Maybe it's me, I'm not really sure, just sharing my feedback for those that may come after me. I kickstarted back in 2017 at the 500$+ tiers, really liked the team, concepts, and ideas they were selling at the time, I was definitely sold.
But here we are in Alpha 2... 7 years later with a mostly working product and design/roadmap flushed out... and I was very much not expecting an original runescape/everquest/EVE type of game. Is that on me and I didn't read enough content in the 7 years leading up to the Alpha? I really don't know, but it definitely wasn't marketed to me that way originally.
I'm not interested in extremely legacy MMO concepts like mob tagging or accidently pulling 2-3 mobs at a time = death. I'm far too old (35+) for games that will require me to both invest an extreme amount of time and also get out of my comfort zone to be largely social to succeed. I very much want a game I can spend a couple hours on a day and feel like I have made some kind of progress. This is very much not shaping up to be that and largely seems to be requiring a social network to succeed.
"But solo play is totally fine" - says one or more content creators. Yeah sure, I got to level 20 purely solo over the alpha weekends. It was absolutely miserable. I died all the time by people aggroing near me and incidentally getting aggro, or being PKed for just existing (yes literally just sitting on my horse taking a break), or just not having the patience to pull a single mob at a time > eat/drink > repeat for hours.
I'm extremely defeated at this point. I speculate many more energetic/younger/content creator people will really like the idea of a legacy MMO that (as others have said) doesn't respect your time and lets you build a name for yourself - but it very much is NOT what I signed up for 7 years ago.
Best wishes Interpid, I hope this is a success for you and your fan base.
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