Original Post — Direct link
Forgive me if this has been brought up before or hashed out or whatever but,

I was reading some other articles regarding pvp/crafting/pve..kind of just a general overall of the game vs other games
Mainly the PVE players worried of the PVP aspect.
Tell me if this is stupid or flawed or just bad.

What if you were in your own ZOI of the metropolis or city you belonged to(pay taxes to or whatever) and were out gathering materials, maybe even just questing. On top of the corruption, would it work to add a damage resist and/or damage output multiplier to enemy players that try to kill you that didn't belong to the same ZOI area?

Also make the more desirable, rare, end game, resources outside of settlements ZOI areas?

And then if both players were out of both of their ZOI areas the buffs and debuffs would go away? Essentially making the open areas that have no ZOI from cities/metropolises/towns a more dangerous area?
I think it would give the players a "safety" in their own area if they don't want to maybe run into PVP as much.

The only part I can't figure out is how that would work if you were both from the same city/metropolis.

Anyway, just kind of had a thought and wondered how stupid it sounded.
over 2 years ago - Vaknar - Direct link
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vettond63;d-52053


Tell me if this is stupid or flawed or just bad.



No need to invite people to tell you your idea is bad or stupid ^_^

It's an interesting thought! In what ways can you imagine making a ZoI more hostile for other players (presumably based on proximity to the node?) would change interactions across the entire world of Verra on a server?