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Ashes of Creation
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20s | hello everybody and welcome to another |
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24s | day in Vera and we have an exciting |
28s | stream for you today for the first time |
31s | in ashes of creation history we are |
33s | going to be showing off The Bard and it |
38s | is a good as you can see it is a good |
41s | looking Bard right now this armor set |
44s | the uh what is the name of this armor |
46s | set this the rose rose Thorn Rose Thorn |
48s | armor set oh my God I am in love with |
51s | this and Manny did this right mhm it |
54s | looks so good I mean we we have a great |
56s | shot here I am joined as you can see by |
60s | uh five of our glor actually F all five |
62s | of you are designers we don't have any |
64s | Engineers today we don't have any |
65s | artists today we're all designers how |
68s | how selfish is that of us but but I am |
72s | joined uh by five of our glorious |
74s | designers many of whom have been on the |
75s | show before but for the first time we |
77s | have a sound dude with us Tori how you |
79s | doing Tori doing great and you know I |
82s | think I would put myself in the artist |
83s | category Mor designer cuz I don't really |
85s | get the numbers I just make go that is |
87s | true you're representing here the |
89s | artists that is very true I didn't even |
91s | think about that but Tor we're excited |
92s | to have you because of course The Bard |
94s | is an very sound oriented class probably |
97s | the most of all of our archetypes in the |
99s | game and you have done a phenomenal job |
101s | with these sounds um thank you yes so |
103s | excited to have you and chat about what |
105s | you've been working on with Bard we also |
107s | have some of our regular uh combat dudes |
110s | specifically three on the arch type |
113s | combat design side uh TRD Brian Bucky |
116s | how you guys |
118s | doing doing good to show off |
121s | theard yes and and I also see not only |
125s | The Bard but we have a floating giant |
128s | Spellbook in front of us and for the |
129s | first time we're going to be looking at |
131s | the Spellbook weapon as well Brian I |
134s | know you did a lot of work on that yeah |
137s | um myself um and other members of the |
140s | team like Noah and Matt especially put a |
144s | lot of work into this cuz it's it's |
146s | animating by itself it's not using the |
148s | typical uh way we attach weapons so yeah |
152s | we'll get into that in a little bit I |
154s | love it I love it and then we also have |
156s | with us one of our glorious NPC senior |
158s | designers Doug how you doing buddy I'm |
161s | doing great looking forward to killing |
162s | some monsters yes and we have some new |
165s | and interesting monster types that we're |
167s | going to talk a little bit about that |
168s | have been implemented that is going to |
170s | shake up a little bit of the encounter |
171s | design uh which I know you and your team |
173s | have been doing a lot of work on yeah |
175s | excited to shut things off very cool so |
179s | first and and foremost where are we we |
183s | are in the riverlands of course but we |
186s | are in an |
189s | area uh that I don't think we've ever |
191s | been at before this is the where is this |
193s | Bucky this is the deral states yep |
196s | that's right we're going about to |
198s | venture through the daral estate and |
200s | there's some used to be owned by the |
202s | family of daral way back in the day now |
205s | after the return to Vera uh bunch of |
208s | peasants moved in and we're farming the |
209s | land for while but now I think some more |
212s | Sinister forces have taken over and are |
215s | reanimating the dead and all sorts of |
217s | bad stuff's going on here so we got to |
218s | go love this love it and it is it is |
222s | daytime out currently uh in the in the |
225s | spring time uh 3 days 3 hours and 35 |
229s | minutes remaining until summer I love |
232s | that that is very |
237s | cool okay |
239s | so normally what we've done in the past |
242s | when we have new archetypes is we kind |
243s | of go through each of the abilities and |
247s | uh Bucky I know that obviously you are |
249s | the master of The Bard this is your uh |
252s | uh class design as as many of you know |
255s | Dr Bucky has um a wide repertoire of |
258s | skill sets uh as well as his work on the |
261s | system side he's been doing a lot of |
262s | work on the combat side and The Bard is |
264s | near and dear to his heart so Bucky talk |
266s | to me a little bit about the inspiration |
268s | for this Bard class before we start |
269s | getting into some of of the |
271s | abilities oh man yeah we had tons of |
274s | different Inspirations obviously you |
276s | know the lineage archage sword singer uh |
279s | blade dancers I believe um but then |
282s | other from other OS as well like some |
284s | Concepts from Wow and stuff we really |
286s | gravitated towards um but one of the big |
289s | things we wanted to do with this part |
290s | specifically was not to focus |
291s | specifically on just song or dance what |
294s | but have kind of a culmination of a |
295s | bunch of different of these themes Al |
297s | together in the same kit so as you can |
299s | see down the ability bar you know we got |
300s | some Melodies dances songs all working |
304s | together to build out this kit all right |
306s | so I'm I'm I'm opening up the skill tree |
309s | Here and Now obviously we're level 10 so |
312s | for those of you guys who are tuning in |
313s | for the first time I just want to |
315s | preface as is necessary and our |
317s | obligatory kind of of of of discussion |
320s | Point here everything you see is a work |
322s | in progress that includes mainly the UI |
326s | elements the uh the uh effects visual |
329s | effects um uh but what you're going to |
332s | see right now we have a lot of these |
334s | abilities already speced um you wouldn't |
337s | normally |
340s | have of today's demonstration um we are |
344s | obviously going to go outside of what is |
345s | typical uh in order to kind of give you |
348s | guys insight to the class um so this |
350s | skill tree that we we've done a little |
352s | bit of a rework on skill tree |
354s | progression Trad do you want to talk a |
355s | little bit about what we've changed for |
357s | the purposes of Alpha 2 uh with the |
359s | skill train and how it's set |
361s | up absolutely yeah so um for those who |
366s | uh were were accustomed to some of the |
369s | structures that we had in place before |
371s | they were very uh rigid right like there |
374s | there were very specific paths that were |
376s | linear and in if you wanted to get to a |
378s | particular skill um you would have to |
380s | take a very set path to get there and |
382s | while some of that is desired like you |
384s | if you if you don't have any of that |
385s | then you don't really have a skill tree |
387s | at all um but we wanted to open it up |
389s | and and give a little bit more freedom |
391s | of choice um so in this version of the |
394s | tree you'll notice that rather than |
397s | these ongoing linear branches going in |
399s | different directions um you have |
402s | essentially tiers of skills so you'll |
404s | you'll see three tiers the bottom the |
406s | middle and the top as you invest points |
408s | into each tier eventually you'll unlock |
410s | access to the next tier so for example |
412s | to get to that second tier um you need |
415s | to put four points into the tier below |
418s | so it gives you a bit more freedom of |
420s | which skills you pick with while keeping |
422s | you within that tier before it lets you |
423s | go on to the next one and usually each |
425s | tier has a bit more advanced um |
427s | abilities um so it's also a good way of |
429s | introducing you to the archetype awesome |
431s | and and this is obviously something that |
432s | we have distributed across all of the |
434s | archetypes for the purposes of alpat to |
436s | that's something that you and your team |
437s | are going to be collecting a lot of |
439s | information from from players as they |
441s | you know give us their feedback and and |
444s | and play through kind of the uh the |
445s | skill tree progression we'll be tuning |
447s | that as as as that information comes in |
450s | I notice here Bucky that at the start of |
453s | this tree there is an instrument |
455s | selection talk to me a little bit about |
457s | that yeah so the way we decided to do |
460s | instruments is they're mainly just a |
462s | cosmetic choice right now so players can |
465s | choose as their first choice at The Bard |
467s | what instrument they want to play all |
468s | their Melodies with and so this will |
469s | actually change the animations and |
471s | change the sound effects of um what how |
473s | The Melodies will play love it that's |
476s | super cool and obviously this is |
477s | something that we'll be expanding upon |
478s | in the future right with different |
480s | instruments that you'll have access to |
482s | um but it allows obviously players the |
485s | opportunity to kind of customize um |
487s | their own personal barred experience now |
491s | after this um after this instrument talk |
495s | to me a little bit about some of the |
496s | first abilities we're going to take a |
497s | look at I see they're they're here on |
499s | the uh skill bar one through um one |
503s | through five where do we want to start |
506s | so we can just start with one so these |
508s | these first five abilities are all of |
509s | your Melody abil |
510s | and so they all share someon someon |
513s | similarities um so basically they're all |
516s | large persistent AOE Buffs or debuffs um |
520s | so the first one is cheerful Melody |
521s | which applies a healing received bonus |
524s | to your party and heals them over time |
526s | okay so I see that here that this |
528s | lightly heals the party for |
533s | 15% magical power healing magical power |
537s | every two seconds and if I look at my |
540s | uh magical power I'm at 33 magical power |
545s | and and and you know in the past we |
547s | haven't really talked too much about our |
550s | primary attributes their waterfall stats |
552s | do you want to talk a little bit about |
554s | magical power how we derive that |
556s | waterfall um and what contributes to it |
559s | sure yeah so your main uh attribute that |
561s | waterfalls into magical power is going |
563s | to be intellect and so that's a large |
565s | portion of intellects giving you magical |
567s | power but it also gives you other stats |
568s | such as um |
570s | critical power I believe accuracy and uh |
575s | one other one perhaps casting speed cool |
578s | yeah so each of each of the attributes |
579s | will waterfall into a variety of these |
581s | stats but um magical power is an |
582s | important one for increasing the you |
584s | know damage or healing of your abilities |
586s | okay so to demonstrate this we probably |
588s | need somebody in the party to to have |
591s | some lower |
593s | Health yeah who should we do that |
597s | to you know Brian is the tank Brian I |
601s | can't even see you you're literally |
602s | hiding behind a shield you're smaller |
604s | than the shield I think this book is |
605s | larger than |
609s | youf DW Strat right there oh no I nked |
613s | him okay he's nuked all right so you've |
616s | lost some health Brian now we are going |
618s | to um oh by the way I think this is the |
621s | first time since alpha 1 that we have |
623s | had a duner uh in one of the live |
626s | streams so very cool love it all right |
630s | so now let let me use this cheerful |
632s | Melody and see how it affects your |
634s | healing you're at |
637s | 578 oh very cool and talk to me about |
640s | cheerful Melody kind of how it |
642s | works yeah so this applies a buff to the |
644s | whole party um so everyone's getting |
646s | this little very very light healing over |
648s | time but the biggest thing this does is |
650s | it increases all the other healing you |
651s | receive so obviously this whole combo |
653s | great with the cleric it's kind of like |
655s | you know the clerics are still going to |
656s | be our Premier healers right but BS are |
657s | more of a support role and they'll |
659s | really will power up clerics and all the |
660s | other archetypes when they're in the |
661s | party okay so I can I can click on this |
664s | melody and it says it's a it's a 20 |
666s | second cast so basically it's ticking |
670s | throughout that time and can I use other |
671s | abilities while the melody is playing |
674s | that's right yeah that's another big |
675s | part of that Melodies is that they work |
676s | concurrently with your other abilities |
678s | so you can be casting in the other stuff |
680s | doing weapon combos Dodge rolling and |
681s | that'll all not interrupt your Melody |
683s | that's active very cool and now Tori we |
687s | don't have kind of the final versions of |
689s | our our composed uh music in for these |
692s | Melodies but the intent there is to have |
694s | our composer be creating these Melodies |
697s | to kind of live harmoniously with the |
701s | ambient music of the biome as well as |
704s | the other skills and abilities correct |
706s | it's going to be a uh decently complex |
709s | system so it will take a while to get it |
710s | properly implemented but we won't want |
712s | the music to interfere with your |
714s | experience in a very atonal way |
717s | especially for uh at least those barred |
719s | uh Melody abilities um those are going |
722s | to be happening enough that you don't |
723s | want them to be too annoying very cool |
726s | and now Bucky specifically you mentioned |
728s | that this cheerful Melody it augments |
732s | the healing received from the primary |
735s | healing Arch type which of course is the |
736s | cleric and talk to me a little bit about |
738s | the differences between the types of |
740s | healing effects conferred Through The |
742s | Bard archetype versus the types of |
744s | healing effects convert through the |
747s | cleric yeah for sure like like I was |
749s | saying a little bit earlier uh bards are |
751s | definitely going to be they'll be able |
752s | to do some healing but it's going to be |
754s | more kind of regenerative healing over |
756s | time lighter the real you know th burst |
760s | healing is going to always come from |
762s | clerics um but bards will be able to |
765s | keep you know a couple players alive and |
767s | they'll just have to you know play |
767s | defensively and careful but uh yeah so |
770s | it's a little bit slower healing cool |
772s | very cool so obviously we're keeping |
773s | that burst healing towards the cleric |
776s | those are the people who are going to be |
777s | able to actually sustain you in a pinch |
779s | or |
780s | through significant damage received |
782s | whereas The Bard is an augment to that |
785s | and empowers the cleric's ability to |
787s | kind of confer those effects on the |
789s | party okay very cool cheerful Melody |
791s | that's awesome I love the effects for |
793s | this I think that was SAA that did these |
795s | yeah Ste did all the effects on the bar |
796s | and he really he really did a great job |
798s | he was killing it looked phenomenal and |
800s | Nat did the uh the icons yep Nat did the |
803s | icons and all the concepts for the |
805s | effects which really you know helped the |
806s | whole process Out start on the right |
808s | foot very well done love but okay let's |
811s | talk about our next |
812s | Melody yep so this next one's called |
814s | pensive Melody and this is just a slow |
817s | Mana regen over |
819s | time okay so this is kind of a yeah just |
822s | if your part is low on Mana doesn't need |
823s | healing doesn't need some other effects |
825s | you can switch to a Mana regenerations |
827s | to give everybody a little bit of uh |
828s | sustain for longer you know fights and |
831s | stuff like that now we've seen one other |
833s | Mana um recovery ability in the past I |
836s | believe and that was on the cleric uh um |
840s | and that was that was uh conferred Mana |
844s | restoration through your weapon |
847s | attack yep I've got a spec right now and |
849s | I'll be using that as well so those two |
851s | things in conjunction will be really |
852s | nice for the lucky Target that gets it |
855s | um the the biggest difference obviously |
857s | is that that is a single Target ability |
859s | that you can only maintain on one target |
860s | at a time so it's more potent but again |
862s | uh kind of reinforcing the theme of The |
864s | Healing uh the the strength of The Bard |
866s | is is party-wide benefits um there not |
870s | to say the cleric won't have some party |
871s | wide stuff to but that's really where |
873s | the B shines is in in a in an eight |
875s | eight-man party very cool so Doug as |
878s | you're kind of authoring the encounter |
880s | designs for you know obviously party |
883s | compositions you guys are taking into |
885s | account the restorative ability of a |
888s | particular arct type design or party |
890s | comp around these like these these Mana |
893s | abilities right because you want to tax |
895s | those parties uh significantly in |
898s | between different po PS and taking into |
901s | account what restorative Mana there is |
903s | available to a party design um is |
905s | calculated in in the NPCs correct yeah |
909s | and you're going to see that a little |
910s | bit today I think we're going to start |
912s | without uh Trad here dealing is the |
914s | cleric so we're going to go in with a |
915s | tank and and only a barge and have that |
917s | sustained support uh heal us uh I think |
921s | and then we're going to have a cleric |
922s | join us later and fight stronger enemies |
924s | and that's really going to be the |
925s | determining factor is like you know if |
927s | you're you're a small group you might be |
928s | able to get away with B uh as your only |
931s | support/ healing um if you have a tank |
933s | but then maybe if you don't have a tank |
935s | you'll want to bring a cleric U so |
937s | composition strength enemies these all |
939s | things that matter now I notice that um |
943s | when activating these Melodies that the |
947s | radius uh seems to be pretty |
950s | significant um I'm assuming that uh on |
953s | the um visual effect side that uh this |
957s | ring as it expands and kind of ends out |
960s | there um that's the distance that I need |
963s | to maintain as a Bard within or rather |
966s | my party needs to maintain within |
968s | proximity of of myself that's pretty |
971s | generous yeah the idea was we wanted to |
974s | have just something Baseline for BS that |
976s | they can as long as they upkeep this |
977s | ability it privides just kind of like a |
980s | default you know bonus to your party |
982s | depending on which one you choose um |
984s | whereas the other abilities are more man |
985s | intensive cool and intensive um to |
988s | differentiate them a bit cool cool I can |
990s | also speak a little more to the the |
992s | general Paradigm between um party and |
995s | AOE abilities um usually with things |
998s | that are party based um we're a bit more |
1001s | um lenient on on the radius just because |
1004s | it is already limited on one axis to to |
1007s | members only within your party um but |
1009s | then we'll also have abilities that |
1011s | Target an area and it'll hit any number |
1014s | of people or whatever like regardless of |
1016s | whether they're in your party or not but |
1018s | they're more proximity throttled very |
1020s | cool now talk to me about epic |
1024s | Melody this one is a movement speed |
1026s | boost to your whole group so if you need |
1028s | to run away or get to someplace quick or |
1030s | do you just want to grind through a POI |
1033s | really fast then you can switch to this |
1035s | one yeah they'll have some great uses in |
1037s | PvP as |
1038s | well oh okay I see he gets a little bit |
1041s | more down and dirty in this one the |
1043s | animations look great yeah yeah yeah so |
1045s | we kind of have different different |
1047s | styles of animations for each of the |
1048s | instruments depending on like you know |
1049s | if the song's a kind of a more calm song |
1051s | or an intense song um but yeah this is a |
1055s | nice speed boost for the whole team you |
1057s | guys got to get some |
1059s | place very cool that's awesome of course |
1062s | Soward would be complete without some |
1063s | type of movement modifier exactly |
1066s | exactly right I love it um okay talk to |
1069s | me about cathartic |
1071s | Melody this one will give uh everyone in |
1073s | your party a chance to heal themselves |
1075s | so it's kind of like a leech song so |
1077s | it's kind of an alternative way to apply |
1079s | some some healing support um but |
1083s | obviously it only will work with the |
1084s | group that has a lot of people doing a |
1085s | lot of damage so if you're in kind of |
1086s | like the Healer group or the tank group |
1088s | maybe it wouldn't be as good to use that |
1089s | one but if you're in a group full of you |
1091s | know all DPS it might be more effective |
1094s | to provide some bonus healing now I see |
1096s | this says that your attacks have a 25% |
1098s | chance to heal yourself for the for 50% |
1102s | of the Damage Done is that 50% of damage |
1104s | done on a per ability basis or just for |
1107s | your weapons attack or all the |
1110s | right right now it's all of the above |
1111s | but um you know we can keep iterating on |
1113s | this but uh it feels in in practice it |
1115s | feels like it gives a little bit of |
1116s | support but obviously you wouldn't be |
1118s | able to just completely replace the need |
1119s | for a cleric with this so uh yeah but |
1122s | obviously all the exact numbers are you |
1123s | know we're still eating on as we get |
1125s | closer to Alpha 2 yeah one one extra |
1127s | thing to add to this I I like the um |
1130s | strategic or tactical choice that year |
1132s | kind of constantly making between |
1134s | cathartic and um and the other healing |
1136s | one um cheerful just because you know |
1139s | you you want to keep cheerful going |
1142s | maybe when you're running between |
1143s | encounters or packs you know there's not |
1145s | a lot a lot of like activity going on |
1146s | and then when you see like a bunch of |
1148s | like burst combat or something happening |
1150s | you probably want to switch over to that |
1152s | so you're almost like kind of bouncing |
1154s | between them while healing instead of |
1156s | just passively having one going on all |
1158s | the time and then also there's a little |
1160s | bit of weaving opportunity that I think |
1161s | we'll get into in a little bit later too |
1163s | absolutely I mean how often in you know |
1166s | raids or you know in hunting grounds |
1169s | that you will want to burn through Mana |
1172s | right I mean during that time you may |
1174s | want to have your cathartic Melody |
1176s | active while your DPSS are burning |
1178s | through their Mana versus when you're in |
1181s | a lull pull or you know something a bit |
1183s | more um uh sustainable keeping that 20% |
1187s | healing received and the uh and the |
1189s | regen up that makes a lot of sense um so |
1193s | effectively at this 25% chance to heal |
1195s | for 50% of the Damage Done that's almost |
1197s | like a on average probably around 12 |
1199s | 133% consistent life steal exactly yeah |
1203s | so it kind of really depends on the |
1204s | situation right like you guys were |
1206s | saying so it's nice to have the options |
1208s | absolutely all right talk to me about |
1210s | menacing |
1211s | Melody okay so this one is the one |
1213s | different one This only affects enemies |
1216s | so it applies a debuff to all nearby |
1218s | enemies that'll make them take increased |
1220s | damage so you can see over there that |
1222s | myet in the background has this menacing |
1224s | Melody debuff yeah see so uh it'll make |
1228s | him be taking more damage |
1230s | I like the Synergy between that and |
1232s | cathartic as well yeah yeah that's those |
1234s | are two great ones to weave |
1236s | together okay so this basically um you |
1240s | forego benefit to the party directly and |
1243s | in instead apply that 10% debuff uh to |
1247s | enemies within the radius and again that |
1250s | that's a pretty significant |
1251s | radius yeah I think uh we were planning |
1253s | on making that uh Target limited to the |
1256s | like the rest of the Melodies are um but |
1258s | uh yeah that's something we're going |
1259s | we're going to add probably like eight |
1261s | nearest Targets or something like that |
1263s | right okay so it's not yeah so some type |
1265s | of diminishing return on that effect |
1267s | yeah yeah yeah |
1269s | cool okay so those are the five Melodies |
1272s | let me open this back up again just so I |
1274s | can take a look we wanted now we could |
1276s | just talk about the uh the two Melody uh |
1279s | passive specialization options because |
1281s | we were kind of mentioning that like the |
1282s | weaving Style versus like the charge up |
1284s | style mhm that's going to be the uh up |
1286s | at the top in the middle the plus sign |
1289s | that's where you can choose yeah so this |
1290s | is a passive that unlocks level 10 so |
1293s | there's the two options here so one of |
1295s | them is called Crescendo which is your |
1297s | Melodies just power up slowly over time |
1298s | over the course of that 20 second cast |
1301s | and then the second option is called |
1302s | Counterpoint where every 20 seconds you |
1305s | can switch between Melodies and the last |
1306s | Melody will its effects will still be |
1308s | active so you can kind of weave two |
1309s | Melodies at once which opens up a lot of |
1311s | cool potential very cool yeah now that |
1314s | that is |
1315s | um that is something that I think uh is |
1319s | even expandable upon as we continue |
1321s | beyond Alpha 2 above level 25 you may |
1325s | add additional um uh Melody concurrency |
1329s | is that is that what you're saying |
1331s | exactly exactly yeah we might we might |
1332s | even just make this Counterpoint thing |
1334s | just something that you get for sure |
1335s | like weaving we want all Bs do because |
1337s | that's you know that's a really fun |
1338s | gameplay a lot of Bard players gravitate |
1339s | towards and it it really does make it |
1341s | fun with the Melodies you know when you |
1343s | can combine two of five that's a lot of |
1344s | different options right right so this is |
1347s | this is kind of a a broader Spectrum |
1350s | Choice versus a higher vertical uh |
1352s | effect and so you you said this increase |
1355s | in power over the course of 20 seconds |
1357s | this is something that scales on a step |
1360s | uh essentially over that 20 seconds or |
1361s | or rather linear it's linear right now |
1364s | but um we were talking about |
1365s | experimenting with making it steps like |
1367s | every every you know 5 seconds or |
1369s | something make it chunks up a little bit |
1371s | but um that's kind of the option for |
1373s | people who don't maybe want to have to |
1375s | deal with weaving back and forth and |
1376s | want to just kind of stick to a song and |
1377s | get rewarded for staying in one song for |
1379s | longer one Melody for longer cool are |
1382s | these also Melody Centric the other two |
1385s | uh the other two so those are for the |
1386s | other groups of abilities there's dance |
1388s | Mastery specialization and song Mastery |
1389s | specialization but um if you wanted to |
1391s | demo we could demo the Counterpoint one |
1392s | really quick just take a look uh yeah so |
1396s | yeah like the weaving Counterpoint all |
1398s | right if you confirm that and |
1402s | now yeah so now if you do for example if |
1404s | you do the cheerful |
1406s | Melody um you'll see the buff we're all |
1408s | getting is going to start lasting longer |
1410s | and longer on our party frames mhm um so |
1413s | once we get to 20 seconds it'll be |
1415s | applied at 20 seconds so that means the |
1417s | next 20 seconds we can switch to a |
1418s | different Melody and then this one will |
1420s | kind of be going the whole time so we'll |
1421s | be effectively having two stacked up at |
1423s | the same time that's kind of what this |
1426s | this Stinger right here that's that's |
1428s | showing you okay your Melody's at 20 |
1430s | seconds full charge now you could switch |
1431s | to you know yeah cathartic orive oh wow |
1436s | so yep so we have both Melody Buffs are |
1439s | active right now as you can see cheerful |
1440s | is starting to wear off so after 20 |
1442s | seconds in cathartic cheerful is going |
1443s | to fall off and we'll have to weave back |
1445s | to that one or weave to a different one |
1446s | so that's a lot of different options so |
1448s | you're so you're upkeeping um so as I |
1452s | see now cheerful has fallen off I can |
1455s | add the cheerful back yep so you kind of |
1459s | you know weave back and forth between |
1460s | two you want to use or you know |
1462s | alternate to whatever the part is |
1463s | needing in the current time so lot of |
1465s | different ways to play |
1467s | it that's pretty cool |
1470s | yeah I like that gameplay so that's |
1472s | that's that's essentially you know as |
1474s | The Bard you you are very cognizant of |
1477s | kind of the situation that the party is |
1478s | in and you have all of these different |
1480s | types of effects that you can confer |
1482s | you're essentially you know monitoring |
1484s | what the party needs at a any given time |
1486s | and able to swap in between these |
1488s | without without letting the last |
1491s | utilized uh Melody go to waste M that's |
1495s | very cool that's what I do with that one |
1497s | weaving is a classic I feel like a lot |
1499s | of even older MMOs um you know some |
1503s | people love it some people hate it |
1505s | that's kind of why we have it as a spec |
1506s | option so it you know you can choose |
1508s | whether that's your style of gameplay or |
1510s | not um but we we think it's cool and I |
1512s | think we've taken it to um another level |
1514s | that you know in some games in the past |
1516s | at least I know weaving has been kind of |
1519s | janky or clunky or even unintended but I |
1521s | think we're leaning into it and I think |
1523s | it's it's a better version yeah I agree |
1525s | that's that's awesome okay what have we |
1528s | got next Bucky uh so next on your bar is |
1531s | a different ability this is a Mobility |
1533s | ability called flourish oh whoops oh oh |
1537s | no spoiler spoiler |
1545s | alert I'm sorry I must have the auto |
1548s | attack uh enabled do you want that |
1551s | enabled Bucky um no you can turn it off |
1553s | if you want okay oh let me let me uh |
1556s | open up my game options and go to combat |
1559s | there it is the third check box and I |
1561s | will uncheck my auto attack I apologize |
1564s | everybody your auto attack privileges |
1566s | are revoked yes you you saw you saw a |
1569s | preview of the |
1571s | Spellbook I'm watching that guy like |
1574s | slowly get closer to us little by little |
1577s | I didn't expect us to attack him curious |
1580s | mushroom oh now that would have been a |
1582s | good opportunity for me to use flourish |
1583s | actually to get out of Dodge right yep |
1586s | you could have done that yeah but uh |
1588s | yeah that's yeah number six so this is |
1589s | just like a Mobility ability so similar |
1591s | to Blink in some ways however this has |
1594s | the added bonus that you can use it |
1596s | during any other abilities so kind of |
1597s | like with your Melodies you can cast |
1598s | them while you're doing other abilities |
1600s | this flourish you can cast during other |
1603s | abilities use it while you're turning |
1605s | Stephen yeah and it lets you Seer a |
1607s | little bit too like move your character |
1610s | as wait what your character while you're |
1613s | dashing while I'm dashing yeah |
1617s | spin there |
1620s | that's cool I love this one oh that's |
1624s | awesome I love that |
1626s | Mobility how cool is that I also love |
1629s | the uh the effects for this yeah it |
1633s | looks pretty pretty exciting but uh yeah |
1636s | so it's a great ability like especially |
1638s | as you see later the next group of |
1639s | abilities we're getting into are uh the |
1640s | dance abilities and this move combos |
1643s | really well with those because it lets |
1645s | you get into position to do the dances |
1648s | um it also lets you you know get out of |
1650s | get out of Dodge like you were saying or |
1651s | you can also use it to like uh slide |
1654s | through enemies too it it turns off your |
1656s | Collision so you can not get blocked or |
1658s | trapped different ways yeah that's |
1660s | pretty awesome um now obviously guys as |
1663s | I said before I do have my cooldowns |
1665s | turned off for the purposes of |
1667s | demonstration here uh but the cool down |
1669s | here would normally be um I think it's |
1673s | like a 15-second cool down with two |
1674s | charges or something like that oh okay |
1676s | cool so it has a couple of charges that |
1677s | you can use yeah you can save it up and |
1679s | use it okay so you're talking a little |
1681s | bit about these dance abilities and I am |
1683s | absolutely in love with the icons |
1686s | here yeah they're great they're pretty |
1688s | great um yeah so this next category of |
1690s | abilities are dances and so they're all |
1692s | kind of uh in contrast to the large |
1694s | radius Melodies these are all lot |
1697s | shorter range uh abilities but with |
1699s | pretty powerful effects so this first |
1701s | one's called shielding dance which uh |
1703s | heals everybody for a little bit over |
1704s | time and also applies a a heavy temp |
1707s | Health Shield so this is is a great one |
1709s | to use when people are about to die and |
1710s | the cleric needs some more time to heal |
1712s | you can give everyone a shield okay so |
1715s | this applies a shield to everyone around |
1717s | me uh yep heal yourself and nearby |
1721s | allies for 50% of your magical power |
1723s | every second and apply up to one |
1727s | instance of The Shield to each Target if |
1729s | you hold shift you can see the tool tip |
1731s | for a shield which is yeah just some |
1733s | temp Health oh wow that's awesome 400% |
1738s | of your healing power mhm for 15 seconds |
1741s | wow okay and my healing power we saw was |
1743s | like 40 or something yeah yeah so it's a |
1745s | decent decent little chunk of Health um |
1747s | or temp Health that is and but the |
1749s | downside of this one is that it's only a |
1751s | 5 meter range so it's quite it's |
1753s | basically melee range so that's why you |
1755s | really need flourish to you |
1757s | know there we go oh my |
1761s | God Tori I love the sound of that holy |
1765s | smoke that is so much that is so good |
1768s | absolutely one of my favorites from the |
1770s | whole |
1772s | set oh I love this so now I can move |
1774s | while I'm using this as well yep you can |
1777s | move while you're doing it and you can |
1778s | also KNE slide while you're doing |
1780s | it so with the long longer cast duration |
1784s | um you know you might hit hit some close |
1786s | by people with initially then you want |
1787s | to knee slide to another group of people |
1789s | to get it with the end so it kind of |
1791s | since it has a decent duration you get |
1792s | you have some time to apply the buff to |
1793s | as much as people as possible is kind of |
1795s | the idea with that |
1796s | one I just want to comment on on the |
1798s | shield application as well like how it |
1801s | materializes is just awesome that is so |
1804s | good SAA did such a great job with this |
1807s | holy smokes I love |
1809s | that great and then the little lights |
1812s | above you little sigil notes hold on you |
1815s | know let me let me put myself in walk |
1817s | mode just so I can see myself slow move |
1819s | on the dancing here hold |
1825s | on yeah that's it role play |
1828s | Alex Alex MP did all the animations for |
1831s | this one I think |
1833s | yeah that the RP so great I literally |
1837s | would just use that single ability the |
1839s | entire time that's all I want to do with |
1842s | this so hold on let me let me give the |
1844s | cheerful Melody while doing this oh |
1847s | that's so |
1850s | great love that that is super cool |
1853s | that's a cool one it's a great one um oh |
1856s | yeah next one Nimble dance |
1859s | let's see grants Nimble and pep to |
1861s | yourself and nearby allies every second |
1863s | what is |
1864s | Pep shift uh it'll sh tell you what |
1867s | those effects are so Nimble is just a |
1870s | pretty high base evasion buff um so just |
1873s | another form you know of mitigation |
1874s | damage reduction hopefully people will |
1875s | Dodge right um and then Pep's uh short |
1879s | movement speed boost which a couple of |
1881s | the different abilities around the B kit |
1882s | are giving um kindar wow so if I have if |
1886s | I have both um the Epic Melody as well |
1890s | as Nimble dance playing those |
1894s | stack yep right now they stack yeah so |
1896s | it'll be an additive bonus of 40% |
1898s | movement speed so yeah you can get going |
1899s | pretty quick oh my God put that up and |
1903s | then this is me |
1905s | running actually we should all run |
1907s | together let's run together when we do |
1908s | this let's start at this tree and then |
1909s | we'll run the other |
1911s | way okay all right |
1914s | ready um hold on let me turn this off |
1916s | first we'll see we're run to that bigger |
1919s | tree there in the distance okay it's |
1921s | going to be it's going to take about 10 |
1923s | seconds to drop okay hold on three two |
1926s | one |
1931s | go oh my |
1935s | goodness that is so good that's a great |
1938s | combo if you're trying to run away from |
1940s | like a PVP engagement or you know |
1942s | getting out of a counter gone bad oh |
1946s | whoops who do we run into over here |
1948s | mushroom respawn oh from earlier okay |
1953s | let me let me do this one |
1958s | again I love those animations that kick |
1961s | is so cool yeah it's really great these |
1964s | animations actually started out MOA and |
1966s | then Alex MOA by Matt and then Alex did |
1970s | a great cleanup job and added some added |
1971s | some spins and stuff so turned out |
1973s | pretty cool let me let me just get this |
1978s | wow that looks so great Alex did a great |
1982s | job with these yeah he did a good job it |
1985s | looks really cool looks really cool and |
1986s | running too like the the jump kind of |
1988s | just seamlessly works with the split |
1990s | body the effects are great well |
1993s | done so good you'll notice this one also |
1996s | has a lot of percussion as the main |
1998s | focus all the dances are going to be uh |
2001s | at least from the audio side I wanted |
2002s | that to convey the feeling of Mo motion |
2005s | and uh just the hits of each of the |
2008s | dance moves oh it sounds so great you |
2010s | know what actually let me let me try |
2012s | something um hold on real quick I just |
2015s | want to I want to check to see if I can |
2018s | turn on the music real quick hold on |
2023s | where is my a |
2029s | audio oh |
2032s | okay all right and then let's see how it |
2035s | Blends in with the audio |
2041s | oh that sounds so |
2044s | good awesome that sounds awesome Max |
2047s | Mana let me get myself some more |
2049s | Mana yeah those that it it does sound |
2052s | really good Tor with the audio that's |
2054s | great yeah I I specifically a lot of The |
2057s | Bard abilities because they have so much |
2059s | musicality to them we have to make sure |
2061s | that they stay ambient enough that they |
2065s | don't mess with the overall feel of the |
2067s | music while also matching up in uh you |
2071s | know tonality and key for the musical |
2073s | ones so there's a lot of stuff going on |
2075s | but I think we're doing a pretty good |
2076s | job of combining it so it feels in world |
2079s | and in place yeah |
2081s | absolutely all right after Nimo what do |
2083s | we got mesmerizing |
2086s | dance Yep this next one is a offensive |
2089s | CC type spell so this will it's a little |
2092s | bit shorter cast than the rest um but it |
2095s | basically applies incapacitate to all |
2096s | nearby Targets |
2098s | so we have to have some |
2100s | enemies do you want to drop party maybe |
2104s | sure yeah it' be good to have that for |
2106s | the some of these offensive abilities |
2107s | coming up all right you're going to have |
2109s | to flag on me |
2113s | first all right now let me put you to |
2116s | sleep go to sleep oh wait I have to flag |
2120s | flag I have to |
2121s | flag go to sleep wait a minute what's my |
2125s | flag what did we change the hot key too |
2127s | I can't remember |
2133s | uh yeah right there we go okay there we |
2135s | go all right here we go and go to |
2140s | sleep |
2141s | ooh nice that's awesome that's a quick |
2144s | cast too yeah that one's a bit quicker |
2146s | because it just has a just a sudden |
2148s | effect and it's not as much of about the |
2149s | duration but uh yeah nice be able to |
2152s | knee slide in flourish in and get a stun |
2154s | off flourish out you know oh I put him |
2157s | to sleep again he's |
2159s | incapacitated oh and now he has |
2162s | immunity that's a nice segue what is |
2164s | this diminishing |
2166s | returns yep talk to us about this trap |
2170s | for a little while our game was a bit |
2172s | unbalanced when it came to the crowd |
2173s | control so uh I figured it was time for |
2175s | a diminishing return system to be put in |
2177s | place um I can I won't get go into like |
2180s | super detail about it but the basic idea |
2183s | is we have created different like |
2186s | categories of CC so you've got |
2188s | um hard CC you've got movement CC you |
2191s | got activation CC like silence and |
2193s | disarm and each of those categories will |
2196s | um tick up as the duration ticks uh and |
2199s | once you've hit a max amount of duration |
2201s | of that CC category it'll kick in a |
2203s | temporary immunity period um so you know |
2206s | we'll we'll probably iterate on this |
2208s | more just as we do with everything else |
2210s | but we wanted something in place just so |
2213s | that people can't like Perma lock you |
2214s | down cuz nobody likes that and just to |
2217s | just to give some clar obviously to the |
2218s | audience you have bucke tized |
2221s | essentially the different types of |
2223s | control effects so that they don't all |
2226s | share the same diminishing return values |
2230s | but rather each of these effects share |
2232s | with some other effect types and they |
2234s | will communally grant um some Dr based |
2237s | on the effect type yeah I mean real |
2239s | quick um the movement ones are snare |
2242s | chill root and freeze um the hard ones |
2246s | are the one you're seeing here um |
2248s | incapacitate which is breakable on |
2249s | damage but there's also um tier 2 |
2251s | versions of that which is trip and stun |
2253s | which do not break on damage uh and then |
2255s | you have your activation CC's which are |
2257s | silence and disarm and um potentially |
2259s | more in the future but that's what we |
2261s | got right |
2262s | now very nice that is awesome I know |
2265s | that from a from a user experience |
2267s | standpoint obviously um we were getting |
2269s | a lot of feedback from the test that hey |
2271s | when is this system going to be in place |
2272s | it's really feeling crappy and PVP and |
2275s | in the encounters to just consistently |
2277s | get tripped or snared or you know |
2280s | whatever um and now you guys have |
2282s | implemented this so well done very nice |
2284s | that's definitely going to help remember |
2285s | being rooted for like 30 seconds during |
2287s | that node War live stream like yeah I'll |
2290s | get out of here one day my my primary |
2292s | motivation was playing as a fighter in |
2293s | PvP and getting Perma rooted I'm like |
2295s | nope nope we're changing this right now |
2297s | my gosh it was so good okay so |
2299s | mesmerizing dance that's that's super |
2300s | useful and that's obviously uh short |
2303s | radius AOE effect with a 5 m range there |
2306s | but pretty significant considering that |
2307s | it's an cast that's a pretty strong |
2309s | ability um yeah yeah okay cool what do |
2313s | we got next maddening |
2315s | dance so this one's just more of a |
2317s | general AOE damage ability um that |
2319s | scales up if there's less targets so |
2322s | there's a lot of targets it'll do 40% |
2323s | magical power but if there's just a few |
2325s | it'll do more um and it also has some |
2327s | interaction with uh status of the bar |
2329s | that can apply which is demoralized and |
2331s | it'll promote that to humiliated which |
2333s | decreases Damage Done okay so this is |
2335s | cool this is kind of like um you know |
2338s | decision to make here obviously uh if |
2340s | you're using it as a solo player solo |
2343s | barard you're going to have greater |
2344s | damage efficacy um against single |
2346s | targets or something but if you're like |
2348s | pulling large you know groups of mobs um |
2351s | it's going to automatically deprecate |
2353s | some of that damage mhm exactly cool |
2356s | let's test this on dread care again |
2368s | okay he's gone |
2371s | mad he's |
2373s | G so we're doing about 17 damage a tick |
2376s | there mhm okay that's pretty good that's |
2379s | pretty |
2380s | significant yeah just let the Bard get |
2382s | in there and get some AOE in as well I |
2385s | also love the screen effects that are |
2387s | applied there there's some there's some |
2389s | like screen Distortion effects a little |
2391s | bit Yeah I think the internal of the |
2393s | effect has some distorts going on |
2395s | something like that I don't know it |
2396s | looks pretty uh cursed in a good |
2399s | way I like how discont toed the the body |
2402s | is yeah exactly you know going for some |
2404s | sort of like weird ELR thing right I |
2407s | love it we should get some weird |
2409s | tentacles flying out of them that be |
2411s | cool that's super cool okay cool that's |
2414s | uh those are our dances are those all |
2416s | the dances yep those are all dances |
2418s | right now |
2420s | um yeah there's also a there's also a |
2423s | dance Mastery passive as well but uh |
2425s | we're still it's still getting some |
2427s | iterations so we can show that one off |
2428s | later okay like we said we're not you |
2430s | know this isn't the entire kit there's a |
2431s | couple abilities in here we're not going |
2432s | to be showing off today but you know for |
2434s | the most part uh we got most of it here |
2436s | cool all right what have we got next |
2439s | next up is a knockback ability it's |
2443s | called get off the stage get off you see |
2446s | next on your bar uh after the dances |
2449s | yeah so this is just like a short range |
2452s | melee knockback um which applies snared |
2456s | and also has some uh Interac |
2458s | with staggered it'll disarm your targets |
2460s | if they're staggered so okay so knock |
2462s | back enemies in front of you with your |
2464s | instrument dealing 175% of your um |
2467s | magical damage as oh is that physical |
2469s | damage physical Dam yeah it does 100% of |
2472s | your magical damage as bludgeon damage |
2473s | so okay got it kind of yeah and applies |
2475s | three stacks of snared that taper off |
2478s | over the course of 6 seconds also |
2480s | applies disarm to the target with |
2481s | staggered that's a nice combo for the |
2484s | tank and the |
2486s | fighter exactly yeah so if you know |
2488s | melee's up on you and you you're able to |
2489s | stagger them you can just knock them |
2491s | back get off the stage snare them and |
2492s | then they will get disarmed as well if |
2493s | you have them staggered all right so |
2496s | Trad let's use this on you you want to |
2498s | flag on |
2499s | me I think you guys are still flag I'm |
2501s | flaged yeah oh okay all |
2506s | right nice that was cool what did I use |
2508s | there was that like a fiddle see I'm I'm |
2511s | pretty snared it was your uh flute my FL |
2513s | that's right |
2514s | a |
2516s | yeah obviously we'll probably crank up |
2519s | the knock a little bit like it's pretty |
2521s | small right now but um we're still |
2523s | working on some of that stuff I would |
2525s | definitely Crank That Thing Up I put |
2526s | that like what is that set to like a |
2528s | meter uh yeah I think it's not set too |
2531s | high but yeah like tried saying we're |
2532s | still yeah knockbacks yeah impulse is |
2536s | kind of what that's called um for pushes |
2537s | and pull please don't kill me oh wow |
2542s | you're corrupted now oh no oh |
2545s | no you jerk |
2550s | please don't kill me Stephen how'd you |
2552s | die aren't you a Healer can't you heal |
2555s | thyself he's dead look what you've done |
2558s | oh now I'm now I'm not even read this is |
2560s | your character Bucky oh man whoops my |
2565s | bad oh |
2567s | no as I was |
2570s | say um so so uh pushes and PS we um |
2574s | refer to as impulse um impulse Tech and |
2577s | they use a special kind of stuff that |
2580s | we're we're still kind of working on um |
2583s | that will make them a little more |
2584s | reliable but um yeah that there will be |
2587s | some changes to this kind of stuff like |
2588s | knockbacks I would set I mean I I would |
2590s | push them back by at least like four or |
2593s | five yeah for sure yeah that's cool that |
2596s | looks great can also show disarm if you |
2598s | have a stagger Source oh yeah somebody |
2601s | stagger we could um we can maybe come |
2603s | back to these once we get to the |
2604s | abilities that apply those things like |
2606s | this next one applies to M to so check |
2607s | it out with maddening Dance all right |
2609s | which one is that quick so this next |
2610s | one's quick wh this is actually your |
2612s | starting ability as a Bard um so it's a |
2615s | it's a dual function ability that |
2617s | changes depending on whether your |
2618s | Target's Allied or enemy so the default |
2621s | if you're targeting a friend is you'll |
2623s | give them um well trad's not a friend |
2625s | but if you target like |
2627s | me on your guy uh it'll give me a you |
2630s | mean Target me yeah Target me Target me |
2634s | other me oh yeah for those of you who |
2636s | don't know um we're Bucky and I are |
2638s | going to be switching obviously bucker |
2639s | bucker bucker that's like a Mak Buck |
2642s | Buckaroo Buckaroo Bucky being the master |
2646s | of The Bard uh is going to be playing |
2648s | The Bard today when we when we move in |
2650s | uh into the um darala States um okay so |
2654s | I'm targeting |
2655s | me yep so if you use it on me it's going |
2658s | to apply uh some some direct healing and |
2660s | apply this buff called Glee which is a |
2662s | heal over time that lasts for a while oh |
2664s | let's see that Glee you are amused by |
2666s | the wit of a bar |
2668s | heals for 60% every 2 seconds lasting 15 |
2672s | seconds and can be extended up to 30 |
2674s | okay interesting and then it says |
2676s | ridicule Target so for an enemy it's |
2678s | going to damage them and apply |
2680s | demoralized which is a multiplier |
2683s | reduced by 10% damage multiply reduced |
2685s | by 10% for 8 seconds duration can be |
2688s | extended for up to 20 seconds by |
2689s | subsequent applications that's cool yeah |
2691s | so it's kind of like a dual function |
2693s | ability we've seen this before with like |
2695s | the cleric having judgment and some some |
2697s | different abilities here and there so it |
2699s | kind of swaps depending on the context |
2702s | oh yeah GLE is just like kind of a very |
2704s | light healing like if you compare it to |
2705s | the cleric for example the cleric heal |
2707s | over time heals very a lot more but this |
2710s | one's kind of just some more nice light |
2711s | healing potential for The Bard and |
2715s | uh okay that's |
2717s | cool and then now we should try the |
2719s | other effect yes and as you can see the |
2722s | icon changed you can guess what it's |
2724s | going to be oh oh that's cool so as I |
2728s | Target friendlies you can see your |
2731s | friendly icon okay so we got some UI |
2733s | support finally coming in here and then |
2736s | we also have uh now a tomato it looks |
2739s | like mhm talk to me a little bit about |
2742s | the concept for the |
2743s | Tomato oh man this is something Natalie |
2745s | was just instantly like oh we got to do |
2747s | a tomato toss somewhere in this kit you |
2749s | know it was so good especially when we |
2751s | were talking about what the effect would |
2753s | be called like you know what else would |
2754s | demoralize You by getting some Tomatoes |
2756s | thrown your face I want to see like a |
2758s | trip status interaction so you just like |
2761s | fall on your butt when you get hit by |
2762s | this yeah so this uh yeah the status the |
2767s | one that interacts with the knockback on |
2769s | the uh get off the stage is actually |
2771s | from a different ability but this would |
2773s | uh you can be promoted this through |
2775s | maddening dance so if you use maddening |
2777s | dance after you throw a tomato them |
2779s | it'll promote their demoralized to a |
2782s | humiliate oh I see I see I see okay okay |
2785s | yeah |
2792s | oh yeah that's cool so damage D reduced |
2795s | by 30% towards targets other than the |
2797s | applier of this effect so that means as |
2801s | he as the demoralized target if it |
2805s | doesn't Focus their abilities or effects |
2808s | on me that it's reducing outgoing damage |
2811s | by |
2812s | 30% that's right yeah so this is a |
2814s | shared status we're also using some |
2816s | spots in the tank kit as well |
2818s | um trying to experiment with making ways |
2820s | for you know more classical abilities |
2822s | like Taun and stuff to have a still have |
2823s | a use in PvP right where you know |
2825s | players don't have threat ta wouldn't do |
2827s | anything to players under normal |
2828s | circumstances but if you know we have |
2829s | these stat interactions then it'll still |
2831s | have a a great use in PvP as well that's |
2834s | cool that's I I'm liking these |
2835s | interactions that's very cool yeah and |
2838s | the exact interactions where things are |
2839s | like might change here and there you |
2841s | know like we're still working on the |
2842s | fear status as well I think that could |
2844s | have a really good place on the |
2845s | maddening dance cuz more thematically as |
2847s | well um but for now we got this and it's |
2850s | it's a pretty good combo that's very |
2852s | super cool and by the way guys as you're |
2853s | kind of watching this uh demonstration |
2855s | obviously you're going to see some bugs |
2857s | here or there one of the bugs that we |
2858s | have currently that we're currently |
2860s | working on is um some of our name plates |
2862s | and targeting plates uh respecting uh uh |
2865s | hit point updates um that's something |
2867s | that we're actively working on right now |
2869s | okay um so quick wit super cool love it |
2873s | what's next next up is on the next bar |
2877s | so this this next group of abilities are |
2878s | called the songs um and so these are all |
2881s | single Target abilities that are also |
2882s | channeled but have a variety of effects |
2884s | as well um so this first one here is |
2887s | called lovely serenade and that's kind |
2889s | of just like a heal over time that also |
2891s | applies Glee let me let me damage you a |
2893s | little |
2894s | bit yeah we can nuke we can nuke or |
2897s | actually if you want to heal a friendly |
2898s | we could use somebody else maybe you |
2900s | could heal |
2905s | Brian or I'll nuke Brian a little but so |
2907s | you can heal them up oh okay yeah there |
2909s | we go thank you allor |
2914s | right oh how cool is that let me add let |
2919s | me add this and then do |
2925s | it we're doing it we're that's a great |
2929s | combo of course you know increased |
2930s | healing received yeah your |
2934s | target very cool I like I I like the do |
2937s | ity between the archetype designs right |
2939s | obviously the cleric being the bread and |
2941s | butter the healing but having this |
2944s | augmented you know bar role um to kind |
2948s | of secondary uh regen SL heal effects um |
2952s | and also empowering the cleric I think |
2954s | is a is a very healthy compliment in the |
2956s | party comp yeah we want to give bards a |
2958s | lot of ways to you know obviously as our |
2960s | Premier support archetype we want to |
2962s | give them a lot of ways to support all |
2963s | the other archetypes so they can spec |
2965s | more for a healing support way or a |
2967s | damage support way or you know maybe |
2969s | going more for a cc oriented play style |
2971s | so there's a lot of different options on |
2972s | how you can bring value to the team love |
2974s | it okay I think the next one is probably |
2976s | one of my favorite uh visual effects |
2980s | designs yeah this one turned out great |
2983s | um this is a this is a single target |
2985s | attack speedcast speed bonus so can |
2989s | really speed up |
2991s | someone's power with this |
2993s | one all right oh yeah so you can give it |
2996s | to yeah that's good |
3001s | ooh oh yeah that was pretty significant |
3003s | so that's giving you 25% faster casting |
3006s | speed and attack speed |
3011s | yeah and it lasts for 10 seconds mhm |
3015s | that's pretty significant long most of |
3017s | the songs have a bit of a longer cool |
3019s | down I think they're about at 30 second |
3020s | range but um yeah it's a pretty strong |
3024s | uh DPS bonus to uh |
3029s | Target love it here dread you can have |
3032s | some |
3035s | too I don't know I think since you're uh |
3038s | you're flyi against some you're not |
3039s | going to be able to use friendly |
3040s | abilities on him my bad |
3042s | TR I got myself covered I'm a cleric I'm |
3045s | a |
3046s | cleric I love that and the sound there |
3049s | is awesome too I'm I'm loving the uh it |
3052s | almost reminds me of one of my like |
3054s | grandparents uh clocks oh oh yeah that's |
3057s | what I was going for a lot mechanical |
3060s | noises yeah sounds really cool yeah |
3062s | Incorporated a lot of classic clock |
3064s | sounds so they're pretty sweet uh you'll |
3066s | also notice that all these songs have uh |
3069s | some harp backing them that we put that |
3071s | in there to simulate uh almost like |
3073s | singing because their songs the ideas |
3075s | your character would be singing but we |
3076s | don't actually want singing because that |
3077s | would be a chaotic mess so you'll hear |
3079s | each of those harp sounds which convey |
3081s | The Melody of the uh actual song that |
3084s | you would be singing Love It yeah I |
3087s | think it turned out |
3089s | great that's super cool CA did such a |
3092s | great job with these effects yeah he |
3095s | killed it okay after the anthem what do |
3100s | we got next next up so these are two |
3103s | offensive single Target songs so you can |
3105s | use it on tread po Trad um so this next |
3108s | one is called the chilling lament and |
3110s | this is just ticking ice damage and also |
3113s | saacks up uh Chill on the Target and has |
3117s | action if they're already Frozen it'll |
3118s | just deal bonus damage instead okay so |
3120s | you can kind of you know with the Mage |
3121s | you know you can kind of combo some of |
3123s | the stuff with the Mage right all |
3130s | right oo that's chilling that's pretty |
3134s | cool the chill effect looks great too |
3137s | status condition yeah yeah that one look |
3140s | that one looks good they're still |
3141s | iterating a lot of stat conditions but |
3143s | uh the ones they did for the Mage so far |
3144s | are looking really good |
3148s | yeah that's awes what instrument is that |
3150s | that is a harp really okay I like it |
3154s | nice yeah yeah I thought it had a nice |
3156s | haunting tonality to it which works |
3158s | really well especially with these |
3159s | attacking |
3164s | abilities very cool love that all right |
3168s | what we got oh I think this is my |
3170s | another one of my favorite visual |
3171s | effects as |
3173s | well yeah so this one's called the dark |
3175s | lullabi and this will deal uh spirit |
3178s | damage which is kind of a new damage |
3179s | type we were adding especially once we |
3181s | get to Summoner two it might do more |
3183s | Spirit damage type stuff um but this uh |
3186s | is a scaling damage so it scales up in |
3188s | power and it also notably won't wake up |
3191s | incapacitated targets so normally |
3193s | incapacitated targets will break out |
3195s | upon damage but this one will uh not |
3198s | wake them up and if they if the final |
3200s | hit hits them while they're still in |
3201s | capacitated they become stunned so it's |
3203s | kind of like a a Punisher for things |
3205s | that are already sleeping and you like |
3207s | know give them even worse dreams right |
3209s | that means this combos well with |
3211s | Mesmerize correct yeah yeah hit me with |
3213s | that first Hit Me With Your Best okay |
3219s | sleep got it and |
3223s | now o see now I got the stun off so |
3227s | normally that would have broken the |
3229s | effect but because uh that specific |
3231s | ability has that interaction yeah that's |
3234s | coolage of death |
3238s | but now I'm |
3246s | immune that looks |
3248s | awesome yeah I love how the way the |
3251s | stars are going around the |
3253s | sky that's super cool super super cool |
3258s | okay now we have discordance so now |
3262s | we're moving on we have a couple more |
3263s | kind of miscellaneous abilities we're |
3265s | out of the songs now but this is just uh |
3267s | a single Target ability that shoots some |
3269s | discordant notes of your target that |
3271s | kind of bounce around and apply |
3274s | stagger yeah if there was more enemies |
3276s | these would actually bounce between them |
3278s | and apply stagger to all of them um yeah |
3281s | it's kind of just an extra little damage |
3282s | ability just to give the B some more |
3284s | damaging spells um and obviously the |
3287s | staggered interactions we saw was with |
3291s | um uh the get off the stage ability had |
3294s | an extra disarm if they're staggered so |
3296s | it would combo well with that and any |
3299s | other things that one of the things |
3300s | you're trying |
3302s | to I love the little note sounds they're |
3305s | so good I had a lot of fun with this one |
3308s | they're responsive yeah so it's a it's |
3311s | there's an entire octave that it's |
3313s | choosing between so there's all 12 uh |
3315s | notes in |
3317s | there it's really chaotic when |
3320s | especially if you have like three or |
3322s | more enemies around you and it all the |
3324s | notes are bouncing in between them it |
3325s | becomes a full discordant mess living up |
3327s | to its name yeah we'll see I'll make |
3329s | sure to demo that demo that when we get |
3331s | into this POI that's pretty awesome I I |
3334s | do love those notes it sounds really |
3335s | good I like the uh the staggered impact |
3338s | also it it feels very uh |
3343s | responsive yeah and this one uh will |
3345s | combo with to get off the stage so if |
3346s | they're staggered when you hit them with |
3347s | get off the stage uh they'll get |
3349s | disarmed the last uh building on the |
3350s | last row one back in the last row the |
3352s | weapon hit |
3355s | one oh okay okay okay so that has that |
3358s | has interaction with staggered they'll |
3359s | get disarmed so that's a good combo to |
3361s | discordance them |
3362s | then hit over the head oh |
3367s | yeah nice okay so now I'm trying to |
3370s | attack you but I can't but as soon as it |
3371s | wears off you'll see I can start |
3373s | attacking again very cool very cool kind |
3375s | of adds to the adds to the anti like |
3377s | Melee on you right you can disarm them |
3379s | and knock them back and snare them a |
3381s | little bit Yeah run away |
3386s | that's awesome yeah eventually a little |
3389s | extra polish touch we want to make |
3390s | eventually is it actually makes the |
3392s | weapon kind of go away from your hand |
3394s | but at the moment is just mechanical all |
3396s | right cool um that is discordance next |
3400s | up Gambit so this one is an interesting |
3405s | one I'm going to n Brian you have a |
3406s | Target to use it on the way this ability |
3409s | works is you will swap Health with a |
3413s | Target so since Brian is low Health |
3415s | you'll be giving him some of your health |
3417s | to try to heal him back up and you can |
3419s | use it vice versa and you can only use |
3421s | it on party members so it's it's a very |
3423s | risky ability because it'll put somebody |
3425s | a low Health but it can sometimes mean |
3427s | difference between life and death if |
3428s | your Tank's really low you can Gambit |
3429s | give some of your health to him and save |
3431s | his life it also applies a healing |
3435s | receive bonus to Target that lost life |
3436s | so kind of you know if you lose a bunch |
3438s | of life you can you can gain some |
3441s | back as you can see it took a lot of |
3443s | your total H percent HP to give it more |
3446s | in you so you're not you're not actually |
3448s | like not gaining Health in the process |
3450s | so it's not like yeah so you kind of |
3454s | great punishing for you but it helps |
3455s | grind a little bit or you know |
3458s | decently wow that is that is a very |
3462s | strong ability this one has a longer |
3464s | cool down I think it's a minute or |
3465s | something like that use it super |
3468s | often that's amazing it strength is part |
3472s | of why we gave it such a bright visual |
3474s | effect because if a Bard uses this you |
3477s | know the B's low on health so which |
3479s | targets blow them |
3480s | up that or you know their targets low on |
3483s | health right depending on the type of B |
3485s | they |
3486s | are |
3488s | exactly talk about a troll |
3492s | ability yeah party locked at least so |
3495s | your keeps some bars are going to be |
3497s | known as the Gambit |
3500s | BS they like the risky plays you know I |
3503s | love the effect there that's super cool |
3506s | yeah those those cards looked great |
3508s | that's awesome that looks very |
3511s | cool very |
3514s | nice okay what do we got next all right |
3517s | so we're on to the last couple abilities |
3519s | here so these next two abilities are |
3521s | what we're calling |
3522s | stories and so these are simple party |
3525s | wide Buffs that go out that last for 30 |
3527s | seconds um and they provide you with the |
3530s | theme that you can use to cast more |
3532s | powerful ability called a |
3535s | saga so if you use uh let's see your |
3538s | clol ons are off right yep mhm yeah so |
3540s | the first one there is conflict um so |
3543s | this will give everyone just a physical |
3545s | power bonus |
3547s | multiplier um to your whole party for 30 |
3551s | seconds oh okay very cool yep and so |
3554s | that's a that's a short-term buff that |
3556s | lasts 30 seconds yep and it also you got |
3559s | a note of tragedy I think up up in the |
3561s | top left on your character yeah so |
3564s | tragedy so this gives you a little |
3565s | little boost and also you can spend |
3568s | three of these themes uh to cast this |
3571s | powerful ability called a saga that has |
3573s | different effects depending on which |
3574s | themes you have so once you get to three |
3576s | you can use a combination of conflict or |
3578s | chaos chaos does |
3581s | um chaos does magical crit and these |
3584s | abilities normally have a 30 second cool |
3585s | down so you can only have one story |
3586s | active for now at a time |
3591s | um I see I see I see okay so I can apply |
3595s | this every 30 seconds and it keeps a |
3597s | record on myself of the of the last |
3601s | used |
3603s | um uh story story yeah and so um does |
3609s | that does that story composition change |
3611s | ever unless I cast another story or I'm |
3615s | just it'll stay until you cast a new |
3617s | story okay cool um right now we're only |
3619s | showing the stories that Grant the |
3620s | tragedy theme but there's uh four other |
3622s | stories that uh Grant both the comedy |
3625s | theme and the Mystery theme which will |
3626s | change your uh yeah so you can see the |
3628s | other ones on the to the right those |
3630s | grant that different themes that have |
3631s | different |
3632s | bonuses so mystery will give you I think |
3635s | increased Mana regen and the comedy |
3638s | theme gives you increased healing um but |
3640s | depending on the combo of these three |
3642s | it'll allow you to cast a specific Saga |
3645s | ability which is kind of like your |
3646s | ultimate ability as a Bard oo okay all |
3648s | right so let me so put up a third |
3651s | tragedy so now I have three tragedies |
3654s | which has activated my |
3657s | Saga yeah so right now we just got one |
3659s | of these done so far but the three |
3661s | tragedy one is called the |
3664s | apocalypse and so this is kind of all |
3666s | these are kind of just you know very |
3667s | powerful ultimate abilities you can do |
3670s | that have a big effect to the |
3671s | battlefield okay so apocalypse conjures |
3673s | a scene at your location that depicts |
3675s | this fabled event enemies in front of |
3677s | you will be hit for 150% fire damage |
3680s | burning burning and Afflicted with |
3683s | shaken a lingering zone of flames will |
3685s | be left behind H dealing 30% fire damage |
3688s | each second and lasts for 8 seconds |
3689s | that's |
3690s | significant yeah so since this has such |
3692s | a long charge up time and cool down |
3695s | because of that uh you know we're giving |
3696s | it a pretty powerful effect as like you |
3698s | know a big Battlefield okay let me light |
3701s | this Forest on fire oh yeah make sure |
3704s | trad's going to be hurt kids don't do |
3706s | this at |
3708s | home and uh what is that what is that uh |
3713s | phrase that they use uh for forest fires |
3715s | I can't remember |
3717s | stop drop and roll only you can prevent |
3719s | for only you can |
3724s | prevent oh my |
3728s | God that looks so |
3732s | awesome oh that is so |
3735s | cool so it consumed my tragedies that's |
3739s | correct yeah so you'll have to spend the |
3741s | next uh you know minute or two to get |
3744s | them back up for your next Saga |
3748s | oh wow that looks great SAA holy |
3755s | smokes awesome that is |
3759s | unbelievable I'm sorry I just I want to |
3761s | see it from the front |
3769s | now it's a huge area yeah that is so |
3773s | great so I mean that I mean that takes a |
3775s | lot of setup though because as you said |
3776s | the cool down on these on these |
3780s | um stories are 30 30 seconds yeah |
3782s | stories are 30 seconds so at least 90 |
3786s | seconds yeah exactly and they're all |
3788s | it's also pretty uh Mana intensive as |
3790s | well so just SP this on cool down you |
3793s | you go pretty |
3795s | quick um yeah so you already |
3801s | went so |
3803s | good so good and I saw I saw an earlier |
3806s | iteration that I think SAA is still |
3807s | working on where it actually burns down |
3809s | like a castle it's like a popup book |
3812s | yeah exactly that's kind of what we were |
3813s | going for it's like a story popup book |
3815s | where you know there's like a whole |
3816s | scene that kind of plays out but uh yeah |
3818s | still eer on that but I think it's off |
3819s | to a great start that's pretty cool all |
3823s | right is there anything else we should |
3825s | take a look at skill treewise before we |
3827s | get this party |
3829s | started um I think we're doing pretty |
3831s | good there's some other passive things |
3833s | with the songs but I think we covered I |
3834s | think we covered things mostly there's |
3836s | just some other yeah passive bonuses to |
3837s | different abilities oh yeah we can go |
3839s | into resonant weapon really quick that's |
3841s | kind of like the bards uh weapon combo |
3844s | Pro we want to do really quick yeah so |
3847s | this ability um it's passive you get |
3849s | pretty early on and it'll give your |
3850s | weapon combo um a different proc effect |
3853s | based on which of your current Melodies |
3854s | are active so uh with cheerful Melody |
3857s | active for example it'll give a little |
3859s | automatic heal to a nearby Ally uh on |
3862s | your weapon combo finishers well that's |
3864s | cool okay so so The Bard gets |
3866s | these passive kind of you know secondary |
3869s | benefits as they're using their weapon |
3872s | attacks yeah like we're doing with a lot |
3874s | of different classes too you know a lot |
3875s | of our classes have this kind of concept |
3877s | of weaving back and forth with weapon |
3878s | combo and your abilities and what making |
3880s | that you know rewarding back and forth |
3882s | game playay there this is kind of The |
3883s | Bard's version of that |
3885s | interaction all right let me |
3889s | um let me find this |
3893s | Melia oh yeah so the there's different |
3896s | procs with that one based on if you have |
3898s | I think menacing music or cathartic |
3899s | music have an offensive |
3910s | proc yeah so got wounded from that |
3913s | weapon combo finisher with |
3914s | cathartic the healing he |
3918s | received I love the uh spell |
3922s | book yeah it looks so cool |
3927s | Spellbook is also an AOE it's a ranged |
3929s | AOE weapon you guys want to talk about |
3931s | that a little bit Brian yeah I guess |
3933s | they talking about the spell book we're |
3935s | ready for that yeah absolutely yeah so |
3939s | this is actually the second iteration of |
3941s | the spell book or third if you count the |
3943s | APO book um we we de it started in the |
3947s | hand and you were flinging stuff out and |
3949s | you're holding it in the hand and it was |
3950s | a lot smaller than this but um we |
3952s | decided we want to go in a different |
3954s | direction with it being self animated |
3956s | and and much larger so is what we came |
3959s | up with um it's part of the slow weapon |
3961s | group alongside the great sword so it's |
3963s | focused on slow chunky attacks that deal |
3966s | a good amount of damage per hit um it's |
3968s | also like Bucky mentioned the first |
3970s | weapon with a splitting projectile um so |
3974s | it's it's going to be the first ranged |
3975s | weapon that has a little bit of AOE |
3977s | capability baked in but the first Target |
3979s | will get hit for a good amount of damage |
3981s | and then it'll split for minor damage to |
3983s | other nearby Targets if if there are any |
3985s | nearby |
3988s | U more notably than that though it's the |
3991s | first self animating weapon um so it's |
3994s | not attached like normal to a |
3996s | character's socket um well it is |
3999s | technically but |
4000s | that's not really for the normal |
4003s | purposes of of how you uh attach a |
4005s | weapon to a character and it's it's |
4008s | animating by itself instead of based |
4010s | directly off what the character is doing |
4012s | um that's a challenge that Matt was able |
4014s | to figure out and make look super |
4016s | awesome oh that this I mean this does |
4019s | look great I mean oh I love the the |
4022s | large kind of tome look to it right |
4026s | obviously as you said in the past we had |
4027s | that that one-handed kind of book look |
4030s | and and that's that's relatively |
4032s | standard right that's a safe route to go |
4034s | when it comes to animating a weapon |
4035s | that's a book essentially but this kind |
4038s | of heavier looking tone that's you know |
4040s | floating kind of in front of you I think |
4042s | that's super unique and it's a great |
4044s | look to it yeah I I definitely love that |
4047s | you pushed us to do a little bit more |
4050s | with it take it a little bit further cuz |
4052s | what we came up with is definitely |
4053s | something that's unique and and super |
4055s | awesome for sure we wanted the book to |
4058s | be the star of the weapon combo more |
4060s | than the player so you'll notice that |
4063s | all the very flashy animations and |
4065s | particle effects will be around the book |
4066s | itself and attached to the book itself |
4069s | instead of playing off of the uh |
4071s | character that's has the book there's |
4073s | still some supporting animations and |
4075s | visual effects on the Caster but it's |
4077s | very minor compared to what's playing on |
4079s | the |
4087s | book and some other stuff that we'll get |
4090s | into whenever the skill tree is in a |
4092s | more showable state is through the skill |
4095s | tree you'll have access to Elemental |
4097s | status effects Mana recovery effects |
4100s | passive stat effects and combo damage |
4102s | increasing |
4103s | effects and that's actually all active |
4105s | and how spec out now it's just the front |
4107s | end's a little bit messed up so we can't |
4109s | show |
4110s | it that's super |
4113s | cool that looks |
4115s | awesome okay well I think we might be |
4119s | ready to delve into the story side of |
4122s | this perhaps and Bucky I would love for |
4126s | you since you are The Bard Master |
4128s | extraordinaire to swap seats with me I |
4132s | am literally seated behind Bucky I'm |
4136s | going to walk in front of this desk and |
4139s | sit down on the Mage and Bucky I'm going |
4141s | to hand over the reins of The Bard to |
4143s | your very capable hands so give us one |
4147s | moment and while we do that um perhaps |
4151s | uh we could talk a little bit about the |
4153s | types of NPCs we're going to see here |
4155s | and I I know we saw some Undead Doug |
4157s | talk to me a little bit about uh what's |
4159s | the story behind this stuff yeah so um |
4162s | we saw a skeleton and um we're going to |
4164s | see more skeletons here I this is the |
4166s | first time we're showing them off um and |
4169s | uh with skeleton being such a common you |
4171s | know fantasy Undead NC that we're going |
4173s | to see throughout the game we decided to |
4175s | make sure to give them sort of a variety |
4177s | of different uh Buffs and um sort of |
4182s | effects that they can spawn in with so |
4184s | some skeletons will have like an effect |
4187s | Spirit of the undying on them and if you |
4189s | see this indicated by sort of red |
4192s | blowing eyes and a buff icon you know |
4193s | that they're going to resurrect uh with |
4196s | some health uh when they die so have to |
4198s | kind of keep that in mind uh some of |
4199s | them will spawn with fields in their |
4201s | hands some of them without fields in |
4203s | their hands we're going to see a few |
4204s | that are here that are actually risen |
4205s | Farmers so they're actually going to |
4207s | have farm tools um and then we might see |
4209s | some some other variants later on some |
4212s | Reapers which are more powerful |
4214s | skeletons with the sies and wearing |
4217s | robes and they have a totally different |
4219s | set of abilities available to them |
4221s | so very cool that is going to be a lot |
4224s | of fun and and Bucky you were talking to |
4226s | me a little bit about kind of the story |
4228s | behind deral um obviously this is an |
4232s | ancient and old uh land so prior to the |
4235s | apocalypse talked me a little bit about |
4237s | what daral states was all about and and |
4240s | why we have these dead |
4242s | farmers yeah so you know I'm not on the |
4245s | lore team but this is the lore that's |
4247s | been uh granted to me the download but |
4250s | gist of the story is that the deral |
4252s | family used to live here um way back |
4255s | before you know uh they left for Vera or |
4258s | they left Vera um and they were kind of |
4261s | a rich family that you know had a big |
4263s | farm here and a bunch of houses but |
4265s | after the return to Vera |
4269s | um uh we came back humans kind of |
4272s | initially populated the area and started |
4273s | farming again but then more recently uh |
4276s | goblins have are now in the area and uh |
4281s | started doing necromancy and raising all |
4282s | the farm hands and it's causing a lot of |
4285s | uh evilness in |
4287s | general um I'm actually gonna go grab |
4290s | the quest really quick I think this guy |
4292s | right here Rondo has a quest for us |
4295s | Rondo okay |
4298s | Rondo I like his name Rondo Horner |
4303s | sharp yes um so here's his quest uh |
4308s | let's see C lot ah yes it's called daral |
4312s | Estates historically known as a source |
4314s | of pure essential water okay maybe |
4316s | that's why the Goins moved in yeah you |
4318s | got to read the quest here uh oh yes |
4322s | okay yep so it's been over with goblins |
4325s | Vermin everywhere so he wants to just |
4326s | get in there and uh kill some goblins |
4329s | and quiet the Lesser Lords of daral that |
4331s | have been summoned because the Goblins |
4332s | have been shaking up this land and |
4335s | Performing evil not even not even |
4337s | greater Lords or lesser Lords I guess so |
4341s | oh no so the ultimate goal is to get the |
4343s | elemental water from dalls well |
4347s | cool okay so I'll accept this Quest so |
4350s | all right so we got to investigate the |
4351s | mill first dude Brian is already up here |
4354s | like training |
4356s | everything uh send me a reinvite oh |
4359s | that's right we didn't have Trad in the |
4362s | party I'm sorry buddy busy murdering him |
4365s | I know test nobody's in danger yet yet |
4369s | being the key |
4370s | word they only catch you up to the group |
4372s | tread |
4378s | I mean these poor skeletons are just out |
4380s | here farming their life |
4382s | away and we are |
4385s | interrupting their job oh wow we just |
4388s | pulled we just pulled a bunch of |
4396s | goblins all right oh nice marks |
4407s | huh trivial monsters if only there was a |
4410s | greater challenge up |
4411s | ahead I know |
4414s | right if only if only oh my God they |
4418s | have a star next to their |
4420s | name oh what are these |
4423s | Stars so yeah this is the uh first live |
4426s | stream we be showing off our Elite |
4428s | system um and uh as he would expect the |
4431s | star rank means that they are stronger |
4433s | more dangerous there's going to be one |
4435s | out here and there's going to be some |
4436s | two stars inside as well so definitely |
4438s | take this encounter a bit more seriously |
4441s | than the the enemies we might have found |
4443s | up until |
4444s | now agreed Brian we should probably have |
4447s | you |
4449s | pulling what we need to |
4453s | pull we got a two star rip in my celion |
4455s | here watch out for his knock |
4458s | back I'm going to demoralize him with |
4460s | the Tomato in the face they hate |
4463s | that I would they might like the us |
4466s | actually oh give him a buff |
4475s | no oh that was so pleasant |
4478s | actually your Little Harp |
4484s | yes I love the lighting in here yeah |
4487s | they did a great job looks all like nice |
4490s | and weathered all the overgrowth on the |
4493s | mill as well |
4495s | yeah no wonder these guys moved in here |
4497s | this place is uh |
4503s | damp makes |
4505s | sense going to pull some mobs down after |
4509s | this are we going upstairs or what are |
4512s | yeah we're going upstairs I think the |
4514s | guy we're looking for is upstairs Let |
4516s | Brian pull down carefully but I think we |
4518s | can go up until the left |
4528s | okay we're making good work of this all |
4531s | right yeah you can move up into the left |
4533s | we'll use this ledge I'll pull |
4536s | here safe haven |
4542s | yes |
4544s | who's oh I think the party leader has to |
4548s | Lucky okay oh you |
4551s | guys key I got a axe axe |
4563s | dude switch for my bars a little |
4571s | bit you guys are doing great yeah we're |
4574s | doing uh pretty good here not too |
4577s | bad good thing we got a cleric here can |
4581s | imagine what it would be like with that |
4583s | one me neither |
4588s | the bar definitely makes my job |
4591s | easier oh there he is who is this the |
4595s | Everlasting sewer so this is one of the |
4597s | Lords of deral ancient Lords come to |
4601s | re populate his land come to re yes |
4605s | populate he's come to he's come to re at |
4607s | what the Goblins have done to his |
4609s | land reap what the Goblins have sewn if |
4612s | you will very nice we're all done |
4616s | oh no did we like piss off all his |
4618s | friends |
4620s | now life oh no I was trying to loot him |
4623s | he just jump back up oh how' he come |
4625s | back to |
4626s | life yeah so the uh the skeletons have a |
4630s | chance uh to have the effect that they |
4632s | will resurrect if they're killed so you |
4634s | can notice it ahead of time um via the |
4636s | buff icon or via the red glowing eyes |
4639s | and actually uh these Reapers can also |
4641s | steal the uh Resurrection effect from |
4643s | nearby other simpler skeletons and they |
4647s | did that because you guys pulled those |
4648s | other skeletons so this Reaper is going |
4650s | to come back again um you might want to |
4651s | kill off his uh his friends first he's |
4655s | just going to get another resurrect from |
4656s | them all right don't Focus the SE Tori |
4660s | and Bucky are getting low on o the sun |
4662s | guy has a res kill this sun |
4667s | guy killing the sun killing son doing |
4671s | good we recovered |
4677s | all right I think we managed it in time |
4679s | before uh before the the reaper could |
4681s | steal the buff |
4686s | excellent I'm back on the sun |
4690s | again let me see if I can loot |
4693s | him a yes I got |
4696s | the seeds of prosperity yeah so when |
4700s | you're encountering a Reaper with a |
4702s | multier skeletons it's good to make sure |
4704s | that you kill each of the skeletons of |
4705s | the Resurrection te at least one so he |
4708s | the reaper can't steal that buff okay |
4710s | let's get out of here so you got the you |
4712s | got the SE this way I think it's good |
4715s | Brian okay side side exit this will lead |
4718s | us to the next uh objective I'm just |
4720s | going to sit and drink for a second yeah |
4722s | let's get some Mana back this is a safe |
4724s | spot to recover take a |
4727s | breather where'd you guys go oh |
4731s | no little door |
4736s | I was looting sorry that's |
4743s | important so |
4745s | beautiful it's very nice peel looks |
4747s | awesome so we've got the |
4750s | seed now we have to investigate the |
4752s | warehouse that's next on the |
4754s | quest that's East right yeah you can |
4758s | kind of see it out there in the distance |
4759s | yeah I guess like Southeast yeah I'm |
4762s | ready I'm ready we go |
4766s | yeah oh yeah R |
4770s | ahead got some goblins over |
4774s | here going disarm |
4779s | them oh we got kidnapper back here I'm |
4782s | going try and sleep |
4784s | him oh you got broken |
4787s | out yeah careful this guy is a three |
4789s | star I mean a two star excuse me oh |
4791s | where's the three star sorry two star oh |
4794s | two star a |
4796s | kidnapper my God what a |
4799s | monster you hear him laugh you should |
4801s | run |
4804s | away I heard him laugh oh my |
4808s | God krupt |
4812s | him you can nice nice |
4818s | M weit did |
4822s | it man I could really trip you guys up |
4824s | just by doing that laugh whenever I want |
4825s | since that's my |
4827s | voice wait was it |
4832s | really wow that was so good that was on |
4835s | the spot |
4838s | too guy be be able to do |
4842s | that that was awesome so |
4850s | good oh this is cool building what's in |
4854s | here |
4856s | this is the |
4857s | warehouse Goins |
4861s | maybe oh no Steven I God I I had no idea |
4866s | there is a lot there's an ambush we're |
4869s | going to need we're going to need marks |
4870s | we need marks on which ones who's |
4873s | marking I'm too busy dancing we need |
4876s | marks okay I got a |
4880s | Mark it's all right stay calm I'm on the |
4883s | sun I'm on the |
4886s | son don't stand in the green standing in |
4889s | it just a little |
4892s | bit or I will not heal you oh go yeah |
4896s | they can buff their |
4902s | allies so can I |
4907s | ha is this battle of the |
4909s | bars yes I'm the best B though oh I got |
4912s | a dog on |
4913s | me you guys got this let me just move my |
4916s | bars around some more |
4919s | yes looks |
4923s | better okay that wasn't too bad yeah we |
4926s | need to fight into into there all the |
4928s | way up to the second floor though yeah |
4930s | let's go let's keep this train |
4932s | moving this guy has a resurrection that |
4934s | risen bone guard keeps getting |
4937s | Shield he powerful need to do some burst |
4939s | damage to break his shield or or let him |
4942s | get into melee range |
4950s | nice oh no ste's getting borked I got |
4953s | another dog another |
4963s | bork watch out these guys are going to |
4964s | resurrect too no dud |
4976s | okay last bone |
4983s | guard |
4988s | oops very nice all head up well done |
4991s | yeah yeah yeah coming |
4992s | up there he is who is it re Reaper nice |
4997s | our next he has assault of the |
4999s | land where is that's it kill the shaman |
5004s | first here we |
5007s | go oh yes |
5013s | glorious there another Shaman back here |
5016s | yeah kill this guy oh I see him okay I |
5018s | got him got warlord silver tooth from |
5020s | downstairs oh |
5024s | no and you pul the shaman from the |
5026s | window oh |
5033s | no we can do this we can do this we got |
5037s | it I'll dance at you guys oh he's doing |
5041s | his move away run away oh |
5048s | Brian I'm out of Mana I'm out of Mana |
5052s | switch to the Mana |
5055s | song I'm really low |
5060s | oh oh no I'll sing you a serenade |
5064s | goblins from below not too bad though we |
5068s | need a |
5072s | Target oh |
5074s | God I'm so low on Mana right now all |
5078s | right I'm switching back to the |
5081s | music um oh the Reaper's going to Res |
5087s | here ah getting hit by down tank is down |
5092s | all right oh and I fell through the |
5093s | ground no no no no no okay no no |
5098s | noap now now |
5101s | now oh he's powerful yeah we need to get |
5105s | did we get uh Brian back up oh no the |
5108s | Reaper's back too somebody can we get a |
5110s | stealth res on |
5111s | Brian uh no such thing as a stealth res |
5114s | can we just get a res on |
5118s | Brian maybe we should uh keep training |
5121s | no keep training them while we get the |
5122s | res while we get the res we need |
5125s | I can't stop to Res are you kidding me |
5127s | what yeah stop to Res try to Res him |
5129s | who's still alive oh God everything is |
5132s | I'm jumping I'm sorry okay jump off jump |
5134s | up jump off jump up we'll reset we'll |
5136s | reset Brian we'll come and get you oh |
5139s | God there's nowhere nowhere is safe I'm |
5142s | kind of hiding behind oh |
5146s | nope |
5150s | okay right here we go we're over here |
5153s | let's let's yeah let's pick up Brian as |
5157s | soon as we can should I run back what do |
5160s | you think um no hold on wait for us |
5162s | let's see if we can get |
5164s | you oh wow just take it |
5167s | easy but you guys could probably clear |
5169s | through Revenant I've got the Revenant |
5171s | Reaper very low all right if we kill |
5173s | this guy try to kill the Revenant |
5178s | Reaper yeah try to kill him okay okay we |
5182s | killed him okay |
5186s | I got the salt of the land all right |
5188s | we're going to we're going to get Brian |
5190s | back up hold on we're doing it live |
5192s | we're doing it |
5199s | live just stay around this tree just |
5201s | stay around this tree Focus fire getting |
5203s | rid of the shaman okay next up risen |
5205s | bone |
5212s | guard okay we're close |
5217s | I'm the tank I |
5218s | guess there you go B |
5221s | tank they're pissed of The Bard there we |
5226s | go all right all right let's get our |
5229s | let's get our Mana back and then we'll |
5230s | go pick up |
5232s | Brian good plan that was chaotic that |
5236s | was chaotic but you know what all we |
5238s | lost was the tank and the tank is |
5242s | dispenda it's why you're always the |
5244s | first |
5245s | I got UPG off that uh why we always get |
5247s | the fattest loot it's okay that's right |
5249s | part of the deal |
5251s | exactly I got some blue leather bracers |
5253s | off that Shaman equip |
5256s | those heck |
5258s | yeah okay three minutes till release by |
5260s | the way okay Stam so my opinion let's |
5262s | mantle up let's mantle up over here yes |
5267s | parkour hardcore parkour parkour is here |
5270s | we go I think we can manle up right |
5273s | here oh yeah |
5276s | oh |
5277s | yeah I like this new mantle by the way I |
5279s | just want to call that out oh yeah oh oh |
5283s | no oh no did you jump in the side lower |
5286s | floor yeah it's okay it's okay it's okay |
5288s | all right we're upstairs oh there's a |
5290s | lot of oh boy Stephen Sten don't it's |
5293s | okay no no no it's okay it's okay I'm |
5294s | going a |
5295s | mantle you have to really spam it Tad |
5298s | there we go I made it up I made it up |
5301s | okay uh oh my God the mobs made it up |
5303s | with me |
5305s | out for that Shaman there's a couple |
5307s | creep oh there's stuff Roaming In all |
5309s | right I'm killing the one on |
5311s | meak get the oh there's a oh my |
5316s | God I'm coming over to you guys I'm |
5318s | coming over to you guys |
5322s | okay let's AOE them |
5326s | down oh that's that's huge |
5337s | okay all right I think I can get a res |
5340s | working on it go for it healing this you |
5344s | got it you got it I'm healing just uh |
5350s | steal yes he's up we got |
5358s | him recovery look at that we did |
5362s | it we were so ingenious if I had if I |
5367s | had a nickel for every time I've done |
5368s | that in an MMO I'd have |
5371s | like couple dollars several |
5377s | dollars nice all right well we got the |
5381s | we got the uh salt of the land the |
5383s | reaper so now we just need to go to the |
5384s | manor next right all right let's do it |
5387s | jump off the manor that kind of sounds a |
5389s | little for |
5390s | boing yes it's where they glor you made |
5394s | some friends Brian hold |
5397s | on |
5402s | oh ow that stupid little mushroom |
5406s | child my least favorite kind of child a |
5409s | mushroom child make sure you DOD when |
5412s | they die my second |
5418s | least TR you rebound loot from F to G |
5423s | just messing with me gr that's the one |
5426s | that's messing with |
5431s | you well can see the |
5434s | man but you can definitely see the |
5437s | difference in the population in terms of |
5439s | rank like from the interior spaces to |
5441s | the exterior spaces oh yeah for |
5448s | sure I love these |
5450s | uh these Gates what what happened here |
5454s | what story does this place |
5458s | tell it's great question you know for |
5461s | players to find out they Venture through |
5463s | here |
5467s | themselves oo look at this Manor how |
5470s | cool towards an interior so should |
5472s | expect more Fierce |
5474s | resistance yes there's a b behave |
5477s | accordingly |
5490s | that second risen bone guard has the uh |
5491s | spirit the dying so prepare for a |
5495s | res oh I see that this enemy will |
5498s | resurrect when |
5500s | defeated yeah it's so you can see his |
5502s | glowing red eyes as well that's another |
5504s | indicator |
5506s | nice oh he's back |
5518s | hold some more from inside and then work |
5520s | on getting us in the right hand side |
5528s | here oh wa the exited Seekers there's |
5531s | aided Seeker on me oh |
5535s | ow oh I'll get him we going to go |
5537s | interrupt him |
5541s | H oh and Steven instantly broke it oh my |
5544s | bad my bad here here I'll put him to |
5547s | sleep I'll put him to sleep I'll put him |
5548s | to sleep I would I would kill them |
5549s | quickly pretty |
5551s | squishy oh oh the Gambit saved |
5555s | him did you save him with Gambit yeah |
5558s | dude yeah look out for the Green Cloud |
5561s | oh yeah that's that's not |
5564s | good yeah he was channeling me with |
5566s | something all right nice do we have time |
5568s | for a little break here yeah let's break |
5570s | in the courtyard let's breaking the MP |
5572s | is a good idea let's break the courtyard |
5575s | and just kind of Tak in the |
5578s | view was quite |
5584s | nice yes so I'd say inside here the |
5587s | cultists are a priority Target because |
5588s | they're not Elites but they do a decent |
5590s | amount of damage and aren't they don't |
5592s | have too much health look at how |
5594s | beautiful this is in |
5597s | here yeah it looks super cool I love the |
5601s | stained glass windows up there I'm |
5602s | digging those windows too they look good |
5607s | I know uh chance did a great job with |
5610s | this it's looking |
5615s | good all right I think we're |
5618s | ready yes we're going through here to |
5620s | the |
5621s | left okay yeah think this way's good |
5637s | trying to soften up the room a little |
5639s | bit by pulling out what I can nice this |
5642s | place is nasty I think this guy's going |
5643s | to Res but just bring him in if he does |
5647s | he is indeed we going in yeah yeah come |
5653s | in |
5661s | uh-oh oh |
5665s | oh my little discordant notes started |
5671s | bouncing oh yeah the Poison's still here |
5674s | careful I'm going to sleep this guy the |
5676s | undying servant over |
5678s | here he's |
5681s | asleep he's the one doing the poison |
5685s | nice over here as well |
5696s | okay I got this guy over |
5709s | here I'm on the axe |
5714s | Target one sec singing to myself a |
5716s | beautiful |
5718s | serenade I feel |
5720s | loved sometimes you got to pep yourself |
5722s | up youve got to pep goes a long |
5727s | way all right we're doing it all right |
5731s | next guy's up here the |
5733s | tiller wait let's deal with the uh let's |
5736s | deal with the smaller enemies first yeah |
5739s | this is good clear this room out oh oh |
5743s | there's a lot in |
5745s | here I'm going to do the |
5748s | Saga a |
5750s | Seeker oh my God was |
5754s | yeah yes well played that was |
5759s | nice oh Lots from the |
5762s | back oh I have Agro I'm getting low Mana |
5766s | now |
5771s | though put a little ball lightning down |
5773s | there doing some man regen for |
5776s | you |
5781s | perfect ran I will do the Gambit oh |
5786s | nice every time I'm casting a heal he's |
5789s | like gamp keep casting dude he's low I |
5793s | am I will Dance For You Dance For Me Yes |
5798s | Dance For Me |
5800s | clown all right can we can we rest now |
5803s | yes first we got to loot then we can |
5805s | rest ah super |
5809s | based I love the lighting this looks |
5812s | great |
5815s | beautiful so much character in it I |
5823s | know oh let me sit down |
5827s | here oh well guess |
5830s | not down over here look up for the |
5833s | tiller right around the corner oh the |
5836s | Timeless tiller there he is oh we need |
5839s | watch fly he's a two star the last piece |
5841s | before we can summon |
5845s | the |
5846s | Taskmaster the Taskmaster that sounds |
5849s | for |
5850s | boating also watch behind I think mobs |
5853s | spawn in |
5855s | there I'm ready when you guys are room |
5857s | I'm ready when you should I'm going to |
5858s | pull him into this room oh oh I just |
5861s | walk right into |
5862s | that he just sliced my neck yeah watch |
5865s | out that slice isn't for |
5867s | decoration I will humiliate him now oh |
5870s | wait where'd he go oh there |
5874s | right here oh no he's hiding in the |
5880s | cabinet oh he the res res |
5883s | buff yep he is not guaranteed to have |
5885s | one okay |
5893s | cool and luckily we cleared out all the |
5895s | other skeletons so he didn't have a |
5896s | chance to steal from them nice Pro Gamer |
5900s | detected kill Pro Gamer alert |
5904s | even Corner tank look at that |
5907s | nice oh wait oh he blew up this is final |
5913s | I got the uh watch |
5919s | fly |
5921s | okay we just need to go to the |
5928s | well oh you got a lot of damage on you |
5931s | oh God let me just take health |
5936s | you were being you were being life |
5937s | drained you could break that by uh |
5939s | breaking distance or line of side yeah |
5941s | that was happening to me at the entrance |
5943s | you guys broke him through |
5945s | death broke with a chain |
5948s | pole |
5950s | nice I had to uh Gambit your health to |
5954s | me hope you didn't mind I got to say |
5957s | Brian for a we little dude you're doing |
5959s | a doing a good job tanking |
5961s | there what's that supped to me |
5967s | ster Mighty in spirit that's |
5971s | right |
5973s | concentrated I mean dwarf this is this |
5977s | is home |
5979s | territory nice and comfy skeletons even |
5982s | has a nice DF roll it it's |
5990s | glorious take out the Sund servant oh |
5992s | what do we got down here |
5996s | a lot of |
5998s | pain if you get life |
6001s | drains stun him or or get away so that's |
6005s | the servant doing that yeah that's that |
6007s | it's on you right now Bucky just get |
6009s | away from him oh no Brian's getting |
6012s | Brian's getting hurt oh oh |
6016s | God I had to run into another po well |
6020s | listen you told me to run away I ran oh |
6022s | guys this might be tpw this might be a |
6024s | tvw we should move out we should run run |
6026s | run I can't even see where to run good |
6030s | luck yeah the front okay okay okay okay |
6033s | okay soon as we get out here let's let's |
6035s | oh no there's a kidnapper there's a |
6039s | kidnapper I'm going to sleep him I'm |
6041s | going to try to sleep the kidnapper |
6043s | didn't agress keep running down the |
6045s | driveway here |
6048s | oh we |
6049s | should oh I'll run with you guys standby |
6054s | oh B speed |
6055s | showcase yes we were showcasing there |
6059s | for a moment let's |
6062s | go it's going so well speed boost was |
6065s | perfect though you actually I'm to try |
6069s | to kill this risen bone guard I'm all |
6071s | out of Mana though they're on the other |
6073s | side of the POI what's the play here |
6075s | guys should we just run through yeah |
6079s | yeah let's try to go |
6081s | through well if you guys want to meet us |
6083s | at the well we should can we res can we |
6086s | res |
6088s | Tori well we're running over to you guys |
6090s | we're just going to try and run through |
6091s | to okay okay okay okay we have |
6094s | speed come on |
6097s | TR we should be able to oh my God oh my |
6101s | God if I die I'm going to die next to |
6102s | Tori so it's easier for |
6104s | you okay corpses up in one spot for |
6111s | convenience I don't have any po |
6116s | though oh my God look at this thing look |
6119s | at that |
6121s | thing that Goblin should be in the |
6124s | Olympics we're almost |
6127s | there oh you guys are I have I have 30 |
6132s | hit points no no I'm by the where are |
6134s | you outside the entrance to the left |
6136s | there he is found him oh my God Gambit |
6139s | him oh yes yes thank you |
6144s | I got everything else killed oh good |
6147s | work oh that was so |
6150s | close you're running around at like 30 |
6152s | for good two minutes there dude that was |
6157s | crazy I get some Mana back Tory dead |
6160s | nearby I yeah I'm right I'm right by the |
6163s | uh light |
6167s | post well we got what we needed out of |
6169s | the manner at least we have to just go |
6170s | to the well now yeah that Manor is no |
6172s | joke yeah |
6174s | Doug told me to run from that one skill |
6176s | I'm like all right I just ran into the |
6177s | Next Room there's five cultists in they |
6178s | like |
6179s | hello yeah you could have you could have |
6181s | just stepped out of the door right next |
6182s | to you the line of sight him listen bro |
6185s | I panicked right it was |
6193s | scary all right finally got some Mana |
6204s | all right where are we off to next we |
6207s | just have to go to the well and cast all |
6211s | the sacred skeleton items we got to |
6214s | summon the |
6215s | Taskmaster the |
6221s | Taskmaster let's go where is the well um |
6224s | it's just straight north of here pretty |
6226s | much can just cut through this these |
6230s | lands a little swim this is refreshing |
6233s | yeah I like that you should you should |
6235s | jump a little more Brian I |
6238s | should oh that's a nice jump right there |
6241s | look at him go who knew that the duner |
6243s | was so |
6249s | acrobatic oh I pulled a flower evil |
6252s | flower from the swamp what are these |
6254s | flowers doing |
6258s | here got a |
6261s | shaman I'm on the bone |
6264s | training your Mana if you let them live |
6265s | long |
6274s | enough I love that that |
6278s | harp yeah I think that's my favorite one |
6281s | we got a res bone |
6287s | chopper get him |
6293s | yeah I had a blast making all those |
6294s | different heart melodies for the |
6296s | different songs I think they came out |
6297s | really cool convey the emotion that they |
6299s | need to I think there's a very long |
6301s | patrol around here so we have to keep |
6305s | yeah the big goblins come through here |
6307s | there's a shaman to the right who's |
6308s | going to patrol all the way over here I |
6310s | think that flare off in the distance |
6312s | that Brian's head towards is this the |
6316s | well this is the well this is a huge |
6320s | well yes wonder what light |
6325s | beneath get the shaman get the shaman |
6327s | first and then get the flers |
6332s | br oh dog get off |
6336s | me oh |
6341s | no all right we got a kidnapper |
6356s | I think he's going to spin |
6358s | no ran run he's |
6365s | good |
6376s | oh we did |
6378s | it all right ready to summon wait what |
6382s | are we summoning |
6384s | the Taskmaster of the land oh yeah |
6388s | that's right it's like the fourth time |
6390s | you said |
6391s | Taskmaster I'm Taskmaster so just to be |
6394s | clear we're summoning the |
6396s | Taskmaster yep the master of task see |
6398s | here he's a master of tasks ah it says a |
6401s | tarnished plaque at the base of the |
6402s | statue reads Eternal praise to our Lord |
6405s | Taskmaster keeper of dall's essential |
6408s | water or well essential you guys ready |
6412s | I'm summoning him what should we |
6415s | expect uh a three star |
6419s | o roaming there he is there's a bunch of |
6423s | them take him out we need |
6426s | targets uh kill any of the skeletons |
6428s | with the buff yeah probably just kill |
6430s | the ads first then kill the boss okay we |
6433s | do have an out Houser coming in from the |
6434s | side too I'll put him to sleep where is |
6437s | he oh yeah that's a good |
6440s | idea you can follow up with the Mage |
6442s | sleep Steven |
6444s | okay following with the Mage sleep oh |
6447s | he's already out oh and I'm sleeping him |
6448s | in 3 two one he slept yeah don't hit him |
6453s | we got this out |
6454s | Hower only asleep for two more seconds |
6457s | no The Bouncing thing you're going have |
6460s | to kill him I don't know who that could |
6461s | have been somebody yeah yeah rain of |
6465s | bone he's using rain of |
6469s | bone oh don't get hit by those bones |
6471s | stay on the Taskmaster I think if we cut |
6473s | him out I can try and sleep him again |
6476s | it's it's not going to last long enough |
6477s | he's got too much resistance I think |
6479s | you're going to have to kill him run |
6480s | away run away |
6484s | oh |
6486s | oh whose idea was it to pull a two star |
6488s | and a three |
6489s | star the task all of ours I think we |
6493s | should just kill the |
6504s | I'm menacing |
6506s | him oh Brian that's big damage fortify |
6509s | up for a |
6511s | second this guy's beefy I'm getting low |
6514s | on Mana Buck's getting low on Mana I'll |
6517s | switch to the Mana was knocking no Mana |
6520s | is dread |
6522s | oh all |
6524s | right bone binder is dead |
6543s | all right he's going to Res here after |
6545s | he goes down the first time he's going |
6546s | to get he's going to try and uh steal |
6550s | some souls to get his resurrection buff |
6552s | back so no keep an eye on |
6555s | that um you ready to interrupt that I'm |
6558s | going to Mesmerize him with my dance I'm |
6561s | going to give there he is |
6567s | weapon all right ready ready task is not |
6570s | complete there it is he's doing it |
6572s | extraction on bri I interrupted him nice |
6575s | Interruption well done you saved me I |
6579s | bedazzled him with my bedazzling dance I |
6582s | I interrupted his ice storm oh yes ni or |
6585s | bone storm trashed oh I'm going to |
6587s | finish with the |
6588s | Saga yes oh yes nice |
6595s | so clean oh oh two maybe melee cler |
6599s | don't stand in front of the boss oh he's |
6602s | blowing up I fell for that last time |
6605s | there we |
6606s | go nice I have gotten it the essential |
6609s | water of the daral well you did it yes |
6613s | let me complete the quest |
6615s | here ah yes Rondo will be pleased oh |
6620s | whoops great got some glint some EXT |
6624s | very nice Quest complete we did |
6628s | it yay yay we actually succeeded well |
6633s | that was that was actually fun that was |
6634s | that was crazy I mean the uh The Bard |
6637s | wow you can really feel the difference |
6640s | in the party comp with that Bard |
6643s | present yes I do my best very nice |
6646s | nicely done well you're coming to the |
6648s | show Absolutely guys well done thank you |
6652s | for walking us through this bucky bucky |
6654s | you've done an amazing job with the B |
6655s | everybody who's who participated in |
6656s | creating this bringing it to life SAA um |
6660s | amazing job with the with the visual |
6662s | effects I know you're not here right now |
6663s | but uh Tori Brian Trad um Doug everybody |
6668s | congratulations this was a lot of fun um |
6670s | I know I speak for the community when I |
6672s | say it is looking good it's playing good |
6674s | it's feeling good um I know there's a |
6677s | lot of people very excited to get into |
6679s | Alpha 2 and test with us um I want to |
6683s | thank you guys for joining us today and |
6685s | obviously we do these these developer |
6688s | updates to get your guys' feedback and |
6690s | of course as you know everything is a |
6691s | work in progress towards Alpha 2 but |
6693s | tell us your thoughts what did you like |
6694s | that you saw today about The Bard what |
6695s | are some of the things that you would |
6696s | want to see uh done differently um |
6699s | obviously you don't really know um you |
6703s | know how how you're going to enjoy The |
6704s | Bard until you play it in Alpha 2 um but |
6706s | what you saw today give us your thoughts |
6708s | do it on social media do it on our |
6709s | forums uh do it in Discord um this is |
6711s | why we do these updates so you can |
6713s | participate in providing uh feedback to |
6715s | us um guys once again thank you for |
6717s | joining me and uh very very fun really |
6721s | enjoyed this um all right we'll see you |
6724s | all back on |
6726s | stream bye bye bye thanks it was fun see |
6729s | you |