' hard work this |
2904s | was great thanks for thank you |
2907s | absolutely guys we'll see you back on |
2909s | stream to close out |
2912s | 2023 bye everybody see you cheers |
2919s | [Music] |
2924s | bye |