10 months ago - Ashes of Creation - Direct link

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2s [Music]
9s thank you
17s hello and welcome to our glorious ashes
20s of creation June development update we
23s hope everyone is well and safe and has
26s been having a wonderful month on our
28s front it's been crazy we've got a lot
30s going on and you better Buckle in strap
33s up because it's gonna be a long one
35s today I hope everyone brought their
36s snacks I was warning people in the chat
39s so you've been warned it is it is going
41s to be a long one I mean what are we
43s thinking here probably at least an hour
44s and a half if not maybe two oh my God
46s yeah depending on how many questions we
48s answer after but so we'll we'll see how
50s it goes but a lot of good information a
52s lot of new information and updated
54s information from old information so keep
57s that in mind as we're moving forward
58s today but to cover what we're going to
60s be covering we're going to go quick
61s reminders and try to be really quick
63s about that Freehold update we'll do some
65s art updates which includes some new Nick
68s who and awesomeness I know folks have
70s been asking about more dwarf stuff and a
72s studio update and Q a so first and
75s foremost we have our Spotlight for our
78s YouTube comment which comes from zash
81s Welsh guy and wants to know with
83s phishing will we be able to use the fish
85s we catch with the animal husbandry
87s profession maybe have a freehold Pond or
90s a fish tank in the player home
92s yeah this is something that we have
95s um uh ideas around and Designs around we
98s haven't done any implementation or
99s development for it yet but the idea is
102s that for certain types of fish or
104s certain very rare kind of trophy-esque
107s uh fish you would be able instead of
109s using the material to go through a
111s process that might put it into things
113s that are more cosmetic focused like a
116s fish tank or a pond on the Freehold or
118s something in the house we definitely
120s have some ideas around there I think
122s it's a super cool thing to kind of see
124s something you've taken from the world
125s and now that you've domesticated or put
127s into uh your customizable space so great
130s question it's definitely on the top of
131s our minds it's something that we're
132s going to be exploring post Alpha 2.
135s awesome awesome and then we've got
138s Stephen will be on the Ashen Forge
141s over on twitch.tv Theory forge on July
144s 9th I think that they're going to be
146s putting up a thread over on our forums
147s as well to gather some questions from
149s the community after the live stream so
151s definitely check that out Stephen will
154s probably answer a lot of questions they
156s always have a good time and ask a lot of
158s good good things and of course we also
160s have our Dev discussion about role
162s playing up we would love for you to tell
163s us what systems and features make role
165s playing fun what features help remove
167s hurdles and barriers so if you have
169s thoughts on that please feel free to pop
172s on over to our forums and give us your
174s thoughts and of course we also have our
177s cosmetic swap over happening for the
179s songs of the sea on July 12th 2023 and I
183s know that we have previously said that
185s the packages will be changing coming up
187s in the future but Steven was giving
189s y'all a long warning it's going to be a
191s bit before that changeover happens but
193s we will give you guys ample notice with
195s an FAQ on details of what that will
197s entail and with that we will move on to
200s Freehold old goodness so if you want to
203s do any prefaces here Stephen yes let me
205s give you guys a bit of a preface so
209s um we decided to take a little bit of a
211s different approach with this
213s presentation
215s um the first half of this is going to be
217s really focused in on detailing out some
221s of the mechanics of the Freehold system
225s um a part of it is going to be
226s reiterating what you guys have known for
228s a while but another part of it's going
231s to be uh giving some updates around
233s these designs and some changes that have
235s occurred uh in anticipation of the
237s rollout for freeholds during Alpha 2. so
241s give us your feedback on whether or not
243s you like the style of this approach for
245s the presentation
246s um the first like I said half of it is
248s going to be us kind of going through
250s slides and showing some of the tech
251s trees of the buildings and some of the
254s purposes of these different systems on
256s the Freehold and then after that we're
258s going to have a little bit of gameplay
259s in the world showcasing uh the freeholds
262s I believe Bucky has a freehold we're
264s going to be going through doing some
266s farming on it uh some live interactions
268s with some of the livestock we're also
270s going to be showing off as an ancillary
273s overview some of the changes that we had
276s talked about previously to the inventory
277s system we're going to show some of the
280s storage off we're going to uh um show
282s off a couple of new mounts and and some
284s of the mining areas but it's something
286s that uh really the focus is giving you
289s guys expectations around how freeholds
292s have changed uh coming towards Alpha 2.
294s so hopefully you guys enjoyed this is
296s going to be a long one it's about an
297s hour long video yeah over an hour long
300s so enjoy and we'll see you afterwards
307s [Music]
315s hello everyone and welcome to another I
320s was about to say day in Vera but
322s actually we are going to be doing
323s something a little bit different than
326s what you are accustomed to and the
329s reason for this is because we are
331s getting a little bit into the systems
333s and the mechanics of how freeholds work
336s and it's going to be a two-part
338s presentation the first of which you're
340s seeing now is going to be in the format
342s of a more PowerPoint oriented kind of
344s presentation talking about the mechanics
346s looking at skill trees and then the
348s second part is going to be in game where
350s we're going to take a look at some of
352s the systems like farming
354s livestock Housing and Storage but
358s I am joined today by three absolutely
362s glorious developers on the ashes of
365s creation Dev team
366s are designers first of which is
370s irregular appearing guest Mr Bucky how
374s you doing Bucky
375s hey how's it going I'm Bucky uh AKA Dr
378s Bucky uh game Defender here at Intrepid
381s uh helping out some of the Arts and ship
383s designs and also some assistance related
385s nodes and freeholds and also a little
387s bit of combat design
388s yes and we also have with us joining I
391s believe for the first time one of our
393s glorious designers Mike
395s hello uh my name is Mike I'm a senior
398s assistant designers here at Intrepid uh
401s it's really nice to be here yeah I deal
404s with the economy and itemization and
406s this is the first time on Livestream I'm
408s really excited yeah yes excited to have
410s you as well and
412s Corey also Corey I believe you were on
414s our December
416s um live stream that we did yeah I was
419s there for uh the Gathering and uh yeah
422s I'm Corey I'm a technical designer and I
424s focus uh mostly on artisanship and
426s economy
427s um kind of jump around to other things
429s but those are my main things
431s now we have an exciting uh
435s uh topic today which is I think near and
437s dear to a lot of players hearts and that
439s is freeholds and we're what are we
441s looking at here tell me a little bit of
442s what this uh concept art is we've
444s obviously talked a lot about freeholds
446s in the past as a system since you know
449s back in 2017 when we first were
451s discussing ashes of Creation with the
453s community during Kickstarter and what
455s the intent of freeholds are but what are
457s we looking at and tell me a little bit
458s about the system overall
462s so yeah we got a little uh you know
464s example step of Freehold here right we
466s got on the left we have some uh farmable
468s animals some livestock here in pens and
470s then we have in the middle there's a
472s bunch of crop rows of farmable crops the
474s players can have and then there's a
475s couple different examples of different
476s kind of free old buildings you could
477s have on your Freehold one of which is
478s the house on the right and then some
480s other uh Freehold buildings as well like
482s it looks like there's a mill in the back
483s there as well yeah and for those of you
486s um you know who who have just been kind
489s of tuning into ashes of Creations
490s development or don't follow along in
492s game development or other projects this
495s type of concept art is really important
497s especially for the artists on the team
500s who are helping develop and create the
503s world around you it kind of sets the
505s mood for what we're trying to accomplish
507s when environment art starts creating
510s these assets and starts creating these
512s environments right what's the type of
514s visuals we're looking to achieve
517s yeah it really really helps us right
519s like we can we can only do so much on
522s paper
523s um and if we have to start kind of
524s visualizing uh the ideas right so yeah
527s kind of coming up with the space and you
529s know what's going to fit and how's it
531s going to look and all of these things
532s that we want to coexist uh in this space
535s right like concept lets us know whether
537s or not it's even possible so looking at
539s stuff like this is super exciting yes
542s and and as I said we have a few updates
544s to the system that we're going to go
545s over in detail uh through this
546s PowerPoint but to start us off let us
550s ask a question what exactly are
553s freeholds
556s freeholds obviously have a lot of of
558s different purposes within ashes of
560s creation however three main purposes
563s that freeholds provide are allowing
566s really players an opportunity to kind of
568s Express themselves in a highly
570s customizable fashion right so these are
572s plots of lands that you have access to
575s you can build different types of
576s buildings on you can create housing and
579s place furniture and you can grow
581s livestock and you can just own this
583s piece of land and one unique thing about
586s allowing the players kind of Express
587s themselves through this manner in ashes
589s of creation is that it's in the open
591s world so it's not an instance or a phase
594s location that you are kind of
597s customizing you're actually leaving a
599s mark on the world that's representative
601s of you as a player as a character
603s something something you can you can role
605s play but importantly enough when it
608s comes to the economy freeholds also
610s provide the highest level of processing
613s that's available and processing is one
615s of three primary branches that exist
618s within the artisanship system price
620s processing is kind of the intermediary
622s step between what you gather in the wild
624s and what you eventually craft via
626s recipes the the other primary purpose of
629s freeholds is that they allow you to
632s offer certain types of Business Services
633s right because we don't just want to make
636s freeholds delegated to the individual
638s owner we want it to have
641s capabilities to kind of interact with
643s other players as they're walking past
645s your Freehold as they're going to these
646s hunting grounds and participating in
648s quests or or
650s events that might be existing around and
652s that means that location matters for the
654s Freehold because it's important to the
656s business have you guys ever I mean Corey
659s Bucky Mike have you guys ever played a
662s game that's had a system as intricate as
665s freeholds are in an MMO talk to me a
668s little bit about your experiences
669s [Music]
671s um I like there are housing systems in
673s other MMOs right but like but it's not
677s as much ambitious of projects that we're
679s trying to accomplish here there's always
682s you know like putting some Furnitures
683s putting some
685s um
685s some cosmetic stuff that's on the
688s Freehold to look nice but like we're
689s trying to accomplish three major pillars
691s which is you know looking unique making
694s uh impact in the economy and I really
696s love the part that we're trying to make
698s a footprint onto the real world that you
701s you are actually owning a piece of land
703s in an MMO and I think that's really cool
705s I think it's super cool too I mean I you
707s know I've played games obviously that
708s have housing systems and they sometimes
710s delegate you know those housing
712s locations to very specific areas that
715s are off the beaten path and you know
717s aren't necessarily fully integrated into
719s the rest of the world or certain
720s environments and areas that players like
722s to plan and one thing that I like that
724s we're achieving with with the Freehold
726s system is really moving that into the
729s world that players are a part of and
732s doing things in
733s um here we're kind of you know looking
735s at a layout and talk to me a little bit
738s Bucky about you know these different
741s aspects of the types of buildings that
743s you can place and the things that you
744s can do on the Freehold that we see here
746s yeah for sure I mean players will have a
749s lot of a lot of freedom in in what they
751s choose to outfit their Freehold with and
752s kind of like what you were talking about
753s before and you know in other games we've
755s seen different housing systems where
756s it's more kind of like plot based and
758s you're kind of locked into specific
759s places for building stuff but
761s um in ours it's going to be you'll have
763s a lot more freedom and where those
764s buildings go which buildings you choose
766s how many buildings you even want if you
767s want to just sacrifice maybe some
769s building space for additional farming
770s space so players will have a lot of
771s opportunity
773s um to customize the way their Freehold
775s uh looks and operates yeah absolutely
777s cool I see that there there is a shed
780s that's listed there is that shed uh do
783s we talk about the shed a little bit
784s later in the in the in the presentation
785s yeah we can touch on that later I think
787s okay okay cool cool all right so you're
791s obviously asking yourself how do I own a
794s freehold
795s Bucky do you want to talk to us a little
797s bit about that sure yeah so it's kind of
799s a multi-step process but the first thing
801s you'll have to do is you'll have to
802s complete a quest to unlock the ability
804s to even uh acquire the Freehold permit
806s so once you do that quest line you'll be
809s able to go to the node and bid on an
811s available Freehold permit if you're able
813s to win the permit oh sorry and real
814s quick Bucky so the purpose of that Quest
816s is you know these nodes aren't just
819s going to Grant the ability to own land
824s within their zone of influence to
825s anybody right and so the quest the quest
828s is kind of a method by which the node
831s gets to vet both the intent of the
833s player who's attempting to own this
835s parcel of land but also whether or not
838s they are up to the chops of actually
840s owning and servicing a freehold because
842s it takes a lot to to service these
845s freeholds
846s yeah exactly
848s very cool so talk to us a little bit
850s about these Parcels like how do they
851s exist around the node Yeah so basically
854s there'll be a variety of predetermined
856s Parcels of land in each node zone of
857s influence
859s um and once players acquire acquire
861s their Free Will permit they'll be able
862s to lay claim to any available parcel in
865s the issuing nodes region so any and by
868s region we mean that any any region nodes
871s region is the total combined territory
872s of a node in all of its vassal nodes so
874s if you if you acquire a freehold permit
876s in the Metropolis of a huge region you
879s know almost 20 of the map right you'll
881s be able to lay a claim to an available
883s parcel anywhere within that region so it
885s gives you a lot of freedom if you're
886s able to acquire the permit from a
887s metropolis yeah now this is this is one
890s of the first changes for those of you in
891s our core audience who have been
893s following development for a period of
895s time now you will know
897s that because we are in active
900s development everything that relates to
903s the design of the game is available to
906s be iterated upon and changed and so so
908s as I said at the start of this you're
910s going to be seeing a little bit of
912s changes to the systems and we'll
913s eventually show you here in game some of
915s those systems but you're going to see a
917s little bit of change and this is one of
918s the first ones that these are
920s predetermined locations that exist
923s around the node or under its vassal
927s structure
928s that you will have the ability to bid on
931s and to give you kind of a sense there
933s this allows us to to customize a bit of
936s those those
938s predetermined Parcels like a Sherwood
941s Forest type of example or you know the
944s the the hills of of of of of
948s um verdant Glenn or something thank you
950s exactly thank you
951s um essentially letting us kind of
953s customize that and then when you own
956s when you've taken the um the permit for
958s that parcel then you get to go and place
961s your Freehold uh plot out in that
964s section of that area of the world right
967s and nodes have many Parcels by which
970s they are able to to sell permits to and
974s it will be on a auction basis so talk to
977s us a little bit about that permit what
978s it looks like to lay that down Bucky
980s sure yeah so it'll basically be an item
983s in your bag and once you uh you know you
985s get to your parcel you claim that piece
987s of land and then once it's claimed
988s you'll be able to use the item to you
991s know go into top down View and lay out
993s actually exactly where your Freehold
994s will go on that parcel of land you'll
996s have a lot of freedom so a lot of a lot
998s of that will be going through looking at
999s your whole area of land you now own uh
1002s claim to and then deciding where the
1003s best spot to put your Freehold in there
1005s would be awesome and and
1008s having this type of layout uh makes it
1011s so that in the world when we talk about
1013s the visual Fidelity and the kind of you
1016s know Freehold density that might exist
1018s out in these open areas we don't want it
1020s to be where you're running through the
1022s world and at every glance you see
1025s someone's Freehold right and what this
1027s allows us to kind of do is partition
1031s those spaces out so that there's a
1033s minimum distance
1034s essentially between the different
1035s freeholds yeah there'll be places like
1038s where you won't be able to put it
1039s Freehold even right like a point of
1040s Interest or roads or you know a dungeon
1043s area so the parcels will kind of be
1046s mapped around those areas awesome I also
1049s want to point out
1050s um yeah the the concept art of this
1053s piece is vastly different than what we
1054s showed earlier so which kind of gives
1056s you the freedom of the placement of what
1058s you can do this is like way more farming
1060s in District in farming uh Aesthetics
1064s where where the the gatherables are a
1067s whole bunch in the middle and then
1069s there's like a storage Mill kind of
1071s thing in the middle so that's how much
1073s Freedom that we want to offer players
1074s how customizable a freehold can be yeah
1078s I love that it's super super cool it's
1079s uh you know like like we said one of the
1082s first and most important aspects of the
1084s Freehold system is that it's giving the
1085s players that level of customization to
1088s help them represent their identity the
1091s identity of their character right
1093s now obviously the uh Freehold would not
1098s be a freehold without a house that's the
1100s most important aspect of
1103s um the Freehold system it's also what is
1107s the first necessary thing that you must
1108s build talk to us a little bit about
1110s housing
1111s yeah so as you can see here we got some
1113s examples of the different uh sizes of
1115s houses you might be able to have on your
1116s Freehold
1118s um and the fruit first like you said the
1119s first building you need to build on the
1121s field is a house and then once you do
1122s that you're able to you know build other
1124s buildings like the different uh
1125s partisanship buildings or businesses
1127s we'll get to later and now before before
1129s that house is present what's on the
1132s Freehold
1133s it's just an empty plot of land all you
1134s have will be the little storage shed
1136s that gives you the base storage to be
1138s able to bring materials to your Freehold
1139s and then make your Construction
1141s nice awesome so basically as you acquire
1145s um that house uh blueprint you go and
1148s you preview the location of the House
1150s blueprint on the piece of land and when
1152s you lay down the construction site
1154s you're expected to bring materials
1156s through the Caravan system or through
1158s the mule system or even individually if
1160s you want to take many trips to the
1162s location of the shed and then deposit
1165s within that sheds uh storage is that
1168s correct exactly yeah that's how it works
1171s cool and then what happens if I want to
1173s no go ahead sorry I was just going to
1175s say once once you do that you'll be able
1176s to initiate the construction and
1177s complete the house and then proceed with
1179s your other thing very cool and so you
1181s were talking a little bit about
1183s um the housing sizes right small medium
1185s and large these actually have mechanical
1188s influences around the design of the
1190s Freehold system talk to us a little bit
1191s about what that size controls
1193s yeah well one of the main things it'll
1195s control is your furniture allotment so a
1198s small house for example might only be
1199s able to place you know 100 Furniture
1200s items whereas a medium or large house
1202s would be able to place many more and so
1205s that's kind of a balancing factor for
1206s players and determining if they want to
1208s have a larger house or have a smaller
1210s house and have more Farmland whereas
1211s they're sacrificing Furniture then for
1213s that
1214s got it so space actually matters here
1216s and when you talk about you know that
1218s furniture having a functional benefit to
1220s the player Corey what are some examples
1223s of that you know Furniture system I know
1225s we've talked in the past about some of
1226s these but talk to me a little bit about
1228s the importance of having that furniture
1230s and how that furniture kind of gets
1232s placed is it can be placed anywhere it's
1234s going to be placed on top of each other
1235s tell us a little bit about the the
1236s furniture
1238s yeah
1239s um uh you know placing the furniture is
1242s like one of the the most fun at least
1245s for me parts of of customizing you know
1247s your your place or your land right like
1249s that's where you can really kind of
1251s express yourself and you know oh this
1253s looks like a good place to have a dining
1254s room this looks like a good place to put
1256s my bed
1257s um you know maybe uh this is looking
1260s really cozy I'd like to do my cooking in
1261s here I can play place down uh uh cooking
1265s station right so
1267s um the other point too is that like not
1270s all furniture is just cosmetic right
1272s there there could be functional
1274s furniture and we're not talking just a
1276s chair that you can you know interact
1278s with and sit down with but there might
1280s be something along the lines of
1282s furniture that gives you Buffs or um
1285s bolsters up some consumables that you
1287s may have right like so they're there
1290s there is more to the space that the
1292s house gives you to to place the
1294s furniture because that might allow you
1296s to get more function out of uh said
1298s Furniture so there's some thought that
1301s goes into
1302s whether or not you want more furniture
1304s space or Less Furniture space more fun
1306s online less Farmland
1307s it's pretty fun absolutely I love it
1311s when the furniture actually has a
1313s purpose right outside of just the visual
1315s appearance and the aesthetic of the home
1317s but is something that you know players
1319s are called to interact with because it
1321s provides a benefit in the game as well
1325s housing of course wouldn't be housing
1327s without the ability to customize that
1331s appearance and you'll see here a few
1333s different examples of housing that's
1336s representative of
1337s at least eight of the nine different
1340s races that you'll notice that the tone
1341s aren't represented here but the they
1343s will be represented in the future
1346s but the blueprint that we talked about
1348s earlier when you when you acquire this
1350s blueprint
1352s talk to me a little bit Mike about that
1354s process where do you kind of acquire
1356s These Blueprints what are the multiple
1357s ways that you can get them
1360s um
1361s essentially so a blueprint like uh the
1364s basic ones could be sold at a node a
1367s vendor uh something similar to what a
1370s node is racial influences so if it's a
1372s KLR node you should be able to buy a
1374s killer house but uh it's interesting
1376s that we tied this system to a blueprint
1379s because we can do so much more
1381s itemization portion of it so we can drop
1383s it from a boss we can make it from
1384s ascribe can write a blueprint that is
1386s very specific or unique look and and if
1389s you went to a killer node maybe they'll
1391s sell a recipe to write a medium killer
1395s house and if you go to a rent Taiwan
1396s they'll just sell you a blueprint for a
1398s large renkai house right so there is
1401s that acquisition of like blueprint
1403s collecting and then you can sell that to
1404s other players when you acquire unique
1407s housing blueprint from a boss for
1409s example right I like the market
1411s implication that that has where you
1413s essentially can get these uniquely
1415s acquired Blueprints and then you can
1417s trade and sell them to other players who
1420s might not have had the same opportunity
1421s to acquire them that you had
1423s um and in addition to that we have
1426s obviously Cosmetics that we have sold as
1429s part of different packs throughout the
1432s past uh our pre-order system
1435s those Cosmetics are split into three
1438s primary categories
1440s housing artisanship and business and we
1445s will have a breakdown that we're going
1446s to be releasing of the Cosmetics that
1449s have come previously and which
1451s categories they exist in but players
1453s will have the option to override the
1456s appearance of a blueprint that exists
1458s within one of those categories with an
1460s Associated Cosmetic Skin and you know
1463s that is obviously not just something
1466s that can be purchased through the
1467s pre-order system but also can be
1469s achieved in game as well our Cosmetics
1472s that can be applied to specific building
1474s types and we don't get as granular where
1478s let's say you might have a shrine
1480s cosmetic and you have let's say a
1484s blacksmith building that you wouldn't be
1486s able to apply the shrine to the
1488s blacksmith building if the shrine exists
1490s in the artisanship lane you can apply it
1492s to any artisanship type building but not
1494s to a house or business so giving a
1497s little bit of additional context there
1500s thank you
1500s so what are businesses you might ask
1504s after hearing that category businesses
1506s serve a specific function Mike do you
1509s want to talk to us a little bit about
1510s businesses business building is a
1512s category where we wanted to kind of
1514s Branch out of just artisanship buildings
1517s right so things like taverns things like
1519s uh Market kind of things where you can
1521s install a player stall so other people
1523s can come and visit your Freehold and buy
1526s things that that's unique to tie to you
1528s or other services like taverns where you
1531s could sell a food buff that's unique to
1534s your Tavern or something that you can
1536s kind of invest and then build so you can
1538s have a service building that's near to a
1540s POI that's really populated so you can
1543s help players to you know maybe gain more
1546s XP buff things like that and this is the
1549s perfect place where we can express that
1551s and allow players to customize their
1553s Freehold even more we wanted to Branch
1556s out from artisanship just only that and
1558s then have more options for it very cool
1561s I love I love the idea of not just the
1564s business as a whole and how it relates
1566s to kind of other players and their
1568s ability to kind of Traverse the world
1569s and see what you've accomplished but
1571s allowing players to customize the
1574s offerings that the business is capable
1576s of providing based on what they're
1578s creating as an artisanship member or
1582s even what they can acquire from other
1584s players to offer through their business
1586s as well and one one additional note here
1589s is that you know freeholds are meant to
1592s be a part of the family system meaning
1596s that to utilize the benefits the
1598s Freehold and the services and mechanics
1600s that the Freehold provides
1602s it is very conducive to be part of a
1605s family with multiple members who are
1607s capable of interfacing with this and
1609s because of that systems like the
1611s business system allow for certain
1613s permissions to be granted to administer
1616s the business functions and that includes
1618s things like setting prices and setting
1620s types of sellables that are or services
1623s that are capable of being sold through
1627s the business
1628s yeah it's also a great great mention
1630s there too is that the fact that you know
1632s freeholds there's there's not going to
1634s be a ton of ton of parcels all over the
1636s world you know that might not be
1637s feasible for every player to get one but
1639s even if you're a fan if you can be a
1641s family member and you have a whole
1642s family owning a field together it'll
1644s allow many more players to like see the
1645s system and partake in it yeah absolutely
1648s it's a I I love that aspect of the
1651s freeholds
1652s now speaking of a Tavern and
1655s um you know we've obviously talked in
1657s the past about
1658s having upgrades available uh for these
1661s types of of buildings let's use this
1664s tavern as an example
1667s um of the types of upgrades that are
1669s possible talk me through this what we're
1672s looking at here this tree upgrade path
1677s this is this is something I'm super
1679s excited about this is uh you know this
1681s is an idea that surfaced through another
1683s system that I'm sure we'll we'll get to
1685s see in in the future right and it was
1687s one of those like oh well that's fun
1689s like why can't we have that
1691s um and it just sort of played out
1693s perfectly that uh you know buildings
1695s could have upgrade paths um to to make
1698s them better or worse or more specific in
1700s a certain Lane of specialization
1703s um based on like how you're trying to
1705s set up your Freehold right so the idea
1708s is um you you place down uh the building
1711s um and as you become more proficient in
1714s a thing
1715s um in the case of artisanship or
1717s um as you work within the the business
1720s building you could
1721s um you could build up the building to be
1723s better at some things than others so
1725s what we're looking at here is just kind
1727s of an example of that right like we have
1729s this tavern we placed it down and you
1732s know we're really focused on uh wanting
1734s people to come by here and you know gain
1736s extra experience or rested experience
1739s because it's you know maybe our our
1741s Freehold is really really close to a
1742s nice hunting spot so we'll upgrade our
1745s our uh our Tavern to have these upgraded
1748s feather beds
1749s um to to give players that bonus right
1750s and and all of the things that you know
1752s you just went over Stephen about being
1754s able to set the permissions and decide
1755s who you who you want this to apply to
1758s how expensive it should be right
1760s um you could be you know that guy that's
1762s got the The Tavern that's that's helpful
1764s to the guild
1765s um you could be the the person where
1767s people like to stop by and hang out for
1769s a bit get the rest of the experience and
1770s some food Buffs before they go out
1772s hunting right and you know this allows
1775s people to you know have their freeholds
1778s next to each other and have their their
1780s their own uh niches of things that they
1783s offer to themselves to the people that
1785s they play with or you know to the public
1786s so absolutely cool yeah I I love that
1789s and and to give kind of a primer we're
1791s looking at specifically this upgrade to
1793s the tavern type business which includes
1796s the ability to offer beds to weary
1798s Travelers right and beds have a specific
1801s functionality we were talking previously
1803s about Furniture's offering in-game
1805s mechanics one of those functionalities
1807s that beds provide is a rest experience
1809s buff that can be applied this is
1811s obviously going to be kind of at the top
1813s tier of what Travelers can expect to
1815s utilize at taverns when it comes to
1817s these beds that's important because one
1821s other aspect of the freeholds is that
1823s freeholds are a privilege not a right
1827s meaning that there is a limited number
1830s of freeholds that will be available
1831s within the game world and that's a very
1834s important aspect of this particular
1837s feature and remember that housing exists
1839s within three different types freeholds
1842s are just one of those types of housings
1844s housing also exists as static in node
1847s versions as well as instanced and
1849s there's also an additional feature that
1851s we haven't I believe discussed before
1853s which is the in um and the in can
1856s Service as a temporary living space
1859s that doesn't have a restriction on the
1862s quantity but has a soft ceiling when it
1865s comes to the citizenship dues that might
1869s be accrued at a node so if you didn't
1873s own a freehold out in a location or
1875s hunting ground where you would be
1877s participating in some type of
1878s adventuring or Quest and you see a
1882s Tavern with a bed available you may want
1885s to make a stop there and utilize the bed
1887s so that when you go out to the nearby
1890s hunting ground you get that rested
1892s experience and that's an important
1893s aspect of this this is very cool I I
1896s love the aspect of the uh of the upgrade
1898s paths and being able able to specialize
1900s in the specific types of buildings that
1903s you construct now let's say for example
1904s in this situation I've constructed a
1907s Tavern and I have specked into this tier
1910s two branch of the feathered beds if I
1913s wanted to have the uh opposite direction
1916s in the technology Branch here how would
1919s I be able to service that would I have
1920s to stand up another Tavern and then spec
1923s into that Branch there
1925s oh well technically you'd have that
1927s option right you could you could um you
1930s could repurpose the current Tavern that
1932s you have or you could build yourself
1934s another Tavern if you're willing to give
1935s up the space and you know do more
1938s um that's awesome that's awesome and
1940s remember one of the oh go ahead sorry go
1942s ahead Mike I said I just want to say
1943s there's a key point of real estate in
1946s the Freehold there is limited amount of
1947s space right it's really up to the player
1949s to give that choice like is this
1952s additional Buffs on a new Tavern
1954s building worth what I'm giving up for
1956s for another building right like that's a
1957s very interesting uh take that players
1960s needs to make to
1962s make freeholds efficient right exactly
1965s and and just to remind you guys again
1967s these are the systems we will be testing
1970s in Alpha two and it's important that you
1973s guys provide feedback across these types
1975s of systems tell us what you like what
1977s you think could be done better and as
1979s you play test them in Alpha 2 and as you
1981s watch other players play test these
1983s systems
1984s um afterwards that is going to be our
1986s opportunity to take the feedback and
1988s iterate on the system so it's important
1990s to kind of uh you know focus in on these
1993s on these details now outside of
1995s businesses let's talk a little bit a bit
1998s a little bit about artisanship and more
2001s specifically
2002s um processing as it exists within the
2005s freeholds and how the Freehold ties into
2006s the artisanship as a whole Corey
2009s yeah so uh you know we talked about the
2012s the three lanes of the buildings right
2014s and and artisanship is one of them so um
2016s the way that we're sort of tying that in
2018s is that each um crafting and processing
2020s profession will have a building building
2022s associated with it right so uh before
2025s you can place any sort of stations down
2027s that are associated with that crafting
2028s or processing profession you'll have to
2030s uh construct your building and once the
2033s building is constructed right
2035s um uh it has that that similar Tech tree
2037s thing going on right so you can you can
2039s spec it in in the direction you'd like
2041s it to go and maybe that synergizes or
2043s balances out the way that you're you're
2045s expecting your your profession
2048s um and uh yeah it gives you access to
2051s placing uh stations it gives you access
2053s to placing more stations um and then we
2055s also have
2057s um some benefits that are conferred by
2060s the building itself to
2062s um all of the things related on the
2064s Freehold so let's say
2066s um there's some sort of weaponsmithing
2068s bonus given by a weaponsmithing building
2071s that would mean that your weapon
2073s smithing stations on your Freehold would
2075s incur that bonus so very cool yeah I I
2079s really like the aspect of
2082s you know some games take a direction
2085s um that departs a bit from realism and I
2088s think ultimately the end goal of any
2089s system that you implement into a game is
2090s to have fun right is that gameplay Loop
2092s there fun
2093s um and I feel personally and this is
2096s just a completely subjective opinion but
2098s um I feel personally when you can
2100s achieve a high degree of fun and also
2103s achieve a high degree of realism in the
2106s process that's the type of MMO
2108s experience I personally enjoy a lot and
2111s I think that with this Freehold system
2114s and emulating that realistic kind of
2117s process
2118s um of you know what processing looks
2122s like and we're going to get into a
2123s little bit of detail on that about how
2125s these processing stations work that are
2128s afforded through the processing
2129s buildings that you can construct
2131s um I I just think that's that's
2133s something that's really cool it gets me
2134s immersed it gets me kind of my the
2136s suspension of disbelief is really there
2139s um and I'm I'm just enamored by
2142s you know what that play experience is
2145s yeah I totally agree it's a big time
2147s like Factory Sim player you know I I
2149s love setting up these processing chains
2151s of you know raw resources to process to
2154s craft I feel like we're going at a
2156s really fun level for players they're
2158s gonna enjoy like you know going out in
2159s the world Gathering taking those uh raw
2162s resources their free will be process and
2164s then taking that to the node to do the
2165s highest level crafting right that's just
2167s a really like uh fun and engaging loop I
2170s absolutely yeah absolutely I'm very
2172s excited about it as well I'm I'm a
2175s pretty crafting artisanship focused
2177s player myself and um I I appreciate
2181s depth I appreciate
2183s um fun and I appreciate uh you know
2185s complexity to a limit right so this is
2188s stuff for me to think about as a player
2190s I get to I have my own space I get to
2192s manage that space I get to decide you
2194s know what I want to do with it
2197s um I get to decide how I wanted to
2199s synergize with the professions I've
2201s chosen chosen
2202s um I could make a name for myself I can
2205s make social connections by the way that
2207s I express myself as a whatever
2209s profession I'm into
2211s um and and Freehold is sort of sort of a
2213s a mecca for that
2215s um especially in the in the processing
2217s realm right um one of the things that I
2219s didn't quite touch on that's uh that's
2221s up here on the screen right now is that
2223s um the the highest level of processing
2225s happens only in the Freehold so at the
2228s the master and Grand Master Level of
2229s processing you'll need a freehold to to
2231s perform at that level
2233s um and then on the on the crafting side
2235s you know we want the the highest level
2236s of crafting to happen in a node so
2238s players will be able to craft on their
2240s freeholds but uh the max that you'll be
2243s able to progress to is a journeyman
2244s level
2245s awesome very cool
2247s well speaking of processing talk to us a
2250s little bit about the process of
2253s processing
2255s yeah we'll do so um so uh uh processing
2259s each processing profession will have
2261s four stations um and the stations will
2265s come online as you progress through the
2267s profession
2269s um each one of those stations will make
2270s Goods that are immediately useful uh to
2273s to the economy to Crafters to other
2276s processors and each processing station
2280s will build on itself and into the other
2283s stations right so you'll you'll end up
2286s kind of at the end if you if you do end
2289s up you know going all the way to master
2291s or Grand Master being able to kind of
2293s circle between the stations and and make
2296s different stuff depending on what you
2298s want to make
2300s um
2300s uh so in addition to
2304s um
2305s using kind of resources in in your
2308s recipes uh we also want uh we want to
2312s use fuel
2313s um as a way to run your station
2316s yeah that's super cool the fuel is a is
2319s I think an awesome kind of talking a
2321s little bit about again that that that
2322s realistic kind of process I really love
2325s the addition of the fuel and kind of the
2327s complexity as that fuel interacts with
2329s the type of processed good that you're
2331s creating I think that's a really cool
2333s system
2335s yeah it's like players are I feel like
2338s uh players are definitely used to that
2339s with like for example like iron ore for
2340s example you'd expect that to you know
2342s require some coal some wood pellets
2343s right to complete that recipe but even I
2345s think that's just gonna be something
2346s where I'm gonna have core to processing
2347s where uh any recipe you'll do is going
2349s to require some level of fuel so even
2351s like at a sawmill right processing your
2352s Lumber you also require fuel to run and
2354s that's kind of gonna be something
2355s players will learn about learn what are
2357s good fuels what resources can work as a
2360s fuel and what's what's what's uh The
2362s Meta there
2363s yeah definitely getting dialed in with
2365s the economy and understanding you know
2367s what's the price efficiency of using you
2369s know wood trips versus coal for you know
2372s a particular recipe and kind of looking
2374s at uh what your your returns are based
2377s on those decisions is just like that's
2379s so cool that you even get to think about
2381s any of those things right
2383s um and then just within the wheel itself
2385s right um like so the the way that we're
2388s going with the with the fuel is kind of
2389s any any item can have a fuel value on it
2391s right so
2393s um and then when you're when you're
2394s putting together you know your your job
2397s to you know make you know 100 iron
2399s ingots right there'll be some sort of
2400s value that's required to to to process
2403s that job so it'll be up to you to choose
2406s you know the fuel types that you want to
2407s let's say that it costs 100 fuel to to
2410s make those 100 ingots well you can make
2413s whatever fuel combination you you want
2415s um to to fulfill that value so
2418s yeah you might have like you know mostly
2420s amount of cold and you're like I need I
2421s need to throw some extra wood chips in
2422s there right to finish the finish the
2424s recipe off or you might have a really
2425s high quality like refined fuel you've
2427s made and that that'll that one fool will
2430s be able to do many many jobs and before
2432s it depletes itself so there's a lot of a
2433s lot of freedom players have there in
2435s determining how they power their station
2437s love it and obviously I didn't mention
2440s this before but what you guys are seeing
2441s and you know uh this is an important
2444s part to get feedback in you know how do
2445s you like this format of a presentation
2447s when we get into these more systems
2448s heavy kind of uh um designs
2452s um but the art here is as I said the
2454s concept art Ryan Richmond and his team
2456s and Mike Vecchio and
2459s um and Lloyd and Jeff and you know they
2462s all do a great job in providing the rest
2464s of our development team the concepts
2466s that give direction on you know what to
2468s strive for when modeling these assets
2470s and creating these environments uh they
2472s just do a phenomenal job so kudos to
2474s them
2476s I want to point out one thing that
2479s certain stations will have the benefits
2482s in certain buildings will also have a
2483s benefit and that using those benefits
2486s depending on the quality of the station
2488s and the tier of the station like some of
2490s some of these fuel costs could be
2491s reduced right if your station is very
2493s efficient at
2494s um melting iron for example right then
2497s the fuel cost of that recipe might
2498s reduce quite a bit and also I'm coming
2501s back to the real estate thing again
2502s sorry
2504s where if you just because you have an
2507s artisanship building that doesn't
2508s necessarily mean you get to have all the
2510s stations right if you want to be best at
2513s everything that you will require
2514s multiple Artisan ship buildings and if
2516s you want access to every stations that
2519s you also require a lot of artists and
2521s ship buildings and then you can kind of
2523s tech up to be very focused on one or
2526s have all the artists and ship buildings
2528s that you can possibly have want for one
2530s specific processing and be the best at
2531s it right
2533s yeah absolutely
2534s it's a progressive amount of investment
2537s required in order to be the best
2540s um and you know these systems are
2542s designed with progression in mind
2543s because that depth that progression as
2546s as Corey was speaking earlier is what
2549s makes a lot of these systems compelling
2550s right to a degree so let's talk a little
2553s bit about the depth and progression when
2554s it comes to the lumber mill uh this is
2556s an example of an artisanship building
2558s specifically a processing building Corey
2562s talked to me a little bit about what
2564s we're looking at here
2566s yeah so this this is a you know example
2568s similar to what we're looking at with
2570s the tavern
2571s um uh but sort of following uh a lumber
2573s mill right like players will need to
2575s place a lumber mill to uh advance in
2577s their level Lumber Milling profession
2581s um and you'll be able to kind of spec it
2583s um based on what you want to focus on as
2585s as a as a lumber Miller so what we're
2589s looking at here is this you know Arcane
2590s Golem and uh you know it allows you to
2593s process uh let's see process jobs
2596s reducing resource and the fuel and gold
2598s costs of processing is dropped by 20
2599s right so this one's sort of focusing on
2602s uh cost and efficiency and there might
2604s be other lanes or other other particular
2607s skills that you can pick up that might
2609s focus on more yield
2612s um uh uh maybe Rarity procs stuff like
2616s that right so what's really interesting
2618s is that you can kind of take take these
2620s trees and apply it to your skill tree in
2623s your profession and sort of you know
2625s balance or you know hyper Focus or fill
2629s in uh fill in the gaps that you're
2631s missing as you progress yeah
2634s yeah and as you can see the Arcane Golem
2636s is kind of like the final like ultimate
2637s uh end Talent at this at this uh this
2641s specific skill tree so you can see on
2642s the bottom left there's already you know
2644s a couple different active upgrades that
2645s are already applying bonuses to all the
2646s stations on the Freehold that are
2647s related to the lumber mill so you see we
2649s have double saw improved permit gear
2651s system Station Main and stuff like that
2652s so
2653s it'll be a kind of a culmination once
2655s you fully spec out your building it'll
2656s have a variety of benefits it'll be
2657s adding to those stations
2659s as you kind of spec into these specific
2664s types of of upgrades the building itself
2669s manifests props and attachments to it
2673s that represent these different upgrade
2676s paths
2677s so it's a it's a really kind of cool
2679s thing to see
2680s exist kind of on the Freehold it gives
2683s also indication to the other players as
2685s as to what specializations you focused
2687s on
2688s yeah definitely like that same we're
2691s hoping to get that same feeling where
2692s you know what you walk by that person
2693s and you're like holy that's that
2695s sword
2696s um yes uh you know you could you could
2699s walk by someone's Tavern and be like oh
2701s they got the the bar in the window like
2702s I can just roll up there and get myself
2704s a quick snack and a drink and um you
2707s know head out head on out to the to the
2708s hunting grounds or you know
2710s um that they went down a certain path
2712s for the the lumber will upgrade and they
2715s know that this is probably the processor
2717s that you want to reach out to for your
2718s for all of your uh wood needs
2721s yes absolutely well
2724s so guys as as we said this was a little
2727s bit of an experiment kind of prefacing
2729s uh this particular system the Freehold
2732s system uh before we get in game and and
2734s take a look uh Bucky I think you have a
2737s freehold somewhere in the riverlands
2739s perhaps by some some interesting mining
2742s options uh that we're going to take a
2744s look at now hopefully we don't get
2745s killed on the way
2747s um but give us your feedback on what you
2751s enjoyed or thought could have been done
2752s better about this PowerPoint kind of
2754s presentation of the system so that we
2756s get a little bit more nitty-gritty
2757s details of this and we're going to do
2760s some q a after the gameplay but right
2763s now let's talk a little bit about and go
2765s in game and and take a look at some
2766s farming let's take a look at the
2768s livestock and those interactions because
2770s I know that those two specific
2773s interactions on freeholds is near and
2775s dear to a lot of different players
2777s hearts and then in addition there's
2779s going to be a little bit of discussion
2781s about our inventory management system
2784s we've I've told you a little bit in the
2786s past that we have gone with a kind of
2788s tetra styled inventory when it comes to
2790s materials and raw gatherables so we're
2794s going to take a look the first iteration
2796s of that of course everything here is a
2797s work in progress we are still active in
2800s development towards Alpha 2
2802s um so take everything you see with a
2803s grain of salt but obviously participate
2806s on our Forums on social media channels
2809s um here in twitch on the things you're
2810s liking and what you've seen and what you
2812s would like to see done differently
2815s um one other thing I think we're going
2816s to take a look at when we get in there
2817s is some of the housing some of the
2818s furniture interacting with uh with some
2821s of that furniture as well you might even
2823s get a look at a new little Mount but
2825s let's switch over to in-game and we will
2827s see you guys in just a second
2830s thank you
2832s [Music]
2833s [Applause]
2834s [Music]
2849s hello everyone and we find ourselves now
2853s in the world of Vera once again and uh
2857s Bucky I think you were talking a little
2859s bit about a freehold that you have
2861s nearby in the riverlands here where
2864s we're gonna perhaps participate in some
2866s of your
2867s what do you got on that Freehold what
2869s are you doing over there
2870s so we got a lot of uh farming stuff
2872s mainly that's what we're focusing on but
2874s we also have a uh Artisan building as
2876s well nice Gorge stationed because we got
2879s some good mining opportunities out here
2881s okay very cool and uh I see you kind of
2885s are close to this
2887s this kind of these ruins
2890s with your Freehold I guess is there any
2892s happening spots around this area for you
2894s guys
2896s yeah for sure I mean we got some we got
2897s some mob packs around here players are
2899s coming through here a lot to you know
2900s obviously get the uh yeah this nice
2902s resource here we got some uh I like a
2904s night is that why you you formed your
2907s Freehold near the these this precious
2909s resource talk to me a little bit about
2910s this this resource uh Corey and and or
2914s Mike
2916s oh yeah that's uh so this is halcyonite
2918s it's a kind of a mid-tier journeyman
2922s um a gem
2924s um and yeah it's just sort of a
2926s something you would use in in weapons
2928s and for decorations jewelry so it's
2931s pretty pretty sought after for a lot of
2935s crafts so that's pretty valuable I love
2937s the uh I love just its look I mean it
2940s adds a really kind of
2942s um magical uh Blues to this area wow
2946s this is a beautiful now Bucky I know why
2948s you made your Freehold here this is a
2950s beautiful view
2951s yep just another beautiful day in Vera
2954s oh my gosh do you ever get like afraid
2957s of heights here I mean this is kind of
2958s crazy
2960s I think actually I might have something
2962s that could help you with this hold on
2964s let me see
2965s I can just to bring it up here and then
2967s if you ever need to use it one day feel
2969s free to you're more than welcome
2971s oh yes beautiful perfect oh it's not
2974s even on theme for the fall weather I
2976s know exactly it's a drink of the canopy
2978s perfect yeah if you ever want to take
2980s him for a spin just let me know okay all
2983s right but uh yeah there you go actually
2985s I'll put him away he's kind of afraid of
2987s heights himself so
2989s I can mine this and so I've maxed out
2992s um my artisanship levels through a
2995s little bit of a cheat but uh
2997s if you have the tools and
3000s oops do I have the tools okay guys
3002s you're seeing a little bit of a preview
3004s of some of the work in progress UI with
3006s the artisanship windows and obviously
3008s you have a number of tools here that are
3009s possible this UI of course is getting
3012s completely revamped this is just kind of
3013s the the um the wireframing for it but
3017s talk to me a little bit about the tool
3018s setup why is it important to have these
3020s kind of tools how do tools Aid you in
3022s your Gathering Adventures
3025s yeah so um so uh each uh Gathering
3029s profession will have three tools um the
3031s tools kind of compliant online as you
3033s progress through the profession uh and
3035s the different uh resource types for each
3038s one of the profession may require
3039s different tools so
3041s um you basically want to carry around
3042s the the right tool for the job
3044s and tools along with artisanship gear
3048s will have stats on it so you can itemize
3051s towards how you want to gather how fast
3053s you want to gather yeah
3057s oh it looks great I love the the uh the
3061s destruction of the actual like
3063s uh is it halcyonite how can I whatever
3066s yeah I'll see you at night yeah I mean
3069s nice we sort of set the precedent with
3070s trees right so um we're trying to get uh
3074s similar feelings uh that the trees bring
3076s with our other uh gatherables yeah it's
3080s looking great now where is where is your
3082s Freehold uh it's just over this hill
3085s here off to the left of the path I think
3087s you might be able to see my uh the house
3089s there with this chimney smoke as well
3091s okay yeah that looks good how do we
3094s let's let's get over there a little bit
3095s faster maybe we can uh oh yeah
3097s what do we got oh I don't think people
3100s have seen the uh
3102s Lightfoot yet
3105s let's bring him out oh look at him how
3109s cool is that
3112s I look so good
3115s I love the eyes
3119s super cool do we know who did this one
3121s was this jincey
3124s I I think I believe there was a ginty
3126s yeah yeah
3128s oh wow this guy's fast it's high speed
3132s is a rabbit after all you know
3136s that's so cool wait we gotta slow it
3139s down a little bit we gotta I can't
3140s Approach at such Fast Pace to your to
3142s your Freehold that would be
3143s disrespectful
3145s don't trample my plants please oh
3148s perfect
3149s this is great it's harder rabbits
3152s so what have you geared it looks like I
3155s mean you don't have a lot of buildings
3157s on the Freehold uh for yours Bucky is
3160s that because you're kind of trying to
3161s utilize the land for farming and and
3164s I know of course you are doctor Bucky so
3166s the animal husbandry system and like
3168s livestock
3170s that's exactly right yeah so I I
3172s sacrificed some of the space I could
3173s have used for buildings to just have
3175s more Farm space basically so as you can
3177s see here we got some you know we got
3179s some sheeps we got some cows and pigs
3182s and we got some chickens back there and
3184s we have a lot of space for different
3186s farmables so
3187s we have a wheat here corn and then the
3190s tomatoes over there as well oh this
3191s looks great so now
3194s Mike when we're talking about you know
3197s these types of farmable spaces obviously
3200s as we discussed previously you know the
3203s customization options for your Freehold
3205s are really kind of up to you and what
3208s you want to delve into on the processing
3210s side of things and how you want to use
3211s the space but players who want to
3213s participate in the farming talk to me a
3215s little bit about that system I mean the
3217s intent excuse me
3219s to provide this open area space for
3222s people to utilize just growing different
3224s crop rotations and the livestock and how
3226s does that feed the the general
3228s processing system yeah so the farming is
3231s kind of generally focused on growing
3233s crops like this and then dealing with
3235s livestocks over there like that
3237s um but generally what you want to do is
3240s get gather some seeds from either vendor
3242s or open in the world you can gather or
3245s find some seeds on the open content and
3248s you're gonna come to your Freehold and
3250s plant them and then depending on what
3252s kind of processing level you have and
3254s what kind of processing stations or
3255s buildings you might have you might grow
3257s crops like a little faster produce like
3260s better crop rotations and just generally
3264s Farm things that's unique to farming
3267s produce like compared to the in the open
3271s world yeah so and I just got a bunch of
3274s Wheat by the way I apologize Bucky on
3276s stealing your weed
3278s I got plenty it's it's harvest season
3281s you know we got a big crop coming I need
3282s some help getting all the Harvest done
3285s yeah it looks super cool
3287s another cool thing about farming too
3289s since it has the the livestock
3291s um is that it kind of feeds directly
3293s into to hunting and synergizes with uh
3296s animal husbandry so if you're interested
3299s in in raising animals taming animals
3303s um you know farmers will have a use for
3305s them
3306s yeah exactly so yeah animal husbandry
3309s has multiple Lanes of ways to breed and
3312s specialize your creatures and
3313s mallets and pets are one of the more
3315s popular ones but then obviously
3316s livestock as well so not only can you
3319s breed your animals for traits such as
3321s like movement speed and health and
3322s different combat stats but you'll also
3324s be able to breed them for desirable
3325s traits like you know fertility increase
3328s harvesting yield and even uh increase
3330s yield from butchering foreign
3333s [Music]
3349s with their
3351s style here very nice very nice oh I just
3354s got some eggs okay now one of the other
3356s things that we wanted to obviously
3358s collect player feedback on and I'm going
3360s to open up the inventory
3361s um just to kind of take a look at the
3364s materials uh resource bag talk to me a
3369s little bit about how we are implementing
3372s resources differently from your general
3374s item inventory
3378s um so we're taking an approach from
3382s other games but the idea of resource is
3386s gonna have someone of a slot base
3389s instead of having a slot base like
3391s traditional MMO we're gonna look for
3393s like a Tetris kind of idea of having
3395s different shapes and different stock
3398s sizes kind of like that to make some
3400s interesting choices out in the world
3402s where you have to do inventory
3404s management and have a pick and choose
3406s depending on like what you have
3407s available what kind of bags you have
3410s now I seem to have kind of run out of
3412s space
3414s um maybe I can grab do you have any oh
3416s yeah if you want you can come uh put
3417s some stuff in the chest in the house or
3419s uh are your bags too small or what's
3421s yeah no I only have one bag it's called
3423s a Sanctus resource oh yeah I got some
3425s extra bags for you actually you could
3426s take some from my chest oh this is
3428s nicely decorated home here
3432s oh you have the uh
3436s you have the
3438s oh man I can't remember what we called
3439s this but this was for the um pandemic
3442s everyone who I think registered prior to
3446s a certain date during the pandemic
3447s Margaret will know
3448s um we granted this item to people or
3451s will be granted to people that's cool
3453s it's modeled look at that I think Ryan
3455s Richmond actually did the modeling for
3457s that and then John uh waynick into the
3460s implementation very cool that looks
3461s awesome where's the chest I can grab uh
3465s right here by the fireplace oh okay
3466s sweet let me see here the materials oh
3470s okay
3472s all right so uh what do I do here just
3475s grab this
3477s they just take them all and swap it out
3479s I think I'll equip them
3482s okay cool I have some now this is
3484s obviously work in progress uh UI this is
3487s not the final UI but this kind of
3489s demonstrates the functionality of the
3491s system
3493s let me go over here what can I do with
3495s these sheep
3497s you can Harvest them for uh we'll shoot
3499s them
3502s all right this this is not going to hurt
3504s them is it no
3506s you do a good job
3510s give me your wool yeah oh it gave me
3514s some wool and now it's naked that's so
3516s sad
3517s it'll grow back
3519s oh how so so talk to you perfect that's
3522s a good point so it'll grow back talk to
3523s me a little bit about kind of you know
3526s the intent behind the the livestock here
3529s and the crops as well like you're
3530s planting and you're placing these
3532s livestock uh on farmable Space within
3535s the within your Freehold and then over
3538s time they mature and become processible
3541s or how does that work
3543s oh yeah that's pretty much exactly it
3546s um certain certain things like for the
3548s crops for example you need to acquire
3549s seeds first which can be acquired
3551s through a number of ways but once you
3553s plant them uh you'll have to water them
3555s and care for them and then after a
3556s certain point depending on the crop
3557s itself uh would be when you can Harvest
3560s them
3561s and then you can replant them at that
3562s point and then for Animals uh different
3565s animals have different you know sort of
3566s byproducts I can get like so for example
3568s from here from the cow you could you
3569s could milk them and get some uh fresh
3572s milk
3573s but the they have horns are these
3576s it's the right cow oh there's no
3578s shutters there's others down there okay
3579s all right let's see
3582s oh I got a lick a little stool
3585s wow that's some rapid paced milking holy
3588s
3591s crazy
3593s hold on let me make sure I got the milk
3595s oh we did get the milk let me pull it
3597s down here
3598s put some corn down as well
3602s do some reorganization there yeah kind
3605s of just reorganizing things
3607s another sort of interesting thing that
3609s you'll see with you know livestock and
3611s other types of things that you can
3612s gather is
3613s um uh you'll be able to kind of choose
3616s the things that you want to gather from
3617s it right um Bucky had mentioned the
3620s animal byproducts right and you know
3622s milk is a byproduct of a cow and you
3624s know so is beef so it's up to you kind
3627s of how and when you want to harvest your
3630s Livestock in certain ways and the you
3632s know same same with plants maybe you
3635s want to you know take take the corn and
3637s maybe you want to cut down the the
3638s entire uh
3640s corn plant to make room for other crops
3643s and you know there's different bread
3645s products depending on how you interact
3647s with that gatherable now this is going
3649s to be
3651s another point of good player feedback so
3653s one we kind of talked to you and showed
3655s you guys a little bit of the systems for
3658s planting crops on your Freehold
3660s for
3662s raising livestock collecting resources
3665s from them
3666s this and then the tetris inventory type
3670s system
3671s but this one is more game philosophy
3676s slash
3677s immersion right and what you're going to
3681s see now
3682s I think for those of you who are a bit
3684s squeamish if you want to turn away
3687s understandable but we're gonna get some
3690s leather
3692s and what else from the side Meat
3697s um yeah some meat kind of whatever you'd
3700s expect from a pig yep bacon all right
3703s well all right I apologize little buddy
3705s you had a good long life you did have a
3709s good long life happy life on the farm
3710s and now oh God go to sleep
3713s now oh we got the hide in the meat but
3717s it's oh that's sad is it it's just
3719s sleeping is it tired that was intense
3721s yeah yeah yeah for sure it's sleepy yeah
3723s don't worry let's go uh yeah nothing to
3726s see here
3727s sorry little piglets
3730s the piglets okay I'll take good care of
3733s you oh let them let them live a little
3735s bit of a life you'll become big and then
3737s we'll uh oh okay
3740s so guys that's a that's a great point of
3742s player feedback talk to us a little bit
3744s about how real slash immersive do you
3746s want it to be or do you prefer that uh
3749s perhaps the pigs don't die but rather
3751s they just go to sleep
3753s um that's that's a good question I think
3755s for for a lot of people to give their
3757s thoughts on okay so now now we have
3760s um I'm seeing over here there's another
3762s building obviously we have the the home
3763s here we went inside a little bit this
3766s other building talked to me a little bit
3767s about that we talked a little bit in the
3769s presentation about
3771s um the profession buildings and them
3773s giving access to workstations what do we
3776s have here
3777s so this is the um Artisan building that
3781s we talked about
3782s um and then these give General benefits
3784s to the Freehold it could be profession
3787s specific it could be just general
3788s specific but it also gives you like
3790s access to putting down stations like
3792s this so this would be the metal working
3794s station oh nice okay and I see this this
3797s station's pretty
3799s pretty intensive and and that's I think
3801s something we're going to be showing in a
3802s future stream which is all about The
3805s Crafting process and the recipe
3807s acquisition and the tools but also
3811s um a little bit of a gameplay layer that
3813s Corey Mike you guys have been working on
3815s with crafting in the future that we're
3819s going to show but this one's all about
3820s processing and tell me talk to me a
3822s little bit about we talked a little bit
3823s about what it takes to go into the fuel
3826s to prep the station to do the processed
3828s goods and then kind of leaving and
3830s letting that you know process over time
3833s um
3835s do you expect that players are going to
3837s want to like fully kit out their
3839s freeholds with the profession building
3841s so they have access to all the stations
3843s what would be the benefit of that
3846s and I I think so right like if players
3848s are really interested in investing in
3851s processing right
3853s um you know the freeholds are supposed
3855s to kind of give the players the the
3857s furthest reach up to the highest tiers
3859s of process processing so if you want to
3862s you know allocate most of your space in
3864s your rehold in your Freehold for um uh
3868s you know processing buildings processing
3870s stations uh you could you could create
3872s like kind of your your own processing
3875s plant or or factory
3877s um and really sort of you know have a
3880s have a Stranglehold on a market or
3882s particular Goods so the Freehold is
3885s supposed to be free space for players to
3887s kind of do whatever they'd like you know
3889s decorate housing have businesses
3892s um or create a you know processing
3895s Empire so cool very cool well I did get
3898s some
3899s some supplies whoops I did get some
3903s supplies uh Bucky do you want me to like
3905s put this in the chest or anything or
3907s yeah yeah you can just empty on the
3909s store here in my chest for now so you
3911s can go out no plants
3912s oh yeah yeah that's right towards these
3914s oh
3917s mother one's here
3920s very nice oh it's a more exploded oh no
3925s oh you got stuff at least right yeah
3927s yeah we did yeah we're good all right
3929s let me go put this inside wait let me
3930s make sure I actually did get the
3931s tomatoes
3933s I got a full bag at this point almost
3936s oh I did get some Tomatoes okay there we
3937s go
3941s now you've obviously done a great job
3944s with the inter with the decorations here
3946s on the furniture
3948s um and you know we don't intend
3950s Furniture to obviously just be visual
3952s aspect of the Interior but functional as
3956s well talk to me a little bit about that
3959s yeah so obviously we've seen here the
3961s chest right the chest is a placeable
3963s Furniture prop that actually increases
3964s the storage capacity of your of your
3966s Freehold property but we're going to
3968s have a variety of you know other
3970s functional Furnitures like besides just
3972s even the artisanship stations so for
3974s example we have a bed over here which
3976s you'll be able to sleep in as well get
3978s some rest experience perhaps also we'll
3980s have chairs those are just like kind of
3982s cosmetic you'll be able to sit in and uh
3984s yeah there'll be a variety of functional
3986s uh prop items as well that'll have
3988s actual gameplay uh uses
3991s nice that's awesome
3994s let's see I'm just putting all this
3995s stuff into the uh into the into your
4000s storage chest so you have it
4003s very nice Free Labor I see you have some
4005s pictures in here as well yep yep that's
4008s the picture I commissioned to myself
4011s oh is this it is that is that you yes it
4015s is actual me and armor it's actual Bucky
4019s that is so great I think this is your
4023s favorite Stephen yes yes sandals oh the
4025s classic awesome that is super cool now
4029s obviously players that we talked a
4031s little bit about businesses and how
4032s players can kind of stand up different
4034s taverns and whatnot and Bucky you had
4036s stated like one of the reasons why you
4038s wanted to have your Freehold here in
4039s this location was because of some of the
4041s access to the rare resources but there's
4043s also some interesting hunting grounds
4045s nearby
4046s um
4046s and
4048s you know one of the things that is
4050s interesting about the Freehold system is
4052s that it's not just architected for
4054s processing but it can also be a
4057s profitable location based on where uh
4060s and what you're providing other players
4062s access to from a like drink and food
4066s Tavern perspective right yeah we
4068s mentioned it before like there's um
4070s business types of buildings that you can
4072s build some of these could be very region
4074s specific like if there was a hunting
4076s ground nearby that is very populated we
4078s could set up a Tavern sell like food
4081s Buffs and drinks that is really good for
4083s XP bonuses or increase to your loot
4087s chance or something like that whatever
4088s that may increase some kind of a benefit
4091s to the player that is
4093s um good business like I said
4096s um if we set up here where you could
4099s just get um
4102s take advantage of the populated player
4105s area that's awesome that's super cool
4109s I love it and you were saying um
4112s you know obviously
4115s having access to
4117s an open world where you're not
4119s necessarily restricted to the locations
4122s that you can place these freeholds but
4126s allowing the players to kind of place
4128s them themselves
4130s obviously we are going to block out
4132s certain areas that can't be placed like
4134s certain Road networks and pois but
4138s generally the intent is to to provide
4141s these freeholds uh as layable plots in
4145s the open world is that right
4147s yeah that's right so as long as you uh
4149s purchase a certificate from the owning
4151s node of the land you'll be able to place
4152s it in many places around the node like
4155s just basically anywhere that's not like
4157s a you know dungeon or a
4159s point of Interest with monsters you'll
4161s be able to place in a lot of areas so
4163s players will have a lot of freedom in
4164s choosing where they want to build build
4166s their Freel and lay down their their
4168s plot so it'll be a big like obviously
4170s here like we you said I was looking at
4172s the you know we got the mines over there
4173s we got the point of interest but we also
4175s have this large flat area for a lot of
4177s farming and so it was kind of a good mix
4180s for this Freehold
4182s yeah
4183s super cool love it Buck you have a very
4186s cool Freehold you know I think I'm
4189s getting a little bit tired can I you
4191s mind if I just take a little nap you
4192s know oh sure yeah I mean it's a great
4195s great bed you'll get some rested
4196s experience it'll be perfect I um I was
4199s concerned a little bit with the nearby
4202s enemy populations perhaps maybe you guys
4205s can keep watch over me as I go to sleep
4206s oh yeah yeah yeah for sure don't worry
4208s you'll be you'll be safe we'll uh
4212s [Music]
4213s well everybody I hope you guys enjoyed
4215s this uh brief look at Bucky's Freehold a
4218s little bit about the um processing for
4221s uh uh livestock as well as crops and
4226s take a look at the new mounts some of
4228s the resources that are placed around the
4230s riverlands area and also a little look
4233s at the housing system with some of the
4236s furniture that you have access to kind
4238s of use
4239s and provide a little bit of benefit
4242s that you have access to
4244s for your game play and with that being
4247s said I think we'll wish you all a do and
4250s a good night and we will see you next
4252s time thank you guys for joining us
4254s later thank you for having us
4261s [Music]
4265s hello everybody I'm gonna be playing the
4268s video in the background while we answer
4270s some preliminary questions because we
4273s know there was a lot of thoughts and
4277s clarifications that we want to make
4280s um you're muted Stephen
4284s uh oh there we go I think I heard
4286s something
4287s yeah yeah you're good okay sorry I said
4290s I feel like after that we all need to
4292s get up and do a little bit of a stretch
4293s just kind of move around a little bit I
4297s know it was a long one that's why I told
4298s everybody bring your snacks strap in uh
4300s we got a lot more to show and of course
4303s we want to do some clarifications
4305s um the first one is that we will have
4306s the gameplay video part of it in 4k up
4309s on YouTube after this live stream and
4311s then the full video will be up the full
4313s Dev update should be up tomorrow pending
4315s technology and YouTube collaborate with
4317s us and twitch
4319s um but you wanted to make some
4321s clarifications on the predetermined
4323s aspects yeah absolutely so um
4327s I want to kind of clarify the way that
4329s the predetermined Parcels work versus
4333s laying down the Freehold where you wish
4335s right so essentially
4338s each zone of influence in the world has
4341s designated large swaths of land that act
4345s sort of as these Parcels that can be
4348s catered to specific like points of
4350s interest or thematically you know
4353s relevant and you might want to bid on
4356s that that kind of almost County size
4359s area where you then get to place your
4362s Freehold right and once you have bid on
4366s those uh that area at the node then you
4370s can acquire the um the Freehold plot and
4375s you go out into that zone that section
4377s that you have bid on and Acquired and
4380s you place your Freehold footprint which
4383s is a previously we had set the Freehold
4386s size to about a half an acre however
4388s recently that's chain well not recently
4390s a while ago that changed to be one and a
4393s half acres or roughly 100 by 60 and of
4396s course we're still in development so
4397s things might change change you know
4399s continually just general disclaimer as
4402s in development these systems are subject
4404s to change so right now they're about one
4406s and a half acres so you go out there and
4408s you go to that predetermined slice of
4410s land that's very large you know it's
4412s many many acres and then you choose
4415s where you want to place your plot for
4417s the Freehold that's about a one and a
4419s half acres and then on that plot you get
4422s blueprints for buildings like your house
4424s and the in the artisanship buildings or
4426s businesses and you place those
4428s blueprints down on the plot that you
4430s placed and you construct them with
4433s materials
4435s I think some people have concerns about
4437s the bidding aspect of freeholds but oh
4440s yeah yeah sure no so so bidding is
4442s essentially once you've completed a
4445s quest uh in order to uh bid right it's
4448s kind of like a little bit of a lordship
4451s quest right where like you know you're
4452s entitled to own this land so to speak
4455s you've proven yourself worthy for the
4456s node to Grant you this Parcels
4459s um uh deed
4461s um then on a regular Cadence especially
4465s at the Inception or the beginning of a
4467s node a number of those Parcels will be
4469s available to bid for and players who Bid
4472s and Win that bid then get to place their
4474s Freehold on that on that section of the
4476s world right
4478s um and the idea is is to remember that
4480s like nodes are built up and nodes can
4483s fall through the destruction of either
4487s um atrophy events or sieges and when
4489s that happens these freeholds can be
4492s subject to destruction uh and if a new
4495s node develops uh then that cyclical kind
4500s of recycling of these locations become
4502s available again
4504s yeah
4506s I think people are like it's too real
4509s for housing
4511s um yes well and remember freeholds are
4513s just one form of three different
4515s technically now four with the ends three
4517s different types of housing so freeholds
4520s are are really the ultimate
4522s um level of you know process oriented or
4525s Artisan artisanship oriented um housing
4527s type
4528s um but there's also static in node
4530s housing and there's uh Apartments as
4532s well yeah and
4534s next up we've got a clarification that
4538s we'll be putting out an article for
4539s Freehold building cosmetic concerns I
4541s know there was a lot of concerns in
4542s regards to that to make things a little
4544s bit more clear and we'll also be
4545s updating to item descriptions as well in
4547s inventory but um one of the main things
4550s that people had noted was if freeholds
4552s are going to be limited what happens if
4554s I bought a freehold of building cosmetic
4556s and I know you wanted to address that
4557s Stephen yeah absolutely
4560s um so in the same sense that we've done
4562s flying mounts types of cosmetics and or
4565s tier two mounts these require you to
4568s acquire them and there are many ways to
4570s acquire a freehold not just through the
4573s quest system first come first serve on a
4575s per node basis but you can also sell and
4578s purchase a freehold as well now again
4580s freeholds are restricted to one per
4582s account so if you're going to acquire
4585s Freehold and then sell it you can only
4588s sell it to an account that doesn't
4590s already own a freehold so because these
4594s are relative one to sell correct that's
4597s correct and because these um these
4600s freeholds are an integral component of
4602s the artisanship system fulfilling kind
4604s of the best processing that's available
4605s within ashes of creation
4608s um these are constantly going to be
4610s coming up for sale we're establishing
4611s kind of a real estate market that
4613s players can invest in and then sell uh
4616s within the in-game economy but also they
4620s are a resource that's subject to removal
4623s through the sieging system as well right
4625s so there's a bit of risk implied there
4627s but the idea is that this is something
4630s for players to strive for and to achieve
4633s those who wish to to achieve this
4636s um and anyone who sets their mind to it
4638s or sets it to their goal to work up
4641s either enough money in game to purchase
4644s a freehold from another player or is is
4647s at a node where a freehold is available
4649s and you've developed your you know
4651s personal Holdings to acquire one through
4653s the bidding system or if you become a
4657s member of a family those are all methods
4660s by which you can have access to the
4662s Freehold and then utilize your Cosmetics
4663s for the uh for the uh the buildings okay
4667s and then and by the way just just as
4670s real quick I just want to State
4672s something we took this different
4673s approach with the presentation and the
4675s PowerPoint side of things because this
4677s is a very in-depth Hefty system and this
4681s is very Hefty when it comes to design
4684s detail and anytime we get into a
4688s discussion about a system this
4690s intricate there's a lot of opportunity
4693s for miscommunication misinformation
4696s misunderstanding in how these systems
4699s work so that's why as Margaret said at
4701s the beginning of the stream I am
4702s scheduled for a live q a uh next week uh
4708s um and then also one another one next
4710s month that we'll be announcing soon
4712s um where I'm going to have an
4713s opportunity to kind of chat with the
4715s community and I'll probably jump on
4716s Discord after stream as well for maybe
4718s an hour or so we'll see how my schedule
4719s looks it's probably a nightmare but um I
4722s know I know I know
4725s um and I'll try to answer some questions
4727s as uh uh in Discord as well so and you
4731s know Roshan and and Cody they'll be
4733s they'll be assisting with that as well
4735s on the community side person and Beckner
4737s have been answering a lot of stuff yes
4739s yeah
4740s um you answered one of them already and
4742s then uh people would like it kind of
4744s goes hand in hand with what you were
4745s just talking about if you could talk a
4746s little bit more about Freehold
4747s permissions uh specifically one of the
4750s questions was can people Harvest from
4751s your Freehold without permissions can
4754s they steal from your Freehold no they
4757s people cannot steal from your Freehold
4758s they cannot Harvest without your
4760s permission you can have uh if you're
4763s unfamiliar with the family system take a
4764s little bit of a look at that of course
4765s the ashes Wiki is a great uh location of
4768s um uh resources I know I know a lot well
4772s a lot has changed remember as we draw
4775s closer to testing dates uh these systems
4778s get iterations that can happen very
4781s rapidly as we're either internally play
4783s testing or as other systems change that
4787s facilitate a need to make changes within
4790s uh other ancillary systems you know
4792s those changes can occur that's that's
4794s part of the
4796s um the player contract so to speak with
4800s a live development is that understanding
4803s must be expressed on kind of the ability
4805s for these things to change over time
4807s because ultimately we're trying to build
4808s the best possible systems the best
4809s possible game for you guys to enjoy and
4811s it all need to make sense together and
4812s MMOs are an accumulation of many
4816s different types of games in one
4818s um and that's what makes them so unique
4820s so yeah all right and then can players
4824s be denied from buying a freehold from
4826s other players or uh by proper property
4829s anonymously
4831s no
4833s okay and then Mega Ballin which I think
4836s is funny name uh well rare blueprints
4838s have benefits Beyond just appearance
4842s um yes absolutely yeah the blueprints
4845s blueprints are the vehicle for which
4848s um unique uh mechanical Properties or
4851s in-game properties
4853s um are uh delivered to the player so
4855s buildings can have certain types of
4857s Buffs and passive benefits that are
4859s conferred based on the quality of the
4861s blueprint that's been acquired so the
4864s rarer the blueprint the the more
4865s powerful its effect
4867s okay and then does Freehold size
4870s determine how much stuff can be put
4873s inside how does a Cosmetics can impact
4875s how many things or the location of where
4878s things can be placed good call so
4881s um Cosmetics that are are very large in
4884s size we will have a system that's not
4886s been developed yet but we've been
4888s planning for this we'll have a system
4890s where multiple buildings can be occupied
4893s space Wise by the larger cosmetic so a
4897s cosmetic might replace the visual
4898s appearance of one particular building
4900s but then you'll be able to have that
4903s footprint occupy multiple buildings to
4905s replace the visual appearance of right
4907s so that way you're you're still
4909s utilizing the similar amount of space
4910s and yes when you talk about the kind of
4913s management system of the Freehold it is
4916s entailed in two parts one is a
4918s permitting system that allows for a
4920s specific number of different types of
4922s buildings that can be allotted on the
4923s Freehold and constructed that needs to
4926s be acquired through the no in which
4928s you've attained the Freehold certificate
4930s and the uh the other side of that is the
4933s space constraint as well because
4935s whatever space you're not using on the
4937s Freehold for a building plot or location
4939s can be utilized for other purposes as
4942s you saw in the in-game presentation uh
4945s such as livestock placement crop
4947s placements and rotations as well as
4950s other types of placeables
4953s all right and then the question here was
4956s are there plans to replace rest XP when
4959s with another benefit as the servers
4961s mature and majority of players are
4963s already max level
4967s um not at the moment no no right now the
4970s the beds are primarily servicing uh rest
4973s experience function
4975s um of course there are obviously
4976s opportunities where additional text tree
4979s structures could be provided or
4980s additional items might get released with
4982s expansions uh that have uh different
4985s types of benefits convert to that
4986s particular type of furniture but at the
4989s moment that's not in the plan
4991s are the upgraded uh are the upgrades
4994s skills sorry my camera is driven out
4997s um
4998s I took the Elgato update and now it's
5000s just broke my camera oh no yeah uh are
5005s the upgrades skill trees tree buildings
5008s or profession specific can you reset the
5011s trees at a cost
5013s uh you you absolutely
5016s um you I believe you can actually change
5019s the tree spec at a cost
5022s um and the upgrades are specific to the
5024s building
5026s um uh the upgrade paths are specific to
5028s the building
5030s all right and then will there be
5032s Furniture loot in drop tables if so will
5036s they be common or rare drops with Unique
5038s Designs there will be components of
5042s unique Furniture recipes
5045s um that are dropped and are rare
5048s um and those again will scale uh based
5050s on the Rarity uh and the power it
5052s confers to the specific type of
5054s furniture constructs
5056s and can married couples co-own a
5059s freehold
5060s uh no the Freehold ownership is
5063s designated by one account only and then
5066s the family system is the system that
5067s facilitates multiple accounts having
5069s permission base uh basis within that
5073s Freehold
5074s and we will have more questions but
5076s they're in the Q a segment from pulled
5079s from our forums but they will be
5080s Freehold specific and I want to go ahead
5082s uh real quick I just want to give one
5085s other uh commentary about an additional
5087s system that you guys got an early
5088s insight and early look uh at which is
5091s the inventory uh system and I want to
5094s give some clarifying commentary on the
5097s purpose and the design for that
5100s inventory system so first of all
5103s inventory is split into two separate
5105s Management Systems the first is your
5108s non-material non-gatherable uh slots
5112s those are your standard single slot non
5116s um
5117s um uh not space constrainted system
5120s right that's a standard inventory you
5122s just have a single slot and you you can
5124s pull completed items and or consumables
5126s and you know Quest items or whatever
5128s into that slot right and then when
5130s you're talking about materials
5132s specifically processed Goods
5135s um and gatherables those exist within
5139s the tetris type uh inventory system and
5143s the purpose for that is there is a and
5145s this is you're seeing a very early
5146s representation of the UI there
5149s um this is not the uh the final UI nor
5152s is it even the um existing kind of ux
5155s design that we want to facilitate with
5157s ease of access into that system this is
5160s just kind of functional currently
5162s um but what we want to achieve with that
5165s is because everything in the world is
5169s generally uh uh harvestable a resource
5173s that that could be harvested we want to
5175s have very unique progression when it
5178s comes to the construction of of resource
5180s bags right and those resource bags will
5183s have certain benefits like increasing
5185s stack size count of particular types of
5187s resources or
5189s um of having a a additional delay time
5192s necessary to interface with with your
5194s core corpse should a player try to take
5196s the resources you might have dropped in
5198s PvP or having passive benefits and
5202s unique structures of spacing that makes
5204s it more a better bag for wood Gathering
5206s because Woods are three by one or a
5209s better bag for mining because you know
5211s mining is always two by two like the
5215s idea is to make your intent as a
5218s gatherer when you go out into the wild
5220s specific right not just that you're
5222s going out into the wild and Gathering
5224s everything you can because it's there
5226s and that's what we don't have like a
5228s labor system that limits it right we
5230s have a space constraint system so when
5232s you leave your node and you go out into
5235s the wild you need to be conscientious of
5238s what you're choosing to interact with
5240s and and take resources for because you
5242s have a limited space constraint to that
5244s degree and we think it's an interesting
5247s system that ties into as you guys will
5248s see later
5250s um uh the Caravans and crates system as
5252s well
5253s all right and do note that anything that
5256s we've talked about today we would love
5258s feedback on we will have a freehold
5260s updates live stream uh thread that will
5263s go up it might be up right now I don't
5265s know how quickly Wagner is working to
5267s push that up
5268s um but definitely go head on over to our
5270s forums give us feedback we'll be
5272s compiling that and sending it Yonder to
5274s our development team they've been loving
5276s all of the reports that we've been
5278s putting together and your guys's
5280s feedback has been super valuable it
5282s makes sure that we're you know on the
5284s right page as far as we move forward a
5286s lot of the things that you guys want are
5288s things we're already planning to do
5289s which is very exciting and it also kind
5293s of makes sure that we're
5296s making the right design choices and if
5298s you guys see any flaws or holes in those
5300s things we'd love to see uh what your
5302s thoughts are and especially as you get
5303s into Alpha 2 that's when you're going to
5304s get your hands on it and you're going to
5306s be able to provide like the juicy
5307s feedback but preliminary we would love
5310s to know what your guys's thoughts are
5311s with that we've got quite a bit of art
5314s updates to Showcase so we'll move on to
5316s that and then
5317s I know that folks are curious about some
5320s studio updates that have happened this
5322s month
5323s so
5324s we'll move on to Art you saw that we had
5328s some Cow Milking setup there that Steven
5333s was I couldn't find the Udders to start
5335s with and what he did eventually
5338s um and some sharing that we did with the
5340s wool and we've shown some of the other
5342s creatures in the past but we did have
5343s some chickens that were added and eggs
5346s and I'm sure you've seen some of our
5348s other we've got like a chicken Pig
5349s creature and some other creatures that
5351s may be coming in the world but we want
5352s to definitely have the the ranch and
5355s creatures you would expect in Game of
5357s course and then we'll have some more
5359s Varan specific ones coming out
5362s the next one the next creature we have
5364s is actually quite
5365s awesome it's the crab fresh cat crab
5369s fish which I love uh Danny did such a
5374s good job with this one
5375s yeah careful what you've what you go out
5377s there fishing for yeah
5381s you might catch one of these bad boys
5383s and then for those of you who got the
5385s falges stalker this is how that's coming
5388s along and we actually have a turntable
5390s for it and don't worry I'll be showing
5392s that costume in a moment here too
5394s um
5396s but it's looking sick looks great yeah I
5399s love it we will be making many variants
5402s of that I'm sure
5403s for creatures in the world you know I
5405s was they had um I can't remember the
5407s name of it is it is it Manticore or what
5409s what is I can't remember the name of the
5410s creature that's similar to this in uh
5412s DND but I was watching that d d movie
5414s and I I thought they did a great job
5416s with that movie and I think they had one
5417s of the uh similar to this in the uh
5419s little maze area yeah I actually like
5421s the d d movie as well yeah normally the
5424s D movies are cheesy but that one was
5425s really good yeah and then this is the
5428s Desolation Outlander armor that you just
5430s saw in that turntable looks
5434s badass ginsy did such a good job
5437s then we have the second sword
5442s and I believe we got a vek donning this
5445s for those of you who maybe haven't seen
5447s uh back in a bit
5449s they're pretty cool looking
5452s great and this one was done by Keith I
5457s think he's one of the
5459s longest running employees here at
5461s Intrepid right he was our first uh ever
5464s hired actually yeah
5468s Keith has made a lot of awesome stuff a
5471s lot of great stuff he's a phenomenal
5472s artist Great modeler Character artist
5475s and then we've got the sons of Fortune
5484s and a couple Soul Seeker variants
5493s and a couple of masks so the first one
5496s is the tormentors Visage oh I was
5499s wearing that but the white version
5501s I just didn't have the cloak on oh for
5503s the soul yeah for the salt Seeker yeah
5507s if you saw Steven's character in game
5509s yeah and then we've got the midnight
5512s mask I think this is still work in
5514s progress but you can see some of it and
5516s then
5517s the fun one
5519s drum roll oh yeah Steven can't hear the
5522s drum roll now he can oh drum roll
5525s we've got
5527s our new nickoon looks oh yeah so um You
5532s probably saw some of the faces that we
5534s had here
5536s um and then we have the bodies and then
5538s I also have some more shots for you guys
5540s to check out as well
5546s yep yep so you saw the concept art
5549s previously now these are the models
5553s um and of course you'll have some
5554s customization for yourself this is just
5556s like you know one that we've generated
5561s somebody said holy mother of forearms
5564s yeah he's beefy
5566s that was great
5571s very nice looks great
5573s and then we've got the female
5576s over to them and I do have a turntable
5578s for the female as well
5585s super cool love it
5588s yeah it looks so good love the body art
5591s the tattoos and stuff yeah
5595s and we will have like a whole tattoo
5596s system in game as well which is really
5599s exciting absolutely
5602s it's the turntable of the female
5606s yeah I love the Polynesian influences
5609s for this race I think they uh
5612s you know it's it's a it's an often
5613s underrepresented uh cultural influence
5616s in a lot of games and I I think that uh
5619s the nakuin
5621s um history and lore tie in nicely to
5624s kind of representing I think that uh
5627s that aspect in ashes yeah I feel like
5629s there's not always a lot of Islander or
5632s Asian specific uh Vibes so I'm usually
5636s misrepresented or underrepresented in
5638s those games sometimes there's not even
5640s female characters so yeah with that
5644s let's talk a little bit about Studio
5646s updates there's one big one that I know
5648s folks have been asking about and they're
5650s like is that person going to be on the
5652s stream no please I'm gonna let you know
5654s as someone who was on a live stream and
5656s did it ama my first week starting that's
5659s wild hey that you're a trooper are you a
5662s trooper I downloaded everything and
5665s every piece of information I possibly
5666s could yeah so Studio update uh some of
5669s you might have seen an announcement we
5671s have brought on uh an absolutely
5673s glorious individual by the name of Bill
5675s trost um funny enough bill was uh the
5678s first person I'd ever interviewed um
5680s John and I were interviewed for Intrepid
5683s Studios but he joins us as of two weeks
5686s ago he has a rich history and a very
5688s tremendous amount of experience having
5690s shipped multiple MMOs and he brings his
5694s wealth of knowledge to the team he's
5695s worked with many of our
5697s um uh many of the people in our studio
5699s over the course of his his long tenure
5702s as a game developer and he is currently
5705s in the process of catching up to speed
5707s as much as possible so it wasn't quite
5709s appropriate for us to invite him on this
5711s stream but I'm sure in a future stream
5713s you guys will have an opportunity uh to
5715s meet and listen to uh Bill and chat with
5717s him so very excited about that yeah and
5720s we've done a few of those where you get
5721s to meet and uh you know learn more about
5725s some of the developers but we usually
5726s like to tie that in with a system that
5728s they're working on or some kind of a
5730s Content piece otherwise uh we also get
5733s people who are mad because they're like
5734s show us game we don't want to hear about
5736s this person so it's finding a balance of
5738s like we are people but we also are
5740s trying to make a product for you and
5742s show progression in that and hopefully
5744s you've been seeing that as we move
5745s forward and next month's live stream is
5748s also going to be a very long one so
5749s prepare yourself for that
5752s goodness that you think this one was uh
5759s we'll go into our q a to wrap things up
5763s because we've been holding you all as
5765s long as we can so far but we do have a
5767s few more questions and some of them are
5770s um specifically Freehold related and
5772s others are not so we'll I will I will
5775s just I will I will just say that many
5779s people are asking for a leak I'm not
5780s going to get the leak but
5782s um
5783s I am just gonna say that next month and
5786s I'm pretty sure it's gonna be next month
5788s there's a slight possibility it might be
5789s about that but next month yeah the the
5792s hint will be
5793s send nodes
5796s Stephen what no no
5798s I know okay well
5803s I'm gonna link something from PI meaning
5805s uh someone might have said the wrong
5807s word at one point during the VIP
5812s is it was so funny we were all laughing
5815s so hard
5817s um anyways moving on we've got our
5820s questions here so these were pulled from
5821s the forums reminder that we do sometimes
5823s do these we might not do one for next
5825s month but we do have a couple q and A's
5827s slotted for Steven
5828s um outside uh we'll see how that goes
5830s but for this one this is from song Rune
5833s which that's such a beautiful name uh
5834s their question is about Freehold plot
5836s placement will it be possible to choose
5838s the direction your Freehold is facing
5840s and buildings are facing on your plot
5842s particularly when using Cosmetics from
5844s pre-order packs or will this already be
5846s determined by the plot you choose
5849s um the answer to those questions are yes
5851s yes and yes so you can uh manipulate the
5854s orientation of the Freehold plot you can
5856s manipulate the orientation of the
5858s particular buildings and items and items
5861s correct yep
5862s um and then heavy heavy degree of
5864s customization and by the way those
5866s systems are in place for the furniture
5867s placements and the props
5869s um it's just pending kind of UI
5870s treatments because right now it's all
5872s program art and you know for those of
5874s you who are unfamiliar with game
5875s development UI is and visual effects and
5879s uh audio are off exactly are often the
5883s most taxed teams because they tend to be
5885s at the end of each pipeline so praise
5887s them praise them and QA so all four of
5890s those teams are like please give us the
5892s thing as early as possible just to give
5894s context for why they're typically at the
5896s end of the pipeline the development for
5897s many systems and or content is because
5900s you want to have all the iteration done
5904s for a particular animation or a system
5906s or whatever before you get to the phase
5909s of the audio visual effects or the UI
5913s um and and then typically when those
5915s systems all get completed now it's all
5916s stacked up and ready to get worked on by
5918s those teams
5920s um so yeah yeah and then the next one is
5922s from zika the Phoenix and they want to
5924s know about mounts and freeholds will you
5926s be able to keep your mounts that you've
5928s unlocked on your freeholds plot to move
5930s freely about as they please like in a
5932s stable or in a little fenced area
5935s um there are a number of different types
5937s of ways that creatures can be acquired
5940s some of them in a mount format and can
5943s be utilized in animal husbandry slash
5946s livestock placements um on the Freehold
5949s but from a cosmetic perspective uh we
5953s don't quite have a system in place for
5954s that yet I'm not going to rule that out
5956s for the future of post-launch but right
5958s now it's delegated specifically to like
5960s hunting taming uh livestock and animal
5962s husbandry
5964s all right and then uh Tyrann thraxis
5967s wants to know about moving freeholds how
5970s many times a year do you suspect that
5972s moving that most players will be moving
5974s residents based on nodes being
5976s eliminated from sieges
5978s that's a good question and there are a
5981s lot of variables that influence that
5982s answer I'm not sure I can give an
5984s average
5985s um
5986s but what I would say is that depending
5989s on
5990s the political Dynamic of a server
5994s if a server tends to have more
5998s um
6001s more combat and or sieges against nodes
6005s that is going to increase the amount of
6008s uh opportunity for freeholds to be
6011s removed from the world
6013s and then replaced
6015s um I'm not sure I have an average what I
6016s will say is that it is very important to
6019s remember that ashes is not a PVP game
6022s and it is not a PVE game it is a pvx
6025s game and that has a very specific
6027s meaning it means that as these systems
6030s are developed as they are designed and
6034s they are integrated with each other they
6036s are done so from a competitive
6039s Viewpoint and how that system relates to
6043s both PVE and PVP freeholds are one of
6046s those systems very much so and it's
6049s because of the cyclical nature that
6050s we're attempting to achieve with the
6052s development of nodes and the destruction
6054s of nodes the world is a rapidly and
6057s dynamically changing Place really so
6059s it's it's intended to be something that
6062s is constantly recycling and is is
6064s leaking out different types of content
6066s and new content that revitalizes the
6070s player interest and and stimulates new
6074s points of conflict or cooperation right
6076s that is what the goal is I'm building
6079s the history of the game like for
6081s instance if you're part of the node that
6082s is the longest running node in the
6084s history of your server like that's epic
6086s that's a story to tell right and I think
6089s that hopefully you feel
6092s um
6092s you feel like you are part of it so much
6095s that you want to to fight for your your
6098s Freehold and fight for your citizenship
6100s and fight for your uh your area that
6102s you're in
6103s um for anyone who has played a like game
6106s that has persistency like that it is
6108s there's a little bit of you know ego
6111s that comes with some of that I feel like
6112s when it comes to servers and and
6114s notoriety
6116s um and of course somebody I think biggie
6118s said uh PPP now stands for player verse
6120s Pig no when you killed the mama pig and
6123s the babies in front of the pig you don't
6126s know that the piglet was related they
6128s could have been from different Pig
6129s families there was no other mama pigs
6132s there we don't know that for certain
6137s Dr Bucky we need an update no just
6139s kidding
6142s to know oh
6144s I was gonna say
6145s um I loved the emote that they did with
6148s the chicken dance oh my gosh it was so
6150s great I was laughing a hilarious story I
6153s was late for a meeting yesterday with uh
6155s with Bucky Corey and uh Mike and they
6160s took a video and they sent me a video on
6164s slack and they were doing and let me see
6167s can I can I send this to you and you can
6169s show it yeah you can
6172s I think I
6174s they told me that I could show it hold
6176s up let me see maybe they're going to
6179s regret that oh no I think they might
6183s hold on
6185s um okay here we go got it and let me
6189s they're probably trying to run to my
6191s office right now and stop me from doing
6193s it
6197s okay I just sent it to you in a the DM
6199s on slack okay and oh it's in like uh so
6203s this was at this was after we this is
6205s after we recorded they uh they were
6209s waiting for me to come to a meeting I
6210s had I had to run out and do I had to run
6213s out for an errand and I was late for my
6214s meeting like five minutes and so they
6216s sent me this okay hold on I'm gonna
6219s drag it onto here
6221s oh it's because why is it an mov
6224s I don't know I don't know how they took
6226s it
6227s you probably did it on a phone or or on
6231s their uh I think because it's mov I
6232s can't put it oh but I can do it a
6236s different way I can play it on a screen
6237s and screen capture yeah of course good
6241s call good call yeah yeah so give me a
6243s second to so the uh the idea is that uh
6246s you know a lot of these different emotes
6248s are part of you know the game that you
6250s can kind of express yourself in uh this
6252s one was a leftover for those of you who
6254s uh who were in apoc and and tested for
6257s uh for apoc you had this particular
6260s emote I have six monitors so I gotta I
6262s gotta find the right manner okay I'm
6265s gonna transition here you're gonna get a
6268s full screen of whatever this is
6273s there's there's Bucky Corey and Mike
6280s [Music]
6282s they were doing I know people are gonna
6284s zoom in on the the animations their
6287s animation references
6290s the mocap for the no I don't think those
6293s were vocab to animations but they're
6295s good we made the mocap suit on them next
6297s time
6299s foreign
6301s but in regards to the data about like
6304s sieges and nodes and things like that we
6305s will be capturing a lot of that stuff in
6307s the back end so we could do some really
6308s cool like server statistic data
6311s um and I know from the marketing
6312s perspective I would love to do like
6314s um absolutely lots of Graphics like that
6316s with with details and stuff for you guys
6318s to to look at on the website when it
6321s comes to server
6322s um details as well the next question
6324s here is from zayer maintaining a
6326s freehold is there going to be an upkeep
6328s to freeholds and nodes that if not
6331s provided will degrade the Freehold such
6333s as materials required to keep things
6335s running
6337s um well as we spoke a little bit about
6339s uh through the artisanship and
6341s processing uh mechanics fuel is a
6343s necessary component of the
6346s actions that you can take with
6348s processing stations however if we're
6350s talking about like material
6355s excuse me if we're talking about
6357s material maintenance necessary for the
6359s actual uh Freehold itself uh no there is
6363s however a tax system which requires tax
6365s uh taxes to be paid on the property that
6368s you own and that tax system is
6372s um
6372s is informed by the number of permits
6375s from the types of buildings and upgrades
6377s that you have on the Freehold as well
6378s including potentially the business so
6380s those tax certifications are kind of
6382s what's necessary to maintain or upkeep
6384s the note
6385s okay and but in regards to like crops
6389s and creatures well they have to have
6391s some upkeep to keep those things alive
6393s and yeah that's that's the livestock and
6395s the crop rotations have a process
6398s oriented uh um uh uh approach which
6403s means that it includes things like
6404s watering and fertilizing and feeding and
6409s um uh you know raising those that's kind
6411s of the process by which you get these
6413s things to the mature State the other
6414s thing is that like different types of
6416s assets on the on the farming side or on
6418s the livestock side they have different
6420s types of interaction so right now you're
6422s just kind of seeing one interaction the
6423s system hasn't been fully implemented yet
6425s uh but you know certain types of
6427s creatures can be either butchered or
6429s they can be harvested for their wool uh
6432s or their milk and then they can be you
6435s know plants can be like uprooted they
6437s can be fruited they can be
6440s harvested there's different types of
6442s interacts that are available based on
6444s the type of asset from the farming
6445s perspective
6447s people are already zooming in on the
6449s whiteboard in the background oh no oh is
6453s there stuff on there I don't know but
6455s it's funny
6456s um next up we've got strange Abe who
6460s wants to know about super fast Freehold
6461s Gathering will there be quicker gather
6463s function in your Freehold than the one
6466s that was seen because right now you're
6468s like Gathering one at a time on the
6470s crabs uh well yes there'll be different
6472s types of tools and or Machinery that can
6474s be used to like plant multiple seed
6478s types within a particular infrastructure
6480s that gives you bundles and or many
6482s different harvestings that's part of
6484s progression so as you get more Adept at
6486s farming you have the ability to kind of
6488s mass produce and the same is true when
6491s you talk about quality quantity speed of
6494s processing across many of the different
6496s processing professions
6498s all right and then we've got Team
6500s America wanting to know about Guild Hall
6503s crafting and I did see a bunch of
6504s questions about Guild halls in the chat
6506s too but this was about freeholds not
6508s Guild Halls
6509s um will Guild Halls be able to build a
6511s high-end crafting stations or other
6513s otherwise different mechanics from
6515s freeholds
6517s um generally
6518s um
6519s let me pause on the Guild Hall
6522s discussion because there's still some
6524s active iteration being done on the
6526s designs for that based on what we've
6528s previously had so that'll be something
6530s that we'll update in the future on Guild
6531s Halls Google makes sense I mean we could
6534s probably do a whole thing just on Guild
6535s Halls that's why I didn't I saw a lot of
6537s questions about them in there I was like
6538s that's a whole other thing homies
6540s yeah jalon wants to know about Freehold
6543s PVP are you safe while on your Freehold
6546s or do you have to be in a building to
6549s have safety from other players
6551s currently the only safe space for the
6554s Freehold is the home so if you are
6557s within the home footprint you cannot be
6560s harmed via damage by other players
6563s do you have to like lock your doors and
6565s windows like some other games
6567s just on the footprint of the home all
6570s right
6571s on the footprint of the home what
6573s prevents players from pvping you is it
6575s just like a Zone type of thing where
6577s it's a hard lock when the system when
6579s the ability checks a valid Target the
6581s return is no
6583s okay just wanted to clarify
6586s further
6587s and paragraph granium or grinham wants
6590s to know about Freehold durability
6591s durability could you give us an idea of
6594s how durable a freehold is in case your
6597s your node is successfully staged like
6599s how does that you know how long do I
6601s have to basically go clean up my stuff
6603s yeah that's you know that's a it's a
6605s balanced question and it's something
6607s that's going to be a part of when we
6608s test that functionality you know where
6611s does Landing Right Live
6614s um and you know my expectation is that
6616s given the scope of time that's available
6619s for the Freehold to be destroyed
6621s potentially after a node Siege we want
6624s to cater that balance uh towards that
6626s period of time essentially and knowing
6629s that that's a few hours uh potentially
6632s um you want it obviously to Scale based
6634s on the number of participants and or
6636s attackers you might have but creating
6639s kind of a um a mini encounter slash
6642s experience there so I don't have a
6644s direct answer to you it's going to live
6645s within the time frame
6647s um uh of that period of time that the
6649s Freehold can be destructed
6651s awesome and these last two questions
6652s that were pulled from our Forum folks
6654s are not necessarily Freehold specific so
6658s you can it's all freeholds
6662s uh smucky wants to know about monster
6665s coins and World bosses will World bosses
6668s like the like tumak uh take part in the
6671s NPC sieges on nodes and will players be
6674s able to use a monster coin to play as
6676s one of those World bosses in an event
6679s that is the intent is that we will have
6682s varying quality of monster coins
6685s available
6686s creatures like tumak May participate in
6689s certain atrophy events or
6691s other types of events and if you have
6694s the very rare and legendary type of
6697s monster coin that's available to be used
6699s on a creature type like tumak
6701s then yes you could inhabit him that's
6704s the intent of the system
6706s um I love the idea that tumak like lives
6708s on this node area with you and is like
6710s protecting the roaming area around and
6712s then like you're starting to get Siege
6713s and he's like all right
6715s I'll I'll come help you like some
6717s diplomacy happens and he gets on board
6719s and someone gets to play him like that's
6721s cool I don't know I like that right
6723s right now I will say that um the monster
6725s coin system is used exclusively for
6727s assaulting nodes not for defending them
6730s but oh okay uh they took over your area
6733s little does he know we're gonna do that
6734s to it too but don't tell him that he's
6737s done
6738s low end it's fine uh no I'm just kidding
6745s uh jibs IRL wants to know about audio
6748s design from an audio creation standpoint
6751s how do you plan to make audio and Ashes
6753s of creation an immersive experience and
6755s I do want to mention that if you haven't
6757s watched our
6759s 2022 recap you should definitely go do
6762s that because Kat talked she didn't
6764s really want to be on the stream but she
6765s was wonderful and she did have like a
6767s lot of great things to say about the
6769s audio in ashes of recreation and her
6771s thoughts on it but yeah pass that to you
6773s Stephen for sure I mean audio is as
6777s important as visuals
6779s um and sometimes in certain cases more
6783s um for me specifically when you talk
6785s about the audio design of like creatures
6788s and you know the different types of kind
6791s of tactile responses you want to hear
6793s out of Mining and resource Gathering and
6796s artisanship I mean it permeates every
6798s layer of the game right so we have a
6801s phenomenal audio team here
6804s um uh that's comprised of both on the
6807s engineering side on the audio design
6808s side and cat is a phenomenal leader
6811s um she is very dedicated to kind of the
6815s audio Fidelity that we want to achieve
6817s with ashes I think you guys can see that
6820s in the demonstrations and the kind of
6821s previews that we provide of the game
6824s um you know that when we're talking
6825s about the the bar that we're setting in
6828s that quality it is it is on par with
6831s what you would expect from other AAA
6833s type games
6834s um you know our perspective is that we
6837s want to you know create an environment
6839s that's going to
6841s illicit emotion from the player when
6843s they hear these types of sound effects
6845s or when they hear these types of
6846s ambiances or soundtracks and music that
6849s it's accompanied and we want it to be
6850s defining either to the area to the
6853s encounter to the dungeon you know
6855s something that when you hear it you
6858s remember oh that's that place you know
6861s that this brings back the memories right
6863s um and so you know having having a team
6865s that's capable and dedicated and
6867s creating an experience for themselves
6868s you know as a player as well I mean that
6871s even goes down to Brand like one of the
6873s things when we first started was making
6875s that iconic like Screech sound when you
6877s hear the uh the Phoenix come onto screen
6880s and you know some people are like well
6883s why are being so picky why do you want
6884s that sound to be everything I was like
6885s because it's like the that sound you get
6888s when you're like you know what it is
6889s right away I think that to me that's so
6891s important for not only you know the
6893s immersion of in-game but in other
6895s external places as well for people to
6897s know your brand and see that it's iconic
6899s um and Stephen you made it
6901s all the questions all of the things I
6905s said at the start I think this would
6906s have taken about one and a half to two
6908s hours and I think we're just gonna be
6909s under two hours
6911s I think the next one's gonna be a long
6913s one too but um we hope that you have all
6915s enjoyed this Stephen do you have any
6916s final things that you want to mention
6917s before no I've seen quickly reminders
6919s absolutely I just want to say you know
6921s thank you guys for being great Sports
6923s and and dedicated supporters for the
6925s project
6926s um you know I know that development and
6929s the journey of development is not a
6931s journey for everyone and it means very
6934s much to us that we have this Rapport
6936s established with our core audience our
6938s our our our golden players
6941s um to kind of provide us with the
6943s navigational feedback and direction that
6946s we're taking on the game side and making
6948s sure that that's validated by what our
6950s core audience wants and believes in
6952s right I mean that is the best type of of
6955s relationship that that any developer can
6958s have With Their audience and we are very
6960s privileged and honored to have that
6961s relationship with you guys and we
6962s appreciate it
6964s um we hope you like what you're seeing
6965s and your guys are excited for playing
6967s the game because we're here every day
6969s hard at work trying to make this dream a
6971s reality everyone's kicking butt
6973s um and having fun while we're doing it
6975s because you know Gamers
6977s um but if you do have thoughts and
6979s feedback for us head on over to our
6980s forums
6981s forums.ashesofcreation.com we have some
6983s threads that are already pre-made but
6985s you can also create your own we'll be
6987s creating some feedback reports for our
6990s developers so please please share that
6992s information with us also don't forget
6994s that Stephen will be joining the Ashen
6996s Forge for their 100th episode over on
6999s twitch.tv theoryforge on July 9th so
7002s please tune into that it should be a
7004s really good time Stephen always answers
7007s sometimes leaks something so we'll see
7009s what comes with that
7010s we also have our monthly cosmetic swap
7014s over that's happening for songs of the
7015s sea on July 12th if you're interested in
7017s that and we don't have all the
7019s information on the swap over Stephen was
7021s giving you all a very big heads up that
7024s cosmetic packs and stuff are going to be
7026s changing in the future from pre-order
7028s packs so just keep that in mind we will
7030s have more information as uh we get
7032s closer to that but still we'll give you
7033s enough time to and warning in advance so
7035s don't worry too much about that and of
7037s course thank you very much to all of you
7039s for sticking with us for two hours and
7042s for following our journey we hope that
7044s you enjoy it is you know making games is
7047s not easy as people think it is
7050s um and we also want folks to we want to
7052s say thank you to Dr Bucky uh Mike Corey
7056s and of course Steven for presenting some
7059s really great information on freeholds
7060s we'll have some articles and uh content
7063s up for you guys after this so stay tuned
7065s for all of that and if you follow us on
7067s all of our social channels we also give
7069s lots of information on uh things on a
7073s daily basis so you will have plenty of
7075s Ashes of creation content to consume
7078s throughout the weeks and of course we
7080s will have the video up on YouTube
7082s um we're going to have the 4K one right
7085s away today for just the gameplay segment
7087s and then the full Dev update should be
7088s up tomorrow pending technology
7090s cooperates and if you leave a comment on
7092s the dev update you could be spotlighted
7095s for our next one so make sure you're a
7097s subscriber and that we can see that
7098s you're a subscriber and you could get
7100s your comments spotlighted on our next
7102s live stream so with that we are going to
7104s wrap up today and we hope that you have
7106s a wonderful month and we will see see
7108s you next time happy Fourth of July for
7110s you guys out there in America happy
7112s birthday to Steven because your birthday
7114s is going to happen before the update the
7117s next day no two weeks bye guys he's
7119s getting old no just kidding he's like
7121s the same age as me all right bye guys
7124s bye
7126s foreign
10 months ago - /u/IntrepidStudios - Direct link

Originally posted by Syphin33

What are the odds we season alpha 2 by the end of this year?

Also next thing i hope we see is this node system, i wanna see how we're gonna play the game. Like i understand we may not see a loop but i want to see how this quest system works with the nodes.

We haven't shared any specific Alpha Two testing dates yet. Stay tuned for more information on that!

We're planning to have more Node information to share soon during a future Development Update livestream. We try to do these streams on the last Friday of every month, although sometimes due to our schedules we move them.