about 1 year
ago -
Ashes of Creation
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Transcript (by Youtube)
2s | [Music] |
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17s | hello everyone and Welcome to our ashes |
20s | of creation |
22s | December development update we hope that |
24s | You' been having I know it is our last |
29s | uh development update for the year |
31s | that's crazy to say 2023 that is crazy |
34s | to say yeah the book is closing on 2023 |
37s | but 2024 is going to be a very exciting |
41s | one for us if you haven't been following |
43s | along um Alpha 2 is happening in 2024 |
47s | but we'll be you know stick around to |
49s | the end we might have some other uh |
50s | little announcements for you yeah um of |
53s | course we hope that you all have been |
54s | staying safe and you know there's a lot |
57s | going on in the world right now so we we |
59s | wish you all happiness and safety |
60s | especially coming into this holiday |
62s | season um but we've got some lot of good |
66s | things to talk about as you can see from |
67s | below we have uh our reminders today |
71s | with some good good ones in there uh |
73s | Ranger update so those of you who are |
76s | Ranger folks out there definitely get |
78s | your bows prepared uh knock those arrows |
81s | because we are we are going to be |
83s | shooting all kinds of things today yes |
86s | and it's been a while since we've had a |
88s | uh since we've had an archetype show |
90s | case the last one was the cleric which |
91s | was several months ago that's true and |
94s | we have shown a preview of The Rangers |
96s | so if you have been following us for a |
98s | while you've seen a little bit of it but |
99s | it has changed quite a bit and there are |
101s | a lot of a lot more abilities to |
103s | showcase for you all and there's still |
105s | more to come so this is just still even |
108s | even just the cusp of it um so stick |
111s | around with us we got we got a journey |
113s | um we'll do a little Studio update and |
114s | of course we have some cool art from our |
116s | art team that they love to share with |
117s | you guys and then we'll do a Q&A and |
119s | then you know we might have something |
121s | else at the end so stick around um so |
124s | with that I'll go through the |
126s | updates also Steph's background looks |
129s | like it's fake but I know it's real like |
132s | I know that's what your office looks |
134s | like and every single time I see it it's |
136s | very it looks like one fake backgrounds |
139s | I know it's very festive I thought you |
142s | know it's December Christmas maybe we'll |
144s | do a little bit of the Christmas's |
146s | Background by the way I love your tree |
147s | in the background that Phoenix tree holy |
149s | smoke |
151s | how cool is that so at the end of |
153s | Christmas does it just burn away like it |
155s | burns into Ash and then it reignites |
157s | next next season I got the flocked tree |
160s | specifically because I was like it gives |
161s | the ashes Vibe yes yeah oh it totally |
165s | does I think it looks great I love it |
167s | this together in 20 minutes while baking |
170s | broccoli we we both have an element of |
173s | fire in the background I got the |
174s | fireplace you've got the Phoenix fire |
176s | tree that's kind of cool I put a festive |
178s | sweater on well it's actually a dress |
180s | but you can't see it so John said I |
183s | can't I can't wear the uh the um intrep |
186s | shirt I have to do something that's like |
187s | winry look so he wanted me to wear the |
189s | ja I was going to never I don't know if |
191s | I've ever seen you wear like a white |
192s | sweater before it looks good looks good |
195s | um but we are all festive it is uh I |
198s | think even our PI folks because we have |
199s | like a pi meeting that we do every month |
201s | they were like you guys are so chill |
203s | you're calm I think I'm like I think |
204s | it's the Calm Before the Storm at the |
206s | end it's the storm yeah I was about to |
207s | say it's that just everyone's bracing |
209s | breathing in hold tight |
212s | hold that's what's happening the team |
215s | has been working really hard and we'll |
216s | talk a little bit more about that in our |
217s | studio update but of course um let's get |
220s | into our reminders uh thank you all for |
223s | joining us we hope that you are just as |
225s | excited as as us for the end of this |
227s | year um and of course our first one here |
230s | is our YouTube subscriber comment |
232s | Spotlight don't forget that if you |
234s | subscribe to our YouTube channel make |
235s | sure you have that public and then also |
239s | uh leave a comment on our next Dev |
240s | update so this update when it goes live |
243s | um and you too could be spotlighted this |
246s | uh this week's Spotlight or this month |
248s | Spotlight is infinitely random and they |
250s | want to know any plans to add AI voices |
253s | to speechless text NPCs and I thought |
257s | we've talked a little bit about this |
259s | topic before so those of you who have |
261s | been with us for a long time may have |
262s | heard an answer but I thought maybe this |
264s | could be a cool way for us to also talk |
266s | about AI in general and where our senses |
268s | on that because obviously it's a thing |
270s | in this industry of this last year |
272s | especially yeah I I think that um some |
276s | of the technology and the advancements |
278s | that we've |
279s | seen you know not just within the gaming |
282s | industry but a broad uh scope of AI |
286s | influence um is something that we are |
289s | keeping a close eye on and we have some |
291s | plans to investigate and inspect a few |
294s | of the designs and approaches that we've |
296s | taken uh particularly as it relates I |
298s | think to this question um and AI voice |
302s | uh over potential um to influence our |
305s | narrative loops and how players interact |
308s | with uh with General AI dialogue and um |
313s | there is an opportunity there uh but |
315s | it's not one that we have fully explored |
317s | yet although it is on the docket for the |
319s | first part of next year uh for us to |
321s | analyze what potential exists uh from a |
324s | leveraging standpoint for this for this |
326s | new tech um and I would say stay tuned |
330s | uh stay tuned next year as we give |
331s | updates um you'll likely see some things |
334s | perhaps even in Alpha 2 um that could |
337s | relate to that we'll see um but it is |
340s | something we are aware of and we are |
341s | keeping close tabs on how to integrate |
343s | um and leverage as part of uh |
347s | ashes all right hopefully that that |
352s | gives you enough fuel for your answer |
354s | there infinitely random and we |
355s | appreciate you subscribing to our |
357s | Channel and showing us some love uh |
360s | reminder also that hold on a second I |
364s | need to turn off these notifications if |
365s | you're hearing that I apologize was my |
368s | slack notification going |
370s | off uh we also have our um Dev |
375s | discussions up right now we have one and |
378s | we had teased this last time about uh |
380s | drop Rarity how do you feel when it |
382s | comes to rare loot do you prefer when |
385s | rare mobs and bosses bosses drop |
387s | something interesting often or less let |
390s | us know what your thoughts are I mean I |
392s | know most of you are out there hunting |
393s | for gear progression um and you |
396s | definitely have thoughts on this so |
398s | please please head on over to our forums |
400s | and give us your thoughts on it so that |
402s | we can wrap that report up and send it |
404s | over to our development team and our |
406s | next one is going to be utility skills |
408s | so if you're interested in you know what |
411s | and I think even someone put in a |
413s | question that was specifically about |
414s | like different types of abilities and |
415s | things like that so if you have thoughts |
418s | make sure that you are sharing them with |
420s | us because the development team is uh |
423s | pretty adamant about checking out our |
425s | reports we always that's a big question |
427s | that's a big question too I mean I |
429s | remember some of the some of the games |
431s | that I have played some MMOs in the past |
433s | where this was long before the |
435s | standardized modernization of like every |
439s | participant gets a bound item when the |
441s | raid ends this was like no the The Raid |
444s | boss was a loot pinata and maybe it took |
446s | a hundred people to kill it but it only |
447s | dropped like six or seven complete items |
451s | and you had to orchestrate like |
453s | alliances would orchestrate their own |
455s | like itemization owner who would like |
457s | keep a list of the participants that |
460s | were attending yeah absolutely and you |
463s | would have to assign that out I mean |
464s | that was the old school way of |
466s | approaching it so when you guys go I |
469s | like it too personally and and when you |
471s | go it makes it more challenging and it |
473s | makes the replayability of it is there |
475s | because you you need it and you know you |
478s | extend it to alts if there's drops that |
480s | like you know are too common or whatever |
483s | yeah this is a great topic for you guys |
485s | to go and and comment on uh on the |
487s | forums and kind of give your experiences |
489s | and expectations um because it helps to |
492s | validate our approach um or give us |
494s | considerations that perhaps we hadn't |
496s | thought of yeah um oftentimes I will say |
500s | that when we're going through these |
501s | reports it's always like the dev team's |
503s | like yep yep yep yep they're already |
504s | they're like on the same page as you |
506s | guys which I think for the most part is |
508s | pretty awesome there are some cas where |
510s | obviously we're going to follow our |
511s | design passion and love because we're |
513s | like you don't think you want this but |
515s | you do um and we'll test those out and |
518s | like Stephen always says in our Alpha |
521s | and beta phases even when we launch you |
523s | know if there's a drastic feedback we're |
526s | going to analyze that feedback we're |
527s | going to analyze the data we're going to |
529s | make sure that we're making good |
530s | decisions as we move forward because I |
531s | think that sometimes when I mean all of |
533s | us have played many MMOs or just games |
536s | in general and when developers aren't |
539s | willing to like |
540s | see the side of the player then that's |
542s | the problem but fortunately we are all |
544s | players uh so that is that is the beauty |
546s | of it and we are playing our game every |
548s | day it is |
551s | exciting um and of course we did do a |
555s | holiday delicious St discussion that we |
558s | had posted up on the forums and it looks |
561s | like the tul Nar theme recipes for the |
563s | Del delicious Dev discussions uh as well |
566s | as the bonus Junior recipes are up on |
569s | the Forum so congratulations to the tar |
572s | they won um I loved working with Cody |
576s | did an amazing job AKA Vagner uh did an |
579s | amazing job putting these together and |
580s | coming up with the recipes I think I |
583s | have like a |
584s | little asset here that was cute there we |
587s | go thank you Mike for that um this isn't |
591s | all of the recipes but it's kind of cute |
593s | uh and of course we'll also post them |
595s | not in an image like this with just the |
597s | text uh vnar has been really conscious |
599s | of that because obviously some of you |
600s | guys are want to copy paste it or |
602s | translate it for your your localization |
605s | um so yeah enjoy that we're excited we |
607s | hope that you'll make some of these uh |
609s | delicious meals as well so send them to |
611s | us over on our Twitter Facebook or |
613s | anywhere all of our social channels uh |
615s | if you do end up making these over the |
617s | holiday break we would love to see them |
619s | um but uh yeah we're excited I'm really |
623s | excited for the glow-in-the-dark noodles |
625s | the underwhelm noodles oh my God that'd |
628s | be cool how did you get them glow-in-the |
629s | darkk |
630s | uh he there's like a a thing in there if |
633s | you look I can't remember what the piece |
635s | is it's like sounds the tiny text that |
637s | I'm looking at sounds like some |
639s | significant carcinogens that probably |
642s | in I did say that too I was like uh I |
645s | don't know if that's healthy yeah |
650s | exactly it was it was funny but um we |
653s | are just to be clear these recipes are |
655s | not evaluated by the FDA in any way |
657s | shape or |
658s | form that's fair that's fair um you know |
663s | create them at your own will you don't |
665s | have to eat them you can just create it |
668s | um and of course uh don't forget to |
670s | share your creations with us we we we do |
672s | want to see them if you do end up doing |
673s | it um and if you enjoyed that definitely |
676s | give us feedback on the forums over |
677s | there uh that you enjoyed seeing the |
679s | recipes or doing that type of thing and |
681s | getting kind of an insight into some of |
683s | the recipes for the different races um |
686s | next up we just have a reminder that our |
689s | unseen order Cosmetics will be ending on |
691s | January 17th 2024 at 11:00 a.m. Pacific |
694s | so if you would like a pre-order pack uh |
697s | now is the time to grab a pre-order pack |
699s | uh you know we will be assessing our uh |
703s | server capacity and things of that sort |
705s | and and like where we're at in regards |
707s | to that as we go into Alpha 2 so we may |
709s | expand um the ability to get access to |
713s | Alpha 2 in other ways but this is the |
715s | last pre-order pack that will be |
716s | available so if you are interested in |
718s | that it is a great deal you get a lot of |
720s | goodies in it um for a price that is |
723s | less than the worth of the whole value |
725s | of the package if I it is it is |
728s | happening yes because there is time too |
730s | that's Incorporated in that like game |
732s | time and game time is expensive um very |
735s | true and there's also an FAQ up so if |
738s | you are if you have questions in regards |
740s | to anything um there's answers for you |
743s | over there and like I said there will be |
745s | other opportunities potentially to get |
746s | access to Alpha 2 it's just that we are |
749s | trying to close things down to make sure |
750s | that we're in a good space and we're |
752s | ready and we know what our concurrency |
754s | is going to be when we go into that as |
756s | many of you have played many MMOs we |
757s | want to make sure that the server |
759s | experience is in a good place um and |
763s | next up we have just a reminder of the |
766s | content creator program uh it is still |
769s | up for application Phase we will |
771s | probably be closing the application |
772s | Phase for a little bit of time um as |
774s | we're going through those uh we're going |
776s | to be hiring on some content creator Rel |
779s | folks and powering through that soon so |
781s | if you're interested or if you're |
783s | already on it then you're good to go or |
785s | if you're already on it and you need to |
786s | edit it you should be able to go to that |
788s | form and edit it and update anything |
790s | that you want as well um we will do our |
793s | best to get back to everybody step wants |
795s | us to get back to everyone even if |
796s | you're not in the program so you have a |
798s | confirmation of whether you are or |
799s | aren't and then also we are working out |
802s | an academic PR program too for people |
805s | who maybe aren't in the quite ready for |
807s | the program but we think with a little |
809s | training they could be um to give them |
812s | some advice so it's going to be a lot of |
814s | Staffing that we need to do on our end |
815s | but I think that in the long run we're |
817s | going to have a really really cool |
819s | content creator program uh like I |
822s | haven't seen any other company before |
823s | agreed I've worked for yeah so yeah and |
826s | and it's an important part right content |
828s | creators are a big portion of how the |
831s | company is able to communicate with its |
833s | audience um and it's important not only |
835s | to Foster the relationships but also to |
838s | hone the techniques and and I think that |
840s | this particular program is going to be |
842s | very useful for a lot of people um to |
846s | hone those techniques um to make to work |
848s | with folks and I do want to make it |
850s | clear we're not looking for people who |
851s | are only big creators right just because |
854s | we have 200 subscribers that that's not |
856s | a big deal to us we're still going to be |
858s | working with with you just as much as we |
859s | would work with somebody who has 200,000 |
862s | um so it's really a matter of you know |
865s | how you're obviously going to get less |
866s | codes than that person because you have |
868s | less followers but like we're we're |
869s | going to make sure that you you know |
871s | you're engaged with us that you get the |
872s | information that you need but it's also |
874s | still fair to our other users I think |
876s | that's also important I think a lot of |
877s | us have played in games where like |
878s | content creators get benefits that are |
880s | like better than everybody else you're |
881s | like what it really is more of about |
883s | relationship beyond that we you know |
886s | I've been chatting with vnar and uh |
888s | rooshan as well there are other programs |
890s | that will come into play Down the Line |
891s | like guilds Artis those type of things |
894s | so if there's other things P stuff so as |
897s | as you're as we get closer to Launch |
899s | you'll see some of those programs come |
900s | online um or you know programs like that |
903s | come online uh based on what our users |
905s | are doing and and how we can engage with |
907s | you guys in order to make sure that |
909s | there's cool stuff that you can be doing |
911s | in in our community and whatever our |
913s | community is gravitating towards that's |
914s | where we're going to we're going to try |
915s | to help uplift you guys it's definitely |
918s | a mutual thing um so we really want to |
920s | be engaged with our audience unlike some |
923s | other games that we've been part of not |
925s | gonna call out names um and with that I |
929s | think I have covered all of our |
932s | reminders so uh do you want to preface |
935s | anything with the Rangers I do I do want |
937s | to preface some things so first of all I |
939s | do want to say that we have heard uh our |
944s | community uh with the way that we |
946s | present the live stream |
949s | showcases and I've asked Margaret to |
952s | prepare the YouTube video to launch |
955s | simultaneously with the um uh president |
959s | presentation on Twitch so for those of |
961s | you here's what I would ask who want to |
963s | go watch it in 4k while the stream is |
965s | still continuing um you can do so on |
968s | Youtube it'll be up in just a few |
970s | moments right when we started here uh |
972s | but make sure that you're still offering |
974s | your comments and twitch because I do |
975s | read those Margaret reads them the team |
977s | reads them um it's very important uh and |
981s | come and join us afterwards for the |
982s | discussion as well so you're not allowed |
984s | to leave necessarily you can't just go |
985s | watch the Youtube video and then sign |
987s | off you have to still watch |
989s | if you haven't noticed I grabb questions |
991s | from channel from the channel um ran and |
994s | Beckner both pop questions over here in |
996s | the different various places that |
997s | they're at so we are if you want if you |
999s | have questions along the way while |
1001s | you're watching making sure that you |
1002s | posted in like our twitch channel uh is |
1005s | very important so that we can U get your |
1007s | answers for you absolutely 100% now |
1010s | about the Showcase so as Margaret said |
1013s | and and as you guys have been |
1014s | anticipating uh we are going to be |
1016s | looking at the ranger Arch type and |
1019s | again this is a work in progress the UI |
1022s | is still very much a functional UI the |
1025s | VFX still have multiple rounds of passes |
1028s | that need to be done on them um but this |
1030s | gives you an understanding kind of of |
1032s | the direction that the archetype |
1034s | progression and development has gone as |
1036s | it relates specifically to the Ranger |
1038s | and of course you can derive from that |
1040s | insights for other classes and other |
1042s | archetypes and how they will interact um |
1044s | this is a a very fun showcase obviously |
1047s | with the combat team um Trad Brian and |
1050s | Keenan joined me they've been regulars |
1051s | on the show uh in the past the last time |
1053s | we've discussed the ranger uh was |
1056s | actually in 20122 and it was a very |
1058s | brief discussion about ranged basic |
1061s | weapon combat with a few uh maybe two or |
1064s | three Ranger abilities sliced in today |
1067s | you're going to be watching near 1H hour |
1069s | presentation that talks about upwards of |
1072s | 1819 different abilities with some 20 |
1075s | odd passives and um weapon progression |
1078s | tree |
1080s | when you Analyze This I did turn off |
1083s | cooldowns of course at the beginning to |
1085s | kind of demonstrate each of the |
1086s | abilities I turn them back on afterwards |
1089s | um very two important things to keep |
1090s | into to keep in mind when you're |
1092s | thinking about feedback um and you're |
1094s | thinking about um uh essentially uh what |
1098s | you want to share about your thoughts |
1099s | for the presentation is um on the |
1102s | abilities the status conditions that get |
1104s | applied and how they promote um the role |
1108s | excuse me the role of the archetype as |
1110s | well um being a ranger uh and not seeing |
1114s | you know potentially a lot of melee |
1115s | abilities but a lot of range so focus on |
1117s | those two aspects the interconnectivity |
1119s | with the other classes from a group |
1120s | perspective uh and each of the |
1122s | individual um uh abilities we're going |
1124s | to be it's not to say that you could not |
1126s | spec more melee oriented absolutely |
1128s | right I just want correct yes and very |
1131s | clear to remember this is base archetype |
1133s | so this is not class this is not the |
1135s | combination of your secondary which will |
1136s | fundamentally change to the augment |
1138s | system uh some of those basic abilities |
1140s | so without further Ado enjoy the |
1143s | presentation we'll see you on the flip |
1146s | [Music] |
1150s | [Applause] |
1151s | [Music] |
1166s | side hello everyone and welcome to |
1168s | another day in Vera we have a very |
1171s | exciting stream for you today it has |
1173s | been some time since we have showed off |
1175s | a bit of the ranged combat and today we |
1178s | are going to be talking about the ranger |
1181s | Arch type with some 17 18 19 skills I |
1185s | can't remember what we're going to be |
1186s | showcasing today in the base archetype |
1187s | but it is a whole lot of Ranger um and I |
1191s | have joining us today three of our |
1193s | glorious developers two of our senior |
1195s | designers TRD and Brian TRD Brian how |
1198s | you guys |
1199s | doing doing good glad to be here I think |
1202s | it's been a couple since uh we did our |
1203s | last combat showcase I |
1206s | know I'm doing great happy to show off |
1209s | the ranger yeah you've been putting a |
1210s | lot of work on this uh Brian I know this |
1212s | is not just me the whole team absolutely |
1215s | the whole team but you Rangers are near |
1216s | and dear to Your Heart Right aren't you |
1218s | a ranger player don't you play some |
1219s | Rangers yes yeah it it's definitely one |
1221s | of my favorite um favorite classes |
1224s | they're often not done Justice in games |
1226s | so get getting the opportunity to do |
1228s | right by Ranger Mains makes me happy yes |
1231s | and then of course The Man Behind the |
1233s | magic the senior engineer uh and the |
1236s | owner for the PC uh core team Keenan how |
1239s | you doing |
1241s | Keenan H I'm alive happy to be here |
1244s | though yeah this is by the way this is a |
1247s | really cool environment I see Carin in |
1250s | the background we're here in Winter it |
1253s | is uh it's definitely giving me the the |
1255s | Christmas Vibes um and it is it is |
1259s | beautiful I mean the environment team |
1260s | holy smokes what an amazing |
1264s | job I love the snow everything it feels |
1268s | so cozy um it does now we have see I'm |
1274s | in your party we have established from |
1276s | some from some feedback from the |
1278s | community on the showcasing uh that a |
1281s | little one by one of each ability before |
1286s | we get into any combat situations with |
1288s | some mobs or NPCs is desired um it's a |
1291s | nice clean way for us to kind of |
1293s | showcase uh obviously all the hard work |
1296s | that's gone into the creation of this |
1298s | excuse me into the creation of this |
1299s | archetype I apologize for coughing guys |
1302s | I've I've recently recently got it got |
1305s | sick and I'm still recovering a little |
1307s | bit but um I am doing much better now so |
1311s | um I think this is a great place with is |
1313s | like some dried up riverbed or something |
1315s | looks pretty cool uh got some nice |
1317s | colors in here now obviously as a |
1320s | disclaimer before we begin I do want to |
1322s | say that UI VFX 100% a work in progress |
1327s | oh my God there's a bird up there and I |
1330s | got oh thank you good a scary little |
1332s | bird um the uh the UI is a work in |
1335s | progress the VFX are work in progress |
1337s | everything here is subject to change uh |
1340s | through testing obviously Alpha 2 coming |
1341s | up is going to be a big opportunity for |
1343s | us to test a lot of this stuff um so |
1346s | please keep that in mind especially you |
1347s | content creators out there who going to |
1348s | do some review videos make sure you |
1350s | mention that uh at the start of your |
1352s | videos um Keenan how do you feel about |
1355s | being a targeting dummy for the Showcase |
1358s | of these |
1360s | abilities I'll tank it all right let's |
1362s | do that and do you have a Healer dread |
1365s | very all right Tad's got you it's all on |
1367s | me here all right there we go all right |
1369s | so I H I am now no longer in your party |
1372s | so that I can murder you um but I have |
1375s | set my uh cooldowns to 0.1 I believe so |
1379s | that I can show each of these abilities |
1381s | off um multiple times as we're talking |
1383s | about it so please keep in mind guys as |
1386s | you're out there watching this display |
1388s | the cooldowns here are set to |
1391s | practically nothing um now we're going |
1393s | to do some combat afterwards I'll set |
1395s | cool cooldowns back um but during this |
1398s | display they're set to nothing let us |
1399s | showcase our first ability I see we have |
1404s | snipe and we showed snipe off last year |
1406s | when we did our um last ranged basic |
1409s | weapon uh combo update um and people got |
1411s | to see a little preview of it last month |
1414s | as well during our Artis ship review but |
1417s | talk to me about some of the changes |
1419s | that snipe has gone through and what |
1421s | this ability serves as a purpose Brian |
1423s | yeah so with snipe we've been leaning |
1425s | into it being an alpha strike ability so |
1428s | it's what you want to open with to deal |
1430s | massive damage and and since it's got |
1432s | that uh charge up time it you know it's |
1435s | not as good to do when you're needing to |
1437s | kite something something but whenever |
1439s | you're just opening on something that's |
1441s | un an unsuspecting Target it's it's the |
1443s | perfect ability for it and if you have |
1445s | spec choices there's other things that |
1447s | lean into it for instance you got that |
1449s | proc on you right now that's giving you |
1450s | 20% bonus attack speed on a successful |
1454s | oh very cool okay let me take a look at |
1456s | that fire it again fire it again you'll |
1457s | see it okay let me |
1460s | see yeah Trad helped with this he added |
1463s | this into the skill tree yeah just |
1465s | brocked on you there so oh there it is |
1468s | yeah so your follow-up shots will come |
1469s | out even |
1472s | quicker cool so that proc is happening |
1474s | because I have specked into a passive |
1476s | and let's take a look this is the first |
1478s | time that people have actually seen uh |
1480s | the progression tree for a particular uh |
1483s | Arch type uh in quite a while actually |
1486s | probably since our alpha 1 um but there |
1488s | has been a lot of work that's gone into |
1489s | this uh from you guys of course um talk |
1492s | to me a little bit about the different |
1494s | types of uh abilities we're seeing here |
1497s | uh Trad you want to take the this one |
1498s | cuz you put a lot of work into this sure |
1500s | I mean uh we're going to go through all |
1502s | these as we um go through and show show |
1505s | them off one by one but what you're |
1506s | seeing at a at a high level here is just |
1509s | what you pretty much expect of a |
1511s | traditional skill tree we're doing um |
1513s | something a little more advanced than |
1515s | just like a bottom up structure um |
1517s | because we're being a little bit more |
1518s | free form in this iteration this will |
1520s | obviously see more UI iterations in the |
1522s | future um but you you'll you'll see like |
1524s | a mix of active and passive abilities |
1526s | here actives are um indicated by their |
1528s | square shape while the circular ones are |
1531s | representing passes and um one thing to |
1534s | note as well is that these these passes |
1536s | are aiming to be a little more |
1539s | interesting than just like you know this |
1541s | ability does more damage now or this you |
1543s | know it has a lower cool down like we do |
1546s | have some of those too but um the goal |
1549s | with a lot of these passives in addition |
1550s | to that is to allow people to lean into |
1553s | unique play Styles so you'll you'll |
1555s | notice that some of them are are |
1557s | changing your gameplay in meaningful |
1558s | ways and that's the direction we want to |
1560s | take um player and character |
1562s | customization as a whole very cool yeah |
1565s | I love it um obviously you know this is |
1567s | all subject to intense feedback from uh |
1570s | the testers who will be participating as |
1571s | part of Alpha 2 um all of this stuff is |
1574s | subject to change as I said uh but it |
1576s | gives you guys a very good idea |
1577s | Direction wise and your feedback is of |
1579s | course why we do these development |
1581s | updates so please make sure um that you |
1582s | give us your thoughts uh back on this |
1584s | type of progression Tree in addition to |
1586s | the arch type progression tree we also |
1589s | have something that interacts with each |
1592s | of the archetypes and that is a weapon |
1594s | progression tree as well now obviously |
1596s | the format of this particular weapon |
1598s | skill tree that you're seeing here is a |
1599s | relatively simplistic one um but talk to |
1602s | me a little bit about the intent and |
1604s | purpose uh behind the weapon skill |
1607s | tree yeah so the the intent here is to |
1610s | give you choices either I want to extend |
1613s | and improve my combo or I want just |
1616s | passive benefits that increase my my |
1618s | attack speed or crit chance in this case |
1620s | with the short bow um and yeah as you |
1622s | can see the tree is a lot more simple um |
1625s | kind of like a stage one tree work in |
1627s | progress but it it'll get fancier over |
1630s | time and I see on the far right hand |
1632s | side Brian that there are additional |
1634s | combo steps um so let me actually unspec |
1638s | um these additional combo steps so that |
1642s | we can talk first about the basic um |
1646s | weapon combo I'm just going to |
1648s | demonstrate that here I'm going to use |
1649s | the short bow now this is a short bow we |
1651s | are using um you guys remember from last |
1653s | year when we showcased range weapons |
1655s | that we had obviously a number of them |
1657s | some of them Arcane some of them |
1658s | physical but the two bow types that we |
1659s | have are long bow and short bow I'm |
1662s | using the short bow as you can see it is |
1664s | a copper uh short bow um and let's see |
1668s | what this looks like without the combo |
1673s | upgrade that's four |
1675s | hits very cool so it's relatively rapid |
1678s | Pace um especially compared to that of |
1681s | the Longbow that you guys got to see a |
1683s | little while ago let us talk about |
1685s | specking now into these additional combo |
1688s | steps and what does that |
1692s | do oh you know what yes so um we we've |
1696s | done a lot of experimentation over the |
1698s | past couple months to find out what's |
1701s | what's the shortest and what's the |
1702s | longest combo that's acceptable um |
1705s | because we we had this goal where we |
1706s | wanted to have uh combo length |
1709s | progression available to players um so |
1712s | that certain builds could have longer |
1713s | weapon combos and other builds can have |
1715s | short shorter weapon combos with more |
1717s | passive effects um and and this has been |
1720s | the result of our exploration so when |
1722s | you start out you've got a a pretty |
1724s | quick four hit combo but whenever you |
1726s | unlock the additional hits you get the |
1728s | fifth and sixth hits which uh at |
1731s | approximately 50% to the overall combo |
1733s | length but we we found that that gave a |
1736s | pretty satisfying uh floor and ceiling |
1739s | to how long the combo can be it |
1742s | definitely I can feel absolutely the |
1744s | change obviously in the pace uh between |
1748s | not having spec into the to the combo um |
1751s | and getting those additional fifth and |
1753s | sixth steps so in addition to the later |
1756s | hits in the combo doing additional |
1758s | damage you also unlock proc effects so |
1761s | on your fifth hit um you unlock the |
1763s | special fifth hit which gives you 10% |
1765s | bonus crit uh Critical Strike which you |
1768s | just proc there and then the sixth hit |
1771s | you unlock the special six hit which |
1772s | gives you Arrow storm which causes your |
1775s | next I believe 10 attacks to fire an |
1777s | additional Arrow at the |
1778s | Target very cool um so that combos |
1781s | really well with rapid fire abilities |
1784s | such as the next ability we're going to |
1785s | be looking at all right let's take a |
1787s | look at barrage so barrage is as fir as |
1790s | a continual barrage of arrows at your |
1792s | target for 1 and a half seconds dealing |
1794s | 12% physical damage per Arrow okay let's |
1797s | take a look at this might not seem like |
1800s | a lot per Arrow but it fires a lot of |
1802s | arrows now that's a Char is this is this |
1804s | a Charged ability do I have multiple |
1805s | charges of this uh right now you only |
1808s | have one charge um and we we did some |
1812s | iterations with this um and a lot a lot |
1814s | of play testing um and yeah that we |
1816s | changed this back to only having one |
1818s | charge and you can reduce the cool down |
1820s | of this by completing a weapon combo |
1822s | okay all right let me see this so if I |
1825s | complete a weapon combo it would reduce |
1827s | the cool down right now I'm set to zero |
1828s | to cool down so we can show that off a |
1830s | little bit later um talk to me a little |
1833s | bit about head |
1836s | shot yeah head shot um it it starts off |
1840s | so there there's ways that you can spe |
1841s | specialize this that turn it into the |
1843s | execute that it's it it was born as |
1846s | originally um it it does pretty high |
1849s | damage but if you spec it appropriately |
1851s | it does bonus damage when the target's |
1853s | below 50% health and if the target is |
1857s | marked it has 50% reduced cool down I |
1861s | believe with the spec that you have oh |
1863s | cool |
1864s | okay so if I have a mark on the target |
1867s | then I get a 50% cool down yeah you get |
1870s | 50% reduced cooldown on head shot nice |
1873s | now we haven't talked about Marx before |
1876s | you want to talk to me a little bit |
1877s | about the intent behind um |
1881s | marks yep the in the intent behind marks |
1885s | is to provide a a burst wind on the |
1888s | target um often in other games it's just |
1891s | bonus damage this is much more |
1893s | significant on the impact that this will |
1895s | have on the target it's basically |
1897s | marking the target for death has a |
1899s | pretty huge effect uh for instance Mark |
1901s | of the tiger it grants 50% bonus |
1904s | critical chance to all attacks striking |
1906s | the target Mark of the bear is minus 25% |
1909s | armor and Mark of the Raven is a bonus |
1912s | hit that occurs every time the target is |
1915s | struck and it scales up in damage based |
1917s | on how low on health the target is okay |
1920s | so let me try Mark of the bear so this |
1922s | reduces their mitigation by 25% so when |
1925s | I use an ability first like headshot I |
1928s | just did 76 damage if I were to start |
1932s | headshot and then I can use the mark of |
1934s | the bear while I'm channeling the uh or |
1937s | casting the headshot um it'll it it will |
1942s | apply to the Target while while I'm |
1944s | essentially using headshot is that |
1945s | correct yeah correct uh Keenan and the |
1948s | engineers made us some awesome uh off |
1950s | you might know it in other games as off |
1952s | Global cooldown Tech uh we call it |
1954s | simultaneous casting and yeah that that |
1956s | allows you to uh cast your marks at the |
1959s | same time as other abilities allowing |
1961s | for a very efficient use of time awesome |
1965s | okay so now it's gone from him doing 76 |
1968s | again wow that's a significant bump um |
1971s | yeah Mark of the bear is really good |
1973s | against tanky targets yeah that's |
1975s | awesome Mark of the Raven let's take a |
1977s | look at this |
1979s | I love the effect Scott has done such a |
1981s | great job with |
1984s | these yeah I I love that he decided to |
1987s | join the VFX team and come over and help |
1989s | us with combat he's doing a great job so |
1991s | far absolutely let's |
1993s | see oh they look great very cool that's |
1997s | awesome now in addition to um marks talk |
2001s | to me Trad a little bit about hunts what |
2003s | are the Hunts intended to |
2005s | do for sure um so unlike marks which are |
2009s | debuffs on the target um hunts are |
2012s | different Buffs you can put on yourself |
2013s | they're both themed pretty similarly um |
2016s | at first uh we had started with linking |
2018s | these two concepts directly like you |
2020s | would put the hunt on yourself and then |
2022s | shoot that hunt out as a Mark um and |
2025s | Infuse the target with that but we ended |
2027s | up kind of separating them just to make |
2028s | them a little bit more um independently |
2031s | and and freely usable um but the theming |
2033s | you can see is the same we've chosen the |
2036s | tiger bear and Raven |
2038s | um animals but they're um you know stay |
2040s | tuned for more um and yeah like like you |
2043s | guys are talking about um the visuals |
2045s | for these are are really cool um but |
2048s | yeah you you'll these are basically like |
2050s | like different Buffs that you will put |
2052s | on yourself and they do tend to have |
2054s | some Synergy with their respective um |
2057s | thematic |
2059s | creatures so I used Mark of the Raven |
2061s | this time I was doing 96 damage but |
2063s | that's because I had hunt of the Raven |
2065s | which is giv me additional physical pit |
2067s | penetration but let me use um let me use |
2071s | Mark of the bear on the target while |
2073s | having that hunt active and now instead |
2075s | of doing 117 I'm doing 179 |
2079s | wow that's sign oh I'm doing 117 again |
2082s | but that's |
2083s | because let me see let me try this hold |
2086s | on Mark of the |
2089s | tiger oh that's creasing critical chance |
2091s | Mark of the bear |
2093s | is let's try |
2096s | that okay H maybe Keenan doesn't have |
2099s | enough armor for the extra to help oh |
2102s | poor Keenan not enough armor gray armor |
2106s | he's in kind of some newbie gear down |
2108s | there oh no okay all right but that is |
2111s | the thing about the armor pin is that |
2113s | will scale more and more effectively the |
2115s | more armored your target is so you can |
2118s | think of it as like a counter stat um |
2120s | for for people who build that up that |
2122s | looks awesome all right so now we also |
2124s | have scattershot and this is one of our |
2126s | first AOE abili ities uh talk to me a |
2128s | little bit about |
2130s | scattershot yes like you said it's a AOE |
2133s | ability it fires out in a cone in front |
2135s | of you um about 20 M ahead um and we've |
2139s | got some pretty cool Tech with this um |
2141s | the the first is where're we're drawing |
2143s | a targeting decal that only the Caster |
2146s | can see um to help like align the the |
2149s | cast as you're firing it um the second |
2151s | cool thing that we're doing here is you |
2152s | can actually charge the ability into a |
2156s | beam which is better for a lower amount |
2159s | of targets so if you just want to hit a |
2161s | wide field of targets you would just |
2163s | quick cast it but if you were interested |
2164s | in aing a specific smaller pack it'd be |
2168s | more efficient for you to do The Charge |
2173s | cast very cool so if I have to I have to |
2176s | hold the charge to completion to get the |
2178s | additional um damage value |
2181s | essentially yes very cool now this is |
2184s | obviously a big point of |
2186s | feedback |
2188s | that I think people can provide um |
2190s | obviously uh there's a lot of |
2193s | interesting thoughts around um uh |
2196s | subjective of course uh around UI and |
2198s | decal elements that help to communicate |
2201s | kind of these AOE uh as Brian said this |
2203s | is obviously going to be a decal that is |
2205s | um only shown to the Caster uh not you |
2208s | know um shown across uh to multiple |
2211s | players um but what is the desire of uh |
2215s | our community when it comes to |
2217s | showcasing and demonstrating kind of the |
2219s | area of effect uh for certain types of |
2220s | spells do you want uh something um |
2223s | obviously this is done very elegantly I |
2224s | think Scott did this one as well um I |
2227s | think it looks great um but uh this is |
2229s | something that is a point of feedback |
2231s | that we want to collect from players as |
2232s | you guys get to kind of play through |
2234s | Alpha 2 uh and as you're seeing these |
2236s | these updates what do you enjoy most |
2238s | about conveying uh these area of effects |
2241s | and this isn't the only area of effect |
2242s | spell we have we also have air strike |
2244s | and we've seen air strike in the past as |
2246s | well uh but this one's received a little |
2248s | bit of uh TLC talk to me a little bit |
2251s | about that yeah um and just real quick |
2254s | the reason why you're hearing my voice a |
2255s | lot is is I'm the owner of the Ranger so |
2258s | I yeah I'm in charge of this this class |
2262s | so that that that's why I'm the one that |
2264s | that's why you hear my voice a lot |
2265s | anyways air strike we we gave this um we |
2268s | gave this an update we replace the |
2270s | particle effects cuz they were they were |
2272s | way too laggy um so yeah Scott again did |
2276s | a pass on these they look amazing um we |
2278s | also let you have air control with this |
2281s | so you can steer it while you're in the |
2282s | air and we we fine-tune the animation I |
2286s | believe uh Alex put in some time to make |
2288s | sure that um it's it's holding you only |
2291s | for the right amount it's not it's not |
2293s | grabbing you and locking you in place |
2294s | weirdly on Landing um we really polished |
2296s | up how it how it feels whenever you use |
2298s | it um so it's just really seamless and |
2300s | nice to use oh and and the effect that |
2303s | it's providing if you actually hit a |
2305s | target with it um it it does pretty big |
2307s | damage and also Roots the target so this |
2309s | is a really good skill whenever your |
2311s | tank pulls in a big pack of Monsters |
2313s | Just air strike over top of it lock it |
2315s | all down in place and then you and your |
2316s | Mages blow up the pack I think it looks |
2320s | great the animation changes that Alex |
2321s | did look awesome the additional |
2323s | functionality uh that you guys |
2325s | incorporated as part of controlling the |
2327s | air air movement I think is something |
2329s | that people are going to love |
2331s | um |
2333s | obviously uh air strike also is a uh |
2337s | significant uh mechanical benefit for |
2340s | the ranger because it's um uh in |
2342s | addition to damage is also a cc effect |
2346s | um talk to me a little bit about uh the |
2348s | CC that air strike conveys um and and |
2351s | what's its intended purpose like in |
2353s | combat I mean there's Mobility |
2355s | associated with it there's damage |
2356s | associated with it there's CC it's kind |
2357s | of a has a broad spectrum of effect |
2360s | conveyed yeah it it's a pretty powerful |
2362s | ability and has a long cool down because |
2364s | it's providing that wide spectrum of |
2366s | effect |
2367s | um the ranger is one of the most mobile |
2369s | classes um it's it's second to the Rogue |
2372s | only so this is part of how we're |
2374s | providing that Mobility benefit and yeah |
2376s | whenever you hit targets they're rooted |
2377s | in place they cannot move um so it's |
2380s | it's very effective as as an escape tool |
2382s | but also uh the hard engage tool that |
2385s | kind of puts you at risk but if you got |
2386s | a tank and the cleric at your back maybe |
2388s | that's the right calculus for your play |
2392s | absolutely um all right cool let us try |
2397s | thundering shot talk to me a little bit |
2399s | about thundering |
2400s | shot yeah this is definitely a a |
2404s | favorite ability on the team by a lot of |
2406s | people um it shoots a lightning Arrow at |
2408s | the Target and if you're far enough away |
2411s | I believe the conversion range is 10 m |
2413s | it does an additional AOE explosion |
2415s | around the target ooh okay so that did |
2418s | 96 let's see if I'm |
2421s | closer |
2423s | oh okay so it does variable amount of |
2425s | damage and also changes it |
2428s | to to be around the target mhm yeah so |
2432s | so you get more damage um we wanted to |
2435s | have some abilities in the kit uh at |
2438s | least with the Showcase that we're |
2439s | showing right now where it's range Focus |
2441s | where there's there is some Advantage |
2442s | for staying at range and also there's |
2445s | some Advantage for closing on a ranger |
2447s | yeah absolutely very cool um next up we |
2450s | have another lightning ability but this |
2452s | one's called lightning reload talk to me |
2454s | a little bit about lightning reload shap |
2458s | sure um this one's more of a self buff |
2461s | effect uh when you put it on yourself um |
2464s | it will allow you to use one of a a few |
2468s | abilities without um spinning its cool |
2470s | down so I believe a couple of them are |
2472s | like snip head shot thundering shot ones |
2474s | we've already been through okay uh if |
2476s | you pop that first uh you get about a |
2479s | 5-second window and if you use one of |
2481s | those abilities within that window um it |
2482s | will not trigger the CD meaning you |
2484s | could use it twice back to back um you |
2486s | you can also even use something that's |
2488s | already on cool down by popping that |
2490s | first so it's not like you have to |
2491s | already have it available so you can use |
2493s | it in a lot of pinches so this is |
2495s | another concurrent Channel effect that I |
2496s | can that I can use Brian what are some |
2498s | of the cool combos with this yeah one of |
2501s | my one of my favorite ones um is the |
2504s | triple headshot combo so if a Target is |
2507s | marked um head shot on them has 50% |
2510s | reduced cool down if you're spec for it |
2513s | so what you can do is you can Mark |
2515s | someone you can head shot and as as |
2517s | you're charging up the first head shot |
2519s | throw a mark and then whenever the head |
2521s | shot hits you lightning reload and then |
2523s | you get two more head shot right after |
2525s | that and it makes a really nasty combo |
2527s | for finishing off an a Target that's |
2529s | already below 50% health because you're |
2531s | getting that bonus damage on headshot to |
2533s | at that point which makes its uh |
2535s | efficiency per second higher than snipe |
2538s | okay so with Mark of the |
2541s | Raven um okay which one gives |
2545s | the Mark benefit you were talking about |
2548s | for head |
2549s | shot oh any of the marks will do it um |
2552s | any of the marks will provide a 50% |
2554s | reduce cool down on head shot all right |
2556s | and I currently have hunt physical |
2558s | penetration but we've already |
2562s | determined that you don't have enough |
2566s | physical mitigation so let us |
2570s | do um hunt of the |
2574s | tiger and let us apply my mark of the |
2577s | bear on |
2579s | you um while we're casting three so it's |
2582s | going to be three shift four and then |
2585s | you said lightning reload and three |
2587s | twice more yes should I start with snipe |
2591s | first yeah you can do that okay so snipe |
2594s | to three while doing Mark of the bear |
2598s | all right let's try that I'm going to |
2600s | need some heals |
2602s | strad |
2605s | really |
2614s | oh but you know what I did that with the |
2615s | coold down set to uh yeah set to nothing |
2618s | oh no hold on let me set that back to |
2621s | Once okay so this is the normal coold |
2623s | down |
2623s | frequency okay oh not representative of |
2626s | real gameplay correct yes yes yes all |
2629s | right let's try that again I'm going to |
2630s | do the mark of the bar all right here we |
2635s | go |
2643s | ooh okay very cool that was awesome yeah |
2647s | it feels pretty crisp but yeah if Keenan |
2649s | was below half Health there he would |
2651s | have take I mean he might have died oh |
2653s | my God Keenan not with me as his healer |
2656s | I I know you're too |
2658s | good all right let me set cool Down's |
2660s | back uh let me Max by |
2663s | Mana okay we've showed off um lightning |
2667s | reload next up I have bear trap talk to |
2670s | me a little bit about bear |
2672s | trap yes bear trap um so we went through |
2675s | a couple iterations on this we want we |
2677s | wanted a very solid trap ability it's |
2679s | right in the name but often in games |
2681s | they're either too small they activate |
2683s | Too Short they're just not or they don't |
2685s | last long enough there's there's lots of |
2686s | ways for a trap to suck um and we think |
2688s | we got bear trap in a decent spot where |
2691s | it's pretty usable uh you can pre- them |
2693s | on the ground um they last for I believe |
2695s | 30s seconds after you place them so it's |
2698s | a very strategic ability allowing for |
2701s | Zone control um you can place these in |
2704s | between you and and a hostile Target and |
2706s | and kite them into it you can make like |
2708s | a little trap wall in front of you so |
2710s | that if if people are are closing on you |
2713s | and or rather you're setting up a gank |
2715s | and you you want to set that up |
2717s | beforehand so whenever there's a |
2718s | Counterattack you're already prepared |
2719s | for it very it definitely benefits that |
2722s | strategically minded player very nice |
2724s | that looks that that that feels great |
2727s | can I hit my own bear trap no I'm just |
2728s | kidding no thankfully I hope not but if |
2731s | I did I'd have Call of the Wild um yes |
2734s | uh yeah maybe we should just show that |
2735s | one |
2737s | yeah maybe what is called wild do it is |
2741s | a cc break and a movement buff so if you |
2745s | get hit with a nasty stun or something |
2747s | you can just break out of it and run |
2751s | away oo that was cool I love the effects |
2754s | that's that looked awesome |
2757s | wait let's try that one more time so I'm |
2760s | running along give me a stun uh I gotta |
2762s | wait for this cool down try with the |
2763s | Trap |
2764s | something all |
2767s | right hold on yeah but the ranger is a |
2770s | fairly fragile class overall so if they |
2773s | get a stun on them and it doesn't get |
2775s | cleansed and here I'll I'll do it again |
2777s | they'd be very |
2781s | nasty ooh that was good that's great |
2786s | yeah of our archetypes will have their |
2788s | own versions of uh CC breaks just cuz |
2791s | you know that that is one of the things |
2793s | where you know players want answers to |
2795s | those kinds of situations and um that'll |
2798s | be part of your spec choice right is |
2799s | like how much do you want to build into |
2801s | your ability to resist and break CC |
2804s | versus um just be like a a raw glass |
2807s | Cannon um and accepting those risks um |
2810s | that that all factors into like the |
2811s | decision making when it comes to uh |
2814s | specs yeah one of the pillars that we're |
2816s | trying to build Combat on top of is |
2818s | giving players the the true feeling of |
2820s | agency like they're really in control of |
2822s | their character and what happens to |
2823s | their character rather than just |
2825s | watching stuff happen to their character |
2826s | that they have no impact |
2830s | on oh feels so good Kenan come over here |
2834s | let me uh let me try this next ability |
2838s | reigning |
2840s | death I love the name of that by the |
2844s | way feels like a uh |
2847s | perfect like band name for a heavy metal |
2851s | group yeah like a Slayer song I |
2856s | know all right cool so reigning death is |
2860s | also using a Caster side targeting decal |
2862s | so again only the Caster is seeing that |
2864s | targeting decal I mean that that allows |
2867s | them to line it up a little bit better |
2868s | and make sure they're hitting the |
2869s | targets that they want to hit um and |
2871s | another thing to note is we are making |
2873s | the spread of projectiles a little more |
2875s | um even and and dense so yeah as you |
2879s | notice there's some spots in the decal |
2881s | that don't look like they're getting hit |
2883s | they are actually getting hit because of |
2885s | this this homing arot tech there there's |
2887s | actually a hit box that's being drawn |
2889s | there and every Target within that hit |
2891s | box is is getting a homing Arrow fired |
2893s | at it actually two homing arrows fired |
2895s | at it so it's it is hitting stuff even |
2898s | though it might not look like it right |
2900s | now we're going to improve that a little |
2902s | bit |
2904s | more and Scatter shot has a little bit |
2906s | of the same thing going on where where |
2908s | the spread's not really perfect but yeah |
2910s | that's that's currently in progress with |
2911s | our VFX artist to make it a little bit |
2913s | better yeah it's it's a good |
2914s | representation of like where we've we've |
2918s | been trying to find a balance between |
2920s | making these abilities feel organic and |
2923s | not super like templated to use but at |
2926s | the same time at the end of the day like |
2928s | game play is the name of the game and we |
2931s | want these things to be reliable um and |
2934s | consistent both from |
2937s | um the users and oh well that you're |
2940s | taking advantage of the fact that I'm |
2944s | talking he just he just turned into |
2947s | expected that from you he just turned |
2950s | into it's okay I resed him oh that was |
2953s | so good that was so good that was little |
2956s | Ash loot piles on the |
2957s | ground I forgot what saying that was a |
2961s | great effect I think SAA worked on |
2963s | worked on excuse me |
2967s | I think SAA worked on that as well as |
2968s | the snipe um reauthor as well um but |
2972s | yeah yeah go ahead reigning death is a |
2975s | is an example where we we iterate on |
2977s | these abilities multiple times and |
2979s | sometimes it requires a complete rebuild |
2981s | this is I think the third complete |
2983s | rebuild of that ability cuz the previous |
2986s | versions just weren't good enough for |
2987s | our players um they were they were more |
2989s | direct fire projectile based which is is |
2992s | pretty cool cuz you you see there's a |
2995s | direct connection between the projectile |
2996s | and dealing damage but we found a |
2998s | solution where we can we can simulate uh |
3002s | the appearance of all the projectiles |
3003s | hitting and then we can also have a |
3005s | homing volume underneath that so it's |
3008s | it's very reliable while also looking |
3011s | super out of Mana sorry Keenan oh no |
3015s | Keenan oh no oh he's corrupted look at |
3018s | that oh did I turn corrupt oh I got to |
3022s | take advantage of it oh no no no wait a |
3025s | minute wait I no cool down you pissed |
3027s | off the clar how did the clar how did I |
3029s | go |
3030s | corrupt um by killing an innocent |
3039s | player oh we did |
3041s | it okay wait don't kill me don't kill me |
3044s | let me get back to what I was doing all |
3047s | right sorry so see step's a good player |
3051s | guys yay how dare you just because I |
3054s | show at a lower APM so everyone can see |
3057s | the Fidelity of the effects and the |
3060s | gameplay around the environment and the |
3063s | NPCs doesn't mean I don't have a little |
3065s | bit of uh what is it called |
3068s | juice what's just called a dark side |
3070s | what is it called the juice box I can't |
3072s | remember yeah yeah all right so we |
3074s | showed off a little bit of the um uh the |
3077s | bear claw I mean the bear trap the um |
3080s | Call of the Wild we went through |
3081s | lightning reload uh and thundering shot |
3084s | we talked about the marks uh and the |
3086s | different hunts that exist um we have |
3089s | disengage to |
3090s | show yes uh |
3093s | disengage uh whenever you don't have you |
3096s | only have the ability um and you haven't |
3098s | unlocked any of the passives involved |
3099s | with disengage uh it'll shoot you right |
3101s | back whenever you press it so it's |
3104s | really good for creating space between |
3106s | you and some targets that are charging |
3107s | at you you just hit disengage and you'll |
3110s | flip back all right let me try that |
3113s | now |
3114s | go and yeah like Steven's demonstrating |
3117s | you can also use it for |
3120s | traversal um something that we learned |
3123s | with disengage though is people have |
3126s | different preferences for how they want |
3128s | this ability to activate there there's |
3129s | some people who've played a lot of |
3131s | Ranger who just like you know what I |
3133s | don't want to have to spin my my camera |
3136s | around to press |
3137s | disengage um and to to be able to go |
3140s | forward I just want it to go forward |
3142s | when I press the button so we made this |
3144s | uh omnidirectional engage option which |
3147s | cost zero skill points yeah that's |
3149s | awesome but in the future that'll be |
3150s | kind of an ability uh option that you |
3153s | can choose right not not necessarily |
3155s | through a passive effect um right that's |
3157s | the intent correct yes that that is the |
3160s | intent uh we still need to do some work |
3162s | on how we're going to like display that |
3164s | to the player to make sure it's it's as |
3166s | apparent as a spec option right cuz |
3167s | that's very apparent that you have that |
3169s | choice um it can often be lame in games |
3171s | whenever had a m Max is all in the |
3174s | options menu but but we're going to to |
3175s | make sure that that's nice and clean for |
3177s | our players and it's very apparent the |
3179s | options that they have available to them |
3181s | um but yeah whenever you have the |
3182s | omnidirectional option engage now |
3184s | whenever you're pressing a movement key |
3186s | uh disengage will send you in that |
3188s | direction instead of straight back very |
3191s | cool very cool all right and then last |
3194s | but not least and then we'll go up to |
3195s | the uh to the environment and just kind |
3197s | of play together a little bit is the |
3200s | imbu ammo talk to me about imbu |
3203s | Ammo yep so ammo um whenever you cast it |
3207s | it'll imbue your next currently they're |
3209s | set up to imbue your next 10 shots and |
3211s | this will probably go through another |
3212s | iteration but currently in abuse your |
3214s | next 10 shots with a special effect so |
3217s | we've got weighted ammo concussive ammo |
3219s | and Barbed ammo right now we're probably |
3221s | going to add more in the future uh these |
3222s | are ammo imbus so you're imbuing your |
3225s | next 10 shots with this effect uh |
3227s | weighted ammunition is a snaring effect |
3230s | Barbed is a bleed effect and concussive |
3234s | is a stagger effect |
3236s | stagger reduces accuracy and evasion |
3239s | nice okay and it also uh increases trip |
3241s | duration go ahead Keenan try just kind |
3244s | of running down this path and let me do |
3247s | some uh weighted |
3252s | shots another element of detail that I I |
3255s | I really like that you were down for |
3257s | going for stevenh was it actually |
3259s | changing the appearance of the |
3261s | ammunition whenever you're firing it yes |
3263s | absolutely um so when you Lo up weighted |
3266s | shot it will actually swap your your |
3268s | bullets that you're fir not bullets your |
3270s | your arrows that you're firing to look |
3273s | the part um and it swaps currently it |
3276s | swaps over both basic attacks and |
3280s | barrage |
3282s | nice very cool yeah if you want to cast |
3284s | your ammo and then cast barrage you can |
3287s | show that off let's do it let me do um |
3290s | [Music] |
3291s | probably let's do weighted as you're |
3294s | running again let's try that |
3305s | that's so cool very cool all right let |
3308s | me set my cool Downs to something that's |
3310s | representative of real game play |
3312s | although I have far more abilities than |
3314s | I should at level seven but that's okay |
3316s | and I will join your party now oh no if |
3320s | we can even invite you no you can you |
3321s | can I'm only corrupted I mean I'm not |
3323s | like a monster come on now true true uh |
3326s | now you might however flag when you heal |
3328s | me but you know that's |
3330s | okay we'll see what do we got over |
3335s | here oh I love that that's awesome my uh |
3340s | my |
3344s | oops oh |
3348s | wow the uh the snipe followed the Target |
3353s | that was |
3354s | crazy |
3356s | oh yeah there's a little bit of uh aim |
3358s | offset there in animation that we did |
3361s | yeah that looks |
3362s | great quite a few of the bow abilities |
3365s | do it actually it's just a lot more |
3367s | obvious with |
3369s | snipe MH yeah head shot's another one it |
3371s | as long as it's within a certain angle |
3374s | um it it will try to maintain tracking |
3376s | of the |
3378s | target uh and yeah the the way that we |
3381s | pulled it off it's not like uh affecting |
3383s | your control rotation at all it's just |
3385s | appearance |
3390s | thing oh feels good feels very |
3398s | good yeah it it did not feel this good a |
3402s | while ago um I I really want to give |
3405s | credit to our play testing process this |
3407s | was in a a much rougher State a couple |
3408s | months ago |
3410s | absolutely but yeah we we get in we get |
3413s | in the game we we play test it the same |
3415s | way that the players will be play |
3417s | testing it to make sure that it's going |
3418s | to be awesome absolutely I think one of |
3420s | the great team great things that your |
3421s | team has has done is you've really |
3425s | defined your iterative Loop right and |
3428s | and obviously the most important aspect |
3431s | of that Loop is going to be the play |
3432s | testing |
3433s | aspect which you guys play test I mean I |
3436s | think every day right with uh with NPC |
3439s | team and the world team um in helping to |
3442s | Define obviously not just the player |
3444s | character and the abilities you guys are |
3446s | offering but also the playable space and |
3449s | the playable enemies um that you're |
3451s | encountering as part of this of this |
3453s | whole |
3455s | thing yeah I mean it's important to note |
3457s | even when we're not in official plates |
3458s | us like when we're building these things |
3460s | we make it um a key point to be playing |
3464s | the stuff as we're building it um like |
3466s | the designers aren't just making stuff |
3468s | on paper and handing it off like we |
3470s | we're in the tools we're building these |
3471s | things and and we're in a game |
3473s | environment um and it's I think part of |
3475s | the reason that these things um come |
3478s | together so nicely is we can we can like |
3480s | build them in real time and play them in |
3482s | real time as we do |
3484s | so yeah I mean it is will help guys oh |
3488s | wait hold on I'm just taking in the view |
3489s | a little bit over here because it is a |
3492s | beautiful view it is definitely |
3495s | beautiful um and I I love all the |
3498s | verticality on our Maps but it it has |
3501s | definitely forced us to make abilities |
3503s | in a better way um if if we just had |
3506s | flat Arenas like every other game it |
3508s | would it would be way easier to to make |
3510s | all this stuff but that's why we were |
3512s | forced to make the the cool homing uh |
3514s | hitbox Tech that both scattershot and |
3516s | raining death are using because we're |
3518s | play testing in in the environment we're |
3520s | figuring out what works or what dozen |
3521s | and then we're we're adjusting and |
3522s | building new stuff to |
3528s | fit oh it feels so |
3530s | good love the combat with this |
3534s | Ranger and obviously we have a big |
3536s | showcase next month with regards to PVP |
3539s | uh in a more raid format um and you guys |
3542s | are going to be seeing some changes that |
3544s | are done to the Mage effects as well |
3549s | yeah Scott's working on that now my God |
3552s | uh Scott and SAA I believe are both |
3554s | working on the Mage next so that'll be |
3557s | very exciting to see that get another |
3558s | pass |
3559s | cuz man the Mage can really throw down |
3561s | the particle |
3563s | effects absolutely wow that was a big |
3566s | pull |
3568s | actually |
3572s | shredded I love this |
3576s | area and the mixture of uh creatures |
3578s | here is kind of |
3580s | interesting yeah I I I actually like the |
3583s | Raven has gone through a bunch of |
3585s | iterations but I I do like the current |
3587s | iteration of it it could be a little bit |
3589s | more deadly but I I I think it's |
3591s | fulfilling its role of like that that |
3592s | popcorn mob that's super annoying but |
3594s | you can you can kill it really fast if |
3596s | you focus it down then it will give you |
3597s | as many |
3599s | issues oh man you just one shot that |
3602s | just one shot that |
3604s | Raven by the way Stephen isn't that |
3606s | isn't that chart over there like kind |
3609s | more relevant which one oh good call |
3611s | yeah we should talk a little bit about |
3613s | this Zone um so this is a small point of |
3616s | interest within the riverlands uh area |
3618s | obviously we're in the river lands it is |
3620s | rter um and this particular location |
3624s | called the gem spring um is uh a Remnant |
3629s | A Shard remnant of one of the harbingers |
3633s | uh that broke off and um actually has |
3636s | begun some interesting interaction with |
3639s | Essence within this area so uh those of |
3642s | you guys who are going to be |
3643s | participating in Alpha 2 this will be a |
3645s | location where you're going to have some |
3646s | related quests and this gives you an |
3648s | idea about uh gem |
3650s | Springs oh we're here gem |
3653s | spring um which what he say should we |
3655s | just should we just do like a massive |
3657s | AOE oh gosh all right do you want to |
3660s | pull him |
3664s | yeah get it all get it all chains though |
3667s | I got AE down pull him back in get as |
3669s | many as you can oh my |
3672s | God yeah big chungus |
3678s | pull I'm going to go all the way |
3683s | around |
3685s | oh okay here they |
3689s | come okay okay where you at where you at |
3692s | they're right here oh they |
3698s | leashed okay we got some of |
3701s | [Music] |
3703s | them that wasn't bad that wasn't too bad |
3707s | fortunately these guys are just kind of |
3709s | slow little |
3711s | myelon let's take a look at their not |
3714s | the rap though the Ravens are |
3730s | quick oh they push you out of the |
3743s | way |
3748s | woo that was |
3750s | awesome we cleaned up this place that |
3753s | was very cool and really need to get |
3755s | some better gear my damage is terrible I |
3758s | wonder if there is something for us to |
3760s | discover up at the |
3763s | top should we go check it |
3768s | out |
3773s | yes his poor spider |
3777s | ERS wait that's a named M oh |
3781s | no oh no is it really |
3787s | yeah that's got like 2.5k Health all |
3790s | right it's just a bigger spider a minute |
3793s | like three times the normal spiders |
3795s | let's |
3803s | see |
3807s | no it is uh it has a lot of hit points |
3810s | here it really does I need a |
3812s | tank I'm trying my damage is just so |
3822s | bad get some you don't need a |
3826s | tank right for it oh there he |
3833s | goes I think we leashed him oh no kill |
3838s | him quick oh no kill him him kill him |
3839s | kill him kill him snare him |
3844s | oh oh no wow that's a classic moment |
3848s | right there all right let's let's take |
3849s | him down let's take him down come on now |
3851s | all right all |
3863s | deeps |
3866s | come on |
3870s | now switch to this |
3876s | one he doesn't hit that hard |
3883s | so got |
3885s | him we did |
3887s | it yay we have done it we have done the |
3890s | thing look at this |
3893s | View good God man it looks so |
3899s | good how do we climb up here where are |
3901s | you |
3901s | going I'm just getting a better view |
3905s | okay hold |
3906s | on this is nice yeah this is the carin's |
3909s | in the distance it's a familiar um point |
3913s | of Interest it looks |
3916s | beautiful holy over here |
3920s | where Over Yonder on the Rocks I'm |
3923s | coming I'm on my way |
3925s | oh what is |
3928s | that what is |
3930s | that it's a little sandal surprise left |
3933s | to us from our uh lovely environment |
3935s | artists it probably belongs to that |
3937s | spider back there no we found its nest |
3941s | it's sandal Nest we killed it and it had |
3943s | a sandal nest in in adoration to the to |
3948s | the Sandal |
3951s | wisdom this looks amazing oh I love it |
3954s | Tristan and the environment team must |
3956s | have done |
3957s | a an awesome job here some of these this |
3960s | I've never seen the sandal tree before |
3962s | that's new that's different I wonder if |
3963s | the wind speed affects it I see the sand |
3967s | it it does it really yeah it does oh |
3970s | that's so good that is so awesome oh is |
3973s | there like a little jump puzzle can you |
3974s | get up there you can I don't know if you |
3976s | can get on the big tree that looks |
3978s | awesome well guys thank you for joining |
3981s | me and show and showcasing all the hard |
3984s | work that you and the and the many |
3986s | members of the team have devoted to to |
3989s | obviously upgrading our basic weapon |
3992s | attacks the ranged weapons the uh Ranger |
3995s | Arch type um you know the zone is |
3997s | beautiful the monsters are cool |
3999s | everything is is shaping up very nicely |
4001s | as a great showcase for the end of the |
4002s | year and guys you're watching out there |
4004s | in the community obviously we do these |
4006s | so that we can get your feedback oh no |
4009s | okay we did it uh so we can get your |
4011s | feedback um on things that you saw today |
4014s | what did you think um looked great what |
4017s | what things would you change um this is |
4019s | look at that beautiful Creek down there |
4021s | my God what a great Winter |
4023s | Wonderland um so please make sure to |
4026s | participate in our forums uh on the |
4029s | social media YouTube video Everything |
4032s | talk to us about what you enjoyed today |
4034s | um and how you like the direction of the |
4035s | archetypes and the classes the combat |
4037s | how everything is going I know it means |
4038s | a lot to Brian Trad Keenan and everybody |
4040s | else on the combat team um for you guys |
4042s | to give your feedback um um Trad Brian |
4046s | Keenan thank you for joining me and |
4049s | showcasing all your guys' hard work this |
4050s | was great thanks for having me thank you |
4053s | absolutely guys we'll see you back on |
4055s | stream to close out |
4058s | 2023 bye everybody see you cheers |
4065s | [Music] |
4070s | bye welcome back everybody it seems like |
4074s | yall really enjoyed it so while we are |
4078s | answering your questions um Stephen's |
4081s | got that glare going he does really love |
4083s | when the sunbeams come in oh I'm sorry |
4085s | maybe I can fix that it's those giant |
4088s | Windows you have how about now now it's |
4091s | ruined your composition no I'm just oh |
4094s | it's okay um of course um we love seeing |
4099s | all oh sorry about the title here um we |
4102s | love seeing all of the Wonder ful |
4104s | comments in chat you all were very very |
4107s | happy so that makes us really happy our |
4109s | combat team has been killing it and I |
4111s | know that very nervous um well it's it's |
4115s | always a nervous thing to share your |
4117s | passion and your you know the work that |
4119s | the team has been has been putting into |
4122s | this right it's we're doing this because |
4124s | we want to hit a bar that is acceptable |
4128s | and will make our community proud and |
4130s | make us proud right as developers the |
4132s | reason we do this is because because we |
4134s | want to make people happy in in their |
4136s | choice of entertainment and we're all |
4137s | MMO Gamers but it's been very validating |
4141s | and positive to see you guys give us the |
4144s | response that hey you're going in the |
4146s | right direction right it may it may not |
4148s | be final it may not be fully polished |
4151s | they're still outstanding work to do |
4153s | obviously right but like hey each |
4156s | showcase after each showcase is an |
4158s | improvement is a positive direction that |
4162s | we get to yield from the the the |
4165s | feedback that you guys give us because |
4167s | you know as this is playing Margaret and |
4169s | I are like watching the chat we're we're |
4171s | collecting the questions we're we're |
4173s | we're evaluating what the commentary is |
4177s | and a lot of the stuff you guys say it's |
4178s | like hey this is already planned that's |
4180s | great that's perfect we're validating |
4182s | our approach it's a very it's a very |
4184s | positive interaction it's one that I'm |
4186s | glad to see has been adopted a bit more |
4189s | so over the recent years in the industry |
4192s | uh for game development as a whole which |
4194s | is to engage with the community at an |
4196s | earlier phase and this is the produce of |
4199s | that interaction right this is the this |
4201s | is what comes from that and so we're |
4204s | we're very happy to share it with you |
4205s | and we're glad to see your guys' |
4206s | response to it we're also really |
4208s | thankful uh there's been a lot of |
4209s | content creators who have been raing us |
4210s | today or watching simultaneously so this |
4213s | is for you guys thank you all we really |
4215s | appreciate it I know in the moment we |
4216s | don't always have time to like divert |
4218s | and uh say thank you there um a lot we |
4221s | are trying to power through to ensure |
4223s | that we don't take up people's time too |
4225s | much I was I was on on asmin bald's |
4229s | stream watch I mean asmin asmin Gold |
4231s | Stream watching um the uh the their |
4234s | community over there uh in their |
4236s | commentary and it seemed very positive |
4237s | as well I loved it it was uh it was |
4240s | great to see a broader audience than |
4241s | just our golden cohort here on the |
4243s | stream um with some positive reception |
4247s | uh that was it was very very good to see |
4249s | yeah um of course like Stephen said uh |
4253s | vnar and Roan have been collecting |
4255s | questions as well as we've been adding |
4256s | some um so we're going to try to get |
4260s | through some of them we won't get |
4261s | through a ton of questions because we'll |
4262s | be here all day if we answer everything |
4264s | but we'll try to power through as many |
4265s | as we can um I do want to reiterate at |
4268s | the beginning Stephen did mention that |
4269s | he didn't have the cool Downs active um |
4272s | so that he could show the abilities more |
4274s | frequently um so just again reminder of |
4277s | that the first question here is what |
4279s | kind of utility abilities will Rangers |
4282s | have because that's something that we |
4283s | didn't really showcase there for sure um |
4286s | and before I get to the utility question |
4287s | I just want to say um as you guys watch |
4290s | these demonstrations particularly prior |
4293s | to our Alpha 2 and even during Alpha 2 |
4295s | like balance is not something we really |
4299s | dive into at all during this phase right |
4302s | we we obviously do a finger in the wind |
4304s | pass on balance but um balance requires |
4307s | a lot of logging and data from play |
4310s | testing that is the goal of Alpha 2 |
4314s | um but if you see things like cool Downs |
4317s | like damage numbers um you know those |
4320s | things are very subject to |
4322s | change and things like that absolutely |
4325s | and it's very easy to tune those things |
4327s | so just keep that in mind as we move |
4329s | into Alpha 2 the difference between data |
4332s | and uh you know creating a whole anation |
4334s | or a whole yeah you |
4337s | know V effect and stuff like that |
4339s | they're just trying to get the look and |
4340s | feel down and then the data side of it |
4343s | is is something that |
4345s | and you'll see a lot of CH beta as we |
4347s | get into phase where we're poling and |
4350s | fixing bugs and making that we're in a |
4351s | state where we're like hey now we're |
4353s | balancing and we'll make that clear to |
4354s | you all like hey we want balance |
4356s | feedback right now we're not asking for |
4358s | that absolutely some of the some of the |
4360s | utility skills that we think about um |
4362s | when we design the archetypes um you |
4365s | know are how they counter and react to |
4368s | other archetypes so for example you know |
4371s | a ranger is is we think about that class |
4374s | fantasy of perception right a ranger is |
4376s | kind of in the outskirts they're they're |
4377s | keeping their range they're watching |
4379s | what's happening um and they have good |
4381s | perception so when we think about |
4382s | utilities some of the examples of those |
4384s | utilities might be a rogue has |
4385s | invincibility excuse me invisibility how |
4388s | do you um address invisibility well a |
4391s | ranger might have a utility ability that |
4393s | spawns a Hound uh that Trails invisible |
4396s | targets within an AOE radius of the |
4399s | Ranger um and you get that location |
4401s | whereas a mage might have an Arcane eye |
4403s | that actually reveals them to the party |
4405s | of the raid like those are the types of |
4407s | utility skills that we want to create |
4410s | they offer counters and horizontal |
4413s | progression against the other Arch type |
4415s | abilities that give them certain types |
4417s | of benefits and that's how you create |
4419s | that rock paper scissor type of |
4421s | interaction between the classes so that |
4423s | there's not you know you you there's |
4425s | always going to be a meta but you chip |
4426s | away at the relevancy of that meta when |
4429s | metas are highly situational and utility |
4431s | spells are the responses to situational |
4435s | interactions what about I think in the |
4437s | past we had shown like uh where Rangers |
4440s | could track people yeah that this would |
4443s | be a form of that tracking absolutely |
4445s | yep um the next one was can you stack |
4448s | your |
4450s | marks uh right now marks are not |
4453s | intended to be stacked right now marks |
4455s | will over I believe marks will is this |
4457s | still the case marks will override the |
4459s | previously applied Mark um and and the |
4462s | benefit of that is like we're not |
4464s | outscaling the mark efficacy uh too much |
4466s | by allowing them to stack it gives us |
4468s | more power to place on each individual |
4470s | Mark when we know that um they'll be |
4473s | replaced if you use them so they're very |
4475s | uh they're very unique to kind of the |
4476s | situation that you need the mark for uh |
4478s | but you can quickly kind of swap between |
4480s | them the next one is tank has resolv |
4483s | cleric has divine power what does Ranger |
4487s | have that's a very good question it is |
4489s | the interaction between the Hunts and |
4491s | the marks um uh that is something that |
4493s | we're going to be um focusing in on a |
4496s | little bit more um right now that is |
4498s | still something that the combat team is |
4500s | working on for the ranger |
4501s | class and then we have would one of the |
4504s | skill tree selections allow for a |
4506s | targeting reticle to be |
4509s | used um yes as a matter of fact uh there |
4512s | was a slight bug with the um action |
4516s | camera mode for this particular display |
4518s | and we didn't have time to fix it in |
4519s | time Brian was using action whenever he |
4522s | was doing a practice I know I know and I |
4524s | and I tried using action in the first uh |
4527s | attempt at this recording and it bugged |
4529s | out for us and and I we didn't have time |
4531s | to fix it so um uh we went ahead without |
4534s | that but uh to answer your question uh |
4536s | will these abilities the question was |
4538s | Will these abilities work with action |
4540s | camera is that the question yeah uh no |
4543s | it well it's would one of the skill tree |
4546s | selections allow for a targeting reticle |
4549s | to be |
4550s | used um so targeting reticle is applied |
4553s | when when you swap to the action camera |
4555s | mode um so that wouldn't be a part of |
4557s | the skill tree selection it would just |
4558s | be an option that you can switch to by |
4560s | pressing Z currently um that that that |
4562s | uses a soft lock system for the |
4564s | targeting reticle I think the followup |
4566s | here would be uh especially for folks |
4567s | who really like ranged uh stuff is being |
4570s | able to customize your reticle oh sure |
4573s | yeah absolutely from a UI perspective |
4575s | just customizing the reticle out shape |
4577s | absolutely there will be a number of |
4578s | different retical types that you can use |
4580s | get on it kby and Co they they already |
4583s | have a few actually |
4584s | theying uh next up we've got what's the |
4588s | counterplay that a melee archetype has |
4590s | against a ranger how can you avoid being |
4593s | killed by the targeted shots yeah it |
4596s | depends on the melee right if we're |
4597s | talking about fighter they're going to |
4599s | have a lot of heavy Gap closers they can |
4601s | probably be a little bit more liberal in |
4603s | the use of their Gap closers because |
4604s | they have so many of them uh versus |
4607s | let's say a ranger that needs to choose |
4610s | when to use their escape uh abilities |
4613s | because they have fewer of them um the |
4615s | same would be true for a Melee character |
4617s | like a rogue their approach Vector is |
4619s | going to be more stealth driven than it |
4621s | would be perhaps let's say from a gap |
4622s | closer perspective um so they're going |
4624s | to stealth into position um and then |
4627s | that's where you're you're tracking your |
4628s | ability use um uh for your getaway |
4631s | abilities and then is there and then and |
4634s | then real quick the other thing is |
4635s | lockdowns as well right melee users are |
4638s | likely going to have um a number of |
4639s | different cc's to choose from whether |
4641s | that be uh slowing the target rooting |
4643s | the target stunning the target um and |
4645s | then those allow them to get off their |
4646s | Combos and and yes Rangers can do it |
4649s | like once but what you saw from uh the |
4651s | reason why it looked like Stephen could |
4653s | do it unlimited was because he didn't |
4655s | have cool downs but there is a cool down |
4656s | on it so yeah he might be able to get |
4658s | away from one of them but let's say you |
4660s | put another one on them then you know |
4662s | you're they're kind of |
4664s | so um the next question out of luck yeah |
4669s | and then we've got is there going to be |
4673s | spell push back when being hit and if so |
4677s | will the fast shooting short bow punish |
4679s | cast barmore so if you're shooting |
4683s | really fast will it push back casters no |
4686s | um there is not just a native push back |
4689s | that exists for ranged attacks some |
4691s | attacks do have push back effects um and |
4695s | uh also casters can experience a delay |
4698s | in their cast time due to concentration |
4701s | failures um so concentration is a stat |
4704s | that's associated with one of our |
4705s | primary attributes being um uh uh a |
4709s | derivative waterfall uh for |
4711s | concentration checks when concentration |
4713s | fails due to damage that's done um it is |
4716s | it is going to increase that casting |
4718s | time slightly uh it won't interrupt it |
4720s | completely but it will increase the |
4721s | casting time but push back is not a |
4723s | native effect that lives on any |
4725s | particular type of attack it is |
4726s | something that is accompanying a |
4728s | specific |
4729s | ability all right and then why did you |
4732s | move away from Air arrows being |
4735s | projectiles um arrows are still |
4738s | projectiles yeah I'm not sure where they |
4740s | came from that arrows are I think maybe |
4742s | what they're referring to um is more on |
4744s | the action side um so when we when we |
4747s | refer to uh projectiles we're talking |
4750s | about you know hit scan verse |
4751s | projectiles we are still using |
4753s | projectiles um but we are using a |
4756s | locking mechanism in tab targeting um |
4758s | for those projectiles to home to the |
4760s | Target uh should you have a valid angle |
4762s | uh in that perspective the action side |
4765s | of that is that you can blindfire |
4768s | projectiles and should a Target move |
4770s | within the line of attack that the |
4772s | projectile is moving in a great example |
4774s | of this uh is the uh orb ball that is |
4777s | lightning um which is kind of moving |
4779s | forward you don't necessarily have to |
4781s | have a Target to aim that at you just |
4782s | move that slowly as it moves through the |
4784s | path if another Target moves and you're |
4786s | leading that Target um it will strike |
4788s | the target so we have blindfire |
4790s | currently um we're still going to be |
4791s | doing some um some touching up with the |
4794s | action combat side prior to Alpha |
4796s | 2 um right now when you have your |
4799s | reticle over a Target it has a soft lock |
4802s | on the Target and you can you know |
4803s | rapidly move between that in action mode |
4806s | with the reticle uh if you wish um and |
4809s | then I think kind of a follow-up to this |
4811s | uh is if I'm a tank and I get in the way |
4813s | of a shot of a ranger yes I okay cool |
4816s | cool so you are able to like kind of |
4818s | block and there are certain and there |
4820s | are certain Battlefield abilities that |
4821s | you can use um won't be able to just |
4824s | body block it right not all projectiles |
4826s | can be body blocks some some potentially |
4828s | can um but there will be certain |
4831s | abilities and effects like a shield wall |
4833s | that can that can be brought up and that |
4835s | will obscure line of sight to the Target |
4838s | uh as well and it will restrict um some |
4840s | of those attacks from occurring fabulous |
4843s | um our next one here is if I use wands |
4846s | or swords as a ranger am I locked out of |
4850s | half of my kit because of the range |
4853s | abilities that are connected to a short |
4855s | bow or a long bow um so right now we are |
4859s | still kind of approaching how we want |
4862s | the character paper doll between ranged |
4865s | uh weapons uh bows or otherwise to exist |
4869s | um our thought process is is currently |
4871s | can I in one thing absolutely there's a |
4873s | lot of new people who are with us um and |
4876s | so people are like Rangers can't use |
4877s | wands the way that we have been building |
4879s | our product is that anybody can use any |
4882s | weapon any armor |
4884s | you may not always be viable in every |
4885s | situation but that is the case and then |
4887s | go ahead Stephen I just wanted to |
4888s | correct and just for those of you those |
4891s | of you who are new last month we did do |
4892s | a little showcase on Crafting which |
4894s | talks a little bit about itemization and |
4896s | how you can through certain recipes and |
4899s | material uses augment the types of stats |
4902s | that live on certain itemizations to be |
4905s | relevant uh across all the different |
4907s | archetypes right so there is a bit of |
4909s | choice when it comes to players that |
4911s | craft these items on whether or not they |
4913s | they want to have physical damage values |
4915s | versus magical damage values um and that |
4917s | leads to a very competitive healthy open |
4920s | market uh which is something that is |
4922s | integral to ashes of creation uh but as |
4924s | it relates to to Rangers being able to |
4927s | use um certain abilities with bows |
4929s | equipped some abilities will require |
4931s | bows to be equipped um and those |
4933s | abilities uh um uh can be used with a |
4937s | bow and not without bows and for those |
4940s | of you who are newer to how we have our |
4942s | CL classes setup is that you have a |
4944s | primary archetype and a secondary |
4946s | archetype and that secondary archetype |
4948s | um can really dive into other things |
4950s | like maybe you're Ranger but you're a |
4952s | Summoner secondary or you're a ranger |
4954s | and you're a mage secondary and that |
4956s | might be more viable for carrying a wand |
4959s | versus having bow so I'm just trying to |
4960s | give some perspective on that correct |
4962s | yeah there's a lot of a lot of |
4963s | customization options right your primary |
4966s | archetype is the delivery vehicle for |
4968s | your active abilities your secondary |
4970s | archetype augments those active |
4972s | abilities into something else but |
4973s | doesn't give you new active abilities |
4975s | right and so that's something very |
4976s | important to keep in mind correct um and |
4980s | then people did see this in there but uh |
4983s | I think reiterating to make it clear uh |
4985s | they were wondering can you move while |
4987s | casting all of the Ranger abilities not |
4990s | all of them some of them root the target |
4992s | uh for example snipe is one that does uh |
4994s | restrict your ability to move um but the |
4998s | vast majority yes you can move now there |
5000s | is a slight movement penalty that's |
5002s | applied for a lot of those abilities uh |
5004s | the ones that can move but for the most |
5006s | part yes this is a very mobile uh Arc |
5009s | Type approach and of course um you know |
5013s | the the locking down of making you not |
5015s | be able to move while you're casting |
5017s | certain abilities is a is a balancing |
5019s | Factor right so that's yeah something |
5022s | that the development and design team can |
5024s | work on to be like o okay this is very |
5026s | powerful so maybe it isn't something you |
5028s | can do while you're moving so kind of |
5030s | keeping that in mind they'll balance it |
5031s | to make sure that it makes sense for the |
5033s | type of ability and kind of what type of |
5035s | damage or whatever its effects are for |
5038s | sure so uh Ju Just to just to dial in a |
5041s | little bit there abilities are vehicles |
5044s | for conferring effects onto a Target |
5046s | right and um as you were describing |
5050s | balance-wise there's a number of |
5051s | different interactions mechanically that |
5053s | you have within an ability that you can |
5055s | adjust uh in order to balance its power |
5058s | um the most most common ones are cool |
5061s | down Mana consumption Damage Done effect |
5064s | status conferred promotion of that |
5066s | effect status range um you know those |
5069s | are those are the kind of uh primary |
5071s | methods by which you just correct yes |
5074s | yes that's correct there's a lot of |
5076s | different there's a lot of there's a lot |
5078s | of different things that play into that |
5080s | but those are the primary mechanical |
5082s | constructs of a particular ability right |
5084s | um and so for example you were look we |
5086s | were talking about air strike how it |
5088s | confers a lot of different effects onto |
5090s | a Target being that it does damage being |
5092s | that it's used for Mobility being that |
5093s | it also applies a cc effect and so in |
5096s | order to balance that um you know not |
5098s | talking about specific numbers that it |
5100s | does or the length of the CC effect or |
5102s | the or the opposed stat check for that |
5104s | particular CC effect um and the Mana |
5106s | consumption it's also the the cooldown |
5108s | it's a very big ability with a large |
5110s | cooldown effect so you want to use it |
5112s | and manage your resources and those of |
5114s | you who are MMO players you know all |
5115s | this uh you want to manage your |
5117s | resources |
5118s | effectively all right and I think you're |
5121s | you're already talking about balance and |
5123s | maybe more specifically towards Ranger I |
5126s | think that generally the overwhelming |
5128s | everyone was really excited for the |
5130s | ranger they were they L seeing it they |
5131s | thought it was cool but there was |
5133s | definitely a mix of what people felt was |
5137s | uh not balanced so I don't know if you |
5140s | if you can go we already discussed that |
5142s | we're not in the balancing phase right |
5143s | now but perhaps you can talk a little |
5145s | bit about what our balancing process is |
5148s | for archetypes as an |
5150s | overall yeah I mean |
5153s | when we when we move into the balance |
5156s | phase right I just talked about the |
5158s | primary components that we use in order |
5160s | to um to get that initial balance pass |
5163s | uh but when we move into Alpha 2 and we |
5165s | have a lot of data that's kind of |
5167s | supporting the use of these particular |
5169s | abilities in combat settings how often |
5172s | they're used how often they result in |
5173s | death what the average Damage Done by |
5175s | this archetype is comparatively to other |
5177s | Damage Done by different archetypes all |
5179s | of that data gets logged right and all |
5182s | of that data gets queried in order for |
5184s | us to refine the abilities um so that |
5188s | they live in the environment we want |
5191s | them to now that's not to mean that |
5194s | we're going to have you know a perfect |
5197s | balance across the board between the |
5198s | archetypes again we're taking a rock |
5201s | paper scissor approach to balance which |
5203s | means that some archetypes will do |
5205s | better against other archetypes and vice |
5206s | versa and we're also not creating an |
5209s | environment where we want to have one V1 |
5212s | balance we are focused around group |
5214s | balance group composition group |
5216s | composition is important right we're not |
5218s | creating a highly competitive game that |
5221s | might be a valerant or a League of |
5222s | Legends right this is an mmor RPG which |
5225s | means that there are going to be certain |
5226s | classes that perform better than other |
5228s | classes in certain situations and that's |
5230s | part of the grand strategy right that is |
5233s | that is something we want people to |
5234s | think about compositionally when they |
5236s | arrange their groups and their raids for |
5238s | the particular content that they're |
5240s | facing um now we have not done a balance |
5243s | pass yet right and we haven't used the |
5246s | metrics we need in order to create that |
5248s | that more acceptable balance for hitting |
5250s | the target we want to hit for these |
5252s | particular archetypes so when you're |
5253s | looking at this you should be looking at |
5256s | it with the lens of does this look fun |
5259s | does this look like something I want to |
5261s | play not is that damage number too high |
5265s | is that attack speed too high is that |
5267s | cool down too low you know that is |
5270s | something that we will address but not |
5272s | now now and when we do address it we |
5275s | will get that feedback correct exactly |
5277s | yes when we do have people play testing |
5280s | and involved in the alphas 2 and betas |
5283s | that is when we will ask those questions |
5286s | and accompany it with |
5288s | data exactly all right now that we got |
5291s | that out of the way a reminder that like |
5294s | Stephen said as you're watching this as |
5296s | you're as you're looking at it really |
5298s | think about the look and feel think |
5300s | about the things that you liked the |
5301s | things that you don't like think that |
5302s | you'd like to see uh that the ranger |
5304s | might have in the future uh and head on |
5306s | over to our forums and give us some |
5308s | feedback over there uh I believe acner |
5310s | already has the Forum thread up so |
5313s | please please please I implore you if |
5314s | you have thoughts if you're a ranged |
5316s | lover um or if you fight Rangers often |
5319s | in PvP and you have thoughts in regards |
5321s | to that go over there and toss us your |
5323s | feedback we'll be compiling that and and |
5325s | handing that over to the devs in the new |
5327s | year so please please please head on |
5329s | over there we would love for your |
5330s | feedback our team is very adamant about |
5332s | about reviewing feedback and looking |
5334s | over it and making sure that we're all |
5336s | headed in the right direction but |
5337s | definitely from looking at the chat I |
5339s | think everybody is really enjoying it so |
5341s | that's a good feeling there's lot of |
5343s | good vibes going on in chat in our in |
5345s | our internal slack right now yeah one |
5348s | thing one thing I want to say is that |
5349s | look we have this isn't the uh um let me |
5354s | say it like this from a while ago we |
5357s | have known that we needed to improve our |
5360s | approach on combat and if you think |
5362s | about what we just talked about about |
5364s | those testing scenarios and the |
5366s | information we need to improve combat |
5368s | and balance that was true in alpha one |
5371s | and we got a lot of great feedback from |
5373s | alpha 1 and it was that feedback that |
5376s | has led us to this approach you see now |
5379s | as the result of that feedback and our |
5382s | hard work particularly on the combat |
5384s | team iterating over time to improve the |
5387s | combat Loop now when we see the response |
5391s | from the community initially to this |
5393s | combat we are seeing hey this looks good |
5397s | right and so that that helps us validate |
5400s | okay we took the feedback from the |
5402s | testing we changed our approach we |
5405s | iterated upon it and now we're |
5406s | delivering something that visually looks |
5408s | compelling to our audience right that is |
5411s | a perfect Loop of iteration |
5413s | incorporating the the community as part |
5416s | of their uh uh responsibility to provide |
5419s | us feedback because nobody wants to see |
5421s | a game get launched that hasn't had the |
5424s | opportunity to collect feedback from the |
5426s | players we've seen those games before |
5428s | right and that's what this interaction |
5430s | right now our monthly development update |
5432s | is intended to safeguard against and so |
5434s | I just want to give kudos to the combat |
5436s | team because um in my opinion uh having |
5439s | played this and watched this and seen |
5441s | the community's response to it they've |
5442s | done a great job they have done a great |
5444s | job in in moving away from what was our |
5447s | Direction prior to Alpha 1 to now having |
5450s | uh developed for Alpha 2 uh a |
5453s | significantly revamped combat experience |
5455s | and I think it feels good and it plays |
5456s | well and it's fun even just internally |
5459s | uh I mean we don't talk about this all |
5460s | the time but it kind of goes right into |
5462s | moving into our studio update which is |
5464s | what we're going to talk about next um |
5466s | you know we are continually iterating |
5468s | our internal processes and they've been |
5470s | really finding a good uh like you said |
5473s | um rotation in regards to the process |
5475s | internally of how they create abilities |
5477s | and how they create archetypes um and |
5480s | weapons and things of that sort so |
5482s | is like Brian said in the Stream it is a |
5485s | team effort you know there may be one |
5487s | person whose head is on the line for one |
5491s | thing or the other but the single ring |
5492s | neck yes but in the end everyone has |
5495s | it's a collaborative effort to make |
5497s | these things come to to come together |
5498s | abut our development team is oh my gosh |
5502s | wonderful passionate people and that |
5504s | goes to show in our when we're looking |
5507s | at attrition rate over the years uh you |
5510s | know industry standard is is like over |
5513s | 20 30% right and we're at 2. 3 3 3% or |
5517s | something like that yeah it's pretty |
5519s | good so people who come here really |
5521s | enjoy working here um and you know |
5523s | sometimes things change in people's |
5525s | lives and they come and go and that is |
5526s | pretty normal but we're under and just |
5528s | to just to comment a little bit about |
5530s | that as we go into the studio update um |
5533s | for those of you who are watching who |
5535s | may not be as actively engaged in the |
5537s | development process of Ashes um what I |
5540s | will say is that where we were prior to |
5542s | alpha 1 and where we are today are two |
5544s | very different um positions right um we |
5547s | are now at over 170 people full-time on |
5551s | the team developers who are creating |
5553s | ashes of creation um and you know we |
5556s | have seen over the course of this last |
5558s | year significant progress uh from a |
5561s | development perspective uh for ashes of |
5564s | creation and it's it's I mean as you |
5566s | guys can see through these updates it is |
5568s | starting to to look and feel pretty good |
5570s | and and there is still aot long road to |
5572s | go um so what I would say is that those |
5576s | of you who are finding it hard to be |
5578s | patient for the for the games release um |
5581s | that's understandable 100% but we have a |
5584s | very clear objective we have a very |
5586s | clear goal and that is to create |
5588s | something special and um you know the |
5591s | timeline for something special is is |
5593s | hard to Define you you can't put a time |
5596s | box around finding fun right um and |
5599s | sometimes when games or Publishers try |
5600s | to do that um it it doesn't end well and |
5604s | so we want to make sure because we have |
5605s | spent the better part of the last seven |
5607s | years developing ashes of creation um |
5610s | that we execute on it well and that |
5613s | takes some time and it takes some that |
5615s | front too I think people think like oh |
5618s | you've been in development for seven |
5619s | years but keep in mind the team was very |
5621s | small those first few years like if you |
5623s | have five or 10 people working on your |
5625s | staff you're not going to be able to |
5626s | accomplish as much as you are with 170 |
5629s | so I just want to make that clear that |
5630s | only within the last couple years have |
5632s | we really grown our team a lot of the |
5635s | the previous was getting the foundation |
5637s | design making sure we're and to be fair |
5640s | that was in that's intentional right |
5641s | like when John and I started this studio |
5644s | um having not had a background in gaming |
5647s | something's happening oh did mine my |
5650s | frames die can you hear me okay no |
5652s | you're good I think it's something to do |
5654s | with twitch twitch all right how about |
5657s | how about now it's clearing up now we're |
5660s | good okay so |
5662s | what you know it's it's all good um what |
5664s | I was going to say is that having a |
5665s | struggle when John and I started this |
5667s | company back in um you know 2016 we had |
5671s | just a couple of people on the team I |
5673s | think Keith was our was a one of our |
5675s | senior character artists was the first |
5677s | was the first hired and and in 2017 you |
5680s | know we got up to maybe 20 people we |
5682s | aren't a blizzard or Microsoft or a you |
5686s | know a riot that has hundreds of people |
5688s | and and you know billions of dollars um |
5691s | to spend on development right this is |
5693s | this is out of uh our pockets and out of |
5697s | um uh the the the pre-order packs that |
5700s | we've done combined are creating this |
5702s | game and so we built the studio in a |
5704s | very sustainable fashion right and |
5706s | exactly yes and Kickstarter we bu yes we |
5710s | we built the uh this the studio in a |
5712s | very sustainable fashion um with a very |
5714s | clear goal and vision that we have stuck |
5716s | to over the years and um you know as |
5719s | we're wrapping up 2023 and in December |
5722s | we look back on those things and |
5723s | obviously you know break coming up is is |
5725s | always a very introspective time um I'm |
5728s | very proud of what this team has |
5730s | accomplished and and what the company |
5731s | has grown to become because we've kept |
5733s | our identity in that time being very |
5735s | passionate MMORPG Gamers creating |
5738s | something that we've always wanted to |
5739s | see in a game and and one that upholds |
5741s | to this non-pay to- win philosophy who |
5744s | who believes in the Integrity of the |
5745s | player in the community that's |
5747s | participating in ashes of creation so |
5749s | you know there is something special |
5751s | there I think think that is unique about |
5753s | Intrepid um and you guys are seeing that |
5755s | shine through as we give you these |
5756s | development updates we understand that |
5759s | everything's going to move super quickly |
5761s | but we will we will make good on |
5763s | everything that we're we're doing so |
5765s | just making sure that you have patience |
5766s | with us I think we've all seen games |
5769s | that have been pushed out quickly and |
5770s | we're like wow they really should have |
5772s | taken more time but a lot of those |
5773s | companies have a lot of pressure to to |
5775s | push things absolutely we are fortunate |
5778s | Stephen stepen is the only one who can |
5780s | pressure us so if he's like get it done |
5782s | we're like all right man I get pressure |
5785s | I get pressure but just just to comment |
5787s | on that what I would say is that um um |
5791s | you know I lost my thought |
5794s | there I'm sorry I lost my thought yes |
5797s | you distract to me on the pressure sorry |
5799s | sorry in regards to uh taking our time |
5801s | and making sure that we have quality |
5802s | product yeah no absolutely I mean that |
5805s | is very true um I know here's what I'm |
5807s | here's what I was going to say is that |
5809s | look what we are trying to do do which |
5812s | is to create a community focused |
5815s | feedback loop for our development |
5817s | process in creating a non-pay towin game |
5820s | that that Champions the inte Integrity |
5823s | of the player and with the intricate |
5825s | detailed systems and interconnectivity |
5827s | that ashes provides in a very sandbox |
5829s | environment where you can actually see |
5831s | not just hear buzzwords of the |
5833s | environment reacting to the actions of |
5835s | the players that should be something |
5837s | that everyone roots for everyone in this |
5841s | industry and in this in the community of |
5843s | MMORPG Gamers should be rooting for the |
5846s | success of projects like ours because |
5849s | Innovation only occurs when Risk Takers |
5852s | move forward to achieve something that |
5855s | is important and and whenever you see a |
5859s | community that comes back and is |
5861s | negative about the Outlook or the or the |
5863s | prospects of a particular uh project |
5866s | it's fair to give criticisms it's fair |
5868s | to talk about things that should change |
5870s | we want that that's why we engage with |
5872s | the community um but at the end of the |
5875s | day we should be rooting for the success |
5878s | of people who dare to take risks because |
5880s | risks are how things change and how we |
5883s | get a better environment for the MMORPGs |
5885s | that we love and you know I get a lot of |
5889s | messages like are you worried about this |
5890s | or that product and it's like no there's |
5892s | room for everybody there's room for live |
5893s | games there's lots of people there's |
5895s | lots of games so it we are friends with |
5897s | a lot of the people who make other games |
5900s | so absolutely I think that from our |
5902s | perspective it's a it's a community we |
5904s | are all a community creating games and |
5906s | creating uh wonderful memories for |
5909s | people and places for people to to grow |
5911s | and have have their own sub communities |
5914s | so 100% we are here for that and uh |
5916s | there's no uh hard feelings in regards |
5919s | to that no no not at all anything else |
5922s | you want to talk about in the studio |
5923s | side I know there's been a lot going on |
5925s | and obviously this is the end of the |
5927s | year to recap the year um you know |
5930s | obviously you know we just yeah you know |
5933s | we we've been we've been having some |
5934s | great luck on the hiring front um |
5936s | obviously you know my heart goes out to |
5939s | the industry right now it's a difficult |
5940s | time within within the gam indust off |
5943s | like right before Christmas too uh it's |
5945s | it's terrible to see and and it and it |
5947s | literally tears apart my heart to watch |
5950s | some of these very talented developers |
5952s | through no fault of their own have to |
5954s | suffer a layoff particularly at this |
5956s | time of year and and I know that the |
5957s | industry will bounce back um but we have |
5959s | had some we've had some great success |
5961s | and bringing on some amazing talent to |
5964s | the team uh over the course of these |
5965s | last few months uh we just celebrated um |
5968s | the end of this Milestone uh we're going |
5970s | on break starting on Friday and we'll be |
5972s | returning on January 2nd we watched uh |
5975s | we we got together and rented out the |
5977s | theater here and watched Willy Wonka |
5979s | with our families and and the uh and the |
5982s | developers that was a lot of fun I did |
5984s | not I did not know was a musical I'm not |
5987s | necessarily a fan of musicals but I |
5988s | thought it was great you know I I |
5990s | enjoyed it it was fun I looked across |
5992s | the room when the first song started and |
5994s | I said oh I didn't know that but uh |
5997s | regardless we had a lot of fun and um |
5999s | you know we're just kind of winding down |
6001s | the year it's a lot of lot of head fires |
6002s | right now with h getting some of our uh |
6005s | playable builds over the over the week |
6007s | that we want to have available um but |
6009s | the team has been has been just killing |
6011s | it so kudos to the team everyone at |
6013s | Intrepid that's watching a great job |
6015s | this year I mean it was could could get |
6017s | some if you're watching us live here on |
6019s | Twitch uh giving us some heart in chat |
6021s | for our wonderful development team I'm |
6023s | sure appreciate that and then of course |
6025s | if you're watching us over on YouTube |
6027s | you can toss some hearts in there as |
6028s | well in the comments we would love that |
6030s | and um you know we just appreciate you |
6032s | guys we hope that you appreciate us we |
6034s | try to give as much love and and |
6037s | knowledge to you all so you know the |
6039s | community team's going to kill me |
6040s | because I just made you guys spam so oh |
6043s | sorry in advance um but whilst we're |
6045s | getting all those hearts in chat we can |
6047s | continue them for the love of the art uh |
6049s | if you don't mind us moving moving on to |
6051s | that St yeah absolutely um so first and |
6054s | foremost we have a whole slew of weapons |
6057s | that we're going to be showing off for |
6058s | you guys including books wands focuses |
6061s | scepter daggers Spears uh B |
6065s | bows uh Shields swords uh so I'll kind |
6069s | of let this Loop through so you can see |
6071s | all of the cool things there's a whole |
6072s | set of novice items that they've been |
6074s | working towards as well as uh I believe |
6077s | the sons of Fortune set and a few other |
6080s | little in pieces here but really we're |
6083s | working on making sure that when you're |
6085s | leveling up from Level 1 through 15 that |
6087s | you have a lot of cool things that you |
6088s | can craft as well as things that you can |
6090s | attain through you know defeating |
6093s | creatures and stuff like that so uh |
6095s | they're really honing in on that level |
6097s | one through 15 experience when it comes |
6099s | to loot drops and crafting items I don't |
6101s | know if you have anything else to add on |
6103s | that front Stephen no it's just uh you |
6105s | know we' we've been very heads down for |
6108s | the better part of this year focusing on |
6110s | the uh feature development of a lot of |
6112s | the the gameplay systems and and over |
6115s | the course of the last few months we've |
6116s | been gearing up obviously towards Alpha |
6118s | 2 which you'll be getting a little bit |
6119s | of announcement here in a second um and |
6122s | focusing on the progression path you |
6124s | know from level one all the way up to uh |
6127s | level 30 I believe we we're targeting |
6130s | for um Alpha 2 so uh it's been nice to |
6133s | kind of see some of the lower level |
6134s | stuff getting some TLC uh but also the |
6137s | the character progression as well and |
6139s | and I think the artists have done a |
6141s | great job with a lot of these uh weapons |
6143s | yeah and obviously as you level up |
6145s | further there will be more crazy cool |
6147s | looking stuff so uh just kind of um you |
6151s | know showing you a little tidbits we |
6152s | don't like to we don't want to show you |
6154s | everything but give you a little bit um |
6156s | and I also have that mace in a little |
6158s | turntable as well for those of you Mace |
6161s | lovers out there I'm I'm a big mace fan |
6164s | that's like a cleric SL Paladin so it's |
6168s | pretty cool um yeah I love that maze |
6172s | looks great the next one we have is the |
6175s | this is a work in progress but you know |
6177s | we like to share some work in progress |
6178s | stuff uh so the next one is the remnant |
6181s | sympathizer outfit uh this is the part |
6184s | of the last pack um like I said it's |
6186s | work in progress there will be particle |
6188s | effects and things of that sort there's |
6190s | still finalizing things but you can kind |
6192s | of see where it's headed um it's cool |
6194s | for me cuz I designed this set so seeing |
6196s | it in a 3D space always gets me excited |
6200s | um but but yeah they've been killing it |
6204s | um Danny Danny's been doing a good good |
6206s | job making it come to 3D life and then I |
6209s | think we have a turntable of this as |
6210s | well so you can see |
6213s | that looks very good looking |
6217s | cool a little metal head in me that's |
6219s | where this came from very dark I know a |
6222s | lot of people like how did this come out |
6224s | of |
6224s | her very dark it's the same place that |
6227s | the snores came out of the the Wisp W |
6230s | out of this weird m |
6232s | uh next we have the goblin Shaman that |
6235s | jincy's been working on which is very |
6237s | very cool you'll be definitely seeing |
6241s | this bad boy in Alpha |
6243s | 2 3D model oh look at him a he's just |
6248s | ready to Flay Some |
6251s | Humans it's |
6253s | fine but I love the mask I really hope |
6256s | that the mask and the staff are |
6258s | droppable items because I think people |
6260s | will love rock let me know in chat if |
6262s | you would rock that mask cuz ABS I would |
6265s | rock it I would rock the mask in real |
6268s | life too if we get some cosplay we need |
6270s | that as a a mask item and that staff too |
6274s | it's so cool um I'd like to walk into a |
6277s | conference room with that mask |
6278s | on I'm here for |
6281s | it oh you know how like they have the |
6283s | speaking sticks or something like that |
6284s | you just have a speaking mask everywhere |
6287s | yes uh we used to do that at my |
6290s | pathfinder table when we we were like |
6291s | like younger in high school because |
6293s | otherwise everyone would talk over each |
6294s | other so we had like uh we had funny |
6297s | hats so if you wearing funny hat that |
6298s | meant you were like in character so you |
6300s | had to like so you knew who was trying |
6302s | to like get stuff happening versus not |
6304s | because we had 13 people so it was a lot |
6307s | um you had 13 people in your high school |
6309s | yeah well 13 people in our high school |
6311s | like D and D gam class oh in D and D |
6313s | game oh okay okay I was like wait a |
6315s | minute cuz we played on Sundays after |
6317s | church it was it was fun though oh as |
6319s | you do after church very nice |
6321s | [Laughter] |
6324s | the devil's work I know that's what they |
6326s | said to us is like we're doing that oh |
6328s | no back in that day back in the 90s when |
6330s | people thought you know we were doing |
6332s | bad things um but yeah great job Chris |
6334s | Danny jiny Manny and Priscilla killing |
6337s | it we always love seeing yourself so |
6339s | thank you for sharing it I know |
6340s | sometimes they're working on stuff and |
6342s | they're like I don't want to share it |
6343s | yet but we get to see a lot of amazing |
6345s | artwork from these guys and girls um so |
6348s | I'm glad we get to share a little bit of |
6350s | it you see tons more in Alpha so uh |
6354s | moving on to |
6356s | Q&A all right all right we'll play some |
6358s | more videos uh or we'll play the Ranger |
6360s | stuff while we're doing Q&A and may |
6362s | maybe we just do Q&A for the next 10 |
6364s | minutes all right does that sound good |
6366s | yep and then we can do the announce yep |
6368s | we'll do the announce all right let's do |
6369s | it thing that everyone's been waiting |
6371s | for oh my goodness uh Kronos storm water |
6374s | wants to know about General respecing I |
6376s | know we've talked about this topic |
6377s | before but they're being very particular |
6379s | we've talked about when it comes to |
6380s | Artis ship but now they're asking what |
6382s | are your plans for the wider respecing |
6384s | landscape of Ashes of creation will it |
6386s | be easy or difficult and will there be a |
6388s | cost involved with General respecing so |
6391s | I think this is more an archetype |
6393s | specific I know we've talked about it in |
6394s | other aspects before yeah um it's going |
6398s | to be more difficult in artisanship um |
6400s | from an archetype perspective as it |
6402s | relates to skills it will be a bit |
6404s | easier um I I I am still conflicted on |
6407s | whether or not I want to allow resps on |
6409s | the Fly I don't believe we should I |
6411s | believe that respecing should be done at |
6412s | a particular location that requires a |
6414s | bit of Transit um and some uh strategy |
6417s | strategic thinking ahead of time about |
6419s | the encounters that you're expecting um |
6421s | but respecing your class should be |
6423s | relatively easier um uh obviously with |
6427s | that constraint of being at a particular |
6429s | location all right and then we've got |
6432s | sweaty Cup this name uh wants to know |
6435s | about artifacts if a player collects a |
6437s | one per server item but stops playing |
6440s | the or uh playing this or stops paying |
6442s | their subscription or quits playing the |
6444s | game will they get to keep the item till |
6447s | they |
6448s | return um it depends it depends on the |
6452s | item um if we're talking about artifacts |
6454s | those will likely uh be um timed um |
6459s | there are some ideas that we have around |
6462s | uh whether or not artifacts um get to |
6465s | stay with the character uh um get |
6468s | downgraded from an artifact status uh if |
6471s | they were to let's say not log in after |
6473s | a period of time or if that time period |
6474s | goes away uh but it's something we're |
6476s | going to be testing as part of um uh the |
6478s | end of Alpha 2 near excuse me near the |
6480s | later stages of Alpha 2 um but right now |
6483s | artifacts are timed yeah and for those |
6486s | of you who are new uh artifacts are |
6488s | really really rare items that you can |
6491s | single items yeah they are only there's |
6493s | only one of them on the server um so at |
6496s | a time correct yeah yeah very very very |
6498s | cool the next one is uh VR Dynasty I |
6502s | believe or ver Dynasty they want to know |
6504s | about crafting recipes with the map |
6507s | being as large as it is and recipes |
6508s | being potentially earned anywhere are |
6510s | there region specific recipes that would |
6512s | be very hard to find if not impossible |
6515s | to earn on the other side of Vera so |
6518s | will there be rare absolutely there are |
6520s | absolutely extremely rare recipes um and |
6523s | not just having rare recipes but also |
6525s | there are rare unlocks that exist within |
6527s | the recipe as well as we talked about |
6529s | last month that you can discover um |
6532s | recipes uh get delivered in a number of |
6535s | different ways through vendors through |
6537s | social organizations uh through |
6539s | religions through drops through bosses |
6543s | um and it kind of uh through treas |
6545s | Treasures as well and a lot of those can |
6548s | be locationally dependent so um yes |
6550s | there are recipes in certain areas that |
6553s | you can find that you will not find in |
6554s | other areas as well look I tried to get |
6556s | a wolf mount the other day and that |
6558s | thing is complicated too so |
6561s | whatever there's there's many things |
6563s | that will be at the end of it you will |
6564s | feel very satisfied that you did put the |
6566s | effort in to get it uh the next one is |
6569s | Raven 06 who wants to know about |
6571s | crafting how many grandmas level |
6574s | crafting stations can a node stage five |
6576s | AKA City node |
6579s | have um right now I believe so grandmas |
6583s | station at stage five I believe that |
6586s | there can be one grandmas station at |
6589s | stage five and that there can be two at |
6591s | stage six okay yeah I thought it was two |
6594s | the Metropolis but I'm not sure |
6596s | yeah uh tyrol wants to know about |
6599s | Universal skills will each archetype be |
6602s | equally efficient with universal skills |
6604s | like dodging and active blocking or will |
6607s | uh each of them kind of have their own |
6609s | versions and flavors or will some people |
6611s | be more powerful than others yeah right |
6613s | now we have a host of different |
6614s | Universal skills um that is uh um uh |
6619s | rolling uh active block um and what we |
6622s | want to do is um we want to provide a |
6626s | progression path that's shared for those |
6628s | Universal skills across all the |
6630s | archetypes so when you spend skill |
6632s | points you can choose to spend them |
6634s | within the universal skill set and |
6637s | unlock uh uh particular ability types |
6639s | for the universal skills as well uh but |
6642s | you will be spending them from the skill |
6643s | points that you would normally spend uh |
6645s | within your class specific skill tree |
6647s | and this offers again a different wheel |
6649s | of customization that I think is |
6652s | interesting and then liner wants to know |
6654s | about node artisanship benefits we know |
6656s | that the best processing is done in |
6658s | freeholds and the best crafting is done |
6660s | in nodes but is that restricted to |
6662s | academic nodes only what benefits or |
6665s | restrictions do node types have in |
6667s | regards to crafting um there are no |
6669s | restrictions as it relates to the best |
6672s | crafting meaning access to those |
6673s | crafting stations however the academic |
6675s | or scientific nodes um those those |
6679s | provide bonuses |
6680s | and uh strengths towards crafting within |
6684s | the node right so it's not a hard |
6685s | lockout it's a soft bonus |
6688s | system okay and then Gaul wanted about |
6691s | World building is it correct that |
6693s | Intrepid Studios is building the Western |
6695s | continent first and then the Eastern |
6696s | continent is coming afterwards or is |
6698s | that not the right way to think about |
6700s | the game's direction of |
6702s | development no that that is accurate we |
6704s | are focused on the western continent |
6706s | first um and uh I don't know how you got |
6710s | that information I'm just kidding um yes |
6713s | and then talking about the areas I think |
6715s | they can I know anybody can read map we |
6718s | are focused on the western continent |
6720s | right now that is accurate yes uh top |
6723s | wants to know about AOE abilities is the |
6725s | impact of an area effect offensive or |
6728s | defensive limited to a number of targets |
6731s | or by an |
6733s | area um currently our diminishing return |
6735s | approach um is is not to restrict the |
6741s | number of targets that can uh be |
6744s | affected by a particular thing we do |
6746s | have player Collision so in and of |
6748s | itself that provides a limited quantity |
6751s | of of individuals who can be affected by |
6753s | uh area of effect spells um we're going |
6756s | to be play testing and and experimenting |
6758s | with a few different uh diminishing |
6760s | return approaches uh as it relates to |
6762s | AOE abilities uh as well as status |
6765s | conditions all right and as I wrap up |
6768s | these last two questions I think we're |
6769s | going to be able to answer them in time |
6770s | uh I don't know if uh vagnar or Roshan |
6773s | want to get a poll in chat I'm just |
6774s | curious what quarter everyone thinks |
6776s | next year we'll go in Alpha 2 we'll see |
6779s | if it where it matches up against what |
6781s | the announce is um so the next question |
6783s | here is from kadak and they want to know |
6785s | about Gathering if another player is |
6787s | gathering a tree and I come in for the |
6790s | final chop do I get the |
6792s | tree if you come in and you so it |
6795s | depends on who completes the Gathering |
6797s | interaction first um so so if they've |
6801s | begun and uh and you come in and you |
6804s | have a faster um Gathering uh uh time |
6808s | because of either your profession |
6810s | experience the tool you're using the |
6812s | upgrades you've chosen or the outfit |
6814s | you're wearing uh you could conceivably |
6816s | completed before them um but again it is |
6819s | awarded to the first player to complete |
6822s | all right and then our last question |
6823s | here is from cash quests and they want |
6825s | to know about range attacks can Stephen |
6827s | elaborate further on why the minimum |
6829s | distance required was removed for the |
6832s | Rangers ranged attacks this came from a |
6836s | you on Discord sure um so to give |
6839s | greater context there uh originally when |
6842s | I was thinking about the ranger I had |
6843s | thought about introducing a minimum |
6846s | range uh |
6848s | requirement um in order to offset its uh |
6852s | flexibility in combat and having them |
6855s | think a little bit more strategically |
6856s | about positioning on the battlefield um |
6858s | that became an unfund experience when we |
6861s | play tested it um and so we decided to |
6863s | remove it uh instead we may choose to |
6866s | play around with things like uh range |
6869s | too too close of range affecting |
6871s | something maybe like accuracy we haven't |
6873s | play tested with that um or we just |
6875s | might not incorporate it and instead let |
6877s | it live within the abilities you saw an |
6879s | example of that with regards to the |
6881s | lightning uh um ability uh having |
6884s | variable uh effects conferred at |
6887s | different ranges uh that right now is |
6889s | the approach that we're taking and with |
6892s | that we ready for our little announce |
6895s | should I just play it I think I think |
6897s | well before we play it let me I mean |
6900s | maybe we yeah maybe we we can play it or |
6903s | no let me oh let me talk about this for |
6905s | a second I know we're gonna have some |
6906s | thoughts afterwards that we need to okay |
6908s | I want everyone I want everyone in the |
6909s | audience to breathe with me we're just |
6912s | gonna we're just gonna breathe in wait |
6915s | hold that was out okay breathe out now |
6917s | bre and then breathe out um I want you |
6921s | to understand those of you who are |
6923s | watching those of you who might not be |
6924s | watching and following the project as |
6926s | much as as as others in our |
6929s | community um this is a long time coming |
6932s | Alpha 2 is a major testing period for |
6936s | the product for the game um and it is |
6939s | intended to be um uh something that |
6943s | provides us with a great amount of |
6945s | wealth of information and iterative |
6947s | processing that we can then go back and |
6949s | touch on certain systems combat |
6951s | everything right um |
6955s | now there we are going to give you our |
6958s | projection according to our schedule |
6960s | that we believe that we are going to hit |
6961s | Alpha 2 um but we are going to be we |
6964s | have already begun testing we're going |
6966s | to be continuing testing over the course |
6968s | of the remainder of December January |
6970s | February March we are going to be |
6972s | testing a lot uh over the course of the |
6974s | next several months um sometimes that |
6977s | testing can prove to set us back a |
6979s | little bit um hopefully that is not the |
6982s | case we are still we are very far ahead |
6984s | of a lot of the more nebulous questions |
6986s | from a development perspective um so we |
6988s | feel really good about it um uh but I |
6991s | want you to take um obviously what we're |
6994s | announced with Alpha 2 with a grain of |
6996s | salt right this is not a game that we're |
6999s | launching in Alpha 2 this is truly a |
7002s | testing environment this is something |
7004s | that if you are considering purchasing |
7006s | Alpha 2 um that you should make sure you |
7010s | understand this is not a game experience |
7013s | this is a testing platform um those of |
7016s | you who are in pi and and who um were |
7019s | previous Alpha One testers um you know |
7022s | it's going to be it's going to be a lot |
7023s | of spot testing it's going to be a lot |
7025s | of preparation for Alpha 2 um and it's |
7027s | going to be uh a lot of work essentially |
7030s | right to want to log in and and play |
7032s | through wipes multiple times potentially |
7034s | before we get to Alpha 2 there may be |
7036s | wipes in Alpha 2 right we can't |
7038s | accurately predict that so we are very |
7040s | excited about Alpha 2 at the studio very |
7043s | excited about Alpha 2 because it is a |
7046s | large segment of the game and in a |
7048s | pretty sizable portion of the world um |
7052s | and it is going to be a major test bed |
7054s | for us to validate the interactions of |
7056s | all of these systems that we've built um |
7059s | and it's going to be an exciting time |
7060s | where we're going to have a lot of fun |
7061s | doing it and so with that I think that |
7065s | we can show when we expect Alpha 2 to |
7068s | land which quarter in |
7073s | [Music] |
7086s | 2024 all right there you have it quarter |
7090s | three we are going to see you all on |
7092s | Vera we are very excited and like |
7094s | Stephen said we are doing some testing |
7096s | internally already I know we mentioned |
7098s | last I think Stephen said we're already |
7100s | spot testing and that got people I got |
7102s | some people riled up cuz they're like |
7104s | I'm not there um so to kind of reiterate |
7107s | right now we are doing internal testing |
7108s | we're going to be expanding that to Pi |
7110s | they are the first people who get in and |
7112s | then we'll be expanding that further and |
7114s | further as we get further along as we |
7116s | get closer to that quarter 3 Mark all of |
7118s | the testing prior to that quarter 3 Mark |
7120s | will be under NDA unless we say |
7122s | otherwise so keeping that in mind you |
7124s | won't hear conversation about it because |
7126s | we won't be talking about it people who |
7128s | are testing should not be talking about |
7129s | it cuz it's not in a state that we're |
7130s | ready to share but once we are in |
7132s | quarter three once we are uh ready to |
7135s | announce the date we'll probably |
7136s | announce it before so you'll you'll know |
7138s | the dates so you can plan um and of |
7140s | course we'll be reaching out to those of |
7141s | you who have Alpha 2 access um in |
7144s | advance as well so you'll get messaging |
7145s | you'll be notified make sure that you |
7147s | have your email available that you don't |
7149s | have us going to your spam so you don't |
7151s | miss it but we'll also make note of this |
7153s | on all our social hey emails have gone |
7154s | out um so if you are an alpha 2 access |
7159s | uh person |
7160s | stay tuned we will be reaching out to |
7162s | you later as we get closer to quarter 3 |
7164s | um and yeah just want to make sure that |
7166s | that's clear because I think it got |
7167s | people we got a lot of Cs tickets that |
7169s | were like I don't I don't have access |
7171s | yet and I was like no not yet and |
7173s | Confused people a little bit we will be |
7175s | very we will be very um uh proactive |
7178s | with exactly proactive with the uh with |
7180s | the messaging guys as Margaret said keep |
7182s | an eye out uh on emails um we'll be |
7185s | sending out information as those testing |
7187s | dates draw near yeah and I I think there |
7190s | were some questions that people had uh I |
7192s | think we clarified the the first bit of |
7193s | it and then the second bit of it was um |
7196s | the persistency of Alpha 2 and what that |
7198s | looks like I think some people think |
7200s | persistence means 24/7 up forever um |
7203s | yeah there will there will absolutely be |
7205s | downtimes 100% right again this is a |
7207s | this is a testing bet and when those |
7210s | downtimes need to happen or those wipes |
7212s | need to occur we're going to do what's |
7214s | best for the product not for the |
7215s | experience in Alpha 2 and that's a very |
7217s | clear distinguishment between what to |
7219s | expect when we launch the game which is |
7221s | all about the player experience versus |
7223s | the development process that is Alpha 2 |
7226s | so it's very important to understand |
7228s | that dichotomy and the goal is to |
7231s | eventually have our Alpha uh |
7234s | to that stream to end up being our uh |
7238s | like PTR test test test realm down the |
7241s | line so um it will kind of run |
7244s | simultaneously through the other ones |
7245s | but of course still downtime there will |
7246s | be downtime it's not going to be 247 |
7248s | always I just wanted to make sure that |
7250s | that was clear to folks because that I |
7252s | have been seeing a lot of discussion |
7254s | going around about that uh once we are |
7256s | in Alpha 2 that will no longer have an |
7258s | NDA um so then you'll be able to stream |
7261s | and share and screenshot and talk about |
7263s | it but prior to that |
7265s | remember keep it secret keep it safe sh |
7267s | keep it safe I like that good um |
7272s | anything else you want to add on that |
7273s | friends no just excited and happy to be |
7276s | here with you guys excited for the end |
7278s | of the year excited for next year it's |
7280s | going to be a fun time and uh things are |
7282s | moving fast yeah we hope that you all um |
7286s | are able to stay safe and you can spend |
7289s | time with those you love during this |
7290s | holiday season I know not everybody has |
7292s | that opportunity but you know we do have |
7294s | community space over here you can come |
7296s | hang out with us for the holidays we are |
7298s | at ashes of creation all the places the |
7300s | YouTube video for the 4K version is up |
7302s | the full development update video will |
7304s | go up tomorrow pending you know YouTube |
7306s | wants to cooperate and twitch wants to |
7307s | cooperate uh please head on over to our |
7310s | forums we are always engaging you with |
7313s | feedback or asking you for feedback um |
7316s | you can head on to forums. |
7317s | ashesofcreation |
7318s | docomo Rarities up right now give us |
7321s | your feedback on that and of course the |
7323s | ranger archetype we would love to hear |
7324s | your thoughts on that um reminder that |
7327s | the Unseen order Cosmetics are going to |
7329s | be ending January 17th so that is your |
7332s | last chance to get a pre-order pack or |
7333s | your friends do um we may extend you |
7336s | know other opportunities to purchase |
7338s | into Alpha 2 access but there will no |
7340s | longer be pre-order packs available so |
7343s | just keeping that in mind that and that |
7344s | is a that is a big point I want to make |
7346s | sure for and and we'll send me messaging |
7348s | out as well but we have given multiple |
7351s | months now of notice that we'll be |
7353s | ending the pre-order packages come |
7355s | January 17th this is not intended to be |
7357s | a fomo like I said we gave multiple |
7359s | months of notice we may be opening up |
7362s | Alpha 2 access in a different form at |
7364s | some point in the future closer to Alpha |
7366s | 2 if we can service those users correct |
7368s | and that's that's dependent on internal |
7370s | testing it's dependent on the external |
7372s | testing that we're doing as well um that |
7374s | is going to help inform that decision |
7376s | but res it stands now we will be ending |
7379s | pre-order packages January 17th across |
7381s | everything whether it be beta or |
7384s | Alpha and then of course we would love |
7386s | to thank you all for tuning in thank you |
7388s | so much for all the raids and people who |
7390s | are watching from their other channels |
7391s | we really appreciate that that you're |
7393s | sharing the the world of Vera with other |
7395s | people and sharing the love for ashes of |
7397s | creation we really really appreciate |
7399s | that um and of course thank you to all |
7401s | of you who are watching and joining us |
7403s | and sticking with us throughout this |
7405s | entire very long live stream um and of |
7408s | course is this another two-hour live |
7410s | stream yeah I think me and you also had |
7413s | a lot of side conversations but I feel |
7415s | like wrapping up the year we we don't |
7417s | want to rush it right absolutely um |
7420s | thank you to Trad and Brian and Keenan |
7422s | for your work and joining us for a |
7423s | showcase and showcasing the ranger in a |
7425s | great way and of course Stephen for your |
7427s | time and we hope that you all are going |
7430s | to be just as excited as us in the new |
7432s | year because we'll see you then I'm |
7434s | going to be married next time I'm oh my |
7437s | goodness I am so excited I cannot wait |
7440s | John and I are ready to go we got our |
7442s | flight ready and everything yay I'm so |
7445s | excited um so yeah not only have we been |
7448s | wrapping up the year I've also been |
7449s | planning a wedding so it's been crazy |
7450s | time for me um but we'll see you all |
7453s | next month for another development |
7455s | update merry Christmas happy New Year |
7457s | bye guys |
7459s | [Music] |
7470s | sh |