Taunt/Hate systems are great for PvE but not so much in PvP (usually implemented as a hard CC - which is meh).
Can you adapt the system so it works in PvP?
Identity of the Tank is to:
[list]
[*] be a threatening presence to the enemy
[*] engage the enemy on the front line
[*] absorb damage(and other stuff) on behalf of the team
[/list]
Idea:
- building 'Hate' on other players prevents them from casting non-offensive abilities, but lets them cast offensive abilities as normal. The hate debuff is removed when enough damage is dealt to the tank, and then non-offensive abilities can be cast again.
What this would do:
[list]
[*] If a tank gets into the backlines, the healers and supports are screwed until DPS party members free them from the hate Debuff
[*] This naturally means the Tank is always a threat that cannot be ignored
[*] This naturally means the Tank will get focused if they reach the backlines
[*] This naturally means the Tank will absorb enemy DPS for his team
[/list]
I think this preserves the core identity of the Tank and allows them to make great plays in PvP.
Are there ways to exploit this idea?
Can you adapt the system so it works in PvP?
Identity of the Tank is to:
[list]
[*] be a threatening presence to the enemy
[*] engage the enemy on the front line
[*] absorb damage(and other stuff) on behalf of the team
[/list]
Idea:
- building 'Hate' on other players prevents them from casting non-offensive abilities, but lets them cast offensive abilities as normal. The hate debuff is removed when enough damage is dealt to the tank, and then non-offensive abilities can be cast again.
What this would do:
[list]
[*] If a tank gets into the backlines, the healers and supports are screwed until DPS party members free them from the hate Debuff
[*] This naturally means the Tank is always a threat that cannot be ignored
[*] This naturally means the Tank will get focused if they reach the backlines
[*] This naturally means the Tank will absorb enemy DPS for his team
[/list]
I think this preserves the core identity of the Tank and allows them to make great plays in PvP.
Are there ways to exploit this idea?