Original Post — Direct link
People/guilds are going to just meta game and figure out what are the best nodes to max out and level out to have access to the best dungeons with the best loot. Unless it is really balanced very well. What is the counter argument to this theory/question.
over 3 years ago - LieutenantToast - Direct link
Hiya friends and welcome to the forums OP! I think a few potential "counterarguments" to this could come from the dynamic nature of the node system, and how much effort it would be to coordinate exactly the same results on different servers. For example, if nodes were levelled up in even a slightly different order, the vassal levels would look different meaning significantly different content could be unlocked across a similar area. In addition, there's also the possibility for random world events to occur that might reshape the landscape based on players' success or failure in completing them, again leading to the potential of a very different outcome across the same space.