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So I just came off of 700 hours in Lost Ark and the biggest thing I found missing was the feeling of an online community in game. I think this trend of MMOs feeling like a single player game in an online world is becoming more and more prevalent, based on game design and progression and a multitude of other things. When I think about a truly thriving world in an MMO I think about FFXIV, ESO and GW2. For some reason, maybe you guys can point out, those games feel like you can “live” in the game and meet people naturally. I’m curious what features ashes has to promote an in game community vs people in discord channels. Any thoughts?

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almost 3 years ago - /u/IntrepidStudios - Direct link

Originally posted by Sangmund_Froid

The secret to promoting social environments are two things:

  1. Inconvenience
  2. Forced grouping and idling

When players have to sit around and do nothing 'waiting' on something as a group, they fill that time by chatting and getting to know each other.

When players can no longer quickly accomplish something and have to work towards a goal, especially if that goal is not solo'able, they become closer attached to their community.

Many MMO gamers whine about this aspect, but it's the key ingredient to what makes the pie everyone complains about missing out on.

For example, in Everquest you know what players called me in groups? They called me by my players name. You know what players call me in groups on WoW or FFXIV or any other modern mmo? They call me by my class, because I might as well be an NPC to their solo gameplay.

For example, in Everquest you know what players called me in groups? They called me by my players name. You know what players call me in groups on WoW or FFXIV or any other modern mmo? They call me by my class, because I might as well be an NPC to their solo gameplay.

Quoting this section, because it's a really interesting MMO topic to discuss.

How do you build relationships with other players, if you only notice them for the class they are, or the role they play?

Building a community in a game and on a server means noticing what players and guilds are doing. The reason most people notice is what others do has an impact on them (either positive, or negative).