Original Post — Direct link

It's time for Intrepid's monthly Dev discussion!
You can join the Dev discussion on the forums or take part in it here

Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking Intrepid questions about Ashes of Creation, Intrepid wants to ask YOU what your thoughts are

https://i.redd.it/l7e5bkfz51z71.gif

Dev Discussion - User Interface
Do you prefer to set up your UI very minimally, cover your screen with as much information as you possibly can, or something in between?

What UI information is absolutely essential to you?

Keep an eye out for the next Dev Discussion topic regarding Holidays!

External link →
about 3 years ago - Vaknar - Direct link


Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.

Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!

Dev Discussion - User Interface
Do you prefer to set up your UI very minimally, cover your screen with as much information as you possibly can, or something in between? What UI information is absolutely essential to you?

Keep an eye out for our next Dev Discussion topic regarding Holidays!

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UPDATE: Greetings friends - thank you all again for taking the time to join in on this discussion! After putting together a recap for our team, check out some of the top notes you shared with us below:


[list]
[*] The large majority of players would like a variety of customization options, allowing them to both load their screens with as much information as possible, or clean it up for a minimalistic appearance.
[*] Many players expressed a desire for the ability to export, import, save, and share multiple UI setups.
[*] There were some players who rallied behind the idea of UI elements that dynamically change according to content you’re doing (ex. exploring, raiding, sieging, RP, solo/group content, etc.).
[*] A few players would prefer a simple “less is more” approach to their UI.
[/list]

While many people shared many wonderful ideas, there was one that stood out in particular:
Logan


Nothing burned my taters like realizing I couldn't be competitive in WoW Arena without covering 80% of my screen real estate with blocks of bologna.

about 3 years ago - /u/IntrepidStudios - Direct link

Originally posted by KourteousKrome

I prefer a minimal and immersive* UI by default but the option to expand the UI significantly in the settings. This way hopefully you solve for most use cases without sacrificing immersion or complexity.

*Here I mean a UI that feels like it fits within the universe, rather than just strictly a flat, minimal UI. Kingdom Come: Deliverance is a great example of this, and uses subtle effects like cracked monastic paint and gilt to make it feel like a piece of medieval art.

What info do you consider essential for your most minimal approach?