Hiya friends and welcome to the forums OP! I think a few potential "counterarguments" to this could come from the dynamic nature of the node system, and how much effort it would be to coordinate
exactly the same results on different servers. For example, if nodes were levelled up in even a slightly different order, the vassal levels would look different meaning
significantly different content could be unlocked across a similar area. In addition, there's also the possibility for
random world events to occur that might reshape the landscape based on players' success or failure in completing them, again leading to the potential of a very different outcome across the same space.