Original Post — Direct link
I'll keep this very short and concise. Aside from participating in the Alpha 2 or Betas, what do you think the best method of selecting a Primary (and thus secondary) Archetype will be based on PLAYSTYLE? For instance, if I am trying to replicate the feeling of a Retribution Paladin from World of Warcraft, am I best going with a Fighter Primary with a Cleric secondary? Should I be rolling Cleric primary with a Fighter secondary? What if I want to closely resemble a WoW Death Knight? Is that Fighter Primary with a Mage Secondary?

Essentially, I intend to participate in the Alpha 2 and Betas, but aside from leveling each and every primary to a high enough level to test the secondary (thus creating a class), how do we know we like the playstyle enough? I'd LOVE to have the ability in the Betas (when stuff is more fleshed out and only polish is needed) to roll MANY characters and test as many of the 64 classes as possible to see what I like prior to launch. Thoughts?
almost 3 years ago - Vaknar - Direct link
This will really come down to the augments you choose for your class. The archetypes abilities remain largely the same. So, Cleric will have Cleric abilities and Fighter will have Fighter abilities. However, how you augment those abilities will change the flavor and feel of the class.

(Side note; Paladin is one of the 64 classes ;).)

Let's say you combine Primary: Fighter with Secondary: Cleric. That gives you a Highsword. This is virtually just a combination of both archetypes. However, if you scroll down you can read the section about Cleric augments. You'll notice that "Classes with Cleric as a secondary archetype are able to choose between life or death augments."

So, depending on how you augment your class you can start to choose the fantasy you're wanting to achieve.

You can read more about classes here
More on Augments here :)
Here is a video of Steven briefly discussing what classes vs archetypes mean! ^_^


A trial of Classes (combination of two Archetypes) is not something we have shared much information on. Currently, we'd like players to explore the various Archetype combinations through gameplay.
Since you'd like to see a trial system:
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[*]What are some features you think would be important for a system like this?
[*]Have you seen other games do it well, which ones did you like the most and why?
[*]Do you think there are any cons to a system like this?
[/list]