Original Post — Direct link
Heyho!

I`m just wondering if something has been said about a possible collision query? The only game I`ve played with collision query war Warhammer - Age of Reckoning which was a blast to play (especially PVP ^^) If my mind works correctly I remember a PVP only CQ (collision query) which led to great tactical manoeuvers and improved usage of CC (knockbacks on/off bridges or walls). As a tfutere tank i`m curious for such a feature to protect my allies in various scenarios. One downside of this implication was to kind of warning signal if enemies were in the near and you can't stand in your party member anymore. In PVE or non PVP situations, CQ was turned off (automatically).

In another game, I´ve just tested a little bit in early alpha (Crowfall) CQ were on all the time, which also resulted in players blocking other (friendly) players from entering houses and gates, while themselves were AFK. This wasn`t that great and could be one of the crucial arguments not to implement CQ at all.

What are your opinions on this topic and are there already any pieces of information about CQ in AoC?
about 3 years ago - LieutenantToast - Direct link
Hiya friend! As shared above, you can check out more on our current design plans regarding collision here. As with many of our features, this will likely go through extensive testing and iterating as we work to gather your feedback during upcoming test phases.

I'm going to go ahead and move this thread on over to our Support & FAQ section and close it out, but please don't hesitate to reach back out if there's any other questions we can help answer!