I know there is a durability loss and repair system that will constitute a resource sync.
But I think for the long term that might not be enough.
Having Items earned exist forever I find weird.
I was thinking what if the more you repair an item the more the maximum value of it's stats drop. Not something you would care for short term, but say in 1 year of constant use , an item would loose 10% of it's stats max value.
That way even the best crafted roll , would not be best for all eternity. And economy will keep churning to replace what was once best and now is aging.
But I think for the long term that might not be enough.
Having Items earned exist forever I find weird.
I was thinking what if the more you repair an item the more the maximum value of it's stats drop. Not something you would care for short term, but say in 1 year of constant use , an item would loose 10% of it's stats max value.
That way even the best crafted roll , would not be best for all eternity. And economy will keep churning to replace what was once best and now is aging.