about 4 years
ago -
LieutenantToast
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Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.
Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!
Dev Discussion #25 - Boss Difficulty
Do you enjoy "gatekeeper" bosses - a boss that is very difficult right at the start of a dungeon, followed by a few easier bosses? Or do you prefer linear difficulty in boss difficulty?
Keep an eye out for all-new Dev Discussion topics in 2021!
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UPDATE: Hiya friends! We finished putting together a recap of your top feedback for our team - check out what you shared with us below!
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[*] While community members differed widely on whether they preferred linear boss difficulty progression or a more varied structure, many agreed that the final encounter should be the most difficult overall.
[*] Those who preferred a more varied difficulty shared that they appreciated the deviation from the norm, which kept them more engaged in encounters overall.
[*] Many seemed to agree that while an initial boss could serve as a good DPS check, they liked to see the complexity of boss mechanics increase as they progressed.
[*] A few shared ideas for how to make encounters even more engaging, such as through the use of dynamic boss spawns and skills.
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