One trend in modern MMOs that I'm really not a fan of is overworld mobs being incredibly underpowered. In most games today, you can just run right through any number of mobs as you're traveling without any worries, or if you do want to fight, you can singlehandedly stack up every mob in the area and blow them all to smithereens at once with powerful AoEs. I miss the days when you actually had to carefully work your way past mobs or where some areas simply required a group to travel through at all. What is the plan for regular mob difficulty in Ashes of Creation? Are we going to be like gods next to them, or will we have to actually acknowledge their existence?