about 3 years ago - Vaknar - Direct link


Glorious Ashes community - we're excited to continue our new series called Guild Gatherings! Guild Gathering topics are a "reverse Q&A" similar to our Dev Discussions, where we ask you about your thoughts on everything related to guilds.

Our team has compiled a list of questions we'd love to get your feedback on regarding guild tools, gameplay, your previous experiences, and more. Join in on our Guild Gatherings and share how your gaming family is special to you!


Guild Gathering #10 - Guild vs. Guild Politics
What tools do you wish you had in navigating the politics of guild-to-guild conflict?

Keep an eye out for our next Guild Gathering topic regarding spies and intrigue!

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UPDATE: Hi again friends! Thank you all for taking the time to stop by and share your thoughts on guild vs. guild politics! We had a blast reading through them all! Check out some of the top notes you shared with us below:


[list]
[*] In addition to already planned alliance features, many players said they would like to mark other guilds and players for reasons such as friendlies, unfriendlies, bounties, etc.
[*] A few players expressed a desire for mechanics that would allow for allied guilds and players to participate in sieges, economics, crafting and other relations.
[*] Some players would like the ability to set an agreed-upon neutral zone or embassy so that disputes could be potentially mediated without combat.
[/list]

I love seeing the difference in opinions and approaches! For example, the difference in these two quotes below. Great feedback, everyone! ^_^

Aerius

The more systems are built into the game, the better


Vytywyn Donowgo

I think the less is better in this approach.