Original Post — Direct link
One trend in modern MMOs that I'm really not a fan of is overworld mobs being incredibly underpowered. In most games today, you can just run right through any number of mobs as you're traveling without any worries, or if you do want to fight, you can singlehandedly stack up every mob in the area and blow them all to smithereens at once with powerful AoEs. I miss the days when you actually had to carefully work your way past mobs or where some areas simply required a group to travel through at all. What is the plan for regular mob difficulty in Ashes of Creation? Are we going to be like gods next to them, or will we have to actually acknowledge their existence?
almost 3 years ago - Vaknar - Direct link
How would you specifically like to see mob difficulty be in the open world? Are there mobs you'd like to group up and AoE down, or are you wanting difficulty akin to recently major title game releases?