Along with the mechanic of having these big mobs and bosses destroy the environment when they are moving around, PLEASE for even more sweet inmersion:
Have them cause big almost lethal or lethal damage to the area where their corpse falls when they die. Melee and tank players who were too close and didn't move away should be severely hurt or die.
Nothing more inmersion breaking than killing a huge boss and having its gigantic model fall on top of your tiny character and nothing happens.
This game is creating a world with incredible inmersion and I think this would contribute even more to this.
Great work Intrepid.
Have them cause big almost lethal or lethal damage to the area where their corpse falls when they die. Melee and tank players who were too close and didn't move away should be severely hurt or die.
Nothing more inmersion breaking than killing a huge boss and having its gigantic model fall on top of your tiny character and nothing happens.
This game is creating a world with incredible inmersion and I think this would contribute even more to this.
Great work Intrepid.