I always prefer to combine solo and group play in mmos (most solo) and casual and competitive (most casual). Will there be content for all of this throughout the world, or will there be a focus on just group up and play competitively?
In Albion Online, my impression was that the most powerful guilds controlled the economy. And same with New World where to most powerful guilds taxed everyone else. I understand there needs to be incentives to be competitive and to group play, just hoping the scales won't favor playing like that too much, making you feel like a sucker for playing more casually.
In Albion Online, my impression was that the most powerful guilds controlled the economy. And same with New World where to most powerful guilds taxed everyone else. I understand there needs to be incentives to be competitive and to group play, just hoping the scales won't favor playing like that too much, making you feel like a sucker for playing more casually.
- NiKr
The game won't be kind to solo players (allegedly), so we'll see how it'll be played by the masses.