I know that not all dungeons will be huge sprawling affairs but how does intrepid make us the players want to explore every part of them? What incentives could be put in place to make it relevant or worth while to explore those side passages rather than just take the most effective path straight to that last boss?
For me I can not help but think back to vanilla wow and black rock mountain and how it all linked together to form a huge sprawling dungeon and I can't help but wonder if intrepid has any similar sorts of plans for their dungeons.
Anyone have any thoughts on this?
For me I can not help but think back to vanilla wow and black rock mountain and how it all linked together to form a huge sprawling dungeon and I can't help but wonder if intrepid has any similar sorts of plans for their dungeons.
Anyone have any thoughts on this?