Original Post — Direct link
Hi, I'm a avid MMO player who looks at PVP with a disdain from a new players perspective as well as someone who works a 9-5 and can't no life MMO's like I could 10 years ago.
I'm excited about Ashes but I see the incentive to PVP in most cases but dungeons to me seem like the wrong place to have a "battleground", so my question mainly revolves around PVP guilds running dungeons and raids to get either their own characters geared or gear their new guildies.

Gear in the dungeons could have a chase piece but its in a lower leveled dungeon so you could potentially see higher leveled players in there
The example I have is a lower level but on-par well geared group attempts the dungeon ,they get to the boss and start the encounter damaging it to 75% total Hp left but another either more equipped or higher leveled groups comes in wipes the previous group and kills the boss. (lets say the level discrepancy is 5 levels)
Now the corruption system doesn't specify the amount of corruption or how the score works, it only generalizes the system so far.
You can say its not worth but a guild with high leveled players in the end game could put on moderate gear and pk clear a dungeon to allow their lowered leveled players a chance to get gear.
It seems like the system should stop most people BUT this type of behavior will be common somewhere in the game if a PVP guild wants to enact sieges every week with all their guild members they will be given an incentive to clear competition out of dungeons for their lowered level guild member to get their specified chase pieces.

Again this is just a thought but if I ,a mainly casual PVE player can think of it, then most PVP players will at least entertain the thought.
almost 4 years ago - LieutenantToast - Direct link
Hi there! As this appears to be more of a discussion on PvP than a question for our support & FAQ sections, I'm going to go ahead and move it on over to our General Discussion section!