Original Post — Direct link
1 There is more ways to lose your gear besides ganking someone and die? For me seems this way pve only players will always have top gear, they always will play safe , they will never need to put their gear in question like pvp players...

2 Related with the first one who they plan balance the economy, and avoid everyone with the best gear/mounts after 2 or 3 months like every mmorpg we have today except maybe Albion online or eve? I know that you will need materials to repair, but in some point they will break? In albion online for example when you kill someone some gear/mounts will permanent break some will be stolen, that way game have an healthy economy.

3 About Node wars or guild wars , how will work declaration of war? You will have a period of time before the "WAR/Siege" were you can kill enemy guild players without corruption generation and still steal their things?
about 3 years ago - LieutenantToast - Direct link
Hi there! Looks like folks already got you some helpful answers above in regards to the death penalties associated with the flagging system and our thoughts on item durability. While I don't believe we've shared any details quite yet on how to declare a node or guild war (vs. a node siege or a castle siege), as node wars are objective-based events that are scheduled to take place during server primetime and flagging mechanics and penalties will not be in place, it might be unlikely that you would be able to kill anyone without penalty outside of the designated times and places to do so.

I'm going to go ahead and move this thread on over to our Support & FAQ section and close it out, but please don't hesitate to reach back out if there's any other questions we can help answer!